Daemonheim achievements
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Daemonheim achievements | ||
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Release date | 10 September 2013 (Update) | |
Area | Daemonheim | |
Members | Yes | |
Reward | Daemonheim aura | |
Lamp rewards |
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Taskmasters | ||
Levels required | ||
Total level: 1328 | ||
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Infobox • Talk page |
The Daemonheim achievements are a group of Area Tasks subcategories relating to Daemonheim and its surrounding area involving the Dungeoneering skill. These subcategories are: Easy Daemonheim, Medium Daemonheim, Hard Daemonheim, and Elite Daemonheim.
The NPCs for the easy, medium, hard, and elite subcategories are indicated by a icon on the minimap and the world map. These are Drangund the Dungeoneering tutor, Marmaros the rewards trader, Talsar, and Thok, respectively.
The rewards for this set of subcategories include the Daemonheim aura and experience lamps giving a total of 240,000 experience in skills. A player must obtain each Daemonheim aura in chronological order (e.g. medium achievements must be completed before the reward for hard achievements is available).
If the aura is lost, it can be retrieved from the NPC who gave the player the aura; Drangund for the Daemonheim aura 1, Marmaros for the Daemonheim aura 2, Talsar for the Daemonheim aura 3, and Thok for the Daemonheim aura 4.
This set of achievement subcategories is required for the Task Master achievement of the completionist cape.
In addition to the rewards listed below, for each achievement completed players automatically receive 100 rusty coins at the start of each dungeon. This reward does not require any of the achievement sets to be completed.
Completing all achievements in this set of subcategories gives a total of 540 RuneScore.
There are 4 achievements in this group.
# | Name | Members | Description | ![]() |
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5 | Daemonheim Set Tasks - Easy | Yes | Given by Drangund, the Dungeoneering Tutor, in the camp for completing all Easy Tasks in Daemonheim. | 5 |
8 | Daemonheim Set Tasks - Elite | Yes | Given by Thok in the camp for completing all Elite Tasks in Daemonheim. | 25 |
7 | Daemonheim Set Tasks - Hard | Yes | Given by Talsar in the camp for completing all Hard Tasks in Daemonheim. | 15 |
6 | Daemonheim Set Tasks - Medium | Yes | Given by Marmaros, the Rewards Trader, in the camp for completing all Medium Tasks in Daemonheim. | 10 |
Easy achievements[edit | edit source]
Requirements
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
All required items can be obtained within Daemonheim |
List of achievements
There are 16 achievements in this group.
# | Name | Members | Description | Requirements | Notes | ![]() |
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16 | A Flicker in Darkness | Yes | Use a crater to convert a memory of tier 2 or higher to energy. |
| Use a crater to convert a memory of tier 2 or higher to energy in the starting room of a Dungeoneering floor. Memories can be gathered from the same type of wisp, which are randomly found in dungeons. A crater to convert memories is located in the start room. If necessary, boosts may be used. | 5 |
10 | A Road Less Travelled | No | Pass the guards guarding the Wilderness entrance. |
| Pass the guards guarding the Wilderness entrance at Daemonheim. While doing this achievement it is recommended to bring absolutely nothing, since anything that the player brings can be lost upon death when entering the Wilderness. | 5 |
7 | Change of a Dress | No | Switch to another bind loadout. | Switch to another bind loadout which requires the player to have at least two pieces of bound equipment.
