- 1 Items and bonuses
- 1.1 Construction cape perk
- 1.2 Sculpting chisel
- 1.3 Crystal saw
- 1.4 Torstol incense sticks
- 1.5 Constructor's outfit
- 1.6 Standard
- 1.7 Master
- 1.8 Portable workbench
- 1.9 Plank Box
- 1.10 Wise perk
- 1.11 Monkey butler
- 1.12 Scroll of proficiency
- 1.13 Clan avatar
- 1.14 Flatpack Depacker
- 1.15 Relic powers
- 1.16 Artificer's measure
- 2 Experience and cost per construction material
- 3 Techniques
- 4 Recommended training methods
- 4.1 Player Owned House
- 4.2 Portable workbench
- 4.3 Construction Contracts level 40+
- 4.4 Seasonal Bonuses
- 5 Alternative methods of gaining experience
- 6 References
Construction is an expensive skill to train. At low Construction levels, players typically make their own planks, use soft clay or limestone, and explore different rooms and furniture. To advance, most players use oak, teak, or mahogany planks to build and remove oak larders, driftwood prawnbrokers, or mahogany tables.
All constructed objects will always result in a loss of money, regardless if you make the planks or buy it off the Grand Exchange.
Typical costs for Construction experience vary from -12.85 (using player-made oak planks) to -13.45 (using mahogany planks bought from the Grand Exchange) to -1.15 coins per experience point (doing Construction Contracts using teak planks and mithril nails bought from the GE).
Due to the cost of training construction normally, it is recommended to use bonus experience (or 'Double XP Weekend') or other experience boosting items to save money and train faster if not doing Construction Contracts after level 40. Repeatedly building flotsam prawnbrokers with protean planks during a Double XP event whilst utilising bonus experience, cinder cores, advanced pulse cores, clan avatar buffs, torstol incense sticks and other XP buffs can easily yield over 6,000,000 experience per hour.
Items and bonuses[edit | edit source]
Construction cape perk[edit | edit source]
The Construction cape's perk has a chance to save planks when building. This perk will activate when training in the player-owned house, during construction contracts, and while using the portable workbench.
Sculpting chisel[edit | edit source]
A sculpting chisel is a two-handed item (includes both chisel and hammer) which is obtained as a reward from the Distraction and Diversion God Statues. This can be acquired at level 1 Construction by building a god statue in the same location for a total of four months (non-consecutive). The chisel will grant a +1 boost to the player's Construction level as well as 1% bonus Construction experience, which stacks additively to the bonus from the constructor's outfit.
As a two-handed item, will not be able to use crystal saw or artificer's measure at same time.
Crystal saw[edit | edit source]
The crystal saw is an item made from a small crystal seed by invoking the singing bowl in Brimstail's cave in the Tree Gnome Stronghold or the Ithell clan district in Prifddinas. The seed is awarded to players who complete The Eyes of Glouphrie quest. The saw adds a hidden +3 bonus to the player's Construction level. This allows the player to construct items as if their Construction level were higher by 3, though this bonus only applies to items which require a saw to build, and does not include items such as monsters, plants, or rooms. The bonus is stackable with drinking a cup of tea, sculpting chisel and spicy stews that already boost this skill, only for objects requiring a saw to make.
Torstol incense sticks[edit | edit source]
Each potency level of torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.
Constructor's outfit[edit | edit source]
Standard[edit | edit source]
Similar to other skilling outfits, the constructor's outfit will provide a total 6% bonus when the 5-piece set is donned. The set requires level 44 Construction to wear. However, obtaining the set can be quite time consuming as it is rewarded upon certain milestones in the Temple Trekking and Burgh de Rott Ramble minigame. To unlock these minigames the third quest in the Myreque quest series must be complete. If a player is pursuing the completion of all Morytania achievements, they may consider doing this at level 44 construction.
Master[edit | edit source]
When the full Master constructor's outfit set is worn, it has the following effects:
- Option to automatically remove furniture after building it.
- Convert logs into planks (cost still applies).
- Apply a temporary +3 boost to construction.
- Increased build progress and chance to instantly finish repairs for construction contracts.
- Unlimited teleports to the player's player-owned house, the current construction contract, house portals, and estate agents.
Portable workbench[edit | edit source]
The portable workbench is a portable skilling station that can be won on Treasure Hunter that acts as a workbench when deployed. Flatpacked items created on it give 10% more experience than at a workbench, and it offers an additional chance to save a plank. Upon saving a plank, players receive the message . Wearing the Brooch of the Gods doubles the chance to save a plank.
Portable workbenches can commonly be found on world 84 (Portable Skilling), usually at the Lumbridge Market ("LM"), north of the castle by the bank chest. This allows players to construct flatpacks on the workbench often without even moving from the spot in front of the bank chest.
Plank Box[edit | edit source]
The Plank box is an item earned by doing Construction Contracts which initially holds up to 25 of each plank, but is upgradeable to be able to hold 50 or 100 of each type of plank. Planks stored inside the box will be used automatically without needing to be withdrawn.
