# Calculators

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For calculators that calculate the item or experience needed for the next in a skill level, see skill calculators.

**Calculators** are used to determine experience points, item manufacturing costs, profits based on real-time prices in the Grand Exchange Market Watch, and much more.

## Calculator types[edit | edit source]

Most calculators are accompanied by an icon to help identify roughly what the calculator is intended for. Calculators in multiple categories will display their most relevant type.

**Experience**

^{[1]}**Cost and profit**

^{[2]}**Combat**

## Requests[edit | edit source]

Feel like we're missing any important calculators? Let us know, or head on over to our technical guide to see how you can help us make new and exciting calculators!

Calculators that are malfunctioning or otherwise wrong may be reported here or in the #wiki-rs channel on our Discord server.

# General[edit | edit source]

## Distractions and Diversions (D&D)

/wiki D&D calculators

Calculates how much XP you get from doing one of the Nemi Forest activities.

Calculates the amount of experience you get from penguin points.

Calculates the cost and profit from creating 100 vis wax with the Rune Goldberg Machine.

Solves tower puzzles from Treasure Trails.

Calculates the how many clues you need to complete to obtain a given number of Treasure Trail points.

Calculates the minimum, average and maximum amount of clues required to obtain every item required for each clue collection log.

Calculates the amount of experience you get from Troll Invasion.

## Economy

/wiki Economy calculators

Returns the market data for items on the Grand Exchange

Calculates the profit/loss made with flipping.

Calculates your cash after merchanting for a set amount of rounds.

## Levelling

/wiki Levelling calculators

Calculates the experience missing from Levelling.

Calculates the experience you will get during Double XP events with boosts.

Calculates the amount of boost you get from potions.

Calculates how many effigies are needed to get to a specific level.

Compares the efficiency of two different tasks.

Calculates the amount of experience you get from your chosen Jack of Trades aura.

Calculates the number of urns needed to get to a particular level.

## Minigames

/wiki Minigame calculators

Calculates the best ship/crew/port set-up for a voyage's success in the Player-Owned Ports minigame.

Calculates the profit from making items from Trade goods in the Player-Owned Ports minigame.

Calculates the expected reward from a voyage based on boosts in Player-Owned Ports minigame.

Helps with the management of the Kingdom of Miscellania.

A dynamic version of the above calculator.

Calculates optimal worker allocation to upgrade the Anachronia base camp as fast as possible.

Calculates how much bonus xp you will receive for your levels.

Calculates the return for buying various items with Runecrafting guild tokens.

Calculates the profit per token used for each tradeable item from Fist of Guthix.

Calculates the profit per Tokkul used for each tradeable item from Tokkul.

Calculates the minimum, average and maximum profit for redeeming reward tokens in Temple Trekking.

## Questing

/wiki Quest calculators

Check all levels, subquests, and subtasks needed to start a quest.

## Stores

/wiki Store calculators

Calculates the effective experience given per oddment spent in the oddments store.

Calculates the profit from changing a battlestaff into a mystic staff with Thormac service.

Shows the profit from buying herbs or the Pirate's hook using Agility arena tickets.

Shows the profit/loss per item and profit if the full stock is bought and sold at GE prices.

Shows the profit/loss from buying items and selling the items on the GE.

Shows the profit/loss from buying item packs and selling the unpacked items on the GE.

Calculates the profit/loss you get from buying these clothes from the shops and selling them in the GE.

Shows the profit of exchanging Slayer points for either 250 cast of Slayer Dart or 250 Broad-tipped bolts.

Calculates the profit/loss for purchasing Splitbark armour from either the Grand Exchange or from the Wizards' Tower armoured wizard.

Calculates the profits from withdrawing various rune types from the wicked hood.

Calculates which runes are profitable to buy from shops and sell back to the Grand Exchange.

# Artisan skills[edit | edit source]

## Construction

/wiki Construction calculators

Calculates the number of items needed to be built to attain a level.

Calculates the profit/loss from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the Parlour, the Kitchen and the Dining room.

Calculates the profit/loss from buying items in the GE and selling them to Advisor Ghrim after completing the hard Fremennik tasks.

Calculates the construction cost/xp from looting zombie impling jars.

Calculates the price of one experience point gained from each material used in Construction.

Calculates how much money is needed to pay servants payment.

Calculates the money made from selling items from a player-owned house.

Calculates the profit/loss from turning logs into planks at the sawmill.

Calculates the materials needed and cost for completing construction contracts.

## Cooking

/wiki Cooking calculators

Calculates the number of food needed to be cooked to attain a level.

Calculates the profit/loss from brewing ales, cooking fish, pies, pizzas, and potatoes based on the assumption that all ingredients are bought.

Dynamically calculates the profit/loss from cooking fish, with various effects such as the portable range.

