Calculator:Spring cleaner

 This is a static calculator.It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

This calculator gives the profit/loss values for using the spring cleaner to clean every item it affects, in both modes.

• Bonus Experience awarded is listed to exact decimal places, however the experience awarded in-game is rounded down to the previous integer (i.e. a floor function). However, if multiple of the same item are cleaned at once (i.e. condensed into one spring cleaner report), the fractional amounts are considered. All bonus experience values listed are the base experience gained from using the basic spring cleaner, and not any of the upgraded versions
• The value is doubled with spring cleaner 2000, tripled with 3000 and quadrupled with 9000. This multiplication does account for fractional amounts.
• Coins/XP (GE) calculates the value of the bonus experience earned, per experience point, based on selling the item on the Grand Exchange (i.e. using research mode versus not using cleaner). This uses the base bonus experience value.
• Coins/XP (Dismantle) calculates the value of the bonus experience earned, per experience point, based on the value of the materials gained from a successful dismantle (i.e. using research mode versus using dismantle mode). Again, this uses the base bonus experience value.
• Raw Value refers to the coins you actually made by getting the materials and selling them, accounting for the spring - it does not account for the value of the item that was dismantled.
• Price of a spring: 3,375
• Profit (GE) refers to the opportunity profit or loss you made by dismantling the item versus picking the item up and selling it on the Grand Exchange. A positive number means you made more by dismantling than you would've selling on the GE; a negative number means you would've made more by selling on the GE than dismantling
• Profit (Alch) refers to the opportunity profit or loss made by dismantling the item versus picking the item up and casting High Level Alchemy on it, assuming you use a fire-rune-providing staff. A positive number means you made more by dismantling than you would've by alching; a negative number means you would've made more by alching than dismantling. Note that this can be odd with low-value items where the price of a spring is significant to the value: rather than making more profit by alching, you make less loss, or vice versa.
• Price of a nature rune: 440
• If using fire runes instead of a staff, all alchemy profits are reduced by 375 (i.e. add that number to the numbers in the alchemy profit column)

Leather armour

The bonus experience awarded for all leather items is 75% of the experience given when making the item, rounded down: for example, a black dragonhide body gives 258 experience, and researching it awards 193 (258×0.75=193.5, rounded down to 193).

Dragonhide

Shields are not dropped (with the exception of the red dragonhide shield), so expected values given (if they're cleaned).

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Black dragonhide body193.5 -37.4-52.84Black dragonhide6,849-387-799
Black dragonhide chaps129 -38.34-52.84Black dragonhide3,441-1,505149
Black dragonhide vambraces64.5 -32.98-52.84Black dragonhide33-2,094-2,119
Black dragonhide shield258 -38.34-52.84Black dragonhide10,257365-86
Red dragonhide body175.5 -33.67-52Red dragonhide5,751-158-547
Red dragonhide chaps117 -30.65-52Red dragonhide2,709-87741
Red dragonhide vambraces58.5 -23.69-52Red dragonhide-333-1,719-2,053
Red dragonhide shield234 -34.76-52Red dragonhide8,793660250
Blue dragonhide body157.5 -30.39-52.65Blue dragonhide4,917130-259
Blue dragonhide chaps105 -32.01-52.65Blue dragonhide2,153-1,2081
Blue dragonhide vambraces52.5 -27.1-52.65Blue dragonhide-611-2,034-1,971
Blue dragonhide shield208 -32.28-53.15Blue dragonhide7,681966633
Green dragonhide body139.5 -28.36-37.61Green dragonhide1,872-2,084-2,368
Green dragonhide chaps93 -25.32-37.61Green dragonhide123-2,232-1,777
Green dragonhide vambraces46.5 -23.46-37.61Green dragonhide-1,626-2,717-2,686
Green dragonhide shield185 -29.52-37.82Green dragonhide3,621-1,841-2,179