Wise perk[edit | edit source]
The wise perk on a weapon or tool in the main or off-hand slot can give up to 4% more experience.
Monkey butler[edit | edit source]
At level 50 Construction it is possible to obtain a mind-controlled monkey butler. However, this also requires level 60 Invention and unlocking it with goblin currency from the cave goblin technology tree. The monkey butler can carry 26 items, but unlike his other butler counterparts, there is no cost as the player uses a monkey mind-control helmet to domesticate the monkey Steve.
Scroll of proficiency[edit | edit source]
The scroll of proficiency is a Dungeoneering reward, which requires level 60 in both Dungeoneering and Construction. It will also cost 20,000 dungeoneering tokens to obtain. As aforementioned there is a chance to save planks once obtained and is broken down as follows:
- 50% for normal planks
- 25% for oak planks
- 20% for teak planks
- 10% for mahogany planks
- 5% for protean planks
For a more detailed analysis please refer to the scroll of proficiency page.
Clan avatar[edit | edit source]
Activating your weekly buff will boost Construction XP by 3% (up to 6% with fealty bonus).
Flatpack Depacker[edit | edit source]
The flatpack depacker is an Invention item unlocked at level 109 invention, used in the construction skill to automatically note or disassemble flatpacks while creating them in your player-owned house. The flatpack depacker has 60 charges once activated. To activate, an empty inventory slot is required.
Relic powers[edit | edit source]
Players with level 112 Archaeology can activate the Abyssal Link relic power to cause spellbook teleport spells to require no runes but grant no experience. This can save an inventory slot for players that use spellbook teleport tabs while training construction, or more if they would have been using runes.
Artificer's measure[edit | edit source]
The Artificer's measure is a skilling off-hand which requires level 99 Crafting and level 102 Archaeology to create. It provides benefits to the Crafting and Construction skills while equipped. It has the following perks when used for Construction:
- The chance to activate the Scroll of proficiency, which can save planks when constructing furniture, is multiplied by 1.25
- If the Scroll of proficiency activates, the player gains an Artificer's Focus bonus, providing a 0.5% experience buff to Crafting and Construction (which stacks up to 10 times for 5% more experience) for 5 minutes, which can be refreshed.
Experience and cost per construction material[edit | edit source]
Understanding experience earned[edit | edit source]
Experience gained is calculated from the experience per construction material used. The experience gained from making 2 items with 2 oak planks is the same as making one item with 4 oak planks. Therefore, it is more efficient to make items requiring more supplies, as the cost per experience is the same but the total actions required is fewer.
Cost of earning construction experience[edit | edit source]
Most materials used in Construction cannot be made with skills and must be bought from suppliers or the Grand Exchange. Wooden planks are made by handing over logs and money to the sawmill operator or by using the logs in the Portable sawmill. Construction materials that can be made by the player are soft clay, molten glass, limestone bricks, and steel bars. Even these items are normally used in combination with other bought Construction materials, except for a very few, low experience items such as clay fireplaces (3 soft clay for 30 experience). Specialty items such as gold leaves, marble blocks, and magic stones can be bought from a specialty shop in Keldagrim or the sawmill operator in the Ithell Clan district of Prifddinas.
After completing the appropriate Morytania achievements, one may receive 30 normal planks, 20 oak planks, or 10 teak planks daily from Razmire Keelgan, potentially worth 990, 1,200, or 900 construction experience respectively.
Planks[edit | edit source]
|Item||XP Given||GE Log Cost||Sawmill Fee||Total Cost||Cost/XP||GE Plank Cost||Cost/XP|
|29||365 + 10 nail||100||475||-16.38||932||-32.14|
|Protean plank||Varies||N/A||5 coins||varies: 0-5 coins||0 to -0.03||N/A||N/A|
Non-planks[edit | edit source]
This chart shows the experience given per object when each object is used. The cost per experience point is based on Grand Exchange prices.
|Item||Experience given||NPC Cost||Cost/XP||GE Cost||Cost/XP|
|Bolt of cloth||15||650||-43.33||1,032||-68.8|
|Limestone||20||10 or 17||-0.5 or -0.85||616||-30.8|
- You can turn clay into soft clay by adding water to it. This can be done in a player-owned house using a garden or kitchen water source.
- You can turn limestone into limestone bricks using a chisel on it. This gives 6 Crafting experience.
Special logs[edit | edit source]
Special teak logs and special mahogany logs can be obtained randomly while cutting down their respective trees. These logs can be sold to a sawmill operator for 3,900 for mahogany or 1,300 for teak. If you have two of the same type, the sawmill operator will convert your inventory of logs for free in exchange for the special logs. This can be used to help reduce the cost of training Construction.
Techniques[edit | edit source]
Trip time[edit | edit source]
- Note: This section does not apply if the player is using Servants.