## Crafting

/wiki Crafting calculators

A calculator to work out how many items are needed to be crafted to get to a goal level/experience (from current level/experience), and the profit/loss for doing so.

Calculates the cost of using various tanned and untanned hides to craft ranging armour using the tanner and Make leather spell/prepared materials.

Calculates the cost of using gold and silver bars, and gems to craft different types of jewellery.

Calculates the profit/loss of crafting urns.

Calculates the profit/loss from successfully cutting gems.

Dynamically calculates the wealth difference and experience gain from successfully cutting gems.

Calculates the profit/loss of making battlestaves from unpowered orbs.

Calculates the profit/loss of tanning various hides.

Calculates the profit/loss per XP for blowing molten glass into various items.

Calculates the profit/loss of crafting fungal armour, grifolic armour, and ganodermic armour.

Calculates the profit/loss per XP for various items.

## Firemaking

/wiki Firemaking calculators

Calculates the number of logs needed to attain a level.

Calculates the profit/loss from incense items when resources are bought.

Calculates the gold/exp for burning normal logs. Pyre logs for Shades of Mort'ton minigame.

## Fletching

/wiki Fletching calculators

Calculates the amount of experience and logs needed to reach a certain level.

Calculates the profit/loss from fletching items when resources are bought.

Calculates the profit/loss of crafting gem bolt tips from uncut or cut gems.

Calculates the profit/loss of crafting unenchanted and enchanted bariminel bolts.

## Herblore

/wiki Herblore calculators

Calculate how many potions you need to get between a start and an end level or experience.

Calculates the costs of making standard potions.

Calculates profit/losses using grimy herbs, Portable well, have the Scroll of cleansing, and are decanting into Potion flasks.

Calculates the costs of making Barbarian mix potions. Also includes potions that won't/can't be sold.

Calculates the cost per dose for tradeable potions bought from the GE.

Calculates the profit/loss from decanting partially full vials into full vials.

Calculates the profit/loss from decanting potions into flasks.

Calculates the desired flasks you want to fill using different dose sizes.

Calculates the costs of making combination potions.

Calculates the costs of making extreme potions and overloads.

Calculates the amount of ingredients needed to make desired amount of Overloads or Overload variants such as Elder Overloads while taking into account owned ingredients.

Calculates the (potential) profit of cleaning herbs.

Calculates the profit/cost of turning herbs into unfinished potions and turning unfinished potions into 3 dose potions.

## Invention

/wiki Invention calculators

Calculates the experience needed for a certain level.

Calculates profit/loss from using a Spring cleaner.

Calculates the profit made from the number of springs used.

Calculates the estimated amount of components and profit received from the Scavenging perk.

Calculates the cost per material of disassembling items in a specific disassembly category.

Lists the definition and aliases of each disassembly category.

Calculates the cost of disassembling items for a specific material.

Lists the junk chance and experience at each internal level.

Shows common equipment tiers with disassembly experience at each level.

Calculates the number of Junk refiners you need to craft to use up all of your Junk components.

Calculates the charge drain at the most common tiers.

Calculates the probability of perk combinations for given components. Invention level, component placement, and type of gizmo are taken into consideration.

## Runecrafting

/wiki Runecrafting calculators

Calculates the number of runes needed to be crafted to attain a level.

Calculates the profit/loss of Runecrafting multiple runes.

Calculates the profit/loss of Runecrafting multiple runes dynamically using Runecrafting level and other selected boosts.

Calculates the fractional rates of rune production based on a large sample

Calculates the profit/loss of making Runecrafting tiaras.

Calculates the profit/loss of making runes per trip.

Calculates the profit/loss gained using Great Orb Project.

Calculates the profit/loss of crafting combination runes.

Calculates the cost of buying Pure essence and Fire runes, and also how many trips you will take.

## Smithing

/wiki Smithing calculators

Calculates the experience, time, and materials needed for a certain level.

Calculates the speed and cost of gaining smithing experience and creating items.

A quick overview of the speed, xp and materials rates of forging items.

Calculates the cost of repairing an item at an armour stand, for a given item and Smithing level.

Calculates the cost of repairing player-owned port armour at an armour stand, for a given item and Smithing level.

Calculates the profit/loss of repairing barrows items.

Calculates the profit/loss from making cannonballs using ores and bars.

Calculates the profit/loss from forging Godsword components.

Calculates the profit/loss from smithing ores into metal bars.

Calculates the profit/loss from smithing ores into metal bars for a given Smithing level and using selected equipment.

Calculates the profit/loss of creating all possible items at the Blast Furnace.

Calculates the profit/loss from smithing items.

Calculates the profit/loss from smithing special items like the dragon platebody and dragonfire shield.

Calculates the profit/loss of using Superheat Item to smelt bars.

