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Chain is a basic Magic ability. When activated, the player casts a spell that hits the primary target and two other nearby targets within a 6 square radius for 20 to 100% of active spell damage. It can hit secondary targets beyond the normal attack range but cannot hit secondary targets beyond straight line-of-sight.

Ricochet is the Ranged equivalent of Chain. However, Ricochet goes on to hit other targets when the first hit misses, while Chain does not.

Chain grants an additional 2% adrenaline if it deals damage to 2 or more targets.

The Caroming perk will increase the number of targets Chain can hit.

Chain may be upgraded to the Greater Chain ability by reading a Greater Chain ability codex.

Monsters that use Chain[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 13 April 2015 (Update):
    • The magic ability "Chain" will no longer aggravate more than one glacor.

Trivia[edit | edit source]

  • Chain used to hit 150% active spell damage before a hidden update that weakened most abilities.