Calculator:Combat/Animate Dead

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Templates
Templates used
Calculator:Template/Combat/Animate Dead


template  = Calculator:Template/Combat/Animate Dead
form      = animateDeadCalcForm
result    = animateDeadCalcResult

param     = statgroup|Player Defence Level||group|defenceLevel
param     = defenceLevel|Defence.png Current Defence level|99|int|1-133||Player's current level after boosts. Valid values are 1-133.

param     = geargroup|Player Equipped Magic Tank Armour||group|headSlot,headSlotTier,bodySlot,bodySlotTier,legsSlot,legsSlotTier,glovesSlot,glovesSlotTier,bootsSlot,bootsSlotTier,shieldSlot,shieldSlotType,shieldSlotTier,capeSlot,capeSlotTier
param     = headSlot|Head slot.png Head slot|No|check|Yes,No|true=headSlotTier
param     = headSlotTier|Tier|90|int|1-99
param     = bodySlot|Torso slot.png Body slot|No|check|Yes,No|true=bodySlotTier
param     = bodySlotTier|Tier|90|int|1-99
param     = legsSlot|Legs slot.png Legs slot|No|check|Yes,No|true=legsSlotTier
param     = legsSlotTier|Tier|90|int|1-99
param     = glovesSlot|Gloves slot.png Gloves slot|No|check|Yes,No|true=glovesSlotTier
param     = glovesSlotTier|Tier|90|int|1-99
param     = bootsSlot|Feet slot.png Boots slot|No|check|Yes,No|true=bootsSlotTier
param     = bootsSlotTier|Tier|90|int|1-99
param     = shieldSlot|Off-hand slot.png Shield slot|No|check|Yes,No|true=shieldSlotType,shieldSlotTier
param     = shieldSlotType|Type|Shield|buttonselect|Shield,Rebounder
param     = shieldSlotTier|Tier|90|int|1-99||Choice of shield or rebounder affects the calculation. Use the actual tier of the shield/rebounder. For example, if using a Merciless kiteshield or a Kalphite rebounder, then a value of 90 should be used.
param     = capeSlot|Back slot.png Cape slot|No|check|Yes,No|true=capeSlotTier|There are currently only two capes in the game that qualify. These two capes are the tier 40 ancient cloak and the tier 65 third age druidic cloak.
param     = capeSlotTier|Tier|65|int|1-99

param     = damagegroup|Damage Taken||group|damagetoggle,damage,damageLow,damageHigh
param     = damagetoggle|Select output||buttonselect|Single,Range|Single=damage;Range=damageLow,damageHigh
param     = damage|Base damage taken|2000|int|1-32767
param     = damageLow|Base damage taken (lower bound)|1000|int|1-32767
param     = damageHigh|Base damage taken (upper bound)|3000|int|1-32767

param     = plotgroup|Plot Options||group|outputType,scale
param     = outputType|Select output|Percent damage reduction|buttonselect|Percent damage reduction,Life points subtracted
param     = scale|Select scale|Linear|buttonselect|Linear,Logarithmic
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Template documentation
This documentation is transcluded from Calculator:Combat/Animate Dead/doc. [edit] [purge]

Description

The purpose of this calculator is to calculate the damage reduction provided by the Animate Dead ancient spell. For the spell to have an effect, the player needs to wear at least one piece of Magic tank armour. Both the player's current Defence level and the piece of tank armour's Armour bonus are used for the calculation. This is done for each individual equipped piece of Magic tank armour and Magic style shield or rebounder.

This damage reduction works on type damage that the player takes as well as typeless (both soft and hard) damage.

Current Defence level

Player's Defence level after all buffs or debuffs. Valid values are 1-133.

Head slot

If the player has an equipped piece of magic tank armour for the head slot, this should be checked.

(Head slot) Tier

The tier of the equipped magic tank armour in the head slot. Valid values are 1-99.

Body slot

If the player has an equipped piece of magic tank armour for the body slot, this should be checked.

(Body slot) Tier

The tier of the equipped magic tank armour in the body slot. Valid values are 1-99.

Legs slot

If the player has an equipped piece of magic tank armour for the legs slot, this should be checked.

(Legs slot) Tier

The tier of the equipped magic tank armour in the legs slot. Valid values are 1-99.

Gloves slot

If the player has an equipped piece of magic tank armour for the gloves slot, this should be checked.

(Gloves slot) Tier

The tier of the equipped magic tank armour in the gloves slot. Valid values are 1-99.

Boots slot

If the player has an equipped piece of magic tank armour for the boots slot, this should be checked.

(Boots slot) Tier

The tier of the equipped magic tank armour in the boots slot. Valid values are 1-99.

Shield slot

If the player has an equipped piece of magic tank armour for the shield slot, this should be checked.

(Shield slot) Type

The type of equipped shield/rebounder.

(Shield slot) Tier

The tier of the equipped magic style shield/rebounder in the shield slot. Use the actual tier of the shield/rebounder. For example, if using a Merciless kiteshield or a Kalphite rebounder, then a value of 90 should be used. Valid values are 1-99.

Cape Slot

If the player has an equipped piece of magic tank armour for the cape slot, this should be checked. There are currently only two capes in the game that qualify. These two capes are the tier 40 ancient cloak and the tier 65 third age druidic cloak.

(Cape slot) Tier

The tier of the equipped magic tank armour in the cape slot. Valid values are 1-99.

(Damage Taken) Select output

Choice of returning values for a single hit of damage or a bounded range of damage.

Base damage taken

Damage taken by the player before taking into consideration the effect of the Animate Dead ancient spell.

Base damage taken (lower bound)

Lower bound of damage taken by the player before taking into consideration the effect of the Animate Dead ancient spell.

Base damage taken (upper bound)

Upper bound of damage taken by the player before taking into consideration the effect of the Animate Dead ancient spell.

Select output

Returns either the percent damage reduction or the amount of life points subtracted from the player.

Select scale

Choice of displaying the plot with the vertical axis in either linear or logarithmic scale.