With the correct choice of teleport techniques, very little running is required to make a round trip (either two-way or three-way). This means that the total trip time is largely dependent on how fast the player can click and select various options. Maximising the experience earned per hour depends on balancing the fastest possible round trip (i.e. least clicks) vs. a slightly slower round trip maximising the experience earned per trip. Players, therefore, vary in their precise technique - fast clickers tend to prefer the fastest possible trip. Players on slow computers or poor-quality internet connections tend to prefer maximising the experience per trip. Note that, because of the relatively low cost of teleporting compared to the cost of an inventory, the teleport cost tends to not be a factor in an optimised trip plan.
Plan round trip to optimise inventory[edit | edit source]
- To maximise experience per trip, you need to maximise the number of planks/logs you transport per trip.
- Be sure to use your Plank box if you have done enough Construction Contracts to afford one.
- If you are using a beast of burden, you need at least one spare slot to swap logs/planks between the two inventories at the Plank Maker. A technique is to drop one or two planks to make this space and pick up the planks when done. Alternatively, you may decide that it is quicker to have a spare slot or two.
- Bring materials in amounts equal to the highest multiple of the required materials to construct your items that are possible per trip (e.g., carry a multiple of 8 for larders, or 10s for oak doors) as this reduces weight by not bringing extra material that won't be used. Alternatively, build something else to use the remaining planks (e.g. if you are carrying 26 planks, build two oak doors and then build two oak armchairs to use up the last 6 planks). With careful planning, this does not need to slow down a round trip very much.
- Making Flatpacks can be a very fast way of using up almost any "left-over" planks. For instance, "Make All" oak drawers will use up any even number of oak planks.
- If you are three-way teleporting, always maximise your inventory of planks. Bank your unused planks, and when you have enough planks, skip the sawmill teleport for a cycle.
You cannot bring a summoning familiar in your house when you're in building mode.
Experience per trip[edit | edit source]
|Plank||XP per item||24||28||30||44||53||58||78||128|
|Plank + Nails||29||696||812||870||1,276||1,537||1,682||2,262||3,712|
Hotkeys and minimal mouse movement[edit | edit source]
After right clicking to build on a hotspot, the client opens the window titled "Select a Piece of Furniture to Build" or similar. On this window, one option is to simply click on the desired item to construct. Another option is to press the number key corresponding to that item. Note that the items on this window are not numbered, but pressing keys works anyway, and this number corresponds to the order in increasing level requirement.
After building the object, one must remove it by right-clicking it. Pressing "1" is equivalent to clicking "Yes" to "Really remove it?" If one has moved the camera carefully, then one can right-click the hotspot/object without moving the mouse. This generally saves time because one does not need to aim the cursor. However, one should eventually right-click the servant, and this involves moving the mouse. Again, the servant's dialogue can be navigated using only hotkeys (see the Servant subsection below). Thus, with an appropriate setup, one only needs to move the mouse three times for each servant trip, with the rest of the procedure being accomplished with keystrokes and clicks. Beware of interface lag. Sometimes, pressing the right keystroke or click too early will yield the wrong action.
Remark: One may wonder why one needs a hotkey for the build window. After all, the build menu can be moved so that the desired item is in the same screen location as the hotspot. However, it is very desirable that the hotspot/object can be right-clicked without moving the mouse. The only way to do this is to move the hotspot/object near the bottom of the screen. Since the build menu cannot be dragged to the bottom of the screen, the only way to achieve three mouse-movements per servant run is to use hotkeys for the build window.
Servants[edit | edit source]
An alternative to travelling between your house and a bank is to use servants to bring things from the bank to your house. This is faster than travelling yourself, because you can build while the servant is making the trip. Better servants make the round trip faster.
Servants have a right click option that allows the fetch-from-bank menu to be brought up quickly. Furthermore, the last request is saved, so the player can repeatedly ask for the same set of items to be brought without typing the specific quantity each time. In order to hire a servant, one must construct at least 2 bedrooms, each with their own bed.
Servant cost[edit | edit source]
|Cost per 8 services
(after Love Story)
|Royal Guard||20||500 coins
|Pineapple pizza||Yes||16 items||17s|
|Chocolate cake||Yes||20 items||12s|
|Demon butler||50||10,000 coins
|Monkey butler||50||Free||Banana||Yes||26 items||7s|
Servant plank cost before Love Story[edit | edit source]
|Material||EXP Given||Sawmill Plank Cost||Cost/XP||Cost (Cook)||Cost/XP||Cost (Butler)||Cost/XP||Cost (Demon butler)||Cost/XP|
Servant plank cost after Love Story[edit | edit source]
|Material||Cost (Cook)||Cost/XP||Cost (Butler)||Cost/XP||Cost (Demon butler)||Cost/XP|
Flatpacks[edit | edit source]
Flatpacks are recommended as a less intensive way to train construction. Flatpacks are made in a workshop on a workbench (portable or in Player Owned House) and can be dropped or disassembled afterwards. Flatpacks can be added to the action bar to facilitate dropping.
