Calculator:Combat/Divert

 This page is maintained in part by a collaboration with the PvM Encyclopedia Discord server.The wiki has partnered with this server (discussion) to improve the quality of our content. You can join the PvM Encyclopedia server on Discord for more help with this activity.The wiki is not responsible for content on this server. For more information, see RuneScape:Discord Affiliates.
Templates used Calculator:Template/Combat/Divert
``` template = Calculator:Template/Combat/Divert
form     = divertForm
result   = divertResult

param    = setting|Return adrenaline gained or minimum damage?|Adrenaline|buttonselect|Adrenaline,Damage|Adrenaline=damageTaken;Damage=adrenalineDesired|Returns either adrenaline gained for a given amount of damage taken or the minimum amount of damage needed to be taken in order to gain at least a  specific amount of adrenalnine.
param    = damageTaken|Damage taken|9000|int|0-||Amount of damage taken. Diminishing returns occur at 3,000 damage, 6,000 damage, and 9,000 damage. Damage beyond 9,000 contributes nothing to adrenaline gained.
param    = adrenalineDesired|Adrenaline gained (%)|50|number|0-100,0.1,0.1||Amount of adrenaline desired. Values above 50% and up to 100% are only possible if Natural Instinct is active.
param    = shieldTier|Shield Tier|90|int|1-99||Shield tier used for calculation. The higher the tier, the less damage needed to gain adrenaline.
param    = nati|Natural Instinct|false|check|true,false||If checked, the amount of adrenaline returned is doubled.
```
Template documentation
This documentation is transcluded from Calculator:Combat/Divert/doc.  [history] [purge]

Description

This calculator is for finding the total adrenaline gained from the Divert basic ability based on the damage the player takes, the player's shield tier, and if the player is under the PvM effect of Natural Instinct. It can also calculate the minimum amount of damage needed to Divert in order to gain at least a specific amount of adrenaline.

Damage taken

The damage taken by the player. Any damage over 9,000 does not contribute to further adrenaline gain.