Cease
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Cease | |
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Release date | 12 July 2021 (Update) |
Members | No |
Skill | Defence |
Level | 0 |
Type | Basic |
Target | ![]() |
Adrenaline | ±0% |
Equipment | None |
Cooldown | ![]() |
Description | |
Stops all current and pending attacks.
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Infobox • Talk page |
Cease stops all current and pending attacks. It has no level requirement. It has the following effects:
- Stops any in use channelled abilities
- Cancels any queued abilities, including those queued by revolution
- Disables auto-retaliate for 6 seconds
- Prevents familiars from attacking for 6 seconds
Attacking an enemy cancels these effects. Revolution mode will not trigger Cease. It has no animation.
Despite being a basic ability, Cease does not generate adrenaline.
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
- patch 19 July 2021 (Update):
- The Cease ability no longer causes the player character to forget their main target, which was causing unintended effects.
- The Cease ability buff is now correctly removed after attacking again.
- ninja 12 July 2021 (Update):
- Added to game.
- Added the 'Cease' combat ability.
- The ability will last for six seconds, or until the player attacks again, and will:
- Pause Revolution
- Pause auto-retaliate
- Pause familiar auto-attacks
- Cancel a queued ability or special attack
- Immediately end an active channelled ability
- Cancel a charging Detonate ability
- When the effect ends:
- Revolution will begin again
- Auto-retaliate will re-activate if it was turned on previously
- Familiars will resume auto-attacking
- The ability will last for six seconds, or until the player attacks again, and will:
- Added the 'Cease' combat ability.
- Added to game.
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