Calculator:Combat/Average damage (bleeds)
|Calculator:Template/Combat/Average damage (bleeds)|
template = Calculator:Template/Combat/Average damage (bleeds) form = exprCalcFormBleeds result = exprCalcResultBleeds param = bleed|Choose bleed:|Dismember|select|Dismember,Slaughter,Blood Tendrils,Massacre/Deadshot,Fragmentation shot/Combust,Corruption Shot/Corruption Blast,Incendiary Shot param = minHit|Minimum hit|1000|int|0-10000 param = maxHit|Maximum hit|1880|int|0-10000 param = mdBleedHit|Massacre/Deadshot bleed hit|1000|int|0-10000 param = strcape|Is the Strength cape perk being used?|Yes|select|Yes,No param = lungingPerk|Is the Lunging perk being used?|No|select|Yes (only affects the walk modifier for Fragmentation shot/Combust),No param = splitSoul|Is the Eldritch crossbow special attack being used?|No|select|Yes (with Amulet of Souls),Yes (without Amulet of Souls),No
The purpose of this calculator is to calculate the average damage for (most) bleed abilities.
Choose the type of bleed that will be used for calculating average damage.
- Melee: Dismember, Slaughter, Blood Tendrils, Massacre (bleed)
- Ranged: Fragmentation shot, Corruption Shot, Deadshot (bleed), Incendiary Shot (acts like a bleed)
- Magic: Combust, Corruption Blast
Minimum hit of bleed ability. Accepted values are integers from [0,10000].
Maximum hit of bleed ability. Accepted values are integers from [0,10000].
Massacre/Deadshot bleed hit
Damage done by the bleed of Massacre or Deadshot. Accepted values are integers from [0,10000].
Is the Strength cape perk being used?
Includes the Strength cape perk. Only affects Dismember.
Is the Lunging Perk being used?
Includes the use of the Lunging perk. Given the nature of the calculator, only determines the damage modifier for walking either Fragmentation shot or Combust.
Is the Eldritch crossbow special attack being used?
If set to either of the "Yes" options, the extra damage provided by the Eldritch crossbow special attack for the ability matching the rest of the options selected will be calculated (over the damage range set by the minimum and maximum hits). If set to "No", nothing about the extra damage will be included. This only has an effect on the Ranged abilities.