Bound items can be found by selecting the "bind" option on the Smuggler which can be found in the starting room of a Dungeoneering floor. Here the player can create different bind loadouts. To complete the achievement the player has to either load a different bind loadout or change their current binds and then load their loadout by pressing the arrow on the right side. | 5 | |
5 | Dere-licked | No | Complete an abandoned floor on any complexity, solo. | Complete a solo abandoned floor on any complexity. Abandoned floors can be found on Dungeoneering floors 12-17. | 5 | |
13 | Fashion Victim | No | Wear a full suit of any tier 1 armour (helm, body, legs, boots, gloves). |
| Equip a full set of protoleather armour, salve equipment, or novite equipment (helm, body, legs, boots and gloves) inside a Dungeoneering floor. The armour can be bought from the Smuggler in the starting room of the dungeon or created by the player. The player can also simply equip the armour made for the Setting Up achievement. | 5 |
8 | Gorajo Fandango | Yes | Use a combat familiar to help fight a boss using their standard attacks. |
| Use a combat familiar to help fight a boss using their standard attacks inside a Dungeoneering floor. A combat familiar could be either a bloodrager, a deathslinger or a stormbringer. To create a familiar pouch the player needs any type of charm and a secondary item depending on which familiar they are creating. For example a cub bloodrager pouch is made with a gold charm and a novite ore. It appears you have to summon the familiar while you are in the boss incounter itself, not beforehand. | 5 |
11 | Invisible Ink | No | Use a ring of kinship on a fire within a dungeon. |
| Use a ring of kinship on a player made fire inside a Dungeoneering floor. | 5 |
2 | It's Dangerous to go Alone | No | Non-ironman: Complete a dungeon in a team of more than 1. Ironman: Complete a medium, complexity 6 dungeon. |
| For non-ironman:
Complete a Dungeoneering floor in a team of more than 1. A Dungeoneering party simulator does not work. For ironman: Complete a medium Dungeoneering floor in complexity mode 6. | 5 |
3 | Kitchen Aid | No | Non-ironman: Feed a team mate some food to heal them. Ironman: Attempt to feed a Dungeoneering familiar. |
| For non-ironman:
Feed a teammate some food to heal them inside a Dungeoneering floor. For ironman: Attempt to feed a Dungeoneering familiar. | 5 |
1 | Setting Up | No | Make a full suit of tier 1 armour (helm, body, legs, boots, gloves). | Make a full suit of tier 1 armour (helm, body, legs, boots, and gloves) inside a Dungeoneering floor. Making a full set of protoleather armour requires level 9 Crafting and 12 protomastyx hide, while making a full set of Salve equipment requires level 8 Crafting and 12 salve cloth. An alternative would be to make a full set of novite equipment which requires level 7 Smithing and 10 novite bars. If necessary, an artisan's potion may be used to boost the related skills. | 5 | |
14 | Sinking Fast | Yes | Non-ironman: Complete a sinkhole. Ironman: Locate a sinkhole. |
| For non-ironman:
Complete a Sinkhole. Sinkholes can be started by talking to Talsar located in the Daemonheim camp. For ironman: Locate a Sinkhole. Sinkholes can be started by talking to Talsar located in the Daemonheim camp. | 5 |
6 | Take It From the Top | No | Reset your current floor progress. | Reset their current floor progress. It is recommended to complete all available Dungeoneering floors before resetting the floor progress. | 5 | |
15 | Tales of Old | No | Complete a Fremennik Saga (abridged or unabridged) after talking to Skaldrun. | Complete a Fremennik Saga (abridged or unabridged) after talking to Skaldrun. Before the player can start these sagas, they have to rescue Skaldrun from the Frozen floors first. These floors can be found at Dungeoneering floors 1-11. | 5 | |
4 | The Lone Dungeoneer | No | Complete a dungeon, solo. |
| Complete a solo Dungeoneering floor. | 5 |
12 | Untouchable | No | Complete a floor without dying, solo. |
| Complete a solo Dungeoneering floor without dying. | 5 |
9 | You're Not the Boss of Me | No | Defeat the boss on floor 1, solo. |
| Defeat the boss on Dungeoneering floor 1, on their own. This achievement can be completed at any complexity, altough it is easiest to complete on complexity 1. | 5 |
Rewards
Speak to Drangund the Dungeoneering tutor, who is located just outside of Daemonheim at the camp, to claim the rewards for the easy achievement set:
- An antique lamp granting 2,000 experience (in the skill of choice of level 23 or higher)
- 10–4,096 coins per achievement
- Daemonheim aura 1, which grants the following bonuses:
Reward | When worn | When operated | At all times |
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Medium achievements[edit | edit source]
Requirements
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
All required items can be obtained within Daemonheim, with the exception of the Marm's Armory achievement. |
List of achievements
There are 13 achievements in this group.
