Clan avatar

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The clan avatar is a members-only pet available for clans. They were first announced in the 2012 August Behind the Scenes. Avatars are made out of elemental forces, providing boosts, buffs and protection to clan members while summoned.

Avatar habitat[edit | edit source]

In order to use a clan avatar around the surface world, an avatar habitat must be built for them, which come in basic, medium, and grand forms. The resource requirements to build habitats are:

  • Basic - Tier 1 citadel, 3000 timber
  • Medium - Tier 4 citadel, 30,000 timber, 30,000 precious bars
  • Grand - Tier 7 citadel, 30,000 timber, 30,000 precious bars, 30,000 rations

If the citadel becomes dilapidated, the avatars will become inaccessible.

Customisation[edit | edit source]

The customisation screen

Avatars display their clan's logo and colours automatically, but the appearance of an avatar can be changed manually. Changing the appearance of an avatar doesn't cost anything and can be done at any time.

Each of the nine parts of an avatar may incorporate any of the four elements—earth, water, fire or air. Each avatar requires a head, as well as an upper and lower body, while the other parts are removable.

To customise an avatar, a clan member must first be granted the Customise Avatar permission in Clan Settings. They may then interact with the Avatar Control Stone in the citadel and customise it from there.

Summoning[edit | edit source]

The avatar control stone

Any clan member may summon an avatar by interacting with the Avatar Control Stone, selecting a buff, and then summoning the avatar from their pet interface via the Follower Pets tab if the buff is active.

Prior to an update on 30 July 2018, to summon a clan avatar, a clan member must have held a rank of Administrator or higher and must have been assigned the Avatar Warden job through Clan settings, under Clanmates. Clans could not have more than one avatar summoned in any game world, however multiple avatars were able to be summoned in their citadel.

Buffs[edit | edit source]

A clan avatar with a buff activated

Buffs may be activated per clan member by interacting with the Avatar Control Stone and selecting Activate your weekly buff. Players can only have one weekly buff activated at a time, however they may change their active buff at any time.

Buff Icon Effect
Skill Plot Bonus Skill Plot Bonus buff.png 50% more resources from skilling in the citadel; this does not increase the cap for the individual, but instead increases the rate of resources produced. Note that experience gained per action does not change, so after reaching your cap you will have received only half the experience.
Skilling Bonus Skilling Bonus buff.png Between 3% and 6% more experience for skilling. This consists of a base 3% bonus, increasing by 1% per fealty level.

Skilling bonus[edit | edit source]

The Avatar Skilling Buff stacks with the following:

A player receiving the Clan Avatar's skilling buff

The Avatar Skilling Buff does not work with the following:

Citadel Resource Gathering[edit | edit source]

The Clan Avatar's Follower Details interface, displaying life points, current buff and resources gathered

The clan citadels were originally the flying fortresses of the aviansie, so Armadyl would have had his throne up there somewhere. Since the magic of the citadels is Armadyl's, it makes sense that the avatars are made by Armadyl too! Hope that makes sense.

Mod Osborne, RuneScape Forums

Clan avatars can also collect in the Citadel. To do this interact with the Avatar Control Stone and then select the Gather resources option. They collect whichever resource is assigned to it, at one ninetieth of resource cap per 45 seconds (i.e., [1/90] * resource limit). There is a resource cap, the same amount as clan members for the clan's Citadel (e.g. 2000 for Tier 5 storehouse, 2350 for Tier 6, and so on). Once set to gather, the Avatar will continue to gather anywhere in the citadel except the Battlefield.

Gallery[edit | edit source]

Update history[edit | edit source]

Originally, the avatar occupied the follower slot. They could be summoned from the avatar habitat by an avatar warden, a clan job restricted to administrators. The buffs only activated when the avatar was summoned and required the player being on the same world as the warden with the avatar, and required a weekly payment of 300 anagogic orts. Additionally, avatars were larger and could be clicked on by members not associated with the appropriate clan. Additionally, there were seven buffs available - Skill Plot Bonus, Skilling Bonus, Heal Over Time, Familiar Faces, Auto Ort, Random Resurrection, and Protector.

Heal Over Time buff.png Heal Over Time healed clan members within range of the avatar for 2% of their maximum lifepoints every five seconds.

Familiar Faces buff.png Familiar Faces doubles the familiar's timer when summoned in range of the avatar. Entering the area of effect with a summoned familiar, or summoning a creature within the area of effect, doubled the time for which they could be active. The effect was lost if you left the area of effect.

Auto Ort buff.png Auto Ort had the avatar collect anagogic orts and deposit them in the player's inventory.

Random Resurrection buff.png Random Resurrection had the avatar resurrect a player upon death. It could only be done once per day per player and the number of clan members who could benefit depended on the citadel tier.

Protector buff.png The avatar took 5.2% of all damage, including typeless damage, dealt to a clan member in range of the avatar.

The avatar buff selection interface.

Skill Plot Bonus originally only boosted resource collection by 10% and Skilling Boost gave 3% bonus experience to clan members on the same world, doubling to 6% for those within range of the avatar.

The option to recall avatars was also added. This allowed clan members of the appropriate rank to remove avatars from wardens, such as if they had logged out without first dismissing the avatar.

The avatar recall interface.

On 30 June 2018, the avatar was converted to an interface follower. Additionally anagogic orts and several underused buffs were removed, and the Skilling Boost perk changed to depend on a clan member's contribution to the citadel - 3% base experience boost, with an additional 1% boost per fealty. The icon for the recall avatar permission.

Trivia[edit | edit source]

  • When trying to bring the clan avatar into the Tears of Guthix minigame, Juna, the guardian, says "I will not allow that creation of Armadyl into this cave".
  • Ironman accounts can not benefit from the buffs of a clan avatar. Attempting to do so will result in the clan messages "The Avatar ignores you as you are in Ironman Mode".
  • When trying to bring the clan avatar into the Fish Flingers Competition, the Fisherman will say "Umm, sorry, but you can't take that, erm, floaty thing with you..."
  • When trying to bring the clan avatar into The Crucible, a game message will state "Your clan avatar is repelled by the dark entrance and refuses to enter. You'll need to dismiss it."
  • Clan avatars couldn't be attacked by clan members. Only non-clan members can attack it. When it died, it simply respawned back in the citadel.
  • Clan avatars can collect resources from skill plots that have not been built yet, but the skill plot has to be in the upgrades queue for the avatar to collect the resources from that skill plot.