# Calculator:Combat/Arch-Glacor

Templates used |
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Calculator:Template/Combat/Arch-Glacor |

template = Calculator:Template/Combat/Arch-Glacor form = archglacorCalcForm result = archglacorCalcResult param = mode|Calculate|Drop rate|buttonselect|Drop rate,Streaking expected number of uniques,Claiming expected number of uniques|Drop rate=enrage,streak;Streaking expected number of uniques=startingEnrage,useStreak,averageEnrageGained;Claiming expected number of uniques=claimEnrage,claimKills|<b>Drop rate</b> calculates the chances of receiving unique/dark nilas for a specific kill at the given enrage and streak.<br/><br/><b>Streaking expected number of uniques</b> calculates the cumulative total number of uniques/dark nilas over the entire streak.<br/><br/><b>Claiming expected number of uniques</b> calculates the cumulative total number of uniques/dark nilas when repeating kills at the same enrage and claiming after every kill. param = enrage|Enrage (%)|100|int|0-4000 param = streak|Streak|1|int|1-200 param = startingEnrage|Starting enrage (%)|100|int|0-4000 param = useStreak|Streak|1|int|1-200 param = averageEnrageGained|Average enrage gained (%)|11.5|number|5-20,,0.1||Average enrage gained is 11.5%. However, any value from 5% to 20% can be set. param = claimEnrage|Enrage (%)|100|int|0-4000 param = claimKills|Kill count|25|int|1-200

### Description

This calculator returns the chance of obtaining any unique. It is a function of enrage and streak.

### Drop rate

#### Enrage (%)

Enrage of Arch-Glacor to be used for calculation. Accepted values are integers from [0,4000].

#### Streak

Streak of Arch-Glacor to be used for calculation. The first kill of a brand new streak would be a value of 1. Accepted values are integers from [1,200].

### Streaking expected number of uniques

Used to determine the drop rate when continuing kills as kill count and enrage continues to go up.

#### Starting Enrage

The starting enrage of a new streak. Accepted values are integers from [0,4000].

#### Streak

Streak of Arch-Glacor to be used for calculation. The first kill of a brand new streak would be a value of 1. Accepted values are integers from [1,200].

#### Average enrage gained (%)

Amount of enrage to be added for each subsequent kill for a given streak. Accepted values are between [5,20].

### Claiming expected number of uniques

Used to determine the drop rate when claiming after every kill and restarting at the same enrage for a set number of kills.

#### Enrage

Enrage of Arch-Glacor to be used for calculation. Accepted values are integers from [0,4000].

#### Kill count

The number of kills performed at the above enrage.