Cormes and Goes

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Cormes and Goes is an achievement that requires the player to kill Beastmaster Durzag during the Liberation of Mazcab while leaving Cormes alive.

Strategy[edit | edit source]

This feat is relatively simple and can be accomplished simultaneously with other feats. Cormes spawns during the wave of monsters before Beastmaster Durzag spawns. When he spawns, one person should be a designated tank and stay on the west side of the arena. Simply provoke, equip a shield, and tank all damage until Beastmaster Durzag is dead. No player should be dealing damage to Cormes (besides the tank unintentionally).

Like other pets, Cormes can jump to other players. It is important that the tank provokes Cormes back on them and lures them to the side so that he can't attack any other players.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

Trivia[edit | edit source]

  • This achievement's name is a play on the phrase "comes and goes".
  • This feat was previously known as "One more couldn't hurt..."