Calculator talk:Combat/Magic/Max hit
The calculator is wrong. I put in fire surge, full slayer helmet, staff of light, magic focus scroll and fighting ice strykewyrms with fire cape. I can hit over 900 with this, however the calculator states that my max hit would be 804. King Muumuu 01:33, September 2, 2010 (UTC)
Vecna's skull must be added
Incorrect calculations[edit source]
According to this calculator, Fire Surge when used with a staff of light, Magic potion, hexcrest and arcane stream necklace can hit up to 425. This is incorrect; those four modifiers add up to +60% damage, and 1.6 * 280 equals 448. --Andorin (Talk) (Contribs) 02:00, May 1, 2011 (UTC)
- The bonus damages don't stack in that way. First the staff of light and arcane stream apply (i.e. the magic damage percentage in the equipment bonuses screen), rounded down, then the magic potion applies, rounded down, then the full slayer helmet/hexcrest, rounded down, and finally castlewars bracelet and ice strykewyrms, rounded down. See here Anyway, the correct value for those parameters is 487. I'm not sure why the form result is giving 418 - when used as a normal template it gives 487 (demo). I'll investigate later. 03:05, May 1, 2011 (UTC)
does strength have anything to do with magic max hit, im making a pure str and i have 20 att and 50 str and while i was leveling magic to 25 for varrok tele, (so i was lower than 25 magic) i was missing most blasts but when it did hit it was hitting like 60-80 i even seen a 99 at one point... and when i check on here the max hit for 25 magic its def not 99
Added polypore staff[edit source]
-Qw3rty J R
- Fixed. 17:26, January 21, 2012 (UTC)
- Why remove?
- The calculation has been incorporated into the calculator. 18:41, January 21, 2012 (UTC)
Inaccurate Polypore Staff Calculations[edit source]
I used this calculator to try to determine my max magic hit with the polypore staff/vecna skull. The results were innacurate as I hit above my calculated max hit. I was on a slayer task but was not using the hexcrest/slayer helmet. I believe this is because of the magic damage bonus of 3% magic damage boost for each level the skull boosts but am not sure if this is already in the calculator and the formula iteslf is to blame. I will take a look at the code myself but would like an experienced person to have a look also. Thanks.