Croesus

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Description: Defeating Croesus
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Croesus is a giant fungal boss, part of the Croesus Front in the Elder God Wars Dungeon. It was revived by Bik in the Senntisten graveyard in order to attack the forces defending the cathedral from the Elder Gods.[1][2]

Croesus is the game's first skilling boss. Having at least level 80 Construction, Fishing, Hunter, Mining, and Woodcutting is recommended when engaging the boss, although these are not required. Instead of relying on Constitution to survive, the player has a "health" bar, dependent on their skill levels, as their primary health. If this bar empties, the player will fall unconscious and be returned to the arena's entrance. Any player removed from the encounter this way will not be able to rejoin it until Croesus returns to its dormant state.

Despite being a skilling boss, Croesus does have all the features of a regular boss. In order to be assigned Croesus for Soul Reaper, the player must enable receiving skilling boss assignments in the Soul Reaper settings. Unlike the other bosses in the Elder God Wars Dungeon, Croesus does not have a hard mode variant.[1][2]

Drops from the boss include the Scripture of Bik and incomplete variants of cryptbloom armour, a powerful set of tier 90 magic tank armour, as well as skilling off-hands for both Mining and Woodcutting.

Obtaining all of the unique drops from this boss completes the achievement Some Fungi are Only Edible Once, unlocking the title [Name] the Infected.

Location[edit | edit source]

Croesus can be found at the Croesus Front on the eastern side of Senntisten as part of the Elder God Wars Dungeon.

If you're looking for teams/public instances. Players have been using World 68 which is the group bossing world.

Mechanics and strategy[edit | edit source]

Croesus cannot be killed, and needs to be put to a dormant state. To do that, the players need to clear fungus from the trophy carcasses of four beasts, found near the graves of four heroes from the Second Age. Clearing out the graves reduces Croesus' strength. However, the fungus can grow back, which can be slowed by using the collected rotten fungus. After collecting enough materials, the players can use Construction to restore four statues of the heroes, and pray to them to temporarily subdue the boss. This grants access to Croesus' fungal core for a period of time. Once this core is destroyed, the encounter ends.[1][2][3][4]

Croesus does not directly damage players, instead they possess a blue health bar, signifying their skill levels. If this bar empties, the player is removed from the encounter. This health can be restored with potions and other stat-boosting items, and the drain can be reduced by wearing the shadow pontifex ring upgraded with resonant anima of Bik. Higher levels in respective skills, better tools, and elite skilling outfits are all beneficial during the fight. The player's contributions in subduing Croesus determine the amount of experience and rewards obtained - masses provide faster kills, while smaller groups provide better experience and rewards.[1][2][3][4]

Location Skill Resource gathered Creature carcass Statue Statue Resource 1 Statue Resource 2
North-east Fishing Fishing Fungal algae.png: RS3 Inventory image of Fungal algaeFungal algae Crassian Leviathan Ophalmi Calcified fungus.png: RS3 Inventory image of Calcified fungusCalcified fungus Timber fungus.png: RS3 Inventory image of Timber fungusTimber fungus
North-west Hunter Hunter Fungal spore.png: RS3 Inventory image of Fungal sporeFungal spore Dagannoth Rex Vendi Fungal algae.png: RS3 Inventory image of Fungal algaeFungal algae Calcified fungus.png: RS3 Inventory image of Calcified fungusCalcified fungus
South-west Woodcutting Woodcutting Timber fungus.png: RS3 Inventory image of Timber fungusTimber fungus Araxyte Sana Fungal spore.png: RS3 Inventory image of Fungal sporeFungal spore Fungal algae.png: RS3 Inventory image of Fungal algaeFungal algae
South-east Mining Mining Calcified fungus.png: RS3 Inventory image of Calcified fungusCalcified fungus Giant Mole Tagga Timber fungus.png: RS3 Inventory image of Timber fungusTimber fungus Fungal spore.png: RS3 Inventory image of Fungal sporeFungal spore

History[edit | edit source]

During the Second Age, shortly after the end of the Kharidian Campaign, a Praetorian expedition that had been sent to the Unquiet Ocean returned to Senntisten with a very unusual species of fungus. They intended to use it as a biological weapon against the Zarosian Empire's enemies and as political leverage.[5]

