Calculator talk:Player-owned port/Optimal set-up

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This talk page is for discussing the Calculator:Player-owned port/Optimal set-up page.

Crew Type Exclusion Feature[edit source]

So I just found this calculator. Neat little thing. Is it possible to add a feature to the calculator so that you can specify which crew member types should be excluded from calculations? Otherwise it's pretty useless for the most part. For example when entering 17,800 for all three stats, for Exile's Point, it suggests bringing three Kharidian Exiles and an Azure Golem. Obviously if I'm trying to calculate what it takes to get the best setup for Exile's Point then I'm not going to be using, or even have, Kharidian Exile crew members. So I'd want the voyage chance to be calculated without them. Yes I know there's one other voyage that has identical requirements and also one that's much worse at 21,375 required on all three stats, but that's not the point. And as for golems, everyone who knows anything about Ports mechanics doesn't use them. I used one once, in The Arc, until a voyage failed and it threw itself overboard two voyages after I got it. Then I looked up how staunch worked and I've never purchased a golem since. So when four out of five, or even just one, of the recommended crew members to send are crew that are impossible to achieve (a level 10 Azure Golem???) it renders the calculated result useless. WiggleCat (talk) 22:30, 17 April 2020 (UTC)

Regarding locked crew types, the plan is to add checkmarks to toggle their inclusion in the calculation. As for excluding crew types, I hadn't considered that. According to the trait description, we can assume that the golem dies in place of another crew member that would have died, so a crew member is going to die either way. However, I understand that it is harder to get a golem to level 10, given that it will be the first crew member to die every time. If a crew exclusion feature is added I think it should only allow exclusion of golems to not clog up the calculator interface. Thanks for the feedback - Habblet (talk) 23:11, 17 April 2020 (UTC)
You're half right. From my understanding, Golems kill themselves upon any voyage failure at all. Even if you have a lifeboat active they'll still throw themselves overboard because staunch takes priority for some reason. Even if a crew member wasn't going to die, or can't die because of lifeboats, the Golem will die and the lifeboat won't save it. WiggleCat (talk) 23:35, 18 April 2020 (UTC)
That sucks. I'll add an option to exclude golems - Habblet (talk) 23:52, 18 April 2020 (UTC)

Unlock Toggles[edit source]

I'm not sure if you're aware, but the recently added unlock toggles aren't working. WiggleCat (talk) 23:42, 18 April 2020 (UTC)

The functionality hasn't been added to the module yet, thanks for the heads-up though - Habblet (talk) 23:52, 18 April 2020 (UTC)
Should work now. Let me know if you find any bugs - Habblet (talk) 14:12, 19 April 2020 (UTC)

Option for Merchants[edit source]

I think it would be useful if there was an option to require that one of the crew members has the Merchant trait. This would be helpful since most resource and trade good voyages would benefit from reward bonus given by a merchant. The specific tier of merchant that is added to a crew should of course correspond to the selection of Farthest unlocked region. AdSpace4Sale (talk) 17:59, 8 January 2021 (UTC)

This isn't a calculator for trade good or resource yield. It's a calculator for success chance. That wouldn't serve any purpose in this calculator. The trait doesn't stack, so what you should do if you really want to include a merchant is follow the recommendation and just replace one crew member with a merchant. Pet cat (purple) chathead.png WiggleCat Meow! 18:35, 8 January 2021 (UTC)
I am not suggesting that this calculator should calculate trade good or resource yield. I'm suggesting the ability to calculate success chance for a voyage when one of your crew members is a merchant. For the vast majority of voyages that a player chooses (all trade good and resource voyages), using a merchant is a clear benefit. Adding an option to declare that one crew member is a merchant will allow users to find the optimal ship/crew/captain setup that includes one merchant. Simply following the current recommendation and replacing one crew member with a merchant would not be useful, since the merchant has far lower stats compared to other crew members. This would create a large deficit in one stat: e.g. for a 3 stat voyage, using the current recommendation and replacing a morale crew member with a merchant would result in combat and seafaring stats that are approximately equal, but a much lower morale stat. In this scenario the crew/ship/captain setup is no longer optimal and could be improved using other changes to the ship/crew/captain that even out the stats. AdSpace4Sale (talk) 00:40, 9 January 2021 (UTC)