Portable workbenches are highly recommended because they give 10% more experience than at a workbench at the Player Owned House, and it offers an additional chance to save a plank. The time it takes to go from the bank to the workbench is also reduced because the portable can be placed next to a bank. Portable workbenches can commonly be found on world 84 (Portable Skilling), usually at the Lumbridge Market ("LM"), north of the castle by the bank chest. This allows players to construct flatpacks on the workbench often without even moving from the spot in front of the bank chest.
- Flatpacks can be sold on the Grand Exchange. However, there is very little demand for flatpacks so do not expect them to sell instantly.
- Flatpacks can be alched, but the return is less than the cost of the runes.
- Flatpacks may be sold to Advisor Ghrim in exchange for coins in the treasury of your kingdom, after completing the hard Fremennik achievements. In principle, he gives 10% of the material costs. How this is calculated is not clear, but the value of a flatpack is less than 10% of the GE price of a log plus the Sawmill fee. Since the Sawmill fee is fixed, this suggests that he values the logs at less than GE price but greater than the max store price.
- Advisor Ghrim will not take noted items.
- Because flatpacks can be made while not in building mode, items can be dropped. This may be the most convenient way to get rid of flatpacks.
- Flatpacks are rarely stored if using a servant because the return is marginal or worse given the additional cost of using a servant trip to bank them. However, if you value the flatpacks at Advisor Ghrim rates, higher value flatpacks can be worth banking. Use a BoB to accumulate enough flatpacks to make the servant journey efficient.
- Disassembling the flatpacks while the servant is retrieving planks is another good way to get rid of the flatpacks without being too click intensive. However, this requires Invention which is obtained at 80 Smithing, Divination, and Crafting.
You need a workbench to make Flatpacks, requiring a Workshop (Level 15 Construction). Higher levelled flatpacks will require you to upgrade the workbench in the Player Owned House accordingly. A portable workbench does not need to be upgraded.
|Workbench||Level Required||Required Materials||FlatPacks Able To Build|
|Basic||15||2 Oak Planks||Broken Arrows and Broken Staves (no flatpacks)|
|Wood||17||5 Planks, 5 Steel Nails||1-20 Furniture (Level)|
|Oak||32||5 Oak Planks||1-40 Furniture (Level)|
|Steel frame||46||6 Oak Planks, 4 Steel Bars||1-60 Furniture (Level)|
|With vice||62||2 Oak Planks, 1 Steel Bar||1-80 Furniture (Level)|
|With lathe||77||2 Oak Planks, 1 Steel Bar||All Furniture|
Flatpack return value[edit | edit source]
The following table shows the return on an example flatpack item used for training (note that all items with the same plank requirements will have different GE Sell prices but the same Advisor Ghrim return). The poor return should be compared with the total loss if an item is removed or dropped.
|Flatpack||Planks||GE Sell Price||Nominal Advisor Ghrim Return||Return coins/XP|
|Oak magic wardrobe||4||50||308.4||-1.29|
|Carved oak magic wardrobe||6||20||462.6||-1.29|
|Teak magic wardrobe||4||21||260||-0.72|
|Carved teak magic wardrobe||6||59||390||-0.72|
|Mahogany magic wardrobe||4||331||1,007.6||-2.1|
Note: Advisor Ghrim will value slightly less than the nominal 10% value. As a snapshot, on a particular day, he offered a return on some teak items that valued the teak log at 63 coins, assuming he gives full credit for the Sawmill fee. On the same day, the GE teak log price was 148 (plus 500 sawmills) and a teak plank 766, giving a real return of 9.7% or 8.2% respectively.
Disabling run[edit | edit source]
Disabling run may be a good idea to slightly reduce the time lost when one accidentally clicks to walk on a square.
Recommended training methods[edit | edit source]
The recommended training methods are placed in three sections: Player Owned House, Portable Workbench, and Construction Contracts. The first two sections have ways to go from level 1 to level 99, while the final section requires level 40 to begin. The first section (Player Owned House) is more for the active players because there is a lot of clicking involved. The second section (Portable Workbench) is slightly AFK. The third section (Construction Contracts) is the most AFK and the cheapest, but is also significantly slower.
The player can choose how to train this skill and can at any time switch between the sections.
Player Owned House[edit | edit source]
Levels 1-19[edit | edit source]
|Experience:||66 to 96 per chair|
|Items required:||125 planks and around 300 iron nails|
|Below level 20 Construction, one cannot have a butler, so you will have to carry the items yourself. In order to do this, you could use a ring of dueling and a house teleport tablet or simply run to the bank and back.
For the first levels of Construction, you need to buy or make planks and iron nails. Start by making crude wooden chairs in your parlour and removing them, using 2 planks and 2 iron nails for each (several nails are broken while training, so one should bring plenty of spare). 13 crude wooden chairs are needed to reach level 8, at which point one can make wooden chairs. Switch to building wooden chairs up to level 19. (This saves a small amount of time and actions.)
