Hard mode strategies for Commander Zilyana
Commander Zilyana has two phases in Hard Mode.
Attacks[edit | edit source]
- Melee attack: A single-target slash of her sword; max hit: 1,900
- Mage attack: A multi-target lightning that envelopes every player in the room; max hit: 1,900
Zilyana has a fast attack speed, making her attacks both quick and accurate. During her second phase, she may summon lightning for every attack. The lightning bounces from tile to tile and deals rapid and heavy damage.
Strategy[edit | edit source]
The first phase is similar to the standard fight. Zilyana's affinities to Melee and Magic are slightly modified, with a 5 and 10 increase respectively. Her Defence level remains the same as in normal mode. It is recommended to use Magic when fighting Zilyana in Hard Mode, as this ensures maximum accuracy.
Unlike normal mode, Zilyana's health is reduced to 50,000, although because she has two phases, she effectively has 100,000 life points. When she reaches 0 health for the first phase, she becomes unattackable for 10 seconds. She becomes attackable when she moves her wings again, and this prompts slain bodyguards to immediately respawn if they haven't done so already.
In the second phase, Zilyana can add lightning to her attack, which deals 200-1700 hard typeless damage each tick. Zilyana performs this after a specific amount of attacks have been performed; the first batch appears after two auto-attacks, while the second appears roughly 8-10 auto-attacks later. Each player gets lightning, though it randomly bounces around the chamber. The lightning despawns when Zilyana is killed. Zilyana only performs this attack when she attacks her targets, so continually running away from her if she is targeting you ensures no lightning will spawn.
Once Zilyana reaches 0 health for a second time, she will regenerate 50 life points and collapse on the floor while an adrenaline bar quickly fills overhead. In order to finish her off, players must use a damaging ultimate ability, such as Tsunami or Deadshot. Berserk and Metamorphosis do not count, because they simply increase the damage of your auto-attacks and abilities. Damaging her with a non-ultimate ability results in no damage. If the bar fills, Zilyana recovers 24,950 health and states . When finishing her off with an ultimate ability, it's recommended to have a Ring of vigour switch to retain 10% of the used adrenaline.
Onslaught is the ideal ultimate ability for all three styles because it only drains 25% adrenaline after dealing one hit and finishing Zilyana off. Due to its cooldown, it can be used for every other kill.
Sunshine and Death's Swiftness can kill Zilyana through their AoE damage as long as Planted Feet is not used, but she must be the player's current target at the time of the abilities' activation. This generally isn't recommended due to the waste of potential DPS that could be used at the start of the kill.
Once Zilyana is dead, kill off the minions and stall adrenaline for the next kill.
Ranged[edit | edit source]
The player should attack Zilyana while running around the room, reducing the amount of times she hits the player and for rangers/magers it will allow Fragmentation Shot and Combust to hit for two times the damage as long as she moves around. Ranged users should use Deflect/Protect from Melee, while Magic and Melee users should use Deflect/Protect from Magic. Both styles can use Soul Split to restore lost health.
Recommended action bar setup for rangers:
- If using a 2h crossbow, Needle Strike should be swapped for Dazing Shot.
Rapid Fire is best used at the start of the kill as moving around terminates it due to being a channelled ability. It is not recommended to use this on the second phase as Zilyana is more likely to hit harder and summon lightning tiles. Snipe is also a channelled ability, but can be used while moving (and have its accuracy increased by 25%) if Nightmare gauntlets are worn.
Onslaught and then Deadshot should be saved for the finishing blow.
Magic[edit | edit source]
Recommended action bar setup for mages:
- If using a staff, Concentrated Blast should be swapped for Sonic Wave.
Cast Vulnerability on Zilyana as soon as she spawns; it persists through her phase change.
Metamorphosis is useful as it boosts the player's magic damage by 62.5% for 15 seconds even while moving.
Asphyxiate is best used at the start of the kill as moving around terminates it due to being a channelled ability. It is not recommended to use this on the second phase as Zilyana is more likely to hit harder and summon lightning tiles.
Onslaught and then Tsunami should be saved for the finishing blow.
Melee[edit | edit source]
The player should attack Zilyana using the hit and run tactic to minimise damage taken. This is vital during the second phase as for every hit she does has a chance to summon lightning in the room. Debilitate is useful as it reduces Zilyana's damage inflicted by 50% for 10 seconds - meleers take more damage than any other style so this is recommended.
It is not advised to use Berserk as Zilyana can hit up to 2800 in a single hit while in Berserk mode, possibly leading to a short and deadly trip for the player.
Recommended action bar setup for 2h melee:
Onslaught and then Pulverise should be saved for the finishing blow; the latter restores 50% of the player's adrenaline upon killing a target.
Recommended action bar setup for dual wielding melee:
Onslaught and then Overpower should be saved for the finishing blow.
Equipment[edit | edit source]
Inventory[edit | edit source]
The following is only a recommendation.
- Food: Rocktail soup > Rocktail > Shark
- Prayer restore: Prayer potions and prayer renewal
- Combat potions: Overloads > Extreme potions > Super potions
- Adrenaline potion
- Runes for your best spell, if using Magic
- Familiar: Bring a beast of burden, and summon a healer once it is empty.
- Beast of burden: Pack yak > Spirit pack pig (tier 3) > War tortoise > Spirit terrorbird
- Healer: Unicorn stallion and scrolls > Bunyip > Fire/Ice/Moss titan and scrolls
- Emergency teleport, also used to leave the chamber