Calculator:Divination/Divine locations

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The following table lists the average monetary gain per day when you reach your cap on just that location. It may still need some tweaking in case the chances of certain resources are lower or higher, especially for Farming and Hunter. Note that it may be possible to still gain some extra profit from other locations after capping on high-draining locations.

For locations that give multiple types of resources, you can see your expected profit and experience by looking at the calculation appropriate for your level (applies to farming/hunter).

Total level: name=skillstat_total_level|type=int|value=0|range=35,2500|sublist=calchealing
variables=skillstat_total_level
calchealing|

let(level,skillstat_total_level)

let(cap,floor(level/10))

let(tree,239*cap) let(oak,97*cap) let(willow,54*cap) let(maple,55*cap) let(yew,143*cap) let(magic,422*floor(cap/2))

let(treeP,round((28*239)-(5*37)-(20*239))) let(oakP,round((28*97)-(15*119)-(20*97))) let(willowP,round((28*54)-(20*73)-(20*54))) let(mapleP,round((28*55)-(25*115)-(20*55))) let(yewP,round((28*143)-(30*152)-(20*143))) let(magicP,round((28*422)-(40*138)-(5*422)))

let(bronze,round((117+49)/2)*cap) let(iron,358*cap) let(coal,78*cap) let(mithril,174*cap) let(adamant,293*floor(cap/3)) let(rune,1132*floor(cap/12))

let(bronzeP,round((28*117)-(20*37)-(20*117))) let(ironP,round((28*358)-(20*117)-(15*358))) let(coalP,round((28*78)-(30*73)-(20*78))) let(mithrilP,round((28*174)-(30*152)-(20*174))) let(adamantP,round((28*293)-(40*119)-(25*293))) let(runeP,round((28*1132)-(80*113)-(6*1132)))

let(herb11,451*floor(cap/2))

let(herb12,round((451 +446)/2)*floor(cap/2))

let(herb13,round((451 +446 +32)/3)*floor(cap/2))

let(herb14,round((451 +446 +32 +117)/4)*floor(cap/2))

let(herb15,round((451 +446 +32 +117 +1826)/5)*floor(cap/2))

let(herb16,round((451 +446 +32 +117 +1826 +5853)/6)*floor(cap/2))

let(herb17,round((451 +446 +32 +117 +1826 +5853 +5275)/7)*floor(cap/2))

let(herb11P,round(((28*451))-((5*117)+(10*485))))

let(herb12P,round(((14*451)+(14*446))-((5*117)+(10*485))))

let(herb13P,round((((28/3)*451)+((28/3)*446)+((28/3)*32))-((5*117)+(10*485))))

let(herb14P,round(((7*451)+(7*446)+(7*32)+(7*117))-((5*117)+(10*485))))

let(herb15P,round((((28/5)*451)+((28/5)*446)+((28/5)*32)+((28/5)*117)+((28/5)*1826))-((5*117)+(10*485))))

let(herb16P,round((((28/6)*451)+((28/6)*446)+((28/6)*32)+((28/6)*117)+((28/6)*1826)+((28/6)*5853))-((5*117)+(10*485))))

let(herb17P,round(((4*451)+(4*446)+(4*32)+(4*117)+(4*1826)+(4*5853)+(4*5275))-((5*117)+(10*485))))

let(herb21,4579*floor(cap/4))

let(herb22,round((4579 +1664)/2)*floor(cap/4))

let(herb23,round((4579 +1664 +847)/3)*floor(cap/4))

let(herb24,round((4579 +1664 +847 +5674)/4)*floor(cap/4))

let(herb25,round((4579 +1664 +847 +5674 +1277)/5)*floor(cap/4))

let(herb21P,round(((28*4579))-((20*79)+(20*4729))))

let(herb22P,round(((14*4579)+(14*1664))-((20*79)+(20*4729))))

let(herb23P,round((((28/3)*4579)+((28/3)*1664)+((28/3)*847))-((20*79)+(20*4729))))

let(herb24P,round(((7*4579)+(7*1664)+(7*847)+(7*5674))-((20*79)+(20*4729))))

let(herb25P,round((((28/5)*4579)+((28/5)*1664)+((28/5)*847)+((28/5)*5674)+((28/5)*1277))-((20*79)+(20*4729))))

let(herb31,3140*floor(cap/8))