Calculates how many ores you can buy with the money you're willing to spend to smelt certain bars.

Calculates the ores you need to smith the full masterwork armour, assuming Elder rune +5 is made.

Calculates the time and cost to smith the full masterwork armour.

# Combat skills[edit | edit source]

## Combat

/wiki Combat calculators

Calculates the hit chance, block chance and damage (average, min and max) based on equipment and monster.

Calculates the damage reduction provided by the Animate Dead ancient spell.

Calculates drop rates for unique drops at Arch-Glacor (Hard mode).

Calculates the average damage for auto attacks and (most) non-bleed abilities.

Calculates the maximum amount of time the Barricade ultimate ability lasts. Shield tier, turtling perk, and the malletops perk are taken into consideration.

Calculates the range of life points corresponding to values of damage increase while the Berserker's Fury relic power is active.

Calculates the average damage for bleed abilities.

Calculates average ability damage increase caused by the Biting, Precise, and Equilibrium perks.

Calculates the minimum, average and maximum amount of kills required to obtain every item required for each boss collection log.

Calculates the minimum, average and maximum amount of kills required to obtain a specific boss pet.

Calculates the total active time for Debilitate when used with the Bulwark perk.

Calculates your combat level.

Calculates the probability of the player's total critical hit chance as well as the two types of critical hits that are part of this total: forced critical hits and natural critical hits.

Calculates the total damage from the Seren godbow special attack, Crystal Rain, under various conditions.

Calculates damage reduction provided by the Crystal Shield perk.

Calculates the damage reduction and life points after the effect of the Death Ward relic power while it is active.

Calculates the adrenaline gained from the Divert basic ability based on the damage the player takes, the player's shield tier, and if the player is under the PvM effect of Natural Instinct.

Calculates damage reduction provided by the Enhanced Devoted perk

**and**the Devoted perk when used together in either PvM or PvP.Calculates the probability of receiving a drop within a certain amount of kills.

Calculates the cost of food based on the amount healed.

Calculates the possible life point values stored in the Fungal Shield based on the player's Defence level and Total Armour stat while wearing all 5 pieces of Cryptbloom armour.

Calculates the expected number of auto-attacks fired from the Fractured Staff of Armadyl special attack, Instability.

Calculates the combined damage reduction provided by the Lucky and Absorbative perks.

Calculates effects of Pocket slot items.

Calculates poison damage.

Calculates the damage increase passive as a function of target's current life points.

Calculates the damage blood forfeit does based on the current and max life points of your enemy.

Calculates and compares the damage per minute (DPM) increase of the Scripture of Jas, Scripture of Wen, and Scripture of Ful.

Calculates the total damage from the Eldritch crossbow special attack, Split Soul, for a given damage hitsplat.

Calculates drop rates for unique drops at Telos.

Calculates the range of combat levels that you can attack in a given level of the wilderness.

## Magic

/wiki Magic calculators

A calculator for calculating how many non-combat spell casts (i.e. High Alchemy, Superheat, etc) are needed to achieve a certain level and the raw costs associated with these goals.

Calculates the cost of using a Magic spell, based on the runes used.

Calculates the profits from High alching certain items.

Calculates the profit/loss from Low/High alching self-made items.

A JavaScript version of the High Alchemy Profits calculator with various other features for determining the number of items you need to get to a certain level.

Calculates the profit/loss from humidifying certain items.

Calculates the profit/loss of telekinetic grabbing Wine of Zamorak with the air staff.

Calculates the profit/loss of enchanting various items.

Calculates the profit/loss of enchanting bolts.

Calculates the profit/loss from making Magic tablets on a Lectern.

Calculates the profit/loss per experience point (smithing, magic and combined) from creating bars with the Superheat item spell with a fire staff.

Calculates the profit/loss of different rewards from the Mage Training Arena, such as Infinity Robes and Wands.

## Prayer

/wiki Prayer calculators

Calculates the cost and amount of bones and ashes needed when buried or used at an altar.

Calculates the costs of buying and using various bones or prayer ashes.

Calculates the speed of gaining Prayer experience.

Calculates the Prayer experience gained from cremating shades.

Calculates the profit/loss from making spirit shields.

Calculates the rate at which prayer points are depleted using a combination of Prayers or Ancient Curses.

## Summoning

/wiki Summoning calculators

Calculates the experience needed for a certain level. Also takes in consideration the possible bonuses there are.

Calculates the profit/loss of making Summoning pouches, either from the High Level Alchemy spell, or by selling the pouches in the Grand Exchange.

Calculates the profit/loss of making Summoning scrolls, by buying the pouches and selling the scrolls in the Grand Exchange.

Calculates the profit/loss of swapping Summoning pouches with Bogrog for Spirit shards.

