Calculator:Herblore/Extreme potions
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Extreme potions[edit source]
Potion Level XP Primary Secondary Cost to produce Profit per XP Secondary profit per XP Approximate Profit/XP with SoC Extreme hunter (3)
91 250 (25383)
(2230)
27,613 −102.27 −8.26 −101.44 Adrenaline potion (3)
84 200 (5681)
(5844)
11,525 −57.63 −29.22 −54.7 Super antifire (3)
85 210 (15304)
(Untradeable)
15,304 −72.88 0 −72.88 Extreme attack (3)
88 220 (2352)
(1815)
4,167 −18.94 −8.25 −18.12 Extreme strength (3)
89 230 (3071)
(11864)
14,935 −64.93 −51.58 −59.78 Extreme divination (3)
89 230 (28131)
(182)
28,313 −104.86 −0.67 −104.8 Extreme defence (3)
90 240 (8794)
(11537)
20,331 −84.71 −48.07 −79.91 Extreme magic (3)
91 250 (12723)
(1086)
13,809 −55.24 −4.34 −54.8 Extreme runecrafting (3)
91 250 (144370)
(670)
145,040 −537.19 −2.48 −536.94 Extreme ranging (3)
92 260 (16451)
5 x (1950)
26,201 −100.77 −37.5 −97.02 Super prayer
94 270 (7344)
(19886)
27,230 −100.85 −73.65 −93.49 Extreme invention (3)
95 300 (649)
(2529)
3,178 −11.77 −9.37 −10.83
Notes[edit source]
- Desert phoenix feathers and wyvern bonemeal are untradeable. Where possible, costs are calculated from an unmodified base ingredient.
- The first "Profit/Loss" column accounts for the cost for acquiring both the Primary and Secondary ingredients from the Grand Exchange.
- The second "Profit/Loss" column only accounts for the cost of acquiring the Secondary ingredients and assumes you already have the Primary ingredients available.
- All primary potions need to be in 3-dose form.
Overload[edit source]
Making overloads requires 96 . Making an overload returns 4 empty vials.
The scroll of cleansing can save any secondary ingredient - the clean torstol or any of the extreme potions, except extreme attack. There is a 10% chance of saving a secondary ingredient, with each of the 5 secondaries having an equal chance of being chosen, giving a 2% chance of saving any individual ingredient.