|Release||11 July 2005 (Update)|
|In bank||Fill, Empty|
|High alch||1 coin|
|Low alch||1 coin|
|On death||Always kept outside Wild|
|There is 1 cabbage in this sack.|
|No data to display|
|Links||MRID • recipe|
|FAQ • doc|
Cabbages is a sack that contains between one and ten cabbages. If a player has an empty sack in their inventory and clicks on it while cabbages are also in the inventory up to ten cabbages will be placed in the sack. To remove cabbages from the sack requires right clicking the sack of cabbages and selecting the menu option that removes one cabbage at a time. Cabbages from Draynor Manor cannot be added to the sack.
Sacks can be bought from many farming stores, such as the one in the chicken farm north-east of Rimmington. A maximum of ten cabbages can be put into a sack. This works the same way with onions and potatoes.
Cabbages will go into an empty sack before onions or potatoes if a player has cabbages in their inventory. As such it is recommended to 'use' the sack on an onion or potato if the player wants a sack of either of those instead. After placing the selected vegetable in an empty sack the player can click on the partially full sack of vegetables to continue filling it.
The number of cabbages in the sack will be shown in brackets in the items name. E.g., "cabbages (10)".
Two full sacks of cabbages can be paid to a farmer to tend a growing allotment of tomatoes and ensure that it successfully grows to maturity.
These sacks cannot be brought into the marketplace in Zanaris due to the market's security rules.
Cabbages can be useful for Temple Trekking, as players must feed five NPCs with any piece of food to stop them from turning into ghasts in one of the events. Be aware that an attacking ghast can turn an entire sack into rotten food.
Disassembly[edit | edit source]
|Disassembly category||Default disassembly items|
|Item quantity required||1|
|Base junk chance||98.9%|