|Release||23 September 2001 (Update)|
|Inhabitants||Lesser demons, skeletons, giants, hobgoblins, king scorpions, and Elvarg the dragon.|
|doc • Talk page|
Crandor is a small volcanic island north of Karamja. It used to be the site of a powerful and wealthy city-state before it was torched by the dragon Elvarg, who was hibernating underneath the island. It is accessed during and after Dragon Slayer, and plays a key role in the quest.
Getting There[edit | edit source]
Partial completion of Dragon Slayer is required to access Crandor.
- Crandor can be accessed via a secret passage in the Crandor and Karamja Dungeon. This passage must be unlocked from the Crandorian side before using.
- Sail from Port Sarim to Crandor on the Lady Lumbridge. This is only available if the player has not unlocked the secret passage.
History[edit | edit source]
Crandor was settled by humans at an unknown time. It eventually grew to become an influential city-state rivalling Varrock and Falador in political importance. By 129 V, most of the city itself was built on wharfs and piers extending out onto the sea, while the central cove was reserved primarily for its large market. The city was said to trade with every port. Asgarnians, Misthalinians, gnomes, Fremennik, and infrequently even Jogres and Karamjans were known to visit the market.
Crandor had developed its own school of magic and possessed one of the largest libraries in the world. They were also well known for their ships, seeing that the island was surrounded by dangerous reefs that required a ship of Crandorian design to be successfully navigated. Many of their people were members of the Champions' Guild, as they also had a strong adventuring tradition.
Thirty years before Dragon Slayer, a Crandorian adventurer entered the Crandor volcano, discovered the lair of Elvarg and accidentally woke her. Elvarg, enraged that her sleep was disturbed, defeated the adventurer and emerged from the underground cavern, scorching all of Crandor in her wake. Several Crandorians fled to the shores near Rimmington and set up a camp there, but Elvarg scorched that camp too, leaving three mages as survivors; Lozar, Melzar and Thalzar. The surrounding territories were on high alert in case Elvarg would continue her destruction, but she never did so. Duke Horacio considered the destruction of Crandor the gravest genocide of the past century.
Elvarg continued to be active around Crandor following the disaster and attacked many passing ships. The island was much afeared by sailors as a result.
In year 169 of the Fifth Age, three humans attempted to reach the island; an adventurer seeking to join the Champions' Guild, who had hired Ned as a captain and Jenkins as its cabin boy. Elvarg attacked their ship, the Lady Lumbridge, killing Jenkins in the process. The adventurer and Ned were washed ashore onto the island, with the adventurer finding and slaying Elvarg in her lair. Ned was able to escape after the adventurer found a secret passage leading back to the Karamja mainland.
As of the Sixth Age, Crandor remains a desolate island void of human life, now simply inhabited by the undead, demons, scorpions, hobgoblins and moss giants. Structures seem to have included brick walls, tiled floors, and supportive columns. Where the stone was obtained is unknown, although it may be igneous rock from within the volcano.
Monsters[edit | edit source]
Crandor is home to a wide variety of monsters, each on different parts of the island.
There are ten skeletons on the southern shores, near the crashed ship. Six king scorpions can be found on the northeastern tip, with five hobgoblins to the west of them. Further south on the winding path up the volcano there are three moss giants, and on top of the volcano near the entrance to the dungeon there are a pair of lesser demons.
There is a coordinate clue scroll location on the north side of the island near the King Scorpions.
Mines[edit | edit source]
Crandor also has some rocks in it which players can mine through the Mining skill, which are labelled on the map with a small pickaxe. There are 2 mining areas on the island.
They are possible crash sites for a Shooting Star.
Dungeon[edit | edit source]
There is also a dungeon underneath the island which connects to Karamja, which is labelled on the map with a red exclamation mark. In it are skeletons, deadly red spiders, lesser demons and Elvarg for the F2P quest Dragon Slayer.
Quest[edit | edit source]
The island plays a vital role in the Dragon Slayer quest, being the location of the fight against Elvarg.
Music unlocked[edit | edit source]
Update history[edit | edit source]
- patch 28 July 2009 (Update):
- Stopped rendering issues with bricks and your character on Crandor Island.
Trivia[edit | edit source]
- The secret passage that connects Crandor to Musa Point is still accessible even if you forget to open it during the quest.
- Crandor was once covered in lush foliage, although after a graphical update it was reverted back to an ash-filled terrain.
References[edit | edit source]
- ^ a b Duke Horacio, RuneScape. "Crandor was an important city-state. Politically, it was as important as Falador or Varrock and its ships traded with every port. But, one day when I was little, all contact was lost. The trading ships and the diplomatic envoys just stopped coming. I remember my father being very scared. He posted lookouts on the roof to warn if the dragon was approaching. All the city rulers were worried that Elvarg would devastate the entire continent."
- ^ Jagex. Postbag 43 - "Transcript:Postbag suffers from feature creep.", "Raktuber 20, Year 129: . . . so much of the city teeters on wharfs and piers that stretch out into the ocean. The mainland cove is reserved almost exclusively for Crandor's market sprawl, which is larger even than Varrock's. . . . I neglected to stop and chat with the Asgarnians, Misthalites, gnomes or Fremennik that roamed the market. Brugsen, the Edelweiss's first mate, assured me that jogres and the tribesmen of Karamja were known to trade here occasionally. I was unlucky to see neither.", by Duke Horacio's father. RuneScape Postbags from the Hedge.
- ^ Ariane, RuneScape. "I wish I could have seen Crandor before it was destroyed.They had their own school of magic. One of the largest libraries in the world."
- ^ Guildmaster, "Dragon Slayer", RuneScape. "Even if you find the right route, only a ship made to the old crandorian design would be able to navigate through the reefs to the island"
- ^ a b Guildmaster, "Dragon Slayer", RuneScape. "Thirty years ago, Crandor was a thriving community with a great tradition of mages and adventurers. Many Crandorians even earned the right to be part of the Champions' Guild! One of their adventurers went too far, however. He descended into the volcano in the centre of Crandor and woke the dragon Elvarg. He must have fought valiantly against the dragon because they say that, to this day, she has a scar down her side, but the dragon still won the fight. She emerged and laid waste to the whole of Crandor with her fire breath! Some refugees managed to escape in fishing boats. They landed on the coast, north of Rimmington, and set up camp but the dragon followed them and burned the camp to the ground. Out of all the people of Crandor there were only three survivors: a trio of wizards who used magic to escape. Their names were Thalzar, Lozar and Melzar."
- ^ Jagex. Postbag 43 - "Transcript:Postbag suffers from feature creep.", "Most hunt Elvarg for glory or a single shield, but few reflect on the gravest genocide of this century.", by Duke Horacio. RuneScape Postbags from the Hedge.
- ^ Klarense, "Dragon Slayer", RuneScape. "Crandor's not something we sailors joke about. . . . Sometimes you can see a dark shape in the sky, circling the island. That's when you have to sail on as quick as you can and pray it's not hungry. Every year, more ships are lost to that dragon"