let(herb32,round((3140 +5647)/2)*floor(cap/8))

let(herb33,round((3140 +5647 +4726)/3)*floor(cap/8))

let(herb34,round((3140 +5647 +4726 +4124)/4)*floor(cap/8))

let(herb35,round((3140 +5647 +4726 +4124 +3713)/5)*floor(cap/8))

let(herb31,round(((28*3140))-((10*138)+(5*3204))))

let(herb32,round(((14*3140)+(14*5647))-((10*138)+(5*3204))))

let(herb33,round((((28/3)*3140)+((28/3)*5647)+((28/3)*4726))-((10*138)+(5*3204))))

let(herb34,round(((7*3140)+(7*5647)+(7*4726)+(7*4124))-((10*138)+(5*3204))))

let(herb35,round((((28/5)*3140)+((28/5)*5647)+((28/5)*4726)+((28/5)*4124)+((28/5)*3713))-((10*138)+(5*3204))))

let(herb31P,round(((28*3140))-((10*138)+(5*3204))))

let(herb32P,round(((14*3140)+(14*5647))-((10*138)+(5*3204))))

let(herb33P,round((((28/3)*3140)+((28/3)*5647)+((28/3)*4726))-((10*138)+(5*3204))))

let(herb34P,round(((7*3140)+(7*5647)+(7*4726)+(7*4124))-((10*138)+(5*3204))))

let(herb35P,round((((28/5)*3140)+((28/5)*5647)+((28/5)*4726)+((28/5)*4124)+((28/5)*3713))-((10*138)+(5*3204))))


let(burrow1,round((4526+110)/2)*cap)

let(burrow2,round((4526 +110 +5)/3)*cap)

let(burrow3,round((4526 +110 +5 +10)/4)*cap)

let(burrow4,round((4526 +110 +5 +10 +7)/5)*cap)

let(burrow5,round((4526 +110 +5 +10 +7 +154)/6)*cap)

let(burrow1P,round(((14*4526)+(14*110))-((25*37)+(20*110))))

let(burrow2P,round((((28/3)*4526)+((28/3)*110)+(2*(28/3)*5))-((25*37)+(20*110))))

let(burrow3P,round(((7*4526)+(7*110)+(2*7*5)+(2*7*10))-((25*37)+(20*110))))

let(burrow4P,round((((28/5)*4526)+((28/5)*110)+(2*(28/5)*5)+(2*(28/5)*10)+((28/5)*7))-((25*37)+(20*110))))

let(burrow5P,round((((28/6)*4526)+((28/6)*110)+(2*(28/6)*5)+(2*(28/6)*10)+((28/6)*7)+((28/6)*154))-((25*37)+(20*110))))

let(snare1,round((394 +15*4)/2)*cap)

let(snare2,round((394 +15*4 +15*5 +26*5)/4)*cap)

let(snare3,round((394 +15*4 +15*5 +26*5 +19*4)/5)*cap)

let(snare4,round((394 +15*4 +15*5 +26*5 +19*4 +47*4)/6)*cap)

let(snare5,round((394 +15*4 +15*5 +26*5 +19*4 +47*4 +10*3)/7)*cap)

let(snare6,round((394 +15*4 +15*5 +26*5 +19*4 +47*4 +10*3 +725*3)/7)*cap)

let(snare1P,round(((4*14*15)+(14*394))-((30*119)+(20*394))))

let(snare2P,round(((4*7*15)+(7*394)+(5*7*15)+(5*7*26))-((30*119)+(20*394))))

let(snare3P,round(((4*(28/5)*15)+((28/5)*394)+(5*(28/5)*15)+(5*(28/5)*26)+(4*(28/5)*19))-((30*119)+(20*394))))

let(snare4P,round(((4*(28/6)*15)+((28/6)*394)+(5*(28/6)*15)+(5*(28/6)*26)+(4*(28/6)*19)+(4*(28/6)*47))-((30*119)+(20*394))))

let(snare5P,round(((4*4*15)+(4*394)+(5*4*15)+(5*4*26)+(4*4*19)+(4*4*47)+(3*4*10))-((30*119)+(20*394))))

let(snare6P,round(((4*4*15)+(4*394)+(5*4*15)+(5*4*26)+(4*4*19)+(4*4*47)+(3*4*10)+(3*(28/8)*10))-((30*119)+(20*394))))

let(deadfall1,186*floor(cap/2))