Training from level 1 to 19 with this method costs -120,250.
Levels 19-33[edit | edit source]
|Experience:||120 to 180 per chair|
|Requirements:||Level 19 Construction|
|Items required:||239 oak planks, although 238 is possible|
|Make oak chairs in your parlour at the same hotspot and continue to remove them. This uses 2 oak planks each, and nails are no longer necessary. At level 26, switch to oak armchairs in the same hotspot. This uses 3 oak planks each. Training from level 19 to 33 with this method costs -143,161.|
Levels 33-52 or 63[edit | edit source]
|Skill Level:||33 - 52/63|
|Experience:||480 per larder|
|Requirements:||Level 33 Construction|
|Items required:||1760 oak planks for 52 or 5840 oak planks for 63, 8 oak planks each|
|After level 33, you can make oak larders in your kitchen. First, create the kitchen by clicking to build on a Door hotspot. Making oak larders requires 8 oak planks. It will take 1760 oak planks to go from 33 to 52 construction building oak larders and another 16,211 oak planks to get to 74 Construction. At level 40, you should go to the Servants' Guild to hire a Butler, and at level 50, upgrade to a demon butler or mind-controlled monkey butler. Servants can be used to bring you planks, thus speeding up your construction training. The fastest way to do this is right click the servant and select the option to fetch items from the bank. If using the Butler, you can make an average of 2.5 oak larders per round; if using the demon butler, you can make an average of 3.25 oak larders per round.
When making oak larders with a butler, demon butler, or monkey butler, repeatedly request planks, then build and remove larders. With the regular butler, you can alternate 2 and 3 larders per round, whereas, with the demon butler or monkey butler, you can build 3 larders on 2/3 of the rounds and 4 larders on 1/3 of the rounds.
It is possible to save money by not using a butler, but this greatly lowers your experience per hour. The monkey butler should be hired if you have the required invention level, as there is no additional cost.
Players should stop making oak larders at level 52 if they wish to train using mahogany planks. Mahogany tables are the second fastest construction experience in the game but are not commonly made because of cost. As teak planks can be cheaper per experience than oak planks, you can switch to driftwood prawnbrokers at level 63. Note that oak planks may be cheaper per experience depending on current market prices.
Training from level 33 to 52 with this method costs -1,052,443 coins.
Training from level 33 to 63 with this method costs -3,498,160 coins.
Levels 52-99 (easier method)[edit | edit source]
|Requirements:||Level 52 Construction, workshop with a Steel framed bench|
|Items required:||92220 mahogany planks, 6 mahogany planks each (flat pack)|
|This is the easiest long-term training method, requiring significantly less attention than building and destroying. 4 mahogany tables can be made per round, with the demon or monkey butler fetching 24 mahogany planks from the bank each round. The flatpacks can be disassembled (an excellent source of simple parts) or dropped. Dropping is slightly faster as disassembly resets the workbench interface.
Flatpacking is slightly slower than build and destroy, with experience rates maxing at about 500,000 per hour.
Training from level 52 to 99 with this method costs -173,650,260 coins.
Levels 52-73 (expensive method)[edit | edit source]
|Requirements:||Level 52 Construction, a dining room or a Steel framed bench|
|Items required:||6210 mahogany planks, 6 mahogany planks each|
|The second-fastest method in the game is making mahogany tables in the dining room, using a demon or monkey butler to bring you planks, building 4 tables per round, and 5 every third round. Players who are somewhat slow at building and removing tables may wish to save a bit of money by using a normal butler and building 3 tables per round and 4 every third round.
Experience per hour rates for building mahogany tables vary depending on attention and the butler being used. A basic range of 350,000 experience to 500,000 experience an hour can be expected, with some players even exceeding 600,000 experience an hour.
Training from level 52 to 73 with this method costs -11,693,430 coins.
Levels 63-99 (cheaper method)[edit | edit source]
|Requirements:||Level 63 Construction, Aquarium|
|Items required:||140736 teak planks, 8 teak planks each|
|Making driftwood prawnbrokers yields experience rates between 500,000 to 650,000 experience per hour.
It will take a couple of tries to get this method correct, but it's by far the quickest method to gaining experience. Although click-intensive; you will complete an entire inventory in less than 9 seconds.
Make sure to use 3D world editing (Settings -> Edit Layout Mode -> Advanced Options -> look for 'Game View') and make the world as small as possible and drag it to the bottom of the screen. This will make the "build" and "remove" options line up with a right click.
Training from level 63 to 99 with this method costs -72,619,776 coins.
Levels 73-99 (expensive method)[edit | edit source]
|Requirements:||Level 73 Construction, an aquarium room|
|Items required:||86016 mahogany planks, 8 mahogany planks each|
|By far the most efficient way to train Construction, yielding experience rates between 650,000 and 900,000 experience per hour, is making flotsam prawnbrokers.
It will take a couple of tries to get this method correct, but it's by far the quickest method to gaining experience. Although click-intensive, you will complete an entire inventory in less than 9 seconds.
