Strategies for Corporeal Beast

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This article is a strategy guide for Corporeal Beast.
Information on mechanics, setups, and tactics is on this page.
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Players fighting the Corporeal Beast.

The Corporeal Beast is a boss monster that can be fought after completing the quest Summer's End.

Despite being categorised as mid-level boss, the Corporeal Beast is significantly stronger than most other bosses around its suggested level in solo encounters.

Overview[edit | edit source]

The Corporeal Beast is a level 785 boss monster that possesses 100,000 health. All of its combat stats are level 75, and it has 40 affinity towards all combat styles. Despite this, it is much more powerful than its combat stats suggest.

The most important mechanic the Beast possesses is that all damage dealt by a weapon other than a spear or hasta is reduced by 50%. Like tormented demons, switching to an appropriate weapon will still deal full damage (e.g attacking with a Zaros godsword and then switching to a mizuyari), although it is extremely unnecessary.

Alongside this, the Beast will devour any summoning familiars deployed by the player, healing the beast by an amount equal to the familiar's health when it was consumed.

Protection prayers/curses only block 25% of the Corporeal Beast's damage (instead of the usual 50%), since protection prayers/curses already reduced its damage by 50% before the Evolution of Combat.

The Beast uses melee and magic attacks. It uses three different magic attacks:

  • High damage - Indicated a blast-like projectile, this attack can deal up to 4,500 damage if not protected against.
  • Stat draining - A weaker, more transparent projectile, this attack deals significantly less damage than the high damage projectile. It will also drain the player's Magic, Summoning or Prayer levels - if these values are 0, then the attack will deal increased damage.
  • Multi-hit - An extremely transparent and wavy orb that targets the tile of the target the Beast is focused on. Upon impact, it will shatter into five smaller orbs; both have a 3x3 AoE. The initial orb deals relatively high damage should it hits, while the smaller ones deal less damage. Both of these can miss with sufficient armour rating.

Alongside these mechanics, the Beast has one final mechanic in which it will summon a level 105 dark energy core (possessing 3,500 health) at random, although hits that deal over 5,000 damage will prompt the Beast to almost immediately launch a core in response. The core is placed around the Beast, upon which it will track any player in the chamber. Upon doing so, if there are any players within a 3x3 AoE of it (the core itself being the center), it will rapidly deal up 400-600 hard typeless damage every tick which is converted as health for the Beast, and also drains prayer points by 20 in the process. Poisoning the core will stop it from sapping nearby players' health, although it is simply best to take it out with AoE abilities. There is no limit to how many cores the Beast can summon.

Strategy[edit | edit source]

Equip your best melee armour and bring the best spear you can obtain. Spears are now available up to tier 92 (Masterwork Spear of Annihilation); players on a budget may wish to take the cheaper spear of annihilation (tier 90) or Mizuyari (tier 85) instead, or Masuta's warspear (tier 82) for the extra range. Due to this, accuracy will be below 100% unless the Beast has been struck with an affinity value of 2 or higher; Quake should take highest priority to ensure maximum accuracy rates. You can also combine the Ingenuity of the Humans ability with a switch to the Guthix staff for the Claws of Guthix special attack to increase affinity, however, this requires you to have sufficient runes required to cast autocast spells.

Simply use a melee rotation of your choice to fight the Beast. If the Beast's magic attacks become too damaging, it is recommended to use Debilitate or Devotion to temporarily mitigate damage from them. A scrimshaw of vampyrism with Soul Split flicking is highly recommended to counter the highly damaging magic attacks.

Whenever a dark energy core spawns, it can be taken out with a single AoE ability - Hurricane and Cleave often kill it in one blow. Although uncommon, a second AoE ability may be needed, such as Quake or the other AoE ability that was not used. If none of these abilities are available for the time being, it is best to run around the Beast so that the core has to keep tracing the player; simply remaining still is unfeasible as it adds unnecessary time to the fight, more damage and drains your prayer points quickly. One strategy to help stun the dark core is using an Oldak coil, which has larger range than a Kinetic cyclone.

Weapon poison and dreadnips are recommended to deal additional damage, as the Corporeal Beast is not immune to poison.

