# Skilling pets

(Redirected from Combat pets)

Skilling pets are pets that are obtained while training skills. The original 19 skilling pets were released on 22 August 2016, one for each non-combat skill, and 8 more were added on 20 November 2017 for every combat skill. There are currently a total of 28 skilling pets, one for each skill.

While training, the player has a chance to receive a pet. Free to play players may obtain pets from free to play skills. Skilling pets display the player's experience in the associated skill when they are examined. It is possible to override Summoning familiars with skilling pets.

When the player receives a pet, they get a message, along with a world announcement, and a pet drop item in their backpack inventory. If full, it will go to their bank. If that's full, it will later appear in either the backpack inventory or bank, whichever has room first. To fully unlock the pet drop item, a player must click on it. It will disappear out of their inventory at that point. To call the pet, a player must open the Customisations interface, go to Pets > Skilling Pets and find it in the list. From there the yellow button to "Call Pet" appears, as normal. There are also checkboxes to have the pet "Appear in Menagerie", "Override Familiars", or "Add to summon cycle".

When a player has received and inspected their fifth non-combat skilling pet, they unlock the [Name], Jack of Trades title, along with a world announcement. When a player has received and inspected all non-combat skilling pets, they unlock the [Name], Jack of All Trades title, along with a global broadcast. When a player receives their third combat pet, they will unlock the title [Name], Jack of Blades, along with a world announcement. For obtaining all combat pets, players will unlock the title [Name], Jack of All Blades, along with a global broadcast. By obtaining all skilling pets (including for combat skills), the player will unlock the title [Name], Master of All, along with a global broadcast.

Although released with the original 19 skilling pets, Crabbe was reclassified as a combat skilling pet when skilling pets were added for combat skills, thus making him a requirement for the Jack of All Blades title instead of the Jack of All Trades title like before the update. Players were able to submit concepts for the combat skilling pets as part of a competition. The ninja team selected their top concepts for each skilling pet and players voted on all new pets, as well as the details for the associated titles.

## Drop formula

There are two ways of awarding skilling pets: the time-based or experience based method.[1]

Skills which fall under the time-based method are: Agility, Divination, Firemaking, Fishing, Hunter, Mining, Thieving, and Woodcutting.

Skills which fall under the experience based method are: Archaeology, Attack, Constitution, Construction, Cooking, Crafting, Defence, Dungeoneering, Farming, Fletching, Herblore, Invention, Magic, Prayer, Ranged, Runecrafting, Slayer, Smithing, Strength, and Summoning.

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### Time-based

Time value is based on how long it takes to complete an action. Multiply the time value by the skill's virtual level. If the player has 200,000,000 experience in the skill, then add +50 to the skill's virtual level. Divide it all by 50,000,000 to figure out the chance per action.

In a purely mathematical format the chance ${\displaystyle f}$ of receiving a pet on any particular action is

${\displaystyle f={\frac {T\times S}{50,000,000}}}$

Where:

• ${\displaystyle T}$ is the amount of game ticks taken per action (see Game ticks per action).
• ${\displaystyle S}$ is the virtual skill level. At 200 million experience, a flat bonus of 50 is applied to this value.

Agility differs slightly in that the chance is generated upon completing a course lap, and ${\displaystyle T}$ in this case refers to the estimated completion time of each lap.

In a purely mathematical format the chance ${\displaystyle c}$ of receiving a pet after ${\displaystyle H}$ hours of repeating an action is

${\displaystyle c=1-(1-{T\times S \over 50,000,000})^{6000\times H \over T}}$

Where:

• ${\displaystyle H}$ is the hours that have been spent.

### Experience based

Only the base amount of experience is considered when rolling for a skilling pet. The drop chance of a skilling pet is calculated using the base experience that the player has earned in that skill and pre-assigned modifiers based on the table below.