Calculates the amount of life point damage that is required to get charms from various monsters based on their respective Charm Logs.

Calculates how many monsters have to be killed to get wanted number of charms or how many charms can be acquired by killing

*X*monsters.Calculates how much experience can be gained (and how much it costs) with a set amount of each charm at a set level.

Calculates how many charms can be saved from spirit gems and charges.

Calculates how much money is saved by using Spiritual Healing to extend the duration of familiars.

# Gathering skills[edit | edit source]

## Divination

/wiki Divination calculators

A calculator to work out how many wisps are needed to be gathered to get to a goal level/experience (from current level/experience), and the profit/loss for doing so.

Calculates the profit/loss per day from divine locations.

Calculates the profit/loss from transmuting materials into higher tier materials with energy.

Calculates the profit of converting cursed energy to different types.

Calculates the profit of how many incandescent or cursed energies are needed for the desired uncut onyxes.

Calculates the profit/loss from using sign of porters to send items to your bank.

## Farming

/wiki Farming calculators

Calculates the number of farming items needed to attain a certain level and the cost needed.

Shows the cheapest feeding methods for all animals in Player-owned farms.

Calculates whether it is better to use supercompost or pay the farmer.

Calculates how much you make farming herbs regularly and farming trees at the same time.

Calculates the exp/gold for growing trees accounting for all the different ways exp can be boosted.

Calculates the basic exp/gold for growing trees.

Calculates the profit/loss and exp/gold for growing herbs.

Calculates the cost of making supercompost.

Calculates the profit/loss from picking (renewable) fruit. (Such as berries, fruit trees, cacti, and willow branches).

A dynamic version of the above calculator.

Calculates the profit/loss of filling/emptying baskets and sacks.

Calculates the profit/loss from using miraculous treatments instead of re-planting.

## Fishing

/wiki Fishing calculators

Calculates (1) the gold profit or loss per fish and per XP for catching various fish and (2) how many of one fish one must catch to reach a desired level.

Calculates the chance of catching a fish with each fishing action, and idealised experience/coins per hour of catching these fish.

Calculates experience and profit per hour based on fishing levels, equipment and other bonuses.

## Hunter

/wiki Hunter calculators

Calculates how many monsters you have to catch to get from a given level or experience to a goal.

## Mining

/wiki Mining calculators

Calculates the number of ores needed to attain a level as well as the profit earned.

Calculates your mining rate, xp, ores obtained etc based on mining and strength levels, equipment and other bonuses.

Calculates the number of red and crystal sandstone you can expect to mine daily.

## Woodcutting

/wiki Woodcutting calculators

Calculates the experience needed for a certain level. Also takes in consideration the possible bonuses there are.

Calculates the chance of cutting a log from a tree with each woodcutting action, and idealised experience/coins per hour of cutting these logs.

Calculates the profit/loss from selling or using special logs with the sawmill operator.

## Archaeology

/wiki Archaeology calculators

For every excavation hotspot, it calculates the average xp/h, gp/xp, hours to target, among other various outputs. Takes many parameters into consideration.

Calculates the experience and the number of artefacts to restore needed for a certain level. Also takes in consideration the possible bonuses there are.

Calculates the materials needed and xp received for restoring artefacts

Shows profit/loss for restoring artefacts assuming materials are bought on GE and chronotes are sold on GE

Shows profit for excavating archaeology materials from material caches

# Support skills[edit | edit source]

## Agility

/wiki Agility calculators

Calculates the number of course laps that must be completed to get from a given level or amount of experience to your selected goal.

Calculates how many feathers are needed to get to your selected goal from a given amount of experience.

## Dungeoneering

/wiki Dungeoneering calculators

Calculates the days it will take to reach your goal only taking into account Daily Challenges.

## Slayer

/wiki Slayer calculators

Calculates chances of receiving tasks from slayer masters.

Calculates the chance of capturing a soul in an ushabti.

Calculates average slayer points received for various combinations of slayer masters.

## Thieving

/wiki Thieving calculators

Calculates the number of victims to pickpocket or sq'irkjuice to collect to reach a destination level.

# Other[edit | edit source]

/wiki Wiki calculators

Help convert between Developer Coordinates, interative map coordinates and geographical coordinates, especially useful when working with interactive maps on the wiki.

Converts regular wiki text strings (with templates, parser functions etc) to the format accepted by

*Calcvalue*templates, such as the items infobox.## Calculator creation

/wiki Help:Editing

The basics of creating and categorising calculators.

Form calculators generate there results based on user inputs using JavaScript forms. Learn how to create them (no JS knowledge necessary)!

# Details[edit | edit source]

**^**Most are colour coded to show methods currently available, ones that will become available (above current below target level) or not available (above current and target level).**^**Unless otherwise stated prices are Grand Exchange guide prices.