In their laboratories, they were able to turn the fungus into a being which they called Croesus and experimented on it, feeding it slaves, burning away weaknesses and continually evolving it. This was done so well that Croesus was eventually able to break out of containment and into the city; while the breach was considered serious, what happened was unknown. They were then ordered to stop experimenting on it.[6]

This order was ignored - Croesus, now even stronger than before, broke out of containment again and was able to infect one of the city's districts, feeding on the citizens to empower itself. The Tenth Legion was recalled from the Empire's borders to combat the fungus. Gorvek, along with the legion, razed miles of city in an attempt to contain it, but they were unsuccessful. The legion was almost wiped out, forcing Zaros to personally intervene. He quarantined the district by burying it beneath the earth. [7] Zaros' intervention prevented it from spreading further, but it had already killed 50,000 people by the time it was stopped, creating such an impact that Zarosians called its rampage the "year of Croesus".[8] Without new hosts to infect and sustain itself, Croesus either died or fell into a dormant state.[9]

Croesus' rampage would soon be a distant memory by future Zarosians, who thought of it as legend or nonsense. Only Yokai, a Zarosian witch, appeared to be aware of the existence of Croesus and was prompted to dig at the graveyard to unearth it for reasons unknown.[10]

In the Sixth Age, 7,000 years later, Bik found Croesus beneath the graveyard of Senntisten and revived it, commanding it to reclaim the Elder God eggs. It massacred the troops of the Varrock and Lumbridge Guard that were stationed at the graveyard by Seren.[11] Fortunately, the World Guardian and their allies were able to turn Croesus' fungi against it, preventing it from growing too strong. Despite their efforts, Croesus continued to advance towards the cathedral.

The following takes place during Extinction.

Croesus continued moving towards the cathedral, somehow eventually moving from its spot at the heroes' graveyard to the normal one. The World Guardian was able to destroy the mutated nodes powering Croesus, putting it in a dormant state and relieving pressure on its front. While the World Guardian was tracking Seren and the eggs, Armadyl incinerated Croesus, eliminating all traces of the mutated fungi to prevent it from returning for good.[12]

Drops[edit | edit source]

Rewards for subduing Croesus are determined based on the player's participation in the encounter, called the contribution factor, which includes the following:

  • Gathering fungi from the trophy carcasses
  • Placing fungi at the statues of the four heroes
  • Restoring the statues
  • Removing energy fungi
  • Freeing other players from sticky fungi
  • Damaging the core of Croesus, and interacting with green (blue in colourblind mode) and white spores on the core

Actions that will decrease the player's contribution, and should be avoided, include:

  • Gathering from rotten nodes
  • Healing Croesus by interacting with red spores on the core[13]

At the end of a successful encounter, the player's contribution factor is displayed in the chatbox. This determines the number of times the reward table is rolled at the end of the kill. Starting from a factor of 60, players additionally have a chance to access the unique drop table, which contains 9 items: the 5 incomplete parts of the cryptbloom armour set, the Croesus foultorch, Croesus sporehammer, Croesus spore sack, and the Scripture of Bik.[14] The player can roll at most 10 common drops; the 11th and 12th rolls on the reward table can only give unique rewards, or nothing.[15]

Contribution factor Rolls Chance of obtaining
at least 1 unique
Chance of obtaining
at least 1 of a specific unique
0–19 0 N/A N/A
20–59 1 N/A N/A
60–99 1 1/600 1/5400
100–179 2 1/300.3 1/2700.3
180–229 3 1/200.3 1/1800.3
230–279 4 1/150.4 1/1350.4
280-309 5 1/120.4 1/1080.4
310-329 6 1/100.4 1/900.4
330–344 7 1/86.1 1/771.9
345–359 8 1/75.4 1/675.4
360–379 9 1/67.1 1/600.4
380–399 10 1/60.5 1/540.5
400–419 11 1/55 1/491.4
420 or more 12 1/50.5 1/450.5

Using the above table, we can calculate the odds of getting a unique drop in an hour. With an experienced four-man team, 9 kills an hour can be assumed, and a contribution score of at least 420 every kill. This results in a 17.82% chance to receive any unique drop in an hour. In contrast, in a public instance, the number of kills an hour can be nearly doubled at a cost of reducing average contribution scores to a 180-229 range. Assuming 16 kills an hour, this leads to a maximum of 7.69% chance of getting a unique drop in an hour. This means that four-man teams are ideal for profit per hour with a higher unique reward chance and more plentiful other loot.

