Quick guide for Daemonheim achievements

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Requirements[edit | edit source]

Easy[edit | edit source]

Items needed

In Daemonheim:

Quests required

One of the achivements is completing any of the Fremennik sagas. Three's Company (saga) is recommended.

Skills required

Completing Three's Company (saga) also requires:

Medium[edit | edit source]

Items needed

In Daemonheim:

Ironmen have the additional item requirements:

Quests required
Skills required

In addition, the required quests require:

Hard[edit | edit source]

Items needed

Within Daemonheim:

Quests required
Skills required
  • 71 Dungeoneering Dungeoneering Higher levels might be necessary to acquire the needed tokens

In addition, the required quests require:

Elite[edit | edit source]

Items needed

In Daemonheim:

Quests required
  • None
Skills required

Easy achievements[edit | edit source]

  • Start at the Sawmill with an empty inventory and with nothing equipped.
  • Cross the Wilderness wall just north of the Sawmill, and run north and slightly east.
  • Pass by the guard located in Level 12 Wilderness
  • Follow the path until you reach the entrance of Daemonheim. If you have a ring of kinship in the bank, withdraw it from the banker. Otherwise, speak to the Dungeoneering tutor to acquire one.
  • Complete floor 1 solo on complexity 1.
  • Reset progress on your ring of kinship and repeat floor 1 solo on complexity 1.
  • Continue resetting your progress and repeating floor 1 until you have completed the floor without dying.

For non-ironmen:

  • Complete floor 2 on complexity 2 with a partner, gathering all logs and food (either raw or cooked)
  • Use some food on your partner
  • Light some logs. Use your ring of kinship on the fire
  • Continue completing frozen floors either solo or with a partner, each time on the highest available complexity. Make sure to gather all resources you can and to pick up all drops.
  • Look for the frozen figure. When you find him, either use logs on him or cast a fire spell on him, turning him into the hooded man. Speak to him, and tell him to return to the surface. Continue searching for the bear pelt. Click on the bear pelt.
  • On dungeons of complexity 3 or higher, if you have acquired at least 10 novite ores or bars OR at least 5 thread and 12 salve nettles or cloth OR at least 5 thread and 12 protomastyx hides; or if you have enough rusty coins to purchase these from the Smuggler, craft or smith a full set of Tier 1 armour. Equip the armour
  • On dungeons of complexity 5 or higher, if you have acquired the necessary materials to create a bloodrager, deathslinger, or stormbringer, make the pouch. Summon the familiar right before passing through the boss door.
  • On dungeons of complexity 6, make sure to harvest from all wisps. Once you have harvested from any wisp other than a pale wisp, teleport to the starting room. Configure the rift to convert memories into energy, before converting a memory.

For ironmen:

  • Continue completing frozen floors, each time on the highest available complexity. Make sure to gather all resources you can and to pick up all drops.
  • Light a fire and use your ring of kinship on it
  • Look for the frozen figure. When you find him, either use logs on him or cast a fire spell on him, turning him into the hooded man. Speak to him, and tell him to return to the surface. Continue searching for the bear pelt. Click on the bear pelt.
  • On dungeons of complexity 3 or higher, if you have acquired at least 10 novite ores or bars OR at least 5 thread and 12 salve nettles or cloth OR at least 5 thread and 12 protomastyx hides; or if you have enough rusty coins to purchase these from the Smuggler, craft or smith a full set of Tier 1 armour. Equip the armour.
  • On dungeons of complexity 5 or higher, if you have acquired the necessary materials to create a bloodrager, deathslinger, or stormbringer, make the pouch. Summon the familiar right before passing through the boss door. Use some food on the familiar.
  • The first time you complete a complexity 6 dungeon, make sure that you are completing it on the medium size.
  • On dungeons of complexity 6, make sure to harvest from all wisps. Once you have harvested from any wisp other than a pale wisp, teleport to the starting room. Configure the rift to convert memories into energy, before converting a memory.