# | Name | Members | Description | Requirements | Notes | ![]() |
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9 | 300 | No | Complete Three's Company with 100%. |
| Complete Three's Company saga with 100%. The Fremennik Saga can be started by talking to Skaldrun, after rescuing him from the Frozen floors 1-11 with at least complexity 2. | 10 |
3 | And I Want It Now | No | Complete a complexity 6 floor solo in under 6 minutes. |
| Complete a complexity 6 solo floor in under 6 minutes. This is easiest on a small Dungeoneering floor. It is advised to avoid killing creatures unless they are in room that has a guardian door. This achievement can be completed with guide mode on. | 10 |
12 | Cache Box | Yes | Unlock a level 40+ chest. |
| Unlock a Thieving chest with a skill requirement of atleast 40 inside a Dungeoneering floor. Within a complexity 5 floor, every room, other than the boss and starting room may contain at least one Thieving chest. | 10 |
10 | Drink Me | Yes | Boost your Magic level with a self-made tier 2+ potion (from seed). | To boost their Magic level with a self-made tier 2+ potion (from seed). The potion can only be made in a Dungeoneering floor with complexity 5. To make the potion the player will need grow grimy wormwood leaf or grimy winter's grip and get void dust which can be bought from the Smuggler or obtained from killing creatures. If the herbs are not self grown it will not complete the achievement. Simply planting the seed and then using a herb that has been dropped also unlocks the achievement. | 10 | |
2 | I Want It All | No | Gain the Beast Mode title on a complexity 6 floor solo. |
| Gain the Beast Mode title on a complexity 6 solo Dungeoneering floor. It is easiest to do this on a small floor.
To earn the Beast Mode title, all resources and monsters on the critical path must be depleted and killed. Boosts can be used if necessary. Resources that count towards getting the Beast Mode title include fish (Fishing), branches (Woodcutting), textiles (Farming), wisps (Divination), and ore (Mining). Mastices can either be killed or trapped using the Hunter skill. Depleting textiles, wisps nor mastices is not necessary for getting the achievement as a non-member. The floor should be ended only after all is depleted. | 10 |
4 | Marm's Armoury | No | Make use of either an autoheater, gem bag, herbicide, bonecrusher or charming imp. | Use either a Smithing autoheater, gem bag, herbicide, bonecrusher, or charming imp, which can all be bought from the rewards trader with Dungeoneering tokens. The cheapest option is the gem bag, which costs 2,000 tokens and requires level 25 Crafting. Emptying a gem bag will also complete the achievement. | 10 | |
8 | Nice to Meet You, Wall | No | Kill Rammernaut without getting charged, or make him stun himself. | Kill Rammernaut without getting charged, or make him stun himself. Rammernaut can be found on Furnished Floors 18–29. It is recommended to use magic or range since this allows the player to hug the wall which tends to cause Rammernaut to trip more frequently. It is recommended to do this achievement on complexity 1 or in free-to-play for a lower levelled Rammernaut. | 10 | |
6 | Port Enter | Yes | Create and use a portent of passage V or above to attempt to pass through a skill door. |
| Attempt to pass through a skilling door with the help of a portent of passage V or above. This must be done on complexity 6, as this will unlock Divination on the Dungeoneering floor. The door must require a skill level that is out of the player's skill level's reach.
For both barred door (Strength) and magical barrier (Magic) this can be done by letting either forgotten mages, the unholy cursebearer boss (floors 15-17 and 30-35), or Shadow-Forger Ihlakhizan boss (floors 30-35) drain one's combat stats, allowing the use of portents to go through doors that would normally not be out of the player's skill level reach. The achievement will not complete unless the boost is high enough to match the required skill level, however a failed attempt with an appropriate boost will still complete the achievement. | 10 |
11 | Spinal Trap | Yes | Set a spinebeam trap that you made yourself. | Place down a self-made spinebeam trap. It is not required to catch a bovimastyx, only to place down the trap. The trap can be made by fletching spinebeam branches into a trap. The branches can be obtained from cutting a spinebeam tree which requires level 40 Woodcutting, or they can also be bought from the Smuggler, or received as a drop from killing creatures. | 10 | |
5 | Tactical Retreat | No | Flee from any boss using a self-made gatestone. |
| Teleport out of a boss room boss using a self-made gatestone, so the group gatestone will not work.
A gatestone is made via the Create Gatestone spell, which requires 3 cosmic runes. Boosts may be used, if necessary. Teleporting after a boss has been killed will also complete the achievement. The achievement can not be completed on Dungeoneering floors with a Luminescent Icefiend boss, as it is not possible to teleport out of the boss room with this boss. | 10 |
7 | Totem Pole Position | Yes | Non-ironman: Hand in a total of 20 items in a single sinkhole. Ironman: Enter the 6 resource dungeons with an entry requirement equal to or less than Dungeoneering level 35 within 6 minutes. |
For non-ironman:
For ironman: | For non-ironman:
Hand in a total of 20 items in a single sinkhole. Handing in items after their objective has been met will not count, and thus not complete the achievement. For ironman: Enter the 6 resource dungeons with an entry requirement equal to or less than level 35 Dungeoneering within 6 minutes. This is the ironman specific variant of Totem Pole Position. To enter the Baxtorian Falls resource dungeon the player needs a Glarial's amulet, and if the rope rack has not been built a rope is also needed to enter the Waterfall Dungeon. | 10 |
13 | Up to the Gods | No | Sacrifice a frost dragon bone on a prayer altar from a dragon you killed yourself in a solo dungeon. |
| Sacrifice Frost dragon bones from a dragon they killed themself on a prayer altar in a solo Dungeoneering floor. Frost dragons can only be encountered on Frozen floors 1-11.
It is recommended to do medium or large floors to find them, as Frost dragons are very rare. This also gives more chance on finding a prayer altar. In addition, checking the base room table for an anti-dragon shield and leaving/restarting if it isn’t present can save time (the presence of such a shield being a likely indicator for the presence of a frost dragon).[source needed] If the player cannot find a prayer altar they have the option to build the altar at the Starting room hotspot with 5 Bovistrangler branches and 5 Zephyrium bar, which requires 75![]() | 10 |
1 | You Got Some Nice Drapes There | No | Complete a furnished floor solo on any complexity. | Complete a solo furnished floor on any complexity. Furnished floors can be found on Dungeoneering floors 18-29. | 10 |
Rewards
Speak to Marmaros the rewards trader, who is located in the Daemonheim camp, to claim the rewards for the medium achievement set:
- An antique lamp granting 8,000 experience (in the skill of choice of level 41 or higher)
- A one-off payment of 2,000 Dungeoneering tokens.
- 10–4,096 coins per achievement
- Daemonheim aura 2, which, in addition to Daemonheim aura 1's bonuses, grants the following bonuses:
Reward | When worn | When operated | At all times |
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Hard achievements[edit | edit source]
Requirements
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
All required items, save the ring of kinship, can be obtained within Daemonheim. |
List of achievements
There are 12 achievements in this group.
# | Name | Members | Description | Requirements | Notes | ![]() |
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9 | A Prayer Opportunity | Yes | Build a prayer altar in the starting room and fill up your prayer points from it. |
| Build a prayer altar in the starting room by right clicking the group gatestone portal and chosing the option 'replace', and then filling up their prayer points from it. A boost may be used if necessary to build the altar. To build the altar a total of 5 Bovistrangler branches and 5 Zephyrium bars are required. | 15 |
7 | Alcrabholic | Yes | Kill a 'rum'-pumped crab in the 'Rum'geon on Braindeath Island. |
| Kill a rum-pumped crab, which can be found in the 'Rum'-geon on Braindeath Island.
To enter the resource dungeon the player needs a Fishbowl helmet and Diving apparatus which can be retrieved from Murphy. It is advised to bring Antipoison since General malpractitioners in the area will poison. Followers and familiar pouches cannot be brought into the dungeon (even in an inventory). | 15 |
12 | Epic Epic | Yes | Complete all Sagas with 100%. | Complete all Fremennik Sagas with 100% completion. | 15 | |
11 | Get Stuffed | Yes | Make a bouldabass & edicap potato from the raw ingredients and eat it in a boss fight. | Make a bouldabass & edicap potato from the raw ingredients and eat it during a boss fight inside a Dungeoneering floor. Boosts may be used to make the stuffed potato if necessary. | 15 | |
6 | Healing Factor | Yes | Use the Rapid Renewal prayer for 1 minute within a dungeon. |
| Use the Rapid Renewal prayer for 1 minute while in a Dungeoneering floor. The prayer must first be unlocked, costing 38,000 Dungeoneering tokens. It is recommended to have at least 110 prayer points, as there is no prayer gear inside the dungeon. | 15 |
8 | Hoof Rot | No | Have Bal'Lak the Pummeller walk onto his own rifts in a solo dungeon. | Have Bal'lak the Pummeller walk onto his own rifts in a solo Dungeoneering floor. Bal'lak the Pummeller can be found on Abandoned Floors 33–35. | 15 | |
3 | Kinprovements | Yes | Wear a ring of kinship with a fully upgraded role. e.g. Tank, Medic. |
| Equip a Ring of kinship with a fully upgraded role. e.g. Tank, Medic.
It will cost a total of 323,215 Dungeoneering tokens to fully upgrade any given role to level 10. Without tokens from outside sources such as Elite Dungeons, Sinkholes or Fremennik Sagas, this will equate to at least level 85 Dungeoneering. The maxed role can be activated by using the 'Switch-to' option. To complete the achievement the ring has to be un-equipped and re-equipped again after the maxed role has been activated. | 15 |
4 | Lawful Crafting | No | Craft some law runes while inside a dungeon. |
| Craft some Law runes inside a Dungeoneering floor. A Naturalist's potion may be used to boost Runecrafting if necessary. | 15 |
1 | Occult Classic | Yes | Complete an occult floor solo on any complexity. | Fully complete a solo Occult floor which can be found on Dungeoneering floor 36-47. To complete the entire floor the player must uncover all rooms. | 15 | |
2 | Stacked | Yes | Start a floor with 225 of any type of ammo bound to you. | Start a Dungeoneering floor with 225 of any type of ammo in their bound loadout. Any type of arrow or runes works to complete this achievement. The achievement is only obtained by entering a solo dungeon and requires completion of the Salt in the Wound quest. | 15 | |
5 | Thanks for the Memories | Yes | Harvest memories from a tier 8 (or higher) spring. |
| Harvest memories from a tier 8 (or higher) spring inside a Dungeoneering floor. Only Lustrous springs and above will count. Either a gatherer's potion or a strong gatherer's potion maybe used to boost if necessary. | 15 |
10 | The Wanderer | No | Imbue a catalytic wand on a runecrafting altar. |
| Imbue a Catalytic wand on a Runecrafting altar inside a Dungeoneering floor, a boost may be used if necessary. The wand can be made from spinebeam branches with level 48 Fletching, which can be bought from the Smuggler, gathered through cutting a Spinebeam tree or obtained from killing creatures. | 15 |
Rewards
Speak to Talsar, who is located in the Daemonheim camp, to claim the rewards for the hard achievement set:
- An antique lamp granting 20,000 experience (in the skill of choice of level 74 or higher)
- 38,000 Dungeoneering tokens.
- 10–4,096 coins per achievement
- Daemonheim aura 3, which, in addition to Daemonheim aura 2's bonuses, grants the following bonuses:
Reward | When worn | When operated | At all times |
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Elite achievements[edit | edit source]
Requirements
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
All required items can be obtained within Daemonheim. |
List of achievements
There are 6 achievements in this group.
# | Name | Members | Description | Requirements | Notes | ![]() |
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1 | Any fin is Possible | Yes | Cook 1 of each type of fish. |
| Successfully cook 1 of each type of fish inside a Dungeoneering floor. A naturalist's potion or a strong naturalist's potion may be used to boost Cooking if necessary. Only fish cooked on members' worlds count for this achievement; fish cooked on free worlds will not be marked. | 25 |
6 | Gulega-d to Rest | Yes | Kill the warped gulega, but avoid his 1 lifepoint attack in a solo dungeon. | Kill the Warped gulega boss without getting hit by its 1 lifepoint attack in a solo Dungeoneering floor. Warped gulega can be found on Warped floors 48–60. | 25 | |
4 | In the Darkness Bind Them | No | Wear 4 bound items. | Wear 4 bound items at once.
It is not possible to complete this achievement by binding a main hand weapon along with any off-hand weapon, and wielding them both. It is, however, possible to complete this achievement by binding a main hand weapon with a shield and wielding them both. | 25 | |
2 | Orbful | Yes | Craft and wield a spiritbloom orb. | Use spiritbloom cloth to craft a spiritbloom orb and wield it. A strong artisan's potion may be used to boost Crafting if necessary, though the Magic requirement to wield the orb is not boostable. | 25 | |
5 | Pass the Port | Yes | Create and use a portent of restoration IX or higher. |
| Create and use a portent of restoration IX or higher by either using 50 brilliant energy and 1 blue crab or 60 radiant energy and 1 cave moray.
Divination may be boosted by using a gatherer's potion or a strong gatherer's potion if necessary. Keep in mind that to activate the portent you will need to be hit by a creature's attack and reduced from above 50% health to below 50%. It doesn't have to be one-hit from 100% and environmental damage rarely works. | 25 |
3 | Top Hat | Yes | Create a promethium full helm from scratch. |
| Smelt 2 promethium ores into two promethium bars and smith a promethium full helm. One's Smithing level can be boosted from level 88 with an artisan's potion or from level 84 with a strong artisan's potion if necessary. Promethium ores cost 102,000 rusty coins each if bought from the smuggler. Mining them requires a Mining level of 90. | 25 |
Rewards
Speak to Thok, who is located in the Daemonheim camp, to claim the rewards for the elite achievement set:
- An antique lamp granting 60,000 experience (in the skill of choice of level 98 or higher)
- 3 antique lamps granting 50,000 experience each (in the skill of choice of level 90 or higher)
- 10–4,096 coins per achievement
- Daemonheim aura 4, which, in addition to Daemonheim aura 3's bonuses, grants the following bonuses:
Reward | When worn | When operated | At all times |
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Update history[edit | edit source]
- patch 24 August 2015 (Update):
- Wielding a main-hand and off-hand weapon now only counts as one item for the "In the Darkness Bind Them" Task, to maintain the level 90 Dungeoneering requirement.
- ninja 23 February 2015 (Update):
- Players will now automatically be given any rewards obtained from the Daemonheim Task Set upon entering a dungeon.
Trivia[edit | edit source]
- It is technically possible to complete the Elite Daemonheim achievements with no skills being at or above level 98, making the highest lamp unusable, unbankable, and unable to be retrieved if destroyed. If Dungeoneering is the highest skill when the Elite achievements are completed and it is at the minimum level required (95 for being able to fight Warped Gulega) it is possible to get the level 98 lamp and be unable to use it, as well as being unable to train Dungeoneering at all until it is destroyed.
- Prior to the change on 4 December 2017, none of the achievements could be properly completed in free worlds.
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