Challenge System (historical)

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Hitpoints historical.png
Challenge System was significantly altered after an update.
This article is retained to provide information on past elements of RuneScape.
This article is about the original version of the Challenge in-game system. For the current system, see Challenge System.
Minimap icon for locating the Challenge Mistresses to hand in daily challenges.

The Challenge System was originally released on 19 September 2012. Prior to a rework on 16 December 2019, the challenge system offered a wider variety of more-specific challenges than the current Challenge System now does.

The challenge system was introduced to suggest skill training methods to players. The challenge system had two parts: Challenges and Daily Challenges; both could be accessed in a tab in the 'Noticeboard' interface (and later the Adventures interface) labelled "Challenges".

For new players, challenges were only accessible after the player progressed to the Challenge chapter of their Path, or if Path is disabled.

Challenges[edit | edit source]

The challenge tab of the Adventures interface.

The majority of challenges were listed by skill and challenges for each skill could be viewed by selecting a skill in a drop down menu in challenge tab. Experience might be gained while completing the challenge, but no additional reward was given for completion - it simply served as a suggested activity for players to complete. The choices of challenges were the same for every player. Challenges that require levels that the player did not have were not visible and could not be selected by the player.

To activate these challenges, players could "pin" the challenge. Once pinned, the challenge system tracks the player's completion progress. Progress would continue to be tracked even if the challenge was later unpinned.

Once the challenge was completed, the player was notified by a message in the chat box and fireworks appeared around the player.

A full list of the challenges can be found here.

Daily Challenges[edit | edit source]

Challenge system banner.png
Completed daily challenge icon.png

Daily Challenges were an additional part of the Challenge System that functioned much more similarly to the current, reworked Challenge System. They were shown as normal challenges that were marked with a star, or could be viewed in a separate section of the skill dropdown menu mentioned above which showed the player's current list of daily challenges. They differed from normal challenges in several ways: First, one new Daily Challenge was assigned to the player each day, regardless of if the player logs in. Second, the Daily Challenge assigned was different for every player. Third, Daily Challenge were active by default, meaning the challenge system tracks their progress even if the challenge had never been pinned. Fourth, completing these challenges granted the player additional rewards beyond the experience gained while completing the challenge.

As with the current reworked Challenge System, players could have up to five active Daily Challenges. It was not possible to gain a challenge in any skill that had an existing challenge in the list.

It was possible to receive a challenge you lack the requirements for such as Char's training cave prior to completing The Firemaker's Curse.

Experience Rewards[edit | edit source]

After completing a Daily Challenge, players would talk to a challenge mistress (Fara in Burthorpe, Heriau in Prifddinas, or Rashida in Menaphos) to receive a reward. For each daily challenge completed, the player was rewarded with experience and, after an update, one Treasure Hunter key (with the latter only available for members).

The experience would always be given in a skill relating to the challenge. In cases where multiple skills are involved, such as with combat, players were be given a Challenge XP Lamp from which to choose which skill to earn experience in. The experience given in each skill differed before the rework on 16 December 2019:

Skill Min XP Reward Max XP Reward Link
Agility 778 21,315 Full table of experience rewards
Construction 766 50,000 Full table of experience rewards
Combat 37 24,640 Full table of experience rewards
Cooking 214 87,610 Full table of experience rewards
Crafting 3,372 46,800 Full table of experience rewards
Divination 347 24,666 Full table of experience rewards
Dungeoneering 187 178,931 Full table of experience rewards
Farming 69 12,424 Full table of experience rewards
Firemaking 382 54,534 Full table of experience rewards
Fishing 353 21,946 Full table of experience rewards
Fletching 766 60,250 Full table of experience rewards
Herblore 2,772 132,085 Full table of experience rewards
Hunter 215 47,200 Full table of experience rewards
Mining 375 20,200 Full table of experience rewards
Prayer 67 12,672 Full table of experience rewards
Runecrafting 3,372 33,760 Full table of experience rewards
Slayer 174 82,553 Full table of experience rewards
Smithing 389 33,698 Full table of experience rewards
Summoning 475 26,112 Full table of experience rewards
Thieving 422 70,250 Full table of experience rewards
Woodcutting 389 25,823 Full table of experience rewards

The reward experience was calculated when receiving the challenge, not when handing it in. If the player levels up before handing in the challenge, it will give the same experience it would have at the previous level.

Item hand-in and mystery bags[edit | edit source]

Some daily challenges required players to turn in the items created for the challenge to the Challenge Mistress on completion. Players turning in these challenges were rewarded with a Challenge Mystery Bag, which contained some items intended to be roughly equal to the cost of the materials used to complete the challenge. It was possible for free players to receive members' items from a Challenge Mystery Bag. Players did not need to have the items in their inventory when completing the challenge because Fara and Heriau could retrieve them straight from the player's bank. If the player had the item both in their inventory and bank, the items in their inventory were prioritised.