Higher contribution also increases the amount of Croesus flakes awarded to the player. It is possible, although unlikely, to obtain multiple unique items from a successful encounter, as both a group and individual.

Rewards are placed in the chest near Gorvek. They can be accumulated from multiple kills, as long as the player does not exit to lobby or log out of the game. If they do so, the rewards will be sent to the bank - if the bank is full, items are sent to the player's inventory. If the inventory is also full, then the items are lost. If the chest becomes full, additional loot will be placed on the ground in front of it.

Charms[edit | edit source]

Nothing
20Gold charm.png
20Green charm.png
20Crimson charm.png
20Blue charm.png
9–12%7–9%7–10%33–37%36–41%
Represents a 90% confidence range based on a sample of 1,172 kills.
20 items are dropped at a time.
Add data to the log (requires JavaScript).

Main drops[edit | edit source]

All drop quantities are per individual roll, not in total.

  1. ^ a b c d e f g h i Requires a minimum of 60 contribution to be eligible for unique items. A maximum of 12 rolls can be achieved at 420 or more contribution points, bringing the effective drop rate to 1/450 for a specific unique item or 1/50 for any unique item.
  2. ^ a b c d e f g h i Drop rate increased by 2% after upgrading to enriched pontifex shadow ring.
  3. ^ Croesus's enriched root is only rolled once per player per kill. It has a base drop rate of 1/1,000 with a threshold of 500.

Secondary drops[edit | edit source]

Similarly to main drops, Croesus flakes are rolled multiple times, once for every main reward roll.

  1. ^ Replaced by its tradeable version after the player has upgraded their pontifex shadow ring with 1,000 anima of Bik.
  2. ^ a b c Requires completion of Azzanadra's Quest.
  3. ^ a b c Elder Trove hourly drop limit varies depending on the tier of the Pontifex shadow ring.
  4. ^ Only obtainable when the Pontifex shadow ring is not upgraded, worn or overcharged.
  5. ^ Only obtainable once the Pontifex shadow ring has been upgraded to tier 3 or higher. Replaces the T1 Trove.
  6. ^ Only obtainable once the Pontifex shadow ring has been upgraded to tier 5 or higher. Replaces the T2 Trove.
  7. ^ Only usable after Twilight of the Gods is completed. Can be obtained prior to Twilight of the Gods.
  8. ^ a b There's a 1% chance an elite clue scroll will be upgraded to a master clue scroll.
  9. ^ a b c Triskelion fragments are dropped in order.

Dialogue[edit | edit source]