Make sure to use 3D world editing (Settings -> Edit Layout Mode -> Advanced Options -> look for 'Game View') and make the world as small as possible and drag it to the bottom of the screen. This will make the "build" and "remove" options line up with a right click.
Training from level 73 to 99 with this method costs -161,968,128 coins.
With the Master constructor's outfit, this option becomes even easier and less click-intensive, as the outfit can be configured to automatically remove furniture as soon as it is built. Combining this with the plank box, also obtained from construction contracts, and there may be no need to even use the butler, as the max storage for the plank box is 100 of each plank, and the outfit can quickly teleport the player back to the house quickly.
Portable workbench[edit | edit source]
Levels 1-19[edit | edit source]
|Experience:||63 to 98 per chair|
|Items required:||126 planks and around 126 iron nails|
|For the first levels of Construction, you need to buy or make planks and iron nails. Start by making crude wooden chair flatpacks. These are found in the Parlour Flatpack section.|
Levels 19-31[edit | edit source]
|Experience:||131 to 195 per chair|
|Requirements:||Level 19 Construction|
|Items required:||Around 165 oak planks|
|From level 19 until 31, you need to buy or make around 165 oak planks to make oak chair flatpacks. These are found in the Parlour Flatpack section.|
Levels 31-35[edit | edit source]
|Experience:||395 to 580 per table|
|Requirements:||Level 31 Construction|
|Items required:||Around 115 oak planks|
|From level 31 until 35, you need to buy or make around 115 oak planks to make Carved oak table flatpacks. These are found in the Dining Room Flatpack section.|
Levels 35-52[edit | edit source]
|Experience:||198 to 290 per armchair|
|Requirements:||Level 35 Construction|
|Items required:||Around 1022 teak planks|
|From level 35 until 52, you need to buy or make around 1022 teak planks to make Teak armchair flatpacks. These are found in the Parlour Flatpack section.|
Levels 52-69 (cheaper method)[edit | edit source]
|Experience:||297 to 435 per kitchen table|
|Requirements:||Level 52 Construction|
|Items required:||Around 5499 teak planks|
|From level 52 until 69, you need to buy or make around 5499 teak planks to make Teak kitchen table flatpacks. These are found in the Kitchen Flatpack section.|
Levels 52-99 (expensive method)[edit | edit source]
|Experience:||924 to 1353 per table|
|Requirements:||Level 52 Construction|
|Items required:||Around 83837 mahogany planks, 6 mahogany planks each|
|From level 52 until 99, you need to buy or make around 83837 mahogany planks to make Mahogany table flatpacks. These are found in the Dining Room Flatpack section.|
Levels 69-99 (cheaper method)[edit | edit source]
|Experience:||594 to 869 per magic wardrobe|
|Requirements:||Level 69 Construction|
|Items required:||Around 124913 teak planks|
|From level 69 until 99, you need to buy or make around 124913 teak planks to make Carved teak magic wardrobe flatpacks. These are found in the Costume Room Flatpack section.|
Construction Contracts level 40+[edit | edit source]
Starting at level 40, players can begin training Construction through Contracts by talking to any Estate agent. It's both much less expensive and intensive than building furniture for a Player Owned House or Flatpacks, but are slower. Contracts also award the player Contract credits which can be used at the Estate Agents Shop to purchase Master constructor's outfit pieces as well as buy and upgrade the Plank box which can be used to hold 25, 50, or 100 of each type of plank.
Each contract will have the player visit an NPC's home and repair 5 pieces of furniture. Each piece of furniture will require anywhere from 2-10 planks, 2-4 nails and possibly additional items (such as bolts of cloth for a bed, a white candle for lighting, or some steel bars for an organ). Any type of nail can be used, but lower tier nails will bend more often, slowing down construction of the furniture. Any type of plank can be used, assuming the player has the required level, but higher tier planks will award more Contract credits and will award more experience for building the furniture.
If a player starts doing projects right away at level 40, they can only use normal Planks. At level 50, Oak Planks can be used which will double the credits earned, grant an extra 200 exp per hotspot on top of plank exp, and cut the build time per hotspot from 59 seconds down to 30. Due to the price difference and build time, it's recommended to immediately switch upon reaching level 50. It takes 6 contracts to get from level 40 to 50 and 14 contracts using Oak planks to get from level 50 to 60.
Teak planks can be used for contracts starting at level 60, and will provide 90 experience per planks plus 500 experience per hotspot, reduce build time per hotspot to 20 seconds, and increase the credits awarded to three times normal planks. It takes 31 contracts with Teak planks to get from 60 to 70. Mahogany planks can be used for contracts starting at level 70 and will provide 140 experience per plank plus 1,000 experience per hotspot, along with taking hotspot build time down to 15 seconds, and award 1 credit per hotspot (or 5 if the entire contract uses Mahogany).