For a full list of the possible mystery bag rewards, see: Challenge Mystery Bag/Rewards

If the player had dropped the items being made, wore them as equipment, stored them in a Beast of Burden familiar, or the items were subsequently lost, then the challenge mistresses would note that the challenge had been completed but would not grant a reward until the items are obtained again. This included the experience reward. Items further processed from the form required by the challenge were not also accepted. For example, Cooked fish could not be turned in if challenge required raw fish. However, the player could buy the items from others to turn in - it did not matter whether these were the specific items obtained when completing the challenge.

Influencing assigned daily challenges[edit | edit source]

Similarly to the current Challenge System, players could choose to toggle the receiving new daily challenges in any skills that have maxed levels.

Rerolls and extensions[edit | edit source]

Members could reroll or extend daily challenges from the Challenges tab using vis wax. A reroll cost 25 wax and an extension cost 50.

An extended challenge would be doubled in length, and the player would receive double the experience reward and reimbursement from the mystery bag. A challenge could be extended after progressing on it, or even after completing it, so long as it had not been handed in. Because of the differing experience rewards available in different skills prior to the rework (as above), it was particularly beneficial for players to extend the tasks in some skills (e.g. Dungeoneering) over others.

When a challenge was rerolled, you would be given a choice between the original challenge and a random new one. You can keep the original challenge if you prefer, but the vis wax will not be refunded. Rerolled challenges cannot be rerolled a second time, even after multiple days have passed.

Pinning[edit | edit source]

An active task.

All challenges could be pinned by the player. When a normal challenge was pinned, it became active. The challenge was then shown on the screen in a movable window in full screen mode and re-sizable mode, but not in fixed mode. Only one task could be pinned at a time. Closing the pinned window did not deactivate challenges the challenge system would continue to track a player's progress on all previously pinned challenges and would always track daily challenges even if they were never pinned.

Lucky challenges[edit | edit source]

Lucky Challenge icon.png
Completed Lucky Challenge icon.png
Receiving a Lucky Challenge interface.png

Lucky challenges were members-only rare daily events that would occur to players while completing activities in game. These challenges could be gained from a range of actions including completing a quest, sending out a voyage in Player-Owned Ports, and training a skill. The required task would be similar to those of Daily Challenges. It would be notified by a pop-up interface in-game (see an example picture on the right). Additionally a message would be displayed in the player's chatbox notifying them that they have received a lucky challenge, for example:

You've been given a Lucky Challenge: Magic Logs 0/30
Check the Challenges interface to find out more information.

Only one lucky challenge could be received per day. It could take some hours of activity to get one, so a particularly active player could receive lucky challenges every day. Lucky challenge had a limited duration of 24 hours. Lucky challenges could not be rerolled nor extended. The player could have at most one lucky challenge at once. It was possible, in the span of one day, to complete (and hand in) a lucky challenge of the previous day, and then receive a new lucky challenge. It was possible to do daily challenge and lucky challenge at the same time.

Lucky challenge would appear in the list of daily challenges in the Challenges tab of the Adventures interface, but could be distinguished from them by the clover icon, Lucky Challenge icon.png or Completed Lucky Challenge icon.png, instead of the star, by duration being measured in hours instead of days, and by the prefix "Lucky Challenge:" in the challenge name.

Like daily challenges, completed lucky challenges could be handed in to the challenge mistresses. For this the player would be rewarded with experience in the relevant skill - the same amount of experience that would be given for a completed daily challenge. Unlike a daily challenge, lucky challenges would not award the player with a key for Treasure Hunter.

A list of potential Lucky Challenges can be found here.

Update history[edit | edit source]

Trivia[edit | edit source]

  • The Daily Challenges were originally only partially available to free players in that they could still be assigned daily challenges in members' skills, which they were not permitted to do or hand in. This was fixed in an update on 22 August 2016, with free players no longer able to receive Daily Challenges in members' skills. Daily Challenges in members skills were once again made available to free players in December 2017, but an update in January 2018 allowed free players to disable such challenges if they had reached the level cap for free players in those members skills.
  • If a member's first login of the day was into a free-to-play world, if they received a challenge in a members' skill it would be appropriate to the capped level (5) instead of their actual level.
  • It was possible (and even likely) for free players to receive members-only items as rewards from challenge mystery bags. Fortunately, free players were able to sell members items. Alternatively, free players can simply bank members' items, as they would not take up free-to-play bank space.
  • If a free player with already two daily challenges obtains a third upon logging in and completes an earlier challenge during the same session, the oldest challenge will become available again. If the player logs out, then it is be permanently removed.