|Catapult Construction (#134)|
|Release date||13 February 2008 (Update)|
|Infobox • Talk page|
Catapult Construction is a short quest in which the Tyras Camp's rotting catapult is restored and tested.
Official description[edit | edit source]
Things are not going well for the Catapult Guard at the Tyras Camp. Already unpopular with his comrades after his security lapses, he's now neglected the catapult and allowed the damp of the forests of Isafdar to seep in and rot the frame. General Hining is furious, the replacement catapult parts haven't arrived and the rookie catapult engineer has gone missing.
It's a good thing, then, that a bold adventurer with your knowledge of Construction is in the area. Of course, this will take more effort than forming furniture - catapults are complicated pieces of equipment - ensuring that this mission will mean your exertions will be mental as much as physical.
Overview[edit | edit source]
|Start point||Tyras Camp|
|Member requirement||Members only|
|Official length||Short to Medium|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat||
Starting the quest[edit | edit source]
Speak with the Tyras Guard north of the Tyras Camp by the catapult (the same one talked to during the quest Regicide). He will explain that General Hining may be wanting to remove him from the job as he has not been treating the wood on the catapult properly. After an unsympathetic conversation, he asks you for help. He needs someone with more experience in Construction to help him repair the catapult. Tell him you will help.
Head to the Tyras camp and speak with General Hining. He will explain that the catapult is an essential part of the camp's defence and that without it, it could mean disaster for the camp. He will give you permission to help repair the catapult. He tells you that you need to find the missing engineer whom he suspects is off somewhere in the forest. He will also give you an Engineer's letter to bring to him. If you lose it, speak to General Hining again to receive another one.
Finding the catapult engineer[edit | edit source]
Find the Catapult engineer. He is located in the clearing just barely north of the Catapult, but while he can be seen it is impossible to walk directly through the trees to get to him. Instead use the Tirannwn Lodestone and head north-west past two groups of rabbits. (If you don't have access to the Tirannwn Lodestone, you'll need to go back to the Tyras Guard at the catapult, then walk through some dense forest to the east and pass a tripwire, which may poison you, to reach the lodestone.) Then pass north through the leaf trap to the bears and Pawyas. To the west, search for a little path between the trees that leads south to the Engineer. Be careful of the stick trap! Speak with the Engineer and offer your assistance.
Read the Catapult schematics you get from the engineer to see what materials you will need, then talk to the engineer again and ask to see the letter. Read the letter to find out what kind of materials you need.
You will need:
Once you have all the parts, read the schematics and choose to make the repair parts. After making the parts, talk to the engineer and ask him to let you read the letter that you gave him earlier. Speak to him again and ask him about Rolad.
Getting the catapult repair parts[edit | edit source]
Find Rolad in the east building at the entrance to the Dwarven Mines on the edge of the Ice Mountain (North of Falador). He says that he has already sent a delivery dwarf to Port Sarim with the catapult parts.
Head to Port Sarim, where you will find Thaki the delivery dwarf in the Rusty Anchor pub north of the docks. Speak to him and try to get him to give you the metal catapult parts. However, he will refuse since you don't strike him as a sailor. Search the Drunken Sailor outside to get a sailor's hat. Alternatively a tricorn hat from the naval outfit will also work. Wearing the hat, speak to the delivery dwarf again (who happens to notice the difference). This time you will get the metal catapult parts.
Repairing the catapult[edit | edit source]
To repair the catapult, you will have to fit the different pieces of the catapult in a tetris-like puzzle. There are two sides: an orange and a purple side. Both require certain pieces to make it work. There are many possible combinations to fill out one side, but it may not leave you with the correct pieces to complete the other. The following two pictures show the correct piece placements.
Click on a part to make it appear on the screen. Use the directional arrows to move it up/down/left/right, the circular arrows to rotate it clockwise/anticlockwise, the yellow curved arrow to select the opposite side, and the green sunburst button to restart. If the wrong piece is put down, the board can be tidied up by right clicking that piece and removing it.
Testing the catapult[edit | edit source]
Once you have solved the puzzle, you have to test the repaired catapult. You will have to hit three stones with an 'X'. Increasing the counterweight causes the stone to fly farther; decreasing the counterweight causes it to strike nearer. The direction just needs to be lined up with the arrow at the bottom of the screen. This part is fairly easy compared to the other puzzle. It requires a small amount of trial and error, but can be quickly finished.
- The left rock requires a nearly full counterweight bar.
- The furthest rock requires a full counterweight bar.
- The closest rock requires an empty counterweight bar.
Press the down arrow (to decrease weight) for closer distance or up arrow (to increase weight) for farther distance. Use Direction to move left or right. Press the "Fire" button to fire. After hitting all the rocks, talk to the guard again.
Congratulations, quest complete!
Reward[edit | edit source]
- 2 quest points
- 15,000 experience
- 5,000 experience
- 30 Teak planks (worth 12,840 coins)
- 2,000 coins
- Adamant halberd
- Increased damage when using the Castle Wars catapults
- Sailor's hat
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
- Meridian (When you finish building the catapult)
Achievements[edit | edit source]
- Catapult Construction ( 0) – Complete this Master quest.
- Ardougne achievements
Required for completing[edit | edit source]
Catapult Construction is directly required for the following quests/miniquests:
- Full completion of Azzanadra's Quest
- Full completion of Battle of the Monolith (miniquest)
- Children of Mah
- City of Senntisten
- Full completion of Curse of the Black Stone
- Desperate Measures
- Full completion of Desperate Times
- Eye of Het I (miniquest)
- Eye of Het II (miniquest)
- Sins of the Father
- Sliske's Endgame
- The Light Within
Transcript[edit | edit source]
Credits[edit | edit source]
|Art & Graphics|
|Graphics||James W, Hayo K, Linh N, Jeff K|
|Quality assurance||Kevin D, Daniel O'R, Nicola T|
|Quest Help||Mod Mog|
|Databox • Talk page|
Update history[edit | edit source]
- patch 9 August 2011 (Update):
- Using tab to message a player during Catapult Construction no longer breaks the construction interface.
Trivia[edit | edit source]
- On the first day of release, if players clicked to see the spoilers, they received the message: Alas, it seems the Tyras guard looking after the reward list has misplaced it. Check back tomorrow.
- On the day of release of the quest, all servers failed due to unknown reason, and the forum post rate went up to more than 1000 posts per second.
- Upon the completion of this quest, one's Adventurer's Log will read: "I’ve helped the Tyras Camp - for a change - by repairing their rotten catapult. Their catapult engineer was useless!"
- After completing the quest, if the player talks to Juna, their character will say, "...And that was how I repaired the catapult in the Tyras camp." to which she replies, "Catapults are terrible devices. They move rocks from their proper Guthix-assigned positions."
|Related to the Elf quest series|