Other leathers

Only snakeskin chaps are dropped, so the other snakeskin item bonus experience values are estimations. No hard leather items, nor leather shields, are dropped by monsters, so the bonus experience values are estimations.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Snakeskin bandana33.75 -46.49-690.37Snake hide19,92518,35620,185
Snakeskin body41.25 -838.01-1,694.5515 Snake hide66,52531,95766,215
Snakeskin chaps37.5 -62.45-1,491.212 Snake hide52,54550,20352,280
Snakeskin vambraces26.25 -281.45-1,420.19Snake hide33,90526,51734,085
Snakeskin boots22.5 -61.56-1,242.67Snake hide24,58523,20024,875
Hard leather body26.25 -16.34-12.3Cowhide-3,052-3,481-2,714
Hard leather boots25.5 -4.43-12.67Cowhide-3,052-3,165-2,732
Hard leather gloves24 -4.83-13.46Cowhide-3,052-3,168-2,732
Hard leather shield27 -14.48-11.96Cowhide-3,052-3,443-2,754
Leather cowl13.875 -10.67-23.28Cowhide-3,052-3,200-2,626
Studded leather coif27.75 -22.31-11.64Cowhide-3,052-3,671-2,732
Leather body18.75 -13.33-17.23Cowhide-3,052-3,302-2,624
Leather chaps20.25 -13.43-15.95Cowhide-3,052-3,324-2,624
Leather vambraces16.5 -5.88-19.58Cowhide-3,052-3,149-2,622
Leather gloves10.3125 -11.35-31.32Cowhide-3,052-3,169-2,615
Leather boots12.1875 -7.79-26.5Cowhide-3,052-3,147-2,615
Leather shield22.5 -9.96-14.36Cowhide-3,052-3,276-2,652

Metal bars

Silver bars are not cleaned.

Bars don't appear to ever fail - they are always successful, never partially or fully failing.

The bonus experience awarded is 75% the experience gained when smelting the bar normally.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune bar37.5 -368.32-354.13Runite ore
Coal
9,905-3,9077,345
Coal
-1,015-3,814-959
Mithril bar22.5 -55.47-35.69Mithril ore
Coal
-2,572-3,820-2,312
Gold bar16.875 -24.12-9.48Gold ore-3,215-3,622-2,955
Steel bar13.125 -40.38-33.14Iron ore
Coal
-2,940-3,470-2,560
Iron bar9.375 -50.99-18.45Iron ore-3,202-3,680-2,778
Bronze bar4.65 -85.38-22.58Copper ore
Tin ore
-3,270-3,667-2,834

Metal armour

See Calculator:Spring cleaner/Metal armour for all metal armour

Metal weapons/ammo

See Calculator:Spring cleaner/Metal weapons for all metal weapons
See Calculator:Spring cleaner/Ammunition for all ammunition

Bows

Unfinished bows and bowstring are not cleaned.

Bows do not have a core material, instead having a seemingly equal chance to give either material in partial successes.

The bonus experience given is 75% the experience gained making one part of a bow (cutting or stringing), rounded down: for example, a shortbow gives 5 experience to cut and 5 more to string, but researching it gives 3 bonus experience (5×0.75=3.75, rounded down to 3). (This is also equal to 37.5% of the combined experience of cutting and stringing the bow.) Both maple bows and the magic and yew shieldbows are not dropped, thus the experience values are estimations based on the previous statement.

The crafting experience associated with spinning flax is ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Magic shieldbow68.625 -13.32-6.47Magic logs
Flax
-2,931-3,845-4,027
Magic shortbow62.25 -15-7.13Magic logs
Flax
-2,931-3,865-3,451
Yew shieldbow56.25 -8.82-3.31Yew logs
Flax
-3,189-3,685-3,517
Yew shortbow50.625 -13.39-3.67Yew logs
Flax
-3,189-3,867-3,229
Maple shieldbow43.725 -8.64-2.47Maple logs
Flax
-3,267-3,645-3,211
Maple shortbow37.5 -14.03-2.88Maple logs
Flax
-3,267-3,793-3,067
Willow shieldbow31.125 -8.13-3.12Willow logs
Flax
-3,278-3,531-3,030
Willow shortbow24.975 -15.22-3.88Willow logs
Flax
-3,278-3,658-2,958
Oak shieldbow18.75 -21.81-7.63Oak logs
Flax
-3,232-3,641-2,888
Oak shortbow12.375 -31.6-11.56Oak logs
Flax
-3,232-3,623-2,852
Shieldbow7.5 -81.6-38Logs
Flax
-3,090-3,702-2,698
Shortbow3.75 -162.93-76Logs
Flax
-3,090-3,701-2,680

Crossbows

Unfinished crossbows at any stage (limbs, stock, without sinew) are not cleaned. Off-hand and two-handed crossbows are not dropped, so values cannot be verified - predicted since they require the same level and materials.

