Chain

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This article is about the ability. For other uses, see Chain (disambiguation).

Chain is a basic Magic ability. When activated the player casts a spell that hits the primary target and 2 other nearby targets within a 6 square radius for 20-100% of active spell damage. It can hit secondary targets beyond your normal attack range, but cannot hit secondary targets you cannot see (straight line-of-sight required).

Ricochet is the Ranged equivalent of Chain. However, Ricochet goes on to hit other targets when the first hit misses, while Chain does not.

The Caroming perk will increase the number of targets Chain can hit.

Update History[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 13 April 2015 (Update):
    • The magic ability "Chain" will no longer aggravate more than one glacor.

Trivia[edit | edit source]

  • Chain used to hit 150% active spell damage before a hidden update that weakened most abilities.