Ceremonial unicorn saddle
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This article is about the restored variant. For the damaged variant, see Ceremonial unicorn saddle (damaged).
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Ceremonial unicorn saddle | |
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Release | 30 March 2020 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Equipable | No |
Stackable | No |
Disassembly | Yes |
Destroy | You will have to find another through Archaeology. |
Actions [?] | |
Backpack | Inspect, Destroy |
Values | |
Value | 24,000 coins |
Alchemy | Not alchemisable |
On death | Always kept outside Wild |
Weight | 0.001 kg |
Examine | |
A fully restored ceremonial unicorn saddle. | |
Advanced data | |
Item ID | 49748 |
Links | MRID • recipe |
Calcval parsed | 227560 |
Calcval smw | {{GETotalqty|name1=Leather scraps|qty1=24|name2=Cobalt blue|qty2=22}} |
FAQ • doc |
A ceremonial unicorn saddle is a Saradominist artefact which is made by restoring the damaged variant at an archaeologist's workbench after the damaged variant is excavated from the Monoceros remains excavation hotspot at the Everlight Dig Site with level 48 Archaeology.
Artefact info[edit | edit source]
Ceremonial unicorn saddle | |
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Chronotes[art 1] | 418 (167) |
Alignment | ![]() |
Dig site | ![]() |
Excavation hotspot | Monoceros remains |
Collections | |
Description | This ceremonial saddle suggests that unicorns were at least sometimes ridden. It seems unlikely that the icyene would use them as mounts, nor centaurs or lions, so it remains a mystery as to who might have done so. |
Restoration[edit | edit source]
![]() | - | ![]() | ![]() | |
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1,493.3 XP | - | 10 (6s) / 8 (4.8s) [r 1] | - | |
Requirements | ||||
![]() | 48 | |||
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Materials | ||||
Item | Quantity | Price | Total | |
![]() | Ceremonial unicorn saddle (damaged) | 1 | N/A | - |
![]() | Leather scraps | 24 | 2,251 | 54,024 |
![]() | Cobalt blue | 22 | 7,888 | 173,536 |
Total price | 227,560 |
- ^ When wearing the master archaeologist's outfit.
Disassembly[edit | edit source]
Ceremonial unicorn saddle | |
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Disassembly category | Mechanism artefacts |
Disassembly XP | 14.4 |
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 47.2% |
Special materials | |
20 × ![]() | 80/100 |
OR | |
5 × ![]() | 18/100 |
OR | |
1 × ![]() | 1/100 |
OR | |
1 × ![]() | 1/100 |
Common materials | |
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Rare materials | |
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Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
Categories:
- Items
- Members' items
- Items that can be disassembled
- Items that are always kept outside the Wilderness on death
- Untradeable items
- Items that cannot be alchemised
- Items that disassemble into Crafted parts
- Items that disassemble into Base parts
- Items that disassemble into Delicate parts
- Items that disassemble into Direct components
- Items that disassemble into Variable components
- Items that disassemble into Historic components
- Items that disassemble into Classic components
- Items that disassemble into Timeworn components
- Items that disassemble into Vintage components
- Disassemble category/mechanism artefacts
- Items that can disassemble into special materials
- Saradominist artefacts
- Artefacts
- Archaeology