Time per hotspot[edit | edit source]
For each hotspot there is a progress bar that fills at different rates, depending on the quality of planks used. The rates are listed in the following table, wearing the master constructor's outfit increases the speed. After the progress bar is filled, it takes further 0.6 seconds per nail used to finish the repair.
|Level||Plank||Time to fill the bar||Time with outfit|
|40||Plank||58.8 seconds (98 ticks)||33 seconds (55 ticks)|
|50||Oak plank||30 seconds (50 ticks)||24 seconds (40 ticks)|
|60||Teak plank||19.8 seconds (33 ticks)||18 seconds (30 ticks)|
|70||Mahogany plank||14.4 seconds (24 ticks)||13.8 seconds (23 ticks)|
Credit and XP bonus[edit | edit source]
Each hotspot repaired with the following plank type gives the following credits and XP (beyond XP per item). Players are free to mix and match materials per hotspot. The experience per hotspot is awarded as each is finished, but the 10,000 XP bonus is awarded upon completion of the contract. The credits are rewarded upon the completion of the contract, and any fractions are rounded down.
|Level||Plank||Credits for each hotspot||XP for each hotspot||Credits for contract
if all hotspots use these planks
|XP for contract|
if all hotspots use these planks
Experience boosting effects will apply to the reward (i.e. the constructor's outfit will increase a 15,000 XP reward to 15,900 XP).
Average XP per contract and GP per XP[edit | edit source]
Based on an average contract taking ~28 planks, ~17 nails, and a bolt of cloth or white candle, the expected XP and GP per contract is displayed below. Depending on which bonuses are used, which nails are used (as lower tier nails bend more often, which costs time and materials), and method of travel, an hourly rate can be approximated.
|Plank||avg XP per Contract||avg GP per XP||time to build 5 hotspots|
|Oak plank||12,700||-1.49||160 Seconds|
|Teak plank||15,000||-1.15||110 Seconds|
|Mahogany plank||19,000||-2.95||80 Seconds|
It's highly recommended to purchase the Plank box for 50 credits first as it will drastically cut down on trips to the bank, especially if not using a high level Beast of Burden. Buying the Master constructor's outfit before upgrading the plank box is also recommended, as instantly teleporting directly to the contract location saves a lot of time, in addition to reducing build times.
Without completing the Elite Varrock achievements, owning the full Master constructor's outfit, or having completed the Plagues End quest and owning a Tirannwn quiver, the closest teleport to an Estate agent is the Falador Teleport. Though, the NPC Contact spell is still potentially faster than teleporting, but will cost more and take up inventory slots.
There are several factors that can effect material costs and time spent on each contract. These include bent nails (which cost one tick each), scroll of proficiency's plank saving, the Construction cape's perk, time spent walking between different hotspots within a contract, getting a new contract (walking, using NPC Contact, or Master constructor's outfit teleport), teleporting to new contract locations (via Lodestone Network, Teleport spells and tabs, Amulet of glory, or the Master Constructor's outfit), time spent banking, and the Master constructor's outfit's build time savings. The chart below affords 30-90 seconds per contract of walking between hotspots, starting the construction, bending nails, banking, getting new contracts, and getting to the contract's location, then adds build time without bending any nails. Bronze and Iron nails bend often enough that it can significantly slow down XP rates when using Teak or Mahogany planks. One bent nail is 4% of the build time on a Mahogany item.
XP Rates[edit | edit source]
|Plank||XP per hour (lodestones)||XP per hour (instant teleports)||XP per hour (Masters)|
Masters column is both reducing time between hotspots to 30s per contract, and also reducing actual hotspot construction time.
Seasonal Bonuses[edit | edit source]
- Royal battleship kits were obtainable as a Treasure Hunter reward on several occasions. They were also a possible reward during Summer Beach Parties via a treasure map. Players who still have this item(s) and are aiming to achieve 99 in Construction should use these at level 98 as this will yield the most experience, as royal battleship kits' rewarded experience scales with one's Construction level.
Alternative methods of gaining experience[edit | edit source]
Quests[edit | edit source]
Wilderness Warbands[edit | edit source]
Wilderness Warbands is a dangerous Distraction and Diversion that takes place in the Wilderness. The aim of the Distraction and Diversion is to infiltrate a camp occupied by god-following NPCs and loot supplies, which can then be exchanged with Quercus for experience. Players can gain Construction experience if they obtain and hand in construction supplies. Players can gain between 49.5 at level 1, and 4,851.5 at level 99, Construction experience per supply that they exchange. Players can loot up to 25 Construction supplies while playing Wilderness Warbands, which grant between 1,237.5 and 121,287.5 Construction experience in total when given to Quercus. Players can calculate the exact amount of experience that they will receive, based on their Construction level and the number of supplies obtained, using the calculator on the Wilderness Warbands article.
