|Release||8 September 2014 (Update)|
|Destroy||You can reclaim this from Diango for 99,000 coins.|
|Backpack||Wear, Perks, Destroy|
|Equipped||Boost, Perks, Perk 1, Perk 2, Emote|
|On death||Always kept outside Wild|
|A cape for those with great skill in combat.|
|Links||MRID • recipe|
|FAQ • doc|
The Combatant's cape is an expert skillcape that shows the wearer has achieved level 99 in multiple related skills. For the Combatant's cape, these skills are Attack, Constitution, Defence, Magic, Prayer, Ranged, Strength and Summoning.
To get the Combatant's cape, players must train each of these skills beyond level 99. Once level 99 has been reached, a skill shard has a chance of dropping during each action that rewards experience. Only one shard will be found for each skill. Once each shard has been obtained, players can combine them to create a Combatant's cape, and a matching cosmetic hood. The shards required to make the combatant's cape are the sharp, vital, rigid, imbued, holy, aerodynamic, strong, and summoned shards.
The Capes of Accomplishment each have a perk. The support, gatherer's, artisan's, and combatant's capes can hold up to two of those perks from their respective skill sets by consuming a cape. This is done by using the relevant cape on the expert cape. The Cape of Accomplishment cannot be retrieved, which means that switching perks effectively costs 99,000 coins each time (extra capes are easiest to get from Elen Anterth's store in the Max Guild). For a list of perks see Cape of Accomplishment#List of Capes of Accomplishment and perks.
The Combatant's cape has the same stats as an ordinary skillcape, and is also capable of boosting its associated skills to level 100 for a short period of time.
Combat stats[edit | edit source]
|Accuracy||-||-||PvM: 0%||PvP: 0%|
|FAQ • docs|
|Attack cape||Warriors' Guild||Ajjat||The cape's perk gives a 2% chance for degradable items not to degrade (this does not apply to augmented items, except those that degrade to dust).||Passive|
|Constitution cape||Duel Arena||Surgeon General Tafani||The cape's perk doubles base life point regeneration to 0.2% every 6 seconds, which heals during combat and stacks with Fortitude.||Passive|
|Defence cape||Lumbridge Market||Captain Harlan||The cape's perk provides the effects of a sign of life/portent of life once an hour, and unlike them, it is not destroyed upon activation.||Passive|
|Magic cape||Wizards' Guild||Robe Store Owner||The cape's perk provides the ability to change your spellbook at banks, which is the same as an unlimited book switcher.||Activate|
|Prayer cape||Edgeville Monastery||Brother Jered||The cape's perk provides the effect of having two lit incense burners without having to light them, when offering bones on an altar in a player-owned house, and also acts like a first age cape if the player owns one.||Passive|
|Ranged cape||Ranging Guild||Armour salesman||The cape's perk increases the special effect chance of ranged ammunition by 20% of its current chance.||Passive|
|Strength cape||Warriors' Guild||Sloane/Yadech Strongarm||The cape's perk causes Dismember's damage over time to last an extra 2 seconds (an extra 3 hits for a total of 8).||Passive|
|Summoning cape||Taverley||Pikkupstix||The cape's perk provides a 2% chance to not consume a charm when infusing Summoning pouches, which stacks with spirit gems and the modified shaman's headdress.||Passive|
Update history[edit | edit source]
- patch 15 September 2014 (Update):
- The expert skillcapes have been updated on females to reduce clipping with their gear.