Chain is a basic Magic ability. When activated, the player casts a spell that hits the primary target and two other nearby targets within a 6 square radius for 20 to 100% of active spell damage. It can hit secondary targets beyond the normal attack range but cannot hit secondary targets beyond straight line-of-sight.
Ricochet is the Ranged equivalent of Chain. However, Ricochet goes on to hit other targets when the first hit misses, while Chain does not.
Chain grants an additional 2% adrenaline if it deals damage to 2 or more targets.
The Caroming perk will increase the number of targets Chain can hit.
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 13 April 2015 (Update):
- The magic ability "Chain" will no longer aggravate more than one glacor.
- Chain used to hit 150% active spell damage before a hidden update that weakened most abilities.