let(deadfall2,round((186 +269*2)/2)*floor(cap/2))

let(deadfall3,round((186 +269*2 +26)/3)*floor(cap/2))

let(deadfall4,round((186 +269*2 +26 +7*2)/4)*floor(cap/2))

let(deadfall5,round((186 +269*2 +26 +7*2 +2067)/5)*floor(cap/2))

let(deadfall1P,round(((28*186))-((45*73)+(24*186))))

let(deadfall2P,round(((14*186)+(2*14*269))-((45*73)+(24*186))))

let(deadfall3P,round((((28/3)*186)+(2*(28/3)*269)+((28/3)*26))-((45*73)+(24*186))))

let(deadfall4P,round(((7*186)+(2*7*269)+(7*26)+(2*7*7))-((45*73)+(24*186))))

let(deadfall5P,round((((28/5)*186)+(2*(28/5)*269)+((28/5)*26)+(2*(28/5)*7)+((28/5)*2067))-((45*73)+(24*186))))

let(box1,round(675*floor(cap/5)))

let(box2,round((675 +1904)/2)*floor(cap/5))

let(box3,round((675 +1904 +394)/3)*floor(cap/5))

let(box4,round((675 +1904 +394 +1368*2)/5)*floor(cap/5))

let(box1P,round(((28*675))-((45*152)+(20*675))))

let(box2P,round(((14*675)+(14*1904))-((45*152)+(20*675))))

let(box3P,round((((28/3)*675)+((28/3)*1904)+((28/3)*394))-((45*152)+(20*675))))

let(box4P,round(((7*675)+(7*1904)+(7*394)+(2*7*1368))-((45*152)+(20*675))))

let(crayfish,340*floor(cap)) let(herring,220*floor(cap)) let(trout,186*floor(cap)) let(salmon,316*floor(cap)) let(lobster,171*floor(cap/2)) let(swordfish,241*floor(cap/2)) let(shark,1019*floor(cap/2)) let(cavefish,1135*floor(cap/3)) let(rocktail,1764*floor(cap/4))

let(treeXP,round(25*cap)) let(oakXP,round(37.5*cap)) let(willowXP,round(67.5*cap)) let(mapleXP,round(100*cap)) let(yewXP,round(175*cap)) let(magicXP,round(250*floor(cap/2))) let(bronzeXP,round(17.5*cap)) let(ironXP,round(35*cap)) let(coalXP,round(50*cap)) let(mithrilXP,round(80*cap)) let(adamantXP,round(95*floor(cap/3))) let(runeXP,round(125*floor(cap/12)))

let(herb11XP,round(12.5*floor(cap/2))) let(herb12XP,round(((12.5+15)/2)*floor(cap/2))) let(herb13XP,round(((12.5+15+18)/3)*floor(cap/2))) let(herb14XP,round(((12.5+15+18+24)/4)*floor(cap/2))) let(herb15XP,round(((12.5+15+18+24+30.5)/5)*floor(cap/2))) let(herb16XP,round(((12.5+15+18+24+30.5+36)/6)*floor(cap/2))) let(herb17XP,round(((12.5+15+18+24+30.5+36+38.5)/7)*floor(cap/2)))

let(herb21XP,round(48.5*floor(cap/4))) let(herb22XP,round(((48.5+52.8)/2)*floor(cap/4))) let(herb23XP,round(((48.5+52.8+61.5)/3)*floor(cap/4))) let(herb24XP,round(((48.5+52.8+61.5+78)/4)*floor(cap/4))) let(herb25XP,round(((48.5+52.8+61.5+78+98.5)/5)*floor(cap/4)))

let(herb31XP,round(120*floor(cap/8))) let(herb32XP,round(((120+151.5)/2)*floor(cap/8))) let(herb33XP,round(((120+151.5+192)/3)*floor(cap/8))) let(herb34XP,round(((120+151.5+192+224.5)/4)*floor(cap/8))) let(herb35XP,round(((120+151.5+192+224.5+315.6)/5)*floor(cap/8)))

let(burrow1XP,round(30*cap)) let(burrow2XP,round((30*2+36)/3)*cap) let(burrow3XP,round((30*2+36+48)/4)*cap) let(burrow4XP,round((30*2+36+48+66)/5)*cap) let(burrow5XP,round((30*2+36+48+66+348.5)/6)*cap)