For everyone:

  • After reaching a Dungeoneering level of 20, bind any two different pieces of equipment. Go to the Smuggler's "Bind-setup" option and place n piece of equipment on each of the first two loadout options. Take the first loadout, then switch to the second.
  • Once you have completed all the frozen floors, if you still have any easy tasks remaining except for Tales of Old, Dere-licked and Sinking Fast or if you have yet to find the bear pelt, reset progress on your ring of kinship, and continue with the frozen floors until you have only these three tasks left.
  • Complete floor 12 on complexity 1
  • Exit the dungeons, jump down from the ledge, deposit your ring of kinship in the bank, and follow the path to the south and west until you reach the camp. Speak to Skaldrun and talk to him about the bear pelt. Complete the Three's Company (saga) saga. For the easy achievements, you only need to complete the abridged version, although you will need to complete the unabridged version for the medium achievements.
  • Walk to Talsar and have him teleport you to the sinkhole entrance. Ironmen must click on the sinkhole entrance, while non-ironmen must complete a sinkhole

Medium achievements[edit | edit source]

  • With an empty inventory and nothing equipped, speak to Skaldrun and complete the unabridged version of Three's Company.
  • Purchase the gem bag from the Rewards Trader.
  • Head over to the gem mine north of Al Kharid. Mine from an uncommon gem rock until you get a gem. Put the gem in the gem bag.
  • Enter Daemonheim.
  • Complete floor 1 as a small floor on complexity 6 with guide mode on. Run through the dungeon, completing it as quickly as possible. Do not stray from the critical path, and don't bother killing any enemies that are in rooms without guardian doors. Complete the dungeon as soon as you have killed the boss. Repeat until you complete the floor in less than six minutes.
  • Enter frozen floors as large floors on complexity 6. Open every single door looking for prayer altars and frost dragons (killing enemies is not necessary if they are not in a room with a guardian door). If the dungeon does not have both a frost dragon and a prayer altar, leave without completing it and try again. If it has both a frost dragon and a prayer altar, kill the frost dragon, pick up its bones, and use the bones on the altar
  • Progress through Daemonheim, completing small floors on complexity 6, gathering all resources you can and looting from every chest you see; continue like this except for floor 18
  • Whenever you have enough divine energies (sparkling and above), create portents of passage tohelp you open skill doors. Once you have completed the I Want It All and Port Enter achievements, continue on complexity 5 instead of complexity 6.
  • Fletch and place a spinebeam trap.
  • Plant a wormwood seed and harvest and clean the grimy herbs. Fill a vial with water and make a wormwood potion (unf). Add void dust and drink the potion.
  • Cast the Create Gatestone spell, and drop your gatestone outside the boss room. Use the Gatestone Teleport spell inside the boss room.
  • Complete floor 18 solo on complexity 1. Use the Daemonheim aura to select Rammernaut as the boss. When you get to the boss room, stand next to the far wall and use ranged or magic. If he uses his charge attack, run along the wall to avoid him.
  • When the only medium achievement you have remaining is Totem Pole Position (and if you haven't completed them yet, 300 and Marm's Armoury), leave Daemonheim.
  • Non-ironmen: Deposit your ring of kinship in the bank and have Talsar teleport you to sinkhole entrances and complete sinkholes, gathering and depositing all the resources you can, until you complete Totem Pole Position.
  • Ironmen: Go to the bank, and withdraw a rope, Glarial's amulet, the brass key, and any method of teleporting to the Grand Exchange or Cooking Guild (and the ring of kinship). Head over to the Baxtorian Falls and enter the Waterfall Dungeon. Lodestone teleport to Edgeville. Enter the Edgeville Dungeon through the ruins south of the bank, and head north. Enter the Wilderness portion of the dungeon and enter the Edgeville Dungeon chaos druids dungeon. Teleport to the Grand Exchange or the Cooking Guild. Enter the house due west of the Cooking Guild, climb down the ladder, run south, and enter the Edgeville Dungeon hill giant resource dungeon. Use the teleport option on the ring of kinship and run east. Enter the Daemonheim Peninsula resource dungeon. Teleport to the Falador lodestone, enter the city, and enter the building in the northeast corner of Falador. Go down the stairs and head west. Enter the Dwarven Mine hidden mine. Teleport to the Karamja lodestone and run east. Go down into the Karamja Volcano and run northwest and south along the lava. Enter the Karamja Volcano resource dungeon. Repeat this whole process until you can complete it quickly enough for the Totem Pole Position achievement.

