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Cease stops all current and pending attacks.

  • Stops any in use channelled ability.
  • Cancels any queued abilities, including those queued by revolution.
  • Disables auto-retaliate for 6s.
  • Prevents familiars from attacking for 6s.
  • Attacking an enemy will cancel the effect
  • Revolution mode will not trigger this ability
  • Generates no adrenaline.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 19 July 2021 (Update):
    • The Cease ability no longer causes the player character to forget their main target, which was causing unintended effects.
    • The Cease ability buff is now correctly removed after attacking again.
  • ninja 12 July 2021 (Update):
    • Added to game.
      • Added the 'Cease' combat ability.
        • The ability will last for six seconds, or until the player attacks again, and will:
          • Pause Revolution
          • Pause auto-retaliate
          • Pause familiar auto-attacks
          • Cancel a queued ability or special attack
          • Immediately end an active channelled ability
          • Cancel a charging Detonate ability
        • When the effect ends:
          • Revolution will begin again
          • Auto-retaliate will re-activate if it was turned on previously
          • Familiars will resume auto-attacking