let(snare1XP,round(34*cap)) let(snare2XP,round((34+48)/2)*cap) let(snare3XP,round((34*2+48*2+61)/5)*cap) let(snare4XP,round((34*2+48*2+61+64.7)/6)*cap) let(snare5XP,round((34*2+48*2+61+64.7+95.2)/7)*cap) let(snare6XP,round((34*2+48*2+61+64.7+95.2+167)/8)*cap)

let(deadfall1XP,round(128*floor(cap/2))) let(deadfall2XP,round(((128+168)/2)*floor(cap/2))) let(deadfall3XP,round(((128+168+204)/3)*floor(cap/2))) let(deadfall4XP,round(((128+168+204+200)/4)*floor(cap/2))) let(deadfall5XP,round(((128+168+204+200*2)/5)*floor(cap/2)))

let(box1XP,round(198.4*floor(cap/5))) let(box2XP,round(((198.4+265)/2)*floor(cap/5))) let(box3XP,round(((198.4+265+400)/3)*floor(cap/5))) let(box4XP,round(((198.4+265+400+1100)/4)*floor(cap/5)))

let(crayfishXP,round(10*cap)) let(herringXP,round(30*cap)) let(troutXP,round(50*cap)) let(salmonXP,round(70*cap)) let(lobsterXP,round(90*floor(cap/2))) let(swordfishXP,round(100*floor(cap/2))) let(sharkXP,round(110*floor(cap/2))) let(cavefishXP,round(300*floor(cap/3))) let(rocktailXP,round(380*floor(cap/4))

let(crayfishP,round((28*340)-(5*37)-(20*340))) let(herringP,round((28*220)-(15*117)-(20*220))) let(troutP,round((28*186)-(15*119)-(20*186))) let(salmonP,round((28*316)-(45*73)-(20*316))) let(lobsterP,round((28*171)-(70*115)-(20*171))) let(swordfishP,round((28*241)-(70*79)-(20*241))) let(sharkP,round((28*1019)-(60*119)-(20*1019))) let(cavefishP,round((28*1135)-(40*134)-(15*1135))) let(rocktailP,round((28*1764)-(80*113)-(10*1764)))