Achievements[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • update 27 February 2023 (Update):
    • Rebalanced Croesus' experience rates from the Hunter node and drop tables:
      • Hunting XP has been reduced by:
        • 33% for the central node.
        • 66% for all other Hunter nodes.
      • Common drop table adjustments:
        • Uncut onyx replaced with onyx dust.
        • Medium orikalkum salvage reduced from 3-5 to 2-5.
        • Crystal keys reduced from 8-12 to 8.
        • Red spider eggs reduced from 40-55 to 20-30.
        • Limpwurt roots reduced from 35-45 to 17-27.
        • Grapevine seeds reduced from 10-14 to 6-10.
        • Cockatrice eggs reduced from 40-50 to 5-10.
        • Mort Myre mushrooms reduced from 45-55 to 20-30.
        • Uncut diamonds reduced from 15-25 to 5-15.
        • Uncut rubies reduced from 35-45 to 17-27.
        • Uncut emeralds reduced from 35-45 to 17-27.
      • Altered contribution thresholds the new ranges for a particular number of rolls on the drop table are as follows:
        • 0-19 contribution score: 0 rolls
        • 20-99 contribution score: 1 roll
        • 100-179 contribution score: 2 rolls
        • 180-229 contribution score: 3 rolls
        • 230-279 contribution score: 4 rolls
        • 280-309 contribution score: 5 rolls
        • 310-329 contribution score: 6 rolls
        • 330-344 contribution score: 7 rolls
        • 345-359 contribution score: 8 rolls
        • 360-379 contribution score: 9 rolls
        • 380-399 contribution score: 10 rolls
        • 400-419 contribution score: 11 rolls
        • 420+ contribution score: 12 rolls
          • Rolls 11 and 12 will either give a unique drop or nothing. This does not increase the chance of getting the unique but does reduce the volume of common drops.
          • The 60 contribution threshold for a rare remains unchanged.
    • The following auto-collectors no longer place drops into the player's inventory during the Croesus encounter:
      • Charming Imp
      • Seedicide
      • Legendary Pet with the Scavenging ability
        • Charming Imp and Seedicide will still be able to convert drops to XP as before.
    • Skilling nodes within the Croesus boss encounter can now be Bladed… er… Dived (Bladed dove? Bladed doovde?) onto, and doing so will start the skilling action.
    • Adjusted the examine text for the Ophalmi's statue to now be in line with the other 'Slayer of x' statues present in the Croesus arena.
  • hidden 27 February 2023 (Update):
    • Reduced the Slayer experience and reaper points awarded for Croesus reaper tasks.
      • Slayer experience from 20,000 to 10,000 per task.
      • Reaper points from 22, 27, 32 to 11, 13, 15 points for normal; extended or group; and extended and group tasks respectively.
  • update 7 November 2022 (Update):
    • Herb drops replaced with their seeds instead.
  • patch 8 August 2022 (Update):
    • The completion of the boss collection log now broadcasts correctly.
  • ninja 18 July 2022 (Update):
    • Fixed an issue with gathering resources after the Croesus encounter.
  • patch 13 June 2022 (Update):
    • The drop rates for the Chaos die reroll tokens have been increased. Croesus drop rate: 10/400 per kill.
      • The Furnace perk will no longer work on Croesus' Core.
  • patch 14 March 2022 (Update):
    • Increased the size of the chest from 30 to 48.
  • patch 7 February 2022 (Update):
    • Croesus' healthbar now correctly clears when leaving the encounter area.
  • patch 13 December 2021 (Update):
    • The chance of receiving a unique drop from Croesus has been increased slightly.
  • update 6 December 2021 (Update):
    • Various bosses are now wearing a santa hat for the Christmas season.
  • update 1 November 2021 (Update):
    • Having the ring upgraded with a faction no longer decreases the amount of anima gained from bosses.
    • Having the ring upgraded will now continue to drop anima at a 100% drop rate rather than the previous 1/6 chance.
    • Added translations for warning message when gathering darkened fungus in the Croesus fight.
  • patch :
    • The mushroom obstacles to the north and south no longer change positions in a rapid basis.
    • Increased the durability of the mining node, reducing gathering rates.
  • patch 25 October 2021 (Update):
    • Balancing adjustments have been made to the Mining nodes in the Croesus encounter.
  • patch 18 October 2021 (Update):
    • Players will no longer benefit from the Furnace perk during the Croesus encounter.
    • Sticky fungus will no longer spawn under the ground.
    • Croesus will now visually open up if a statue is triggered after it closes its core.
  • update 4 October 2021 (Update):
    • Croesus can no longer be poisoned through cinderbane gloves, as this was unintentional.
    • Waterfiends can no longer duplicate resources in the Croesus encounter, as this was unintentional.
    • Tagga's corehammer and Sana's fyrtorch can now roll deathspore and splintering arrow tips in the encounter.
    • Rare drops are now broadcast.
    • Players should no longer get stuck underneath Croesus when its core regenerates its protective layer.
    • Mushrooms should be more consistent in public instances.
    • Fixed an issue which prevented rare drops from showing in the Adventurer's log.
    • Fixed an issue in which the leviathan nodes disappeared in a public encounter.
    • Duplicates of the fungus obtained in the encounter have been removed from the Grand Exchange.
    • Public instance size capped at 18 players.
    • Prevented players from fighting Croesus after an instance has expired.
  • update 27 September 2021 (Update):
    • Added to game.

Trivia[edit | edit source]

  • Croesus is named after the ancient king of Lydia known for his magnificent wealth and hubris, fitting for the boss' name as it was a source of Praetorian greed and pride.[16]
  • Croesus was first hinted by the blood warden who mysteriously stated "The roots claim the dead.", referring to its preference to feed on dead organic matter. It was later hinted again by Yokai, who sought out a "monstrous fungus" at the graveyard. The boss was later hinted again during a teaser in which it showed a fog of sorts with roots moving in the background.
  • Similarly to the Arch-Glacor, Croesus in the overworld appears as an environment piece rather than an actual NPC. The dead harvestable guards that are found near the large carcasses are not seen in the overworld either, only appearing in an instance.
  • Of all the "generals" in the God Wars Dungeon series, Croesus is the only one to be killed in a lore perspective.
  • Croesus is the only boss of the Elder God Wars Dungeon who doesn't have any drops related to tier 95 equipment.
  • The sound effects of Croesus were made by Mod Surma by cracking vegetables (for the bone movements), as well as recording pig noises and squeaks of a swing (for the shrieks and screams).[17]
  • Croesus' character model consists of 187 bones, 13 away from the limit of 200 for characters. The limit is there to not cripple the game's framerate.[18]