Skill Modifier
Archaeology 40
Attack 48
Constitution 16
Construction 30
Cooking 25
Crafting 20
Defence 48
Dungeoneering 25
Farming 12
Fletching 20
Herblore 45
Invention 180
Magic 48
Prayer 40
Ranged 48
Runecrafting 28
Slayer 42
Smithing 20
Strength 48
Summoning 23

Divide the base experience by the modifier, then multiply it by the player's virtual level (adding +200 to the virtual level if 200,000,000 experience) to get the chance out of 50,000,000.

In a purely mathematical format the chance ${\displaystyle f}$ of receiving a pet on any particular action is

${\displaystyle f={\frac {B\times S}{50,000,000\times M}}}$

Where:

• ${\displaystyle B}$ is the base experience per action. In Dungeoneering, this is divided by the number of party members per dungeon.
• ${\displaystyle M}$ is the modifier.
• ${\displaystyle S}$ is the virtual skill level. At 200 million experience, a flat bonus of 200 is applied to this value.

## Mechanics

The following items and training methods do not provide any chance of receiving a pet:[2]

Any form of experience boost (below) does not increase the chance of obtaining a skilling pet:

Players can get a pet while using portable skilling stations, skillchompas, and Crystallise.[3][4]

If the player's inventory is full, the unlock item will be sent into their bank instead. If the bank is full, it will be delivered to the player as soon as there is space in either of those places.

The chance of obtaining Shamini, the Summoning pet, accounts for the time taken to gather charms.

## Types of pets

Skill Pet Unlock item Image
Agility Dojo Mojo Dojo Mojo pet
Archaeology Archie Archie pet
Attack Sifu Sifu pet
Constitution Morty Morty pet
Construction Baby Yaga's House Baby Yaga's House pet
Cooking Ramsay Ramsay pet
Crafting Gemi Gemi pet
Defence Wallace Wallace pet
Divination  Willow Willow pet
Dungeoneering Gordie Gordie pet
Farming Brains Brains pet
Firemaking Bernie Bernie pet
Fishing Bubbles Bubbles pet
Fletching Flo Flo pet
Herblore Herbert Herbert pet
Hunter Ace Ace pet
Invention Malcolm Malcolm pet
Magic Newton Newton pet
Mining Rocky Rocky pet
Prayer Ghostly Ghostly pet
Ranged Sparky Sparky pet
Runecrafting Rue Rue pet
Slayer Crabbe Crabbe pet
Summoning Shamini Shamini pet
Smithing Smithy Smithy pet
Strength Kangali Kangali pet
Thieving Ralph Ralph pet
Woodcutting Woody Woody pet

## Pet number statistics

The statistics for the number of obtained pets as shown during the data stream[5], the numbers of obtained pets before and after Double XP Weekend September 2016,[6] and also for 20 April 2017.

Skill Pet 30 August 2016 23 September 2016 26 September 2016 20 April 2017 20 November 2017 28 November 2017 27 February 2018
Agility Dojo Mojo 293 1,104 1,487 9,627 16,265 N/A 19,393
Archaeology Archie N/A N/A N/A N/A N/A N/A N/A
Attack Sifu N/A N/A N/A N/A 75 1,110 10,272
Constitution Morty N/A N/A N/A N/A 480 6,332 44,047
Construction Baby Yaga's House 12 239 1,133 4,262 7,943 N/A 10,621
Cooking Ramsay 129 1,141 1,731 13,114 22,849 N/A 27,310
Crafting Gemi 28 728 1,699 10,112 20,533 N/A 26,619
Defence Wallace N/A N/A N/A N/A 107 1,792 15,661
Divination Willow 1,226 4,161 4,771 30,810 46,309 N/A 54,320
Dungeoneering Gordie 271 1,318 1,698 10,322 16,867 N/A 20,610
Farming Brains 769 2,818 3,464 21,503 36,783 N/A 44,046
Firemaking Bernie 309 1,236 1,586 13,728 23,001 N/A 26,861
Fishing Bubbles 2,466 7,989 8,756 37,391 62,460 N/A 70,789
Fletching Flo 22 1,137 2,871 13,871 24,916 N/A 31,023
Herblore Herbert 70 829 2,650 10,759 19,087 N/A 23,332
Hunter Ace 178 659 845 6,381 11,355 N/A 13,598
Invention Malcolm 395 2,610 3,341 19,560 33,066 N/A 38,808
Magic Newton N/A N/A N/A N/A 138 1,815 14,450
Mining Rocky 532 3,324 3,757 28,671 47,410 N/A 55,398
Prayer Ghostly N/A N/A N/A N/A 91 770 5,845
Ranged Sparky N/A N/A N/A N/A 110 1,557 14,768
Runecrafting Rue 337 1,122 1,333 8,926 15,056 N/A 18,705
Slayer Crabbe 327 2,678 3,158 22,364 41,646 N/A 49,826
Summoning Shamini N/A N/A N/A N/A 283 958 10,556
Smithing Smithy 104 1,158 2,523 13,906 24,229 N/A 29,997
Strength Kangali N/A N/A N/A N/A 57 986 9,232
Thieving Ralph 560 1,995 2,322 11,551 20,818 N/A 24,911
Woodcutting Woody 1,073 4,208 4,690 28,917 46,238 N/A 53,837