Wilderness Warbands takes place every 7 hours. The Distraction and Diversion begins with a camp appearing in the Wilderness in one of 3 possible locations. A server-wide announcement will notify players of the camp's location when it spawns. Players can also find out the camp's location by talking to Quercus, who is located north-west of the Varrock Grand Exchange. Players must travel to the camp, avoid the sentries posted around its perimeter and sabotage the camp's god's beam, which is found in the centre of the camp. Successfully sabotaging the beam will result in NPCs allied to the invading players teleporting to the area to fight the NPCs guarding the camp. Players can also intervene in the fight if they wish. After all enemy NPCs have been killed, players can loot the tents in the camp to gain supplies. Each Wilderness Warband has 3 tents which contain supplies that grant experience in 3 of 5 possible skills (Farming, Mining, Construction, Herblore and Smithing). Players may loot up to 25 supplies from tents in the camp. Players may gain additional supplies by killing other players and taking any supplies that defeated players may have looted, as supplies are dropped upon death. Participating in looting tents will skull the player and cause them to become attackable by any other player, regardless of combat levels. Players cannot teleport out of the Wilderness while they have supplies in their inventory, and logging out while inside the Wilderness causes all supplies to be destroyed. Therefore, players must escape from the Wilderness by running out of the area. To avoid being killed by other while participating in Wilderness Warbands players are advised to join one of the dedicated friends chats for the Distraction and Diversion.
|02:00 UTC||06:00 UTC||03:00 UTC||00:00 UTC||04:00 UTC||01:00 UTC||05:00 UTC|
|09:00 UTC||13:00 UTC||10:00 UTC||07:00 UTC||11:00 UTC||08:00 UTC||12:00 UTC|
|16:00 UTC||20:00 UTC||17:00 UTC||14:00 UTC||18:00 UTC||15:00 UTC||19:00 UTC|
|23:00 UTC||N/A||N/A||21:00 UTC||N/A||22:00 UTC||N/A|
Long and Curved bones[edit | edit source]
Long bones and curved bones are rare or uncommon drops from many monsters that drop big bones and may be sold to Barlak, a cave goblin found in Dorgesh-Kaan, for coins, they will also gain Construction experience if their Construction level is 30 or above and they own a player-owned house. Death to the Dorgeshuun is required to enter Dorgesh-Kaan. Experience gained for selling these bones is affected by Constructor's outfit and Sculpting chisel.
Hill and moss giants are the easiest way to obtain these bones, but players should note that the bones themselves are still fairly rare, with long bones having a drop rate of 1/400 and curved 1/5,000.
Players may also find long bones in the Uncharted Isles, but it is very inefficient.
God Statues[edit | edit source]
It is unlocked after completing Let Them Eat Pie and requires you to have tutorial mode off.
To begin, speak to Copernicus Glyph who can be found in five major cities: Canifis (near the lodestone), Gu'Tanoth (just south-west of Yanille), Lumbridge (just west of the Lumbridge cow field, Prifddinas (in between the Amlodd and Ithell districts, directly west of the Tower of Voices), and Taverley (near the stone circle). Select a statue depicting a notable follower of one of five gods (Commander Zilyana for Saradomin; Juna for Guthix; K'ril Tsutsaroth for Zamorak; General Graardor for Bandos; Glarial for Seren) to be built then help erect the scaffolding.
Each statue completed will award Construction experience equal to a large XP lamp, this experience reward is not affected by wearing the construction outfit, wielding a sculpting chisel, or by bonus experience.
Shifting Tombs[edit | edit source]
Shifting Tombs is a skilling minigame that is accessed in Menaphos after the completion of The Jack of Spades. It may be played solo, or in a group of up to 5 players. Ironmen players can play in groups that consist only of ironmen. Ozan tells the player of many rewards deep in the tombs. However, due to Amascut's corruption, players can only stay there for 5 minutes at a time before having to leave before the corruption infests them. Basic gameplay mechanics are explained during the first run.
Shifting Tombs allows players to gain experience in skills of their choosing by pledging allegiance to different gods. The four primary skill choices are Dungeoneering, Agility, Thieving, and Construction; players are able to choose whether they gain experience in all four skills or a particular one of them. While inside the tombs secondary experience will be given in Crafting, Runecrafting, Prayer, and Divination. Alternatively the player may opt to receive coins and other loot instead of experience which is the default option.
The minigame has three tiers: the first only requires level 50+ in the four primary skills, while the second and third tiers require level 70+ and level 90+, respectively, in all primary and secondary skills.
Harps[edit | edit source]
Playing the harps located within the Ithell district in Prifddinas offers moderate crafting experience (about 50,000 experience per hour, as well as a little construction experience) rates with little attention required. Levels 75 Crafting and Construction are required to play the harps, as the Plague's End quest is required to access the city. Playing the harps will yield small amounts of harmonic dust, which is used to craft crystal tools and equipment. Harps will gradually fall out of tune in increments of 10%, granting only half the harmonic dust at 50%, and becoming totally unplayable at 100%; the harp can be tuned again at any time, granting 50 Construction experience for every 10% tuned.
References[edit | edit source]