References[edit | edit source]

  1. ^ a b c d Jagex. "Elder God Wars Dungeon: The Croesus Front." 21 September 2021. RuneScape News.
  2. ^ a b c d RuneScape. Elder God Wars - Third Front Reveal ft. Maikeru. Twitch. 21 September 2021.Lost reference*
  3. ^ a b Jagex. "Elder God Wars Dungeon: The Croesus Front Survival Guide." 24 September 2021. RuneScape News.
  4. ^ a b RuneScape. "Elder God Wars Dungeon: An introduction to the Croesus Front | RuneScape." YouTube video. 24 September 2021.
  5. ^ Gorvek, "Croesus Front", RuneScape. "It was the Second Age, not long after the end of the Kharidian Campaign. An expedition returned from the Unquiet Ocean with a very unusual species of fungus. The fools thought they could turn it into a weapon. A botanical plague they could unleash on the enemies of the Empire. They called it Croesus."
  6. ^ Gorvek, "Croesus Front", RuneScape. "They fed it slaves, tested it, burned away weakness, forced it to evolve. They did their jobs far too well. After one serious breach, they were ordered to cease their work. They didn't."
  7. ^ Gorvek, "Croesus Front", RuneScape. "After one serious breach, they were ordered to cease their work. They didn't. Inevitably, Croesus broke free into the city again, choking the streets with its putrescent growth. [...] I was with the Tenth Legion when we were recalled from the border to combat the infestation. [...] We razed miles of city to contain it. The Legion were almost completely wiped out. [...] In the end Lord Zaros was forced to intervene personally. He *quarantined* this whole district - simply buried it beneath the earth."
  8. ^ Gorvek, "Croesus Front", RuneScape. "I was there, in the year of Croesus. The year the fungus killed fifty thousand people, and the Tenth Legion were annihilated."
  9. ^ Gorvek, "Croesus Front", RuneScape. "It was inconceivable that anything could have survived. And anything that did remain would have lain buried for thousands of years, bereft of sustenance. No. Croesus was destroyed."
  10. ^ Inquisitior's Memoirs (page 4), written by Aurelius, RuneScape. "She answered all of my questions with an honesty that was almost charming. She had been digging in the city graveyard again. When I asked her why, she claimed she was seeking out the monstrous creature that was sealed away there. She spoke of the dread corruption that plagued our city so long ago. A monstrous fungus that threatened to consume and infect the city, before it was fought back and sealed away beneath our dead. Nonsense of course."
  11. ^ Gorvek, "Croesus Front", RuneScape. "I can only speculate that the Elder God Bik was able find traces of its dead matter and revive it somehow. It's already massacred every defender on this front. If we don't drive it back, it will tear the cathedral to pieces."
  12. ^ Armadyl, "Extinction", RuneScape. "Croesus has been properly incinerated. I made sure of it. That is a horror we will never have to face again."
  13. ^ Mod Sponge. So is jagex gonna do anything about healing being optimal points and perhaps more dps?. Reddit. 04 10 2021. (Archived from the original on 04 10 2021.) Mod Sponge: "Healing does negatively affect your contribution."
  14. ^ Jagex. "Elder God Wars Dungeon: Drop Rates." 20 December 2021. RuneScape News.
  15. ^ Jagex. "Forinthry Frontier, Ninja Strike, Game Jam! - This Week In RuneScape." 27 February 2023. RuneScape News.
  16. ^ Gorvek, "Croesus Front", RuneScape. "The fools thought they could turn it into a weapon. A botanical plague they could unleash on the enemies of the Empire. No doubt the intent was to infect rival cities, then hold them to ransom with an antidote, or step in to 'save' them - turning public favour towards the Empire."
  17. ^ Jagex. "Elder God Wars - Behind The Scenes." YouTube video. 24 May 2022.
  18. ^ Jagex. "Developer Diary: Meet The Art Team, Part 2." 22 June 2022. RuneScape News.