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Cease stops all current and pending attacks. It has no level requirement. It has the following effects:

Attacking an enemy cancels these effects. Revolution mode will not trigger Cease. It has no animation.

Despite being a basic ability, Cease does not generate adrenaline.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 19 July 2021 (Update):
    • The Cease ability no longer causes the player character to forget their main target, which was causing unintended effects.
    • The Cease ability buff is now correctly removed after attacking again.
  • ninja 12 July 2021 (Update):
    • Added to game.
      • Added the 'Cease' combat ability.
        • The ability will last for six seconds, or until the player attacks again, and will:
          • Pause Revolution
          • Pause auto-retaliate
          • Pause familiar auto-attacks
          • Cancel a queued ability or special attack
          • Immediately end an active channelled ability
          • Cancel a charging Detonate ability
        • When the effect ends:
          • Revolution will begin again
          • Auto-retaliate will re-activate if it was turned on previously
          • Familiars will resume auto-attacking