Equipment[edit | edit source]

Recommended equipment for Melee
SlotItem (most effective → least effective)
HeadTrimmed masterwork helm.png: RS3 Inventory image of Trimmed masterwork helmTrimmed masterwork helmMalevolent helm.png: RS3 Inventory image of Malevolent helmMalevolent helm / Masterwork helm.png: RS3 Inventory image of Masterwork helmMasterwork helmSuperior Statius's full helm.png: RS3 Inventory image of Superior Statius's full helmSuperior Statius's full helmRefined anima core helm of Zaros.png: RS3 Inventory image of Refined anima core helm of ZarosRefined anima core helm of ZarosTorva full helm.png: RS3 Inventory image of Torva full helmTorva full helm
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet(or)Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace(or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls(or)Brawler's blood necklace.png: RS3 Inventory image of Brawler's blood necklaceBrawler's blood necklaceSaradomin's whisper.png: RS3 Inventory image of Saradomin's whisperSaradomin's whisper
BackTokHaar-Kal-Ket.png: RS3 Inventory image of TokHaar-Kal-KetTokHaar-Kal-KetCompletionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape / Max cape.png: RS3 Inventory image of Max capeMax capeFire cape.png: RS3 Inventory image of Fire capeFire capeCape of accomplishment.png: RS3 Inventory image of Cape of accomplishmentCape of accomplishmentN/A
BodyTrimmed masterwork platebody.png: RS3 Inventory image of Trimmed masterwork platebodyTrimmed masterwork platebodyMalevolent cuirass.png: RS3 Inventory image of Malevolent cuirassMalevolent cuirass / Masterwork platebody.png: RS3 Inventory image of Masterwork platebodyMasterwork platebodySuperior Vesta's Chainbody.png: RS3 Inventory image of Superior Vesta's ChainbodySuperior Vesta's ChainbodyRefined anima core body of Zaros.png: RS3 Inventory image of Refined anima core body of ZarosRefined anima core body of ZarosTorva platebody.png: RS3 Inventory image of Torva platebodyTorva platebody
LegsTrimmed masterwork platelegs.png: RS3 Inventory image of Trimmed masterwork platelegsTrimmed masterwork platelegsMalevolent greaves.png: RS3 Inventory image of Malevolent greavesMalevolent greaves / Masterwork platelegs.png: RS3 Inventory image of Masterwork platelegsMasterwork platelegsSuperior Vesta's plateskirt.png: RS3 Inventory image of Superior Vesta's plateskirtSuperior Vesta's plateskirtRefined anima core legs of Zaros.png: RS3 Inventory image of Refined anima core legs of ZarosRefined anima core legs of ZarosTorva platelegs.png: RS3 Inventory image of Torva platelegsTorva platelegs
Two-handed weaponMasterwork Spear of Annihilation.png: RS3 Inventory image of Masterwork Spear of AnnihilationMasterwork Spear of AnnihilationSpear of Annihilation.png: RS3 Inventory image of Spear of AnnihilationSpear of AnnihilationSuperior Vesta's spear.png: RS3 Inventory image of Superior Vesta's spearSuperior Vesta's spearMizuyari.png: RS3 Inventory image of MizuyariMizuyariMasuta's warspear.png: RS3 Inventory image of Masuta's warspearMasuta's warspear
Ammo/SpellArmour spikes (alloy).png: RS3 Inventory image of Armour spikes (alloy)Armour spikes (alloy)Armour spikes.png: RS3 Inventory image of Armour spikesArmour spikesTirannwn quiver 4.png: RS3 Inventory image of Tirannwn quiver 4Tirannwn quiver 4N/AN/A
GlovesCinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane glovesDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch braceletTrimmed masterwork gloves.png: RS3 Inventory image of Trimmed masterwork glovesTrimmed masterwork glovesGoliath gloves.png: RS3 Inventory image of Goliath glovesGoliath glovesRazorback gauntlets.png: RS3 Inventory image of Razorback gauntletsRazorback gauntlets / Masterwork gloves.png: RS3 Inventory image of Masterwork glovesMasterwork gloves
FeetTrimmed masterwork boots.png: RS3 Inventory image of Trimmed masterwork bootsTrimmed masterwork bootsEmberkeen boots.png: RS3 Inventory image of Emberkeen bootsEmberkeen boots / Masterwork boots.png: RS3 Inventory image of Masterwork bootsMasterwork bootsTorva boots.png: RS3 Inventory image of Torva bootsTorva bootsBandos boots.png: RS3 Inventory image of Bandos bootsBandos bootsSilverhawk boots.png: RS3 Inventory image of Silverhawk bootsSilverhawk boots
RingAsylum surgeon's ring (i).png: RS3 Inventory image of Asylum surgeon's ring (i)Asylum surgeon's ring (i) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Ring of death.png: RS3 Inventory image of Ring of deathRing of death(i)(o)Warrior ring (i).png: RS3 Inventory image of Warrior ring (i)Warrior ring (i)Sixth-Age circuit.png: RS3 Inventory image of Sixth-Age circuitSixth-Age circuit / Onyx ring (i).png: RS3 Inventory image of Onyx ring (i)Onyx ring (i)Warrior ring.png: RS3 Inventory image of Warrior ringWarrior ring / Luck of the Dwarves.png: RS3 Inventory image of Luck of the DwarvesLuck of the Dwarves
AuraBerserker aura.png: RS3 Inventory image of Berserker auraBerserker auraBrawler aura.png: RS3 Inventory image of Brawler auraBrawler auraVampyrism aura.png: RS3 Inventory image of Vampyrism auraVampyrism auraPenance aura.png: RS3 Inventory image of Penance auraPenance auraMahjarrat aura.png: RS3 Inventory image of Mahjarrat auraMahjarrat aura / Dark magic aura.png: RS3 Inventory image of Dark magic auraDark magic aura
PocketScrimshaw of vampyrism.png: RS3 Inventory image of Scrimshaw of vampyrismScrimshaw of vampyrismsupErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireIlluminated Book of Law.png: RS3 Inventory image of Illuminated Book of LawIlluminated Book of LawIlluminated Book of Wisdom.png: RS3 Inventory image of Illuminated Book of WisdomIlluminated Book of WisdomScrimshaw of attack.png: RS3 Inventory image of Scrimshaw of attackScrimshaw of attacksup