Crossbows have no core material, appearing equally likely to give any of their parts in a partial success.

The bonus experience given is 75% of the experience gained in either the first step (cutting the stock) or the final step (adding the string) of creation of a crossbow (both steps give the same experience), rounded down: for example, a bronze crossbow gives 6 experience cutting the stock, 12 experience adding limbs and 6 experience adding crossbow string, and the research value of a bronze crossbow is 9 experience (6×0.75=4.5). (This is also equal to 18.75% of the entire creation process of the crossbow; or, 37.5% of the middle step; or, 37.5% of the combined first and last step.)

The crafting experience associated with spinning crossbow strings (as well as the cooking associated with making sinew), and the smithing associated with making crossbow limbs are all ignored.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Rune crossbow37.5 -230.64-378.05Runite ore
Coal
Yew logs
Sinew
10,8022,1531,522
Off-hand rune crossbow37.5 -226.24-378.05Runite ore
Coal
Yew logs
Sinew
10,8022,3181,522
Rune 2h crossbow37.5 -224-378.05Runite ore
Coal
Yew logs
Sinew
10,8022,4021,522
Coal
Mahogany logs
Sinew
61-6,097-559
Coal
Mahogany logs
Sinew
61-4,955-559
Coal
Mahogany logs
Sinew
61-6,971-559
Mithril crossbow24 -174-67.58Mithril ore
Coal
Maple logs
Sinew
-1,753-5,929-1,782
Off-hand mithril crossbow24 -144.71-67.58Mithril ore
Coal
Maple logs
Sinew
-1,753-5,226-1,782
Mithril 2h crossbow24 -184.37-67.58Mithril ore
Coal
Maple logs
Sinew
-1,753-6,178-1,782
Steel crossbow20.25 -123.6-63.6Iron ore
Coal
Teak logs
Sinew
-2,087-4,590-1,863
Off-hand steel crossbow20.25 -109.78-63.6Iron ore
Coal
Teak logs
Sinew
-2,087-4,310-1,863
Steel 2h crossbow20.25 -152.64-63.6Iron ore
Coal
Teak logs
Sinew
-2,087-5,178-1,863
Iron crossbow16.5 -70.67-59.45Iron ore
Willow logs
Sinew
-2,394-3,560-2,048
Off-hand iron crossbow16.5 -25.88-59.45Iron ore
Willow logs
Sinew
-2,394-2,821-2,048
Iron 2h crossbow16.5 -107.52-59.45Iron ore
Willow logs
Sinew
-2,394-4,168-2,048
Bronze crossbow4.5 -453.56-244.67Copper ore
Tin ore
Logs
Sinew
-2,274-4,315-1,877
Off-hand bronze crossbow4.5 -162.89-244.67Copper ore
Tin ore
Logs
Sinew
-2,274-3,007-1,877
Bronze 2h crossbow4.5 -244-244.67Copper ore
Tin ore
Logs
Sinew
-2,274-3,372-1,877

Crossbow limbs

Crossbow limbs fall under the category of the relevant metal crossbow, but give Smithing experience when researched - 75% of the Smithing experience of bar into limbs.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Runite limbs56.25 -161.76-236.09Runite ore
Coal9,9058067458,857-242-303
Coal-1,015-3,257-1,535-1,801-4,043-2,321
Mithril limbs37.5 -16.99-21.41Mithril ore
Coal-2,572-3,209-2,522-3,096-3,733-3,046
Steel limbs28.125 -11.63-15.47Iron ore
Coal-2,940-3,267-2,650-3,202-3,529-2,912
Bronze limbs9.375 -10.03-11.2Copper ore
Tin ore-3,270-3,364-2,842-3,302-3,396-2,874
Iron limbs18.75 -5.33-9.23Iron ore
[[]]-3,202-3,302-2,804-3,202-3,302-2,804

Jewellery

The only dragonstone item to be dropped is bracelet. No gemmed amulets or necklaces are dropped. Enchanted jewellery is not cleaned. Jewellery has no core material, appearing equally likely to give any of their parts in a partial success. Dismantled amulets also provide wool; dismantled gemmed items also provide uncut gems.

The bonus experience awarded is 75% of the experience gained when making the item, rounded down. The cutting of gems is ignored. Amulets give 75% of stringing the item.

