|Release||27 May 2003 (Update)|
|High alch||3 coins|
|Low alch||2 coins|
|Ammo for the Dwarf Cannon.|
|Exchange||433 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
Once shot, the cannonball will inflict up to 1152 damage. Cannonballs fired from the barker toad can do up to 1286+ damage, but is a click intensive process and has a much slower rate of fire. Fired cannonballs cannot be recovered.
Creation[edit | edit source]
|25.6 XP||-||10 (6s)||1,732|
Making cannonballs[edit | edit source]
- See the Cannonball smithing calculator for latest profit calculations using a Grand Exchange Market Watch price.
Making cannonballs is a popular method for players to train Smithing while making moderate profit, but smelting cannonballs is very slow - a full load (60 bars) takes 6 minutes to complete or about 2 times slower than making iron bars. This is recommended for neither experience nor money (there are better methods for both). Compared to smelting iron ore with a ring of forging and then forging the results, for instance, it will deliver less experience overall for the same time spent. For every steel bar made into 4 cannonballs, players profit 829 coins per bar.
If the Ghosts Ahoy quest has been completed, then the Port Phasmatys furnace is an ideal location to smelt cannonballs. This furnace will smelt cannonballs at double the speed if the medium Morytania tasks are completed and the player is wearing the Morytania legs 2. This makes it the fastest location after earning the legs.
Varrock Armour's effect of speeding up smelting will not work for smelting Cannonballs.
Smelting urns do not fill while making cannonballs.
In addition, it is possible to get strange rocks while smithing cannonballs.
Drop sources[edit | edit source]
|Skeleton (Tarn's Lair)||45; 70; 71; 72; 77; 79||1; 6||Uncommon|
|Skeleton (Tarn's Lair)||45; 70; 71; 72; 77; 79||6||Common|
|Skeleton||15; 16; 32; 43; 46; 47; 49; 51; 53; 54; 58; 70; 72||3||Uncommon|
|Zombie (Tarn's Lair)||72; 74; 75; 77; 78; 79; 82; 84; 85||3||3/128|
Disassembly[edit | edit source]
|Item quantity required||50|
|Base junk chance||61.5%|
Update history[edit | edit source]
- patch 9 July 2013 (Update):
- The dwarven multicannon once again automatically fires when loaded with cannonballs.
Trivia[edit | edit source]
- In the Quick Chat interface, there are options to smith cannonballs using all types of smithed metals, including mithril cannonballs and rune cannonballs. Currently, only steel bars can be made into cannonballs. The only reference made to these cannonballs occurs during the quest Between a Rock... when Dondakan says he has tried cannonballs of Mithril and even Rune to break through the rock.
- After an update in 2009, wastage cannonballs were no longer dropped when you killed an NPC.
- When a cannon fires a cannonball in a far range distance, the damage seems to inflict first, rather than having the defend animation and the damage at the same time. The monster does its defence animation after the cannonball is hit, but gets damaged before it uses its defence animation.
- 30 and 100 cannonballs are a possible prize from Treasure Hunter. When choosing the option to convert 30 to coins, players receive 1,000 coins during the Double Cash period, implying that normally they would be converted to 500 coins, which is 12,490 coins less than the Grand Exchange price.
- Cannonballs used to have a maximum damage of 300 before the Evolution of Combat, which increased it to 768, and it was further increased to 1152 on 5 October 2015.
|Related to the Rise of the Red Axe quest series|