# Calculator:Combat/Death Ward

Templates used |
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Calculator:Template/Combat/Death_Ward |

template = Calculator:Template/Combat/Death_Ward form = deathWardCalcForm result = deathWardCalcResult param = hpgroup|Player life point values||group|currenthp,maxhp param = currenthp|Player's current life points|9000|int|1-32767 param = maxhp|Player's maximum life points|10100|int|1-32767 param = damagegroup|Base damage value(s)||group|damagetoggle,damagetaken,damagetakenLow,damagetakenHigh param = damagetoggle|Select output||buttonselect|Single,Range|Single=damagetaken;Range=damagetakenLow,damagetakenHigh param = damagetaken|Base damage taken|9000|int|1-32767 param = damagetakenLow|Base damage taken (lower bound)|8000|int|1-32767 param = damagetakenHigh|Base damage taken (upper bound)|10000|int|1-32767 param = plotgroup|Plot Options||group|outputType param = outputType|Select output|Percent damage reduction|buttonselect|Percent damage reduction,Life points remaining

### Description

This calculator calculates the damage taken with the Death Ward relic power active. In addition, it also returns the life points taken after the damage and the percent damage reduction.

### Player's current life points

This box is used to enter the player's current life points. Accepted values are integers from [1, 32767].

### Player's maximum life points

This box is used to enter the player's maximum life points. Accepted values are integers from [1, 32767].

### Select output

Choice of returning values for a single hit of damage or a bounded range of damage.

### Base Damage Taken

This box is used to enter the base damage taken before the relic power's effect is taken into account. Accepted values are integers from [1, 32767].

### Base Damage Taken (lower bound)

This box is used to enter the lower bound of base damage taken before the relic power's effect is taken into account. Accepted values are integers from [1, 32767].

### Base Damage Taken (upper bound)

This box is used to enter the upper bound of base damage taken before the relic power's effect is taken into account. Accepted values are integers from [1, 32767].

### Select output

Returns either the percent damage reduction or the amount of life points remaining.