### Totals

As of 20 April 2017, the stats were:

• 15,065 players have earned 5 or more pets thus unlocking the Jack of Trades title.
• 150 players have earned all 19 original non-combat pets unlocking the Jack of all Trades title.

## Update history

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
• ninja 26 March 2018 (Update):
• Players can now Quick chat (Public, Friends, Group, Clan and Guest Clan included) if they've obtained skilling pets.
• patch 13 March 2017 (Update):
• Removed second full stop from the message received when receiving a skilling pet with a full backpack.

## Trivia

• Skilling pets were developed as they were rated the third most desired update in the RuneScape 2017 survey of potential future content.
• Training Dungeoneering in a dungeon will only give the chance to receive the Dungeoneering pet and pets for combat skills - no other skills inside the dungeon will give their respective pets.
• The first player to unlock the original 19 pets and receive the Jack of all Trades title was Mr Blob on 15 October 2016.
• The first Ironman player to unlock the original 19 pets and receive the Jack of all Trades title was B08 on 20 February 2017.
• The first Hardcore Ironman player to unlock the original 19 pets and receive the Jack of all Trades title was Fabbles on 29 July 2017.
• The first player to unlock all 27 skilling pets at that time and receive the Jack of All Blades and Master of All titles was Defeater on 22 November 2017.
• The pet unlock items cannot be fed to a baby troll.

## References

1. ^ Mod Timbo. "Dev Blog: Skilling Pet Chances." 15 December 2017. (Archived from the original on 17 June 2020.) Existing Game Content Forums.
2. ^ Mod Shauny. Skilling Pets - Megathread!. Reddit. 22 August 2016. (Archived from the original on 20 April 2019.) Mod Shauny: "The following items/training methods will not provide a chance at receiving a pet: Silverhawk Boots, Use of Protean Items, D&Ds/Minigames, XP Stars/Lamps, Voice of Seren boosts, Training on the Plots in the Beach, Clan Citadels"
3. ^ a b Mod Shauny. Skilling Pets - Megathread!. Reddit. 22 August 2016. (Archived from the original on 20 April 2019.) Mod Shauny: "Portables will work in the sense that you can get a pet from it, however any XP boost from it won't increase your chance."
4. ^ Mod Shauny. Skilling Pets - Megathread!. Reddit. 22 August 2016. (Archived from the original on 20 April 2019.) Mod Shauny: "[Crystallise] will indeed work for pets!"
5. ^ https://www.twitch.tv/runescape/v/86587998
6. ^ Mod Shauny. Skilling Pets - DXP Stats!. Reddit. 28 September 2016. (Archived from the original on 28 February 2020.) Mod Shauny: "As promised here are the stats for Skilling Pets since the end of Double XP! Before we dive into them, I'd thought I'd post the unlocks of each pet prior to the Double XP weekend and then post them after just so you can see the difference."