Strategies for Chaos Elemental

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This article is a strategy guide for Chaos Elemental.
Information on mechanics, setups, and tactics is on this page.

This article covers some strategies for those wishing to fight the Chaos Elemental, a boss monster with a combat level of 305 that spawns in the northern Wilderness.

Equipment[edit | edit source]

Please note that the Chaos Elemental resides in deep Wilderness. Only bring what you are willing to lose or are able to keep on death.

The Chaos Elemental is easy to kill with far less expensive equipment than is described below unless the player is very low level. For example, royal or black dragonhide armour with a black salamander and harralander tar are cheap but sufficient.

Invention perks[edit | edit source]

Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.

This has a level requirement of Invention Invention 103, or Invention Invention 86+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 103.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Precise 6 1,913,631 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 721,332 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Crackling.png Crackling 4 1,060,442 for 0.5 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless.png Relentless 5 1,060,442 for 0.5 x Large crate (vintage) Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Absorbative.png Absorbative 4 591,994 for 2 x Ganodermic gloves Absorbative gives a 20% chance of reducing damage by 5% per rank.
Mobile.png Venomblood.png Mobile + Venomblood 385,769 for 100 x Powerburst of vitality (4) Mobile allows you to Surge twice as often.
Venomblood makes you immune from all poison-damage.
Total cost per set 5,544,290

This has a level requirement of Invention Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,913,631 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 721,332 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Biting.png Mobile.png Biting 2 + Mobile 2,648,477 for 84 x Huge blunt adamant salvage Biting forces a +2% chance per rank to critically hit opponents.
Mobile allows you to Surge twice as often.
Crackling.png Relentless.png Crackling 4 + Relentless 3 4,800,121 for 3 x Hand cannon and 1 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Devoted.png Impatient 4 + Devoted 4
(Devoted is optional)
1,846,954 for 0.2 x Virtus wand (level 9+)
2,209,820 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Devoted has a chance each hit of replicating the Devotion ability for 3 seconds.
Enhanced Devoted.png Enhanced Devoted 4 3,923,569 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 18,063,904

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,214,886 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Planted Feet 4,140,183 for 0.5 x Orb of the Cywir elders (level 9+) The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,038,573 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,634,133 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Aftershock.png Aftershock 4 59,896,574 for 1.5 x Anima core legs of Zaros (level 9+) After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies.
Torso slot.png Body Biting.png Biting 4 53,779,461 for 0.3 x Noxious longbow (level 9+) Biting forces a +2% chance per rank to critically hit opponents.
Relentless.png Crackling.png Relentless 5 + Crackling 4 18,524,737 for 9 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Mobile.png Impatient 4 + Mobile 11,331,689 for 1.5 x Virtus wand (level 9+)
2,209,820 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Mobile allows you to Surge twice as often.
Enhanced Devoted.png Enhanced Devoted 4 3,923,569 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 151,299,983

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,214,886 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 25,725,193 for 0.5 x Anima core legs of Zaros (level 9+)
and 1 x Orb of the Cywir elders (level 9+)
The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,038,573 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png 2-handed Precise.png Ruthless.png Precise 6 + Ruthless 1 25,794,040 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed.
Aftershock.png Equilibrium.png Aftershock 4 + Equilibrium 2 179,730,329 for 4.5 x Anima core legs of Zaros (level 9+) Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage.
Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Total cost per weapon 205,524,369

Strategy[edit | edit source]

The Elemental's primary attack can deal damage of all three aspects of the combat triangle. A protection prayer is thus effective only for one of three attacks on average since the attack style is random. As the magic attack is the most accurate, Protect from Magic/Deflect Magic is recommended over the others, but Soul Split and stat-boosting prayers are generally better options.

Because the Chaos Elemental is stun-immune, has a relatively small amount of life points for a boss, and has secondary attacks that interrupt channeled abilities (such as Rapid Fire), Legacy Mode's higher damage output is an appealing option. However, the lack of combat utility can be fatal in encounters with PKers.

A combat familiar, such as a Steel titan, can speed up kills, but a Beast of Burden, such as a Pack yak, provides inventory space for more food or to manage the Elemental's several unnoted drops.

Although the teleporting attack will dispel dreadnips, their damage is still handy to have, and the Elemental is not immune to their poison.