Item Research mode Dismantle mode
Materials Full Success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch)
Dragonstone amulet3 -3,242-3,883.67Uncut dragonstone
Gold ore
Wool
8,276-1,450-1,859
Dragonstone bracelet82.5 -125.54-135.66Uncut dragonstone
Gold ore
7,817-2,540-3,218
Dragon necklace78.75 -126.67-142.12Uncut dragonstone
Gold ore
7,817-2,158-2,768
Dragonstone ring75 -126.64-149.23Uncut dragonstone
Gold ore
7,817-1,681-2,318
Diamond amulet3 -933.67-935.67Uncut diamond
Gold ore
Wool
-568-3,369-2,243
Diamond bracelet71.25 -26.08-32.95Uncut diamond
Gold ore
-1,027-2,885-2,882
Diamond necklace67.5 -25.53-34.79Uncut diamond
Gold ore
-1,027-2,750-2,792
Diamond ring63.75 -25.99-36.83Uncut diamond
Gold ore
-1,027-2,684-2,702
Ruby amulet3 -664.67-564Uncut ruby
Gold ore
Wool
-1,683-3,677-2,458
Ruby bracelet60 -22.5-20.55Uncut ruby
Gold ore
-2,142-3,492-3,097
Ruby necklace56.25 -23.82-21.92Uncut ruby
Gold ore
-2,142-3,482-3,007
Ruby ring52.5 -21.66-23.49Uncut ruby
Gold ore
-2,142-3,279-2,917
Emerald amulet3 -821-587.67Uncut emerald
Gold ore
Wool
-1,612-4,075-1,937
Emerald bracelet48.75 -31.36-26.75Uncut emerald
Gold ore
-2,071-3,600-2,546
Emerald necklace45 -41.8-28.98Uncut emerald
Gold ore
-2,071-3,952-2,486
Emerald ring41.25 -36-31.61Uncut emerald
Gold ore
-2,071-3,556-2,396
Sapphire amulet3 -338.67-346.33Uncut sapphire
Gold ore
Wool
-2,336-3,352-2,436
Sapphire bracelet45 -20.71-12.89Uncut sapphire
Gold ore
-2,795-3,727-3,045
Sapphire necklace41.25 -21.02-14.06Uncut sapphire
Gold ore
-2,795-3,662-2,985
Sapphire ring30 -26.4-19.33Uncut sapphire
Gold ore
-2,795-3,587-2,895
Gold amulet3 -139.67-206.33Gold ore
Wool
-2,756-3,175-2,526
Gold bracelet18.75 -22.93-8.53Gold ore-3,215-3,645-3,105
Gold necklace15 -29-10.67Gold ore-3,215-3,650-3,045
Gold ring11.25 -41.69-14.22Gold ore-3,215-3,684-2,985

Battlestaves

Only standard elemental battlestaves are affected; normal staves, mystic staves and combination staves are not spring cleaned.

The bonus experience awarded is equal to 75% of the experience gained in the final step of creating the battlestaff (attaching the orb to the staff), rounded down: for example, an air battlestaff gives 137.5 experience, and researching an air battlestaff gives 103 (137.5×0.75=103.125, rounded down to 103). The experience associated with crafting the molten glass from sand and soda ash, and with blowing the molten glass into an unpowered orb do not factor at all (despite being considered in the dismantle results).

The magic experience associated with charging the orb is ignored.

Item Research mode Dismantle mode
Core material Other materials Full Success Partial success
BXP received Coins/XP (GE) Coins/XP (Dismantle) Raw Value Profit (GE) Profit (Alch) Raw Value Profit (GE) Profit (Alch)
Air battlestaff103.125 -80.85-82.94Battlestaff
30 Air rune
Cosmic rune
Unpowered orb
5,178-3,160-3,6822,822-5,516-6,038
Fire battlestaff93.75 -88.47-104.67Battlestaff
30 Fire rune
Cosmic rune
Unpowered orb
6,438-1,856-2,4222,822-5,472-6,038
Earth battlestaff84.375 -98.67-94.97Battlestaff
30 Earth rune
Cosmic rune
Unpowered orb
4,638-3,687-4,2222,822-5,503-6,038
Water battlestaff75 -111.27-106.84Battlestaff
30 Water rune
Cosmic rune
Unpowered orb
4,638-3,707-4,2222,822-5,523-6,038