Combat dummy MKII

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Combat dummy MKII detail.png
A deployed combat dummy MKII.

A combat dummy MKII is a device that can be made at level 113 Invention. Once deployed, the dummy is attackable by any player for one minute. The primary usage is to generate or stall adrenaline prior to, or during a boss encounter. No experience is gained from fighting it.

Creation[edit | edit source]

Combat dummy MKII.png Combat dummy MKII
Invention-Hourglass.pngMake-X GE icon.png
600 XP-3 (1.8s) -
Requirements
Invention Invention level113
Blueprint (Invention).png Research: Combat dummy MKII
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Deflecting parts.pngDeflecting parts15N/A-
Strong components.pngStrong components2N/A-

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 27 April 2020 (Update):
    • Combat dummies can once again be placed inside the Angel of Death instance.
  • patch 28 May 2019 (Update):.
    • Invention combat dummies can now be placed within a short distance, and in sight of, any dungeon chest inside Elite Dungeons.
  • patch 2 October 2017 (Update):
    • The Combat Dummy MKII now runs the correct destroy script.

Trivia[edit | edit source]

  • When a player attempts to dismiss a dummy owned by a different player, they receive the message "This is not your dummy! It's rude to break things that aren't yours!"