Resource Level Maximum income per day[1] Maximum Experience per day Profit per day[2]
Divine tree.png: Inventory image of Divine treeDivine tree 1 Woodcutting name=tree|type=output name=treeXP|type=output name=treeP|type=output
Divine oak tree.png: Inventory image of Divine oak treeDivine oak tree 15 Woodcutting name=oak|type=output name=oakXP|type=output name=oakP|type=output
Divine willow tree.png: Inventory image of Divine willow treeDivine willow tree 30 Woodcutting name=willow|type=output name=willowXP|type=output name=willowP|type=output
Divine maple tree.png: Inventory image of Divine maple treeDivine maple tree 45 Woodcutting name=maple|type=output name=mapleXP|type=output name=mapleP|type=output
Divine yew tree.png: Inventory image of Divine yew treeDivine yew tree 60 Woodcutting name=yew|type=output name=yewXP|type=output name=yewP|type=output
Divine magic tree.png: Inventory image of Divine magic treeDivine magic tree 75 Woodcutting name=magic|type=output name=magicXP|type=output name=magicP|type=output
Divine bronze rock.png: Inventory image of Divine bronze rockDivine bronze rock 1 Mining name=bronze|type=output name=bronzeXP|type=output name=bronzeP|type=output
Divine iron rock.png: Inventory image of Divine iron rockDivine iron rock 10 Mining name=iron|type=output name=ironXP|type=output name=ironP|type=output
Divine coal rock.png: Inventory image of Divine coal rockDivine coal rock 20 Mining name=coal|type=output name=coalXP|type=output name=coalP|type=output
Divine mithril rock.png: Inventory image of Divine mithril rockDivine mithril rock 30 Mining name=mithril|type=output name=mithrilXP|type=output name=mithrilP|type=output
Divine adamantite rock.png: Inventory image of Divine adamantite rockDivine adamantite rock 40 Mining name=adamant|type=output name=adamantXP|type=output name=adamantP|type=output
Divine runite rock.png: Inventory image of Divine runite rockDivine runite rock 50 Mining name=rune|type=output name=runeXP|type=output name=runeP|type=output
Divine herb patch I.png: Inventory image of Divine herb patch IDivine herb patch I 9-13 Farming name=herb11|type=output name=herb11XP|type=output name=herb11P|type=output
Divine herb patch I.png: Inventory image of Divine herb patch IDivine herb patch I 14-18 Farming name=herb12|type=output name=herb12XP|type=output name=herb12P|type=output
Divine herb patch I.png: Inventory image of Divine herb patch IDivine herb patch I 19-25 Farming name=herb13|type=output name=herb13XP|type=output name=herb13P|type=output
Divine herb patch I.png: Inventory image of Divine herb patch IDivine herb patch I 26-31 Farming name=herb14|type=output name=herb14XP|type=output name=herb14P|type=output
Divine herb patch I.png: Inventory image of Divine herb patch IDivine herb patch I 32-35 Farming name=herb15|type=output name=herb15XP|type=output name=herb15P|type=output
Divine herb patch I.png: Inventory image of Divine herb patch IDivine herb patch I 36-37 Farming name=herb16|type=output name=herb16XP|type=output name=herb16P|type=output
Divine herb patch I.png: Inventory image of Divine herb patch IDivine herb patch I 38+ Farming name=herb17|type=output name=herb17XP|type=output name=herb17P|type=output
Divine herb patch II.png: Inventory image of Divine herb patch IIDivine herb patch II 44-45 Farming name=herb21|type=output name=herb21XP|type=output name=herb21P|type=output
Divine herb patch II.png: Inventory image of Divine herb patch IIDivine herb patch II 46-49 Farming name=herb22|type=output name=herb22XP|type=output name=herb22P|type=output
Divine herb patch II.png: Inventory image of Divine herb patch IIDivine herb patch II 50-55 Farming name=herb23|type=output name=herb23XP|type=output name=herb23P|type=output
Divine herb patch II.png: Inventory image of Divine herb patch IIDivine herb patch II 56-61 Farming name=herb24|type=output name=herb24XP|type=output name=herb24P|type=output
Divine herb patch II.png: Inventory image of Divine herb patch IIDivine herb patch II 62+ Farming name=herb25|type=output name=herb25XP|type=output name=herb25P|type=output
Divine herb patch III.png: Inventory image of Divine herb patch IIIDivine herb patch III 67-72 Farming name=herb31|type=output name=herb31XP|type=output name=herb31P|type=output
Divine herb patch III.png: Inventory image of Divine herb patch IIIDivine herb patch III 73-78 Farming name=herb32|type=output name=herb32XP|type=output name=herb32P|type=output
Divine herb patch III.png: Inventory image of Divine herb patch IIIDivine herb patch III 79-84 Farming name=herb33|type=output name=herb33XP|type=output name=herb33P|type=output
Divine herb patch III.png: Inventory image of Divine herb patch IIIDivine herb patch III 85-90 Farming name=herb34|type=output name=herb34XP|type=output name=herb34P|type=output
Divine herb patch III.png: Inventory image of Divine herb patch IIIDivine herb patch III 91+ Farming name=herb35|type=output name=herb35XP|type=output name=herb35P|type=output
Divine kebbit burrow.png: Inventory image of Divine kebbit burrowDivine kebbit burrow 1-2 Hunter name=burrow1|type=output name=burrow1XP|type=output name=burrow1P|type=output