Hard achievements[edit | edit source]

  • Enter Daemonheim and complete abandoned floors on complexity 1 until you find the collection of swords. Click on the collection of swords.
  • Complete furnished floors on complexity 1 until you find the damaged device. Click on the damaged device.
  • Complete abandoned 2 floors on complexity 1 until you find the scribbled notes. Click on the scribbled notes.
  • Complete occult floors on complexity 1 until you find the rock and twine bundle. Click on the rock and twine bundle. Make sure to open all doors in order to complete the Occult Classic achievement.
  • Exit Daemonheim. Walk over to the Rewards Trader and unlock the Rapid Renewal prayer
  • Talk to Skaldrun about the items you found. Complete the unabridged versions of the Vengeance, Nadir, Thok It To 'Em, and Thok Your Block Off sagas. If you previously completed the unabridged Three's Company on free-to-play worlds only, complete it again on a member's world.
  • Go to a bank, withdraw combat gear, antipoison, a diving apparatus and a fishbowl helmet. Make your way to Braindeath Island. Enter the Braindeath Island 'Rum'-geon and kill a rum-pumped crab.
  • Return to Daemonheim. Enter any dungeon on complexity 5.
  • Activate the Rapid Renewal prayer.
  • Pick up the items in the starting room. Sell all the items except rune essence, one wand (spinebeam or above), and if there are no wands, one log (spinebeam or above).
  • If you have no rune essence, buy some. If you have no wands or logs, buy a spinebeam log and fletch it into a spinebeam wand.
  • Craft some law runes. Use the spinebeam wand on the Runecrafting altar.
  • Turn off Rapid Renewal and exit the dungeon.
  • Enter floor 33 on complexity 1. Select Bal'lak the Pummeller as the boss. In the boss fight, lead him into one of the rifts he creates.
  • Bind 225 of any type of arrow or rune. Place it in your primary bind loadout.
  • Enter any large (to maximize your chance of finding needed resources) dungeon on complexity 6. Run through it searching for high level wisps (Lustrous wisp or above). Harvest from the wisp.
  • Kill all enemies in the dungeon except for the boss, and pick up all the drops. Sell all the drops except raw bouldabass, one of any type of low-tier log, one cave potato seed, one edicap mushroom spore, 5 zephyrium ores and 5 bovistrangler logs. If need be, buy these from the Smuggler.
  • Plant the cave potato seed and edicap mushroom spore in farming patches. Harvest the raw cave potatoes and edicap mushrooms when they are fully grown.
  • Return to the starting room. Light your low-tier log. Cook raw cave potatoes and raw bouldabass on the fire.
  • Use a cooked bouldabass on a baked cave potato. Use an edicap mushroom on the bouldabass potato.
  • Construct a prayer altar on the group gatestone portal hotspot. If you are at full prayer, activate any prayer to until you have used some prayer points. Recharge your prayer points on this altar.
  • Fight the boss. During the boss fight, eat your bouldabass & edicap potato.
  • Customise your ring of kinship. Select any role of your choice and upgrade it to level 10. Use the "switch-to" option on your ring of kinship to activate that role. Unequip and re-equip the ring of kinship.

Elite achievements[edit | edit source]

  • Enter Daemonheim and complete any floors on complexity 6.
  • Smelt two promethium bars and smith a promethium full helm.
  • Craft and equip a spiritbloom orb.
  • Cook one of each type of fish. They do not all need to be cooked in the same dungeon, but they must all be cooked on members-only worlds.
  • Create a Portent of Restoration IX. If necessary, eat food until you have more than 50% of your health points. Unequip all your armour, and allow any opponent to damage you until you drop below 50% of your health and automatically consume your portent.
  • Create and use a bind loadout consisting of any four pieces of equipment (not including ammo or potions). You cannot complete the In the Darkness Bind Them achievement with two pieces of armour and dual wield weapons, but you can complete it with two pieces of armour, a weapon and a shield.
  • Complete a solo warped floor. You can complete it on any complexity, although complexity 5 or 6 is recommended in order to use a combat familiar. Use your Daemonheim aura to select Warped Gulega as the boss. When the Warped Gulega begins using its special attack, make sure to move to avoid bein hit by the attack.