# Calculator:Combat/Telos

Templates used |
---|

Calculator:Template/Combat/Telos |

template = Calculator:Template/Combat/Telos form = telosCalcForm result = telosCalcResult param = mode|Calculate|Drop rate|buttonselect|Drop rate,Fixed streak length,Streak until enrage|Drop rate=enrage,streak;Fixed streak length=startEnrage,streak,averageEnrageGained;Streak until enrage=startEnrage,endEnrage,averageEnrageGained param = enrage|Enrage (%)|100|int|0-4000 param = startEnrage|Start enrage (%)|100|int|0-4000 param = endEnrage|End enrage (%)|100|int|0-4000||This assuming that every kill with an enrage lower than this continues the streak and the loot is claimed after the first kill with enrage greater or equal than this. param = streak|Streak|1|int|1-200 param = averageEnrageGained|Average enrage gained (%)|11.5|number|5-20,,0.1||Average enrage gained is 11.5%. However, any value from 5% to 20% can be set. param = lotd|T4 luck?|false|check|true,false

### Description

This calculator returns the chance of obtaining any unique, an orb, any dormant/codex, and a specific dormant codex. It is a function of the enrage, streak, whether one wears the a T4 luck ring as well as if the enrage used is within the bronze tier (enrage [0%,24%]), silver tier (enrage [25%,99%]), or gold tier (enrage [100%,4000%]).

### Drop rate

#### Enrage

Enrage of Telos to be used for calculation. Accepted values are integers from [0,4000]

#### Streak

Streak of Telos to be used for calculation. The first kill of a brand new streak would be a value of 1. Accepted values are integers from [1,200]

#### T4 luck?

If checked, the drop rates are recalculated with the effect from wearing the a T4 luck ring (Luck of the Dwarves or Hazelmere's Signet Ring) when looting the chest.

### Fixed streak length

Used to determine the drop rate when continuing kills as kill count and enrage continues to go up.

#### Starting Enrage

The starting enrage of a new streak. Accepted values are integers from [0,4000].

#### Streak

Streak of Telos to be used for calculation. The first kill of a brand new streak would be a value of 1. Accepted values are integers from [1,200].

#### Average enrage gained (%)

Amount of enrage to be added for each subsequent kill for a given streak. Accepted values are between [5,20].

#### T4 luck?

If checked, the drop rates are recalculated with the effect from wearing the a T4 luck ring (Luck of the Dwarves or Hazelmere's Signet Ring) when looting the chest.

### Streak until enrage

Used to determine the drop rate when continuing kills as kill count and enrage continues to go up.

#### Starting Enrage

The starting enrage of a new streak. Accepted values are integers from [0,4000].

#### Streak

Streak of Telos to be used for calculation. The first kill of a brand new streak would be a value of 1. Accepted values are integers from [1,200].

#### End enrage (%)

The end enrage of a new streak. The first kill with enrage equal or higher than this is assumed to be claimed. Accepted values are integers from [0,4000].

#### T4 luck?

If checked, the drop rates are recalculated with the effect from wearing the a T4 luck ring (Luck of the Dwarves or Hazelmere's Signet Ring) when looting the chest.