Invention perks[edit | edit source]

Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.

This has a level requirement of Invention Invention 85, or Invention Invention 68+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 85.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Precise 6 1,573,461 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 614,227 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Crackling.png Crackling 4 872,303 for 0.5 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless.png Relentless 5 872,303 for 0.5 x Large crate (vintage) Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Absorbative.png Absorbative 4 515,943 for 2 x Ganodermic gloves Absorbative gives a 20% chance of reducing damage by 5% per rank.
Mobile.png Venomblood.png Mobile + Venomblood 320,594 for 100 x Powerburst of vitality (4) Mobile allows you to Surge twice as often.
Venomblood makes you immune from all poison-damage.
Total cost per set 4,599,510

This has a level requirement of Invention Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,573,461 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 614,227 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Biting.png Mobile.png Biting 2 + Mobile 1,811,090 for 84 x Huge blunt adamant salvage Biting forces a +2% chance per rank to critically hit opponents.
Mobile allows you to Surge twice as often.
Crackling.png Relentless.png Crackling 4 + Relentless 3 4,367,015 for 3 x Hand cannon and 1 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Devoted.png Impatient 4 + Devoted 4
(Devoted is optional)
1,806,515 for 0.2 x Virtus wand (level 9+)
2,346,540 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Devoted has a chance each hit of replicating the Devotion ability for 3 seconds.
Enhanced Devoted.png Enhanced Devoted 4 2,510,894 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 15,029,741

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 995,600 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Planted Feet 5,082,873 for 0.5 x Orb of the Cywir elders (level 9+) The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 2,830,526 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,342,316 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Aftershock.png Aftershock 4 56,593,575 for 1.5 x Anima core legs of Zaros (level 9+) After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies.
Torso slot.png Body Biting.png Biting 4 49,291,950 for 0.3 x Noxious longbow (level 9+) Biting forces a +2% chance per rank to critically hit opponents.
Relentless.png Crackling.png Relentless 5 + Crackling 4 15,018,869 for 9 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Mobile.png Impatient 4 + Mobile 11,169,323 for 1.5 x Virtus wand (level 9+)
2,346,540 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Mobile allows you to Surge twice as often.
Enhanced Devoted.png Enhanced Devoted 4 2,510,894 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 138,273,467

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 995,600 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 26,065,702 for 0.5 x Anima core legs of Zaros (level 9+)
and 1 x Orb of the Cywir elders (level 9+)
The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 2,830,526 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png 2-handed Precise.png Ruthless.png Precise 6 + Ruthless 1 22,977,555 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed.
Aftershock.png Equilibrium.png Aftershock 4 + Equilibrium 2 169,788,798 for 4.5 x Anima core legs of Zaros (level 9+) Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage.
Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Total cost per weapon 192,766,353

Action bar[edit | edit source]

Melee[edit | edit source]

Example action bar setup:

  • Cleave.png
  • Tuska's Wrath.png
  • Smash.png
  • Sever.png
  • Backhand.png
  • Barge.png
  • Dismember.png
  • Hurricane.png
  • Assault.png
  • Quake.png
  • Pulverise.png
  • Debilitate.png
  • Devotion.png
  • Anticipation.png

Using a spear or other 2 handed weapon allows the use of Quake, which lowers defence and should be used at the beginning of the fight to reduce the Beast's affinity and increase the player's hit chance. The Zaros godsword's Black Hole special can also be used to temporarily increase damage without taking increased damage yourself. It is also recommended to unlock Greater Barge ability codex to bleed your assault at the start of the fight; in conjunction with the aforementioned Black Hole special or Berserk if possible.

Pulverise deals a hefty amount of damage as well as reducing the damage the Beast will inflict by 25% for 30 seconds, although Berserk should be used to increase kill speeds once comfortable with the boss fight.

When Devotion is being used, it is best to run back and forth to only be hit by the Beast's magic attack during that time, making use of the ability effectively.