Breeding

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Breeding is a player-owned farm mechanic that can happen between mature animals (Adult or Elder) at the Manor Farm or the Anachronia Dinosaur Farm. This most commonly will happen in breeding pen/paddock, but can also happen in other pens, albeit taking much longer.

Mechanics[edit | edit source]

Mature animals may be added to a breeding paddock to create child animals. Only animals in the adult or elder stages will breed. If two animals are left in the paddock together for sufficient time and there is room in the paddock for another animal, a child animal will eventually appear in the paddock with them.

When a child is born in the breeding paddock, the player will receive the message: The animals in your breeding pen have given birth to a healthy child.

In addition to the breeding paddock, players can purchase upgrades from the Farmers' Market and Farmers' Market (Anachronia Dinosaur Farm) to allow breeding in the small, medium, and large pens, respectively at the Manor Farm and Anachronia Dinosaur Farm. However, breeding in other pens has no failure mitigation and the following applies to both farms:

  • Animals in the small pen will take 1.5x as long to breed as animals in the breeding pen
  • Animals in the medium pen will take 2x as long to breed as animals in the breeding pen
  • Animals in the large pen will take 3x as long to breed as animals in the breeding pen

When breeding happens in one of the pens, the player will receive a message based on which directional pen it occurred in. An example would appear as: The animals in the southern pen, have given birth to a healthy child.

The breeding chance of a pair of animals will be affected by their health and happiness stats. If their health and happiness are low, their breeding chance is reduced. Ensuring the animals have food at all times will therefore help increase the chance of breeding. There are also special items, such as special honeycombs and certain milks (strawberry and vanilla milk), that may be used to increase the animals' stats to speed up the process. The player can boost the chance of breeding by using the farm totems on small pens with elder rabbits in them. Some animal traits will also increase the chance of breeding (see "Useful traits for breeding" below).

Since space is needed in the paddock for breeding to occur, it is advisable to have only one male and one female in the paddock to leave sufficient room for babies. The breeding paddock itself has four slots for animals, so there is potentially room for two babies. Reaching the animal cap of pens by breeding will prompt a message. An example for the breeding pen is: Your breeding pen is now full. You will need to remove animals if you want to breed more..

There is bad luck mitigation in the breeding pen, which means that if the breeding chance fails five times in a row, a success is guaranteed. This protection does not apply to same gender animals nor does it exist in other pens. It is also reset if an animal is removed from the pen. Animals of the same gender may result in offspring as if bred, with the text Your animals have decided to raise a child together and have adopted a baby. This has a much lower overall chance of offspring (100 times less as a base chance) than a male and female.

To keep track of all the breeds the player has bred at the Manor Farm, they can go to Granny's faithful companion, Sam the sheepdog, or take the breeding log book from the table and check the status at any time. Stan the sheepdog serves a similar purpose at the Anachronia Dinosaur Farm.

The perk Like Rabbits increased breeding success on both farms by 7% for tier 1, and 10% for tier 2. This requires that the two small pens on the Manor Farm have elder rabbits in them and have farm totems attached.

Breeding traits[edit | edit source]

Players are able to use the breeding process to create specific child animals with particular traits. Breeding may also be used to create new breeds of animals.

Useful traits for breeding
Trait name Summary Description Trait is available in slot
1 2 3
Radiant Shiny +5% shiny chance This animal is practically shining. X mark.svg X mark.svg Yes check.svg
Glistening Shiny +3% shiny chance This animal is more likely to produce shiny offspring. X mark.svg Yes check.svg Yes check.svg
Sparkling Shiny +2% shiny chance There's something almost "shiny" about this animal. Yes check.svg Yes check.svg Yes check.svg
Good Breeding Increased chance of different breed from parent. Does not work for any chinchompas. Dragon offspring are of equal or higher tier e.g. green dragons can produce blue, but blue dragons cannot produce green. This animal carries some rare breed ancestry in its genetics. X mark.svg Yes check.svg Yes check.svg
Genetic Instability Multi-trait++ The unusual genetics in this animal means its offspring are more likely to have multiple traits. X mark.svg Yes check.svg Yes check.svg
Genetic Mutation Multi-trait+ The unusual nature of this animal means its offspring are more likely to have multiple traits. Yes check.svg Yes check.svg Yes check.svg
Charmed Happy+
Healthy+
This animal is happier and healthier than other animals X mark.svg Yes check.svg Yes check.svg
Joyful Happy++ This animal is almost always happy. Yes check.svