Custom-fit trimmed masterwork platebody

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For this item's augmented variant, see augmented custom-fit trimmed masterwork platebody.
For other variants of this item, see non-custom-fit, spiked.
Custom-fit trimmed masterwork platebody detail.png
Broken custom-fit trimmed masterwork platebody detail.png

Custom-fit trimmed masterwork equipment can be obtained when bringing a complete set to Elof in the Artisans' Workshop. This process makes the item permanently untradeable and, does not require level 99 Smithing, nor does it require the achievement It Should Have Been Called Aetherium.

Custom-fit trimmed masterwork platebody is the untradeable version of the trimmed masterwork platebody and requires 92 Defence to be worn.

This item degrades to a broken, repairable state over 200,000 charges of combat. It can be repaired by using it on an anvil while carrying a masterwork platebody (unused and untrimmed; this is consumed to repair it). Custom-fit trimmed masterwork armour is meant to never degrade or lose a charge when hit by a current target of a slayer assignment or Soul Reaper task, or within an elite dungeon. Outside of this, it lasts for 200,000 charges, twice as long as trimmed masterwork armour. (Note: This only works for combat degradation and not death degredation, where the charge will drop 20% on death if not protected.)

It can be cosmetically altered into the spiked version by taking it and a glorious bar to Elof; this is purely cosmetic and it retains all degradation charges and other mechanics. It can be freely reverted back to the non-spiked version by Elof at any time.

Combat stats[edit | edit source]

Item effect[edit | edit source]

When 3, 4, and 5 pieces of the set are worn, incoming damage dealt to the player is reduced by 30, 40, and 50%, respectively. The remaining damage is applied as a bleed that hits 5 times, dealing 20% of the stored damage per hit every 2 ticks until the stored damage depletes. For example, if a player wears the entire set and receives what would be a hit of 4,000, the set would reduce the initial hit to 2,000 damage and then a bleed would apply for 400 damage 5 times for the next six ticks, assuming that they do not take any damage for the remainder of the bleed. In this case, the damage increases accordingly along with the duration of the bleed.

The set effect allows players to easily Soul Split and prayer flick at the same time, as the reduced damage allows players to survive a potentially fatal hit and quicker reaction time to recover health while taking the bleed damage.

Defensive abilities like Anticipation and Reflect do not reduce the "reserve" damage, since it is already calculated from the original hit. However, there are some exceptions as listed below.

Bleed works with:

Bleed does not work with:

Usage cost[edit | edit source]

Combat charges200,000
Item(s) consumed1 × Masterwork platebody.png Masterwork platebody
Total GE Price23,271,189
Per hour
Average rate[uc 1]209,441
High rate[uc 2]418,881
Maximum rate[uc 3]698,136
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!