Divine kebbit burrow.png: Inventory image of Divine kebbit burrowDivine kebbit burrow 3-6 Hunter name=burrow2|type=output name=burrow2XP|type=output name=burrow2P|type=output
Divine kebbit burrow.png: Inventory image of Divine kebbit burrowDivine kebbit burrow 7-12 Hunter name=burrow3|type=output name=burrow3XP|type=output name=burrow3P|type=output
Divine kebbit burrow.png: Inventory image of Divine kebbit burrowDivine kebbit burrow 13-48 Hunter name=burrow4|type=output name=burrow4XP|type=output name=burrow4P|type=output
Divine kebbit burrow.png: Inventory image of Divine kebbit burrowDivine kebbit burrow 49+ Hunter name=burrow5|type=output name=burrow5XP|type=output name=burrow5P|type=output
Divine bird snare.png: Inventory image of Divine bird snareDivine bird snare 1-4 Hunter name=snare1|type=output name=snare1XP|type=output name=snare1P|type=output
Divine bird snare.png: Inventory image of Divine bird snareDivine bird snare 5-8 Hunter name=snare2|type=output name=snare2XP|type=output name=snare2P|type=output
Divine bird snare.png: Inventory image of Divine bird snareDivine bird snare 9-10 Hunter name=snare3|type=output name=snare3XP|type=output name=snare3P|type=output
Divine bird snare.png: Inventory image of Divine bird snareDivine bird snare 11-18 Hunter name=snare4|type=output name=snare4XP|type=output name=snare4P|type=output
Divine bird snare.png: Inventory image of Divine bird snareDivine bird snare 19-38 Hunter name=snare5|type=output name=snare5XP|type=output name=snare5P|type=output
Divine bird snare.png: Inventory image of Divine bird snareDivine bird snare 39+ Hunter name=snare6|type=output name=snare6XP|type=output name=snare6P|type=output
Divine deadfall trap.png: Inventory image of Divine deadfall trapDivine deadfall trap 23-32 Hunter name=deadfall1|type=output name=deadfall1XP|type=output name=deadfall1P|type=output
Divine deadfall trap.png: Inventory image of Divine deadfall trapDivine deadfall trap 33-36 Hunter name=deadfall2|type=output name=deadfall2XP|type=output name=deadfall2P|type=output
Divine deadfall trap.png: Inventory image of Divine deadfall trapDivine deadfall trap 37-43 Hunter name=deadfall3|type=output name=deadfall3XP|type=output name=deadfall3P|type=output
Divine deadfall trap.png: Inventory image of Divine deadfall trapDivine deadfall trap 44-50 Hunter name=deadfall4|type=output name=deadfall4XP|type=output name=deadfall4P|type=output
Divine deadfall trap.png: Inventory image of Divine deadfall trapDivine deadfall trap 51+ Hunter name=deadfall5|type=output name=deadfall5XP|type=output name=deadfall5P|type=output
Divine box trap.png: Inventory image of Divine box trapDivine box trap 53-62 Hunter name=box1|type=output name=box1XP|type=output name=box1P|type=output
Divine box trap.png: Inventory image of Divine box trapDivine box trap 63-65 Hunter name=box2|type=output name=box2XP|type=output name=box2P|type=output
Divine box trap.png: Inventory image of Divine box trapDivine box trap 66-76 Hunter name=box3|type=output name=box3XP|type=output name=box3P|type=output
Divine box trap.png: Inventory image of Divine box trapDivine box trap 77+ Hunter name=box4|type=output name=box4XP|type=output name=box4P|type=output
Divine crayfish bubble.png: Inventory image of Divine crayfish bubbleDivine crayfish bubble 1 Fishing name=crayfish|type=output name=crayfishXP|type=output name=crayfishP|type=output
Divine herring bubble.png: Inventory image of Divine herring bubbleDivine herring bubble 10 Fishing name=herring|type=output name=herringXP|type=output name=herringP|type=output
Divine trout bubble.png: Inventory image of Divine trout bubbleDivine trout bubble 20 Fishing name=trout|type=output name=troutXP|type=output name=troutP|type=output
Divine salmon bubble.png: Inventory image of Divine salmon bubbleDivine salmon bubble 30 Fishing name=salmon|type=output name=salmonXP|type=output name=salmonP|type=output
Divine lobster bubble.png: Inventory image of Divine lobster bubbleDivine lobster bubble 40 Fishing name=lobster|type=output name=lobsterXP|type=output name=lobsterP|type=output
Divine swordfish bubble.png: Inventory image of Divine swordfish bubbleDivine swordfish bubble 50 Fishing name=swordfish|type=output name=swordfishXP|type=output name=swordfishP|type=output
Divine shark bubble.png: Inventory image of Divine shark bubbleDivine shark bubble 76 Fishing name=shark|type=output name=sharkXP|type=output name=sharkP|type=output
Divine cavefish bubble.png: Inventory image of Divine cavefish bubbleDivine cavefish bubble 85 Fishing name=cavefish|type=output name=cavefishXP|type=output name=cavefishP|type=output
Divine rocktail bubble.png: Inventory image of Divine rocktail bubbleDivine rocktail bubble 90 Fishing name=rocktail|type=output name=rocktailXP|type=output name=rocktailP|type=output
  1. ^ Considering the player uses other players' divine locations if resource cap isn't reached
  2. ^ Considering one divine location made by the player, which is used to gather 28 items