If only a few kills are needed for a Soul Reaper task, risked inventory value can be decreased by decanting potions to only 1 or 2 doses each.

Boosts from the spa facilities at Oo'glog can be useful, as well as the bonfire health buff.

Anticipation, Freedom, and Surge and Bladed Dive, especially with Mobile, can be useful for escaping invading player killers.

The Deserted Keep teleport lever can be used to restock. Edward is to the east in the Demonic Ruins; members may also bank with William, who sometimes travels above the fence.

Wilderness Safety[edit | edit source]

WARNING! Other players may attack and kill you in the Wilderness, including the area where the Chaos Elemental is found. Be careful not to risk anything you would regret losing!

The area around the Chaos Elemental is a multi-way zone, so players also can be attacked by the nearby wolves or set upon by multiple player killers, possibly cloaked by Camouflage potions.

PKing tactics include skull tricks and prayer drain to disable Protect Item. Therefore, prayer restoration can be useful beyond sustaining combat prayers. Disabling Accept Aid can help by preventing the use of Heal Other with Smite/Soul Split. A Fury shark also can protect an additional item.

Players killed in the Wilderness always respawn in Edgeville. There is a lever to the Deserted Keep south from the spawn point, allowing players to quickly get back to the Elemental if they die. The Wilderness obelisks can also be convenient, especially if the Hard Wilderness Tasks have been completed.

Escaping PKers[edit | edit source]

In the absence of a Teleport Block, the nearby obelisk can eject pursuers or escort a player to a depth of Wilderness where escape teleportation can be used if the Hard Wilderness Tasks have been completed.

Carrying Jennica's ring enables escape into the Spirit Realm through the portal by the Magic axe hut.

Under a Teleport Block, however, running into the Rogues' Castle and closing the doors may buy enough time to hop worlds or log out. As PKers are unlikely to bring lockpicks, players can also hide in the Magic axe hut, but this is not advised if under attack from the Elemental.

Unequipping Attack[edit | edit source]

The Chaos Elemental's multi-coloured attack unequips the targeted player's items, starting with their main-hand weapon; the Elemental will not use this attack on a player with a full inventory. Potion flasks thus are not recommended unless quick kills can be achieved.

Leaving one slot open allows just the main-hand weapon to be unequipped and immediately re-equipped. This may be useful because whenever the Elemental uses the disarming attack, it is not using the damaging or teleporting attack, and less overall damage is done.

Some foods leave behind a container when eaten instead of an empty inventory slot e.g.

Items from sacks of vegetables, baskets of fruit or cheese wheels can be withdrawn to fill inventory space as well as provide a small amount of healing. On F2P worlds, gem bag can be used to withdraw ores to fill inventory space.

The Expensive spices are free to replace and can improve the healing from multiple-bite foods, such as Chocolate cake, as well as the Elemental's common food drops.

A filled runecrafting pouch can be emptied to the same effect, but it is never kept on death. The snow globe can be used to fill the inventory with snowballs that can be destroyed as loot is obtained, but it requires past participation in the 2007 Christmas Event or the 2016 Christmas event and cannot be used in combat.

Teleporting Attack[edit | edit source]

The Chaos Elemental's red attack teleports the targeted player a short distance away. This can be very disorienting, especially as teammates suddenly run in from afar.

Note that the Chaos Elemental's attacks have a very long range, maybe twice that of a shieldbow, so retreating at low health while still having healing possiblities is highly recommended.

To minimise the effect, right-click the Elemental as the attack flies and attack the Elemental after being teleported. Otherwise, keep auto-retaliate on. Using Surge after you've been teleported can also help.

Teamwork[edit | edit source]

Although it can be easily soloed, the Chaos Elemental can teleport or disarm a single opponent multiple times, so going in a team is advisable. As with other group Wilderness events, a set of team capes can be helpful. Moreover, player killers will have a harder time fighting a group.

If fighting in a team, players should stand opposite one another with the Elemental in between to slow its attacks, as it has to turn to face its target. Unlike other boss monsters, it compensates for being surrounded in this way by teleporting players around. However, it still has to take time to turn and attack or teleport each target. Furthermore, it can attack two players standing beside each other simultaneously.

LootShare or CoinShare can be used; however, any coins picked up will NOT go into the Coin pouch while in the Wilderness.