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Release29 June 2004 (Update)
Bank map icon.png 1, Small Summoning obelisk map icon.png 1, General store map icon.png 5
See features section below
Canifis lodestone icon.png

Canifis is a village that lies to the east of Paterdomus, across the River Salve, in Morytania. It is the village of the werewolves and is accessible only to members.

Canifis features as one of the maps available in the minigame Heist.

City info[edit | edit source]

LeaderMalak on behalf of Lord Drakan

History[edit | edit source]

Canifis centre

In the Second Age, the area around what is now Canifis was part of the god Zaros's empire and it was where the Zarosian fortress Kharyrll once stood. The kingdom to the south of it was known as Hallowvale with its capital city ruled by the Icyene.

As part of the Zarosian Extermination, Kharyrll was destroyed during the God Wars, but it is unknown whether Lord Drakan was responsible for this when he invaded Hallowvale with an army of vampyres. Whichever the case, the area would be part of Morytania from that point onward.

In the year 23 of the Fifth Age, a group of werewolves built a village named Canifis at the place where Kharyrll once stood, where they live today. Like all subjects in Morytania, they are forced to pay blood tithes to the vampyres, but the vampyres agree to take captured humans instead.

Getting there[edit | edit source]

Approaching the werewolf village

Canifis may be accessed after completing the Priest in Peril quest or defeating the ghoul and passing through the holy barrier in the basement of Paterdomus for the first time. After doing so, players may travel to Canifis through any of the following methods:

Features[edit | edit source]

Bank[edit | edit source]

There is a bank in eastern Canifis. A notable feature about the bank is that there is a searchable crate in there, and if searched it can bear the message 'You search the crate but find nothing.' or 'You don't find anything interesting.' and can sometimes spawn a rat, spider, or chicken (the chicken "squawk"s and lays eggs while doing so). It is also known that any NPCs in the bank (excluding bankers) attack you when you search the crate.

Mazchna[edit | edit source]

Mazchna is a Slayer master, and is located near the lodestone in north-eastern Canifis. He will give Slayer assignments to any player with a combat level of 50 or above.

Clothes shop[edit | edit source]

Barkers' Haberdashery sells a variety of clothes.

The clothes shop, Barker's Haberdashery, is in the northern part of the city. All items cost 650 coins each, except for the capes, which cost only 20 coins each. Coloured gloves and capes are tradeable to free-to-play players, but all other items are members only.

Tannery[edit | edit source]

Sbott the tanner will tan cow hides or dragon hides for you. This is a great place for quick tanning, but because you are a human and he is a werewolf, and getting the supplies is "dangerous", he will charge more coins per cow/dragon hide.

Taxidermist[edit | edit source]

The Taxidermist will stuff any monster heads or Big fish for a price. These stuffed items can be then used in a player-owned house. She is located in a house North West of the tavern.

Shop[edit | edit source]

The general store in Canifis sells basic items as well as needles and thread.

The shop is more expensive than most other general stores due to the dangers of getting the items. It sells basic items, but unlike most other general stores, it also sells needles and thread. It is owned by Fidelio.

Raw meat[edit | edit source]

Players can buy various raw meats.

The raw meat shop lies to the north of the bank. It sells various raw meats. Raw fish is listed in the shop as well, but the stock is always 0.

Inn[edit | edit source]

The Hair of the Dog tavern is owned by bartender Roavar, who will sell players a moonlight mead beer for 5 coins. There are also several quest-related NPCs in residence.

Features near Canifis[edit | edit source]

Personalities[edit | edit source]

Attackable characters[edit | edit source]

The men and women who inhabit Canifis are normally rather rude to any player who speaks to them. However, they are much more polite to any player who is wearing the ring of Charos.

They are also attackable, though they are much more dangerous than they initially appear. In human form, their combat level is only 28, but if attacked they turn into level 63 werewolves. Players can only prevent this transformation by attacking them with a wolfbane dagger, which is a reward for the completion of Priest in Peril quest, or a Sunspear (melee) (or its magic or ranged variants), which is a reward from the quest River of Blood.

The attackable inhabitants are:

Other notable characters[edit | edit source]

Other non-player characters found in Canifis include:

Quests[edit | edit source]

The following quests are started or are involved in Canifis:

Music[edit | edit source]

The following music tracks are used in Canifis:

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 23 May 2022 (Update):
    • Fixed a shadowing issue with the Canifis rooftops.
  • patch 22 May 2017 (Update):
    • Players can now consistently bank from any direction in Canifis.
  • patch 25 April 2016 (Update):
    • Fixed the spelling of "Canifis" on an examine message for the sign outside the bank.
  • patch 18 April 2016 (Update):
    • Players can no longer remove the stairs into the Canifis bank.
    • Tables in the Canifis pub no longer float.
    • There is no more 'sunshine' on the Canifis building roofs with dynamic lighting turned on.
  • update 11 April 2016 (Update):
    • Canifis has been graphically updated.
  • patch 12 January 2015 (Update):
    • Bankers in Canifis will now face players all the time, rather than just when spoken to.
  • ninja 17 November 2014 (Update):
    • Villagers in Canifis now have a smoother transition into werewolves, as they will not interrupt combat.
  • patch 1 November 2014 (Update):
    • A farming icon has been added to the world and minimap for the Canifis mushroom patch.
  • patch 6 October 2014 (Update):
    • Some height mapping issues in the Canifis area have been fixed.
  • patch 28 September 2011 (Update):
    • Some swamp plants have been removed south of the pub in Canifis to make access between the trapdoor and bank easier.
  • patch 14 June 2011 (Update):
    • Items dropped on a rug in Canifis no longer clip with the rug.
  • patch 6 October 2010 (Update):
    • Adjusted the roof corners in Canifis.
  • patch 9 November 2009 (Update):
    • Put the tanning icon back on the map correctly in Canifis.
  • patch 21 July 2009 (Update):
    • The wall surroundings under the pub in Canifis have changed back to a more appropriate colour.
  • patch 17 March 2009 (Update):
    • The height-mapping around Canifis bank has been evened out, due to subsidence.

Trivia[edit | edit source]

  • In the centre of the village, there is a skeleton called Kenny hanging from a set of gallows.
  • The name of the town most likely stems from the Latin word "Canis," which means "dog." This is evidenced by a somewhat conspicuous dog theme, with the names of some of the shopkeepers including Sbott (difficult to say without saying "Spot"), Barker, Roavar, and Rufus.
  • The names of the villagers, like Boris, Yuri, and Svetlana, appear to be based on Slavic names.
  • The Canifis lodestone is the only lodestone in Morytania.