Calculator:Herblore/Extreme potions
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Extreme potions[edit source]
Potion Level XP Primary Secondary Cost to produce Profit per XP Secondary profit per XP Approximate Profit/XP with SoC Extreme hunter (3)
91 250 (17233)
(1055)
18,288 −67.73 −3.91 −67.34 Adrenaline potion (3)
84 200 (7515)
(6707)
14,222 −71.11 −33.54 −67.76 Super antifire (3)
85 210 (10895)
(Untradeable)
10,895 −51.88 0 −51.88 Extreme attack (3)
88 220 (2608)
(1229)
3,837 −17.44 −5.59 −16.88 Extreme strength (3)
89 230 (6228)
(7277)
13,505 −58.72 −31.64 −55.55 Extreme divination (3)
89 230 (29988)
(312)
30,300 −112.22 −1.16 −112.11 Extreme defence (3)
90 240 (9663)
(6204)
15,867 −66.11 −25.85 −63.53 Extreme magic (3)
91 250 (9169)
(1445)
10,614 −42.46 −5.78 −41.88 Extreme runecrafting (3)
91 250 (146410)
(646)
147,056 −544.65 −2.39 −544.41 Extreme ranging (3)
92 260 (9369)
5 x (1017)
14,454 −55.59 −19.56 −53.64 Super prayer
94 270 (6366)
(9564)
15,930 −59 −35.42 −55.46 Extreme invention (3)
95 300 (1695)
(574)
2,269 −8.4 −2.13 −8.19
Notes[edit source]
- Desert phoenix feathers and wyvern bonemeal are untradeable. Where possible, costs are calculated from an unmodified base ingredient.
- The first "Profit/Loss" column accounts for the cost for acquiring both the Primary and Secondary ingredients from the Grand Exchange.
- The second "Profit/Loss" column only accounts for the cost of acquiring the Secondary ingredients and assumes you already have the Primary ingredients available.
- All primary potions need to be in 3-dose form.
Overload[edit source]
Making overloads requires 96 . Making an overload returns 4 empty vials.
The scroll of cleansing can save any secondary ingredient - the clean torstol or any of the extreme potions, except extreme attack. There is a 10% chance of saving a secondary ingredient, with each of the 5 secondaries having an equal chance of being chosen, giving a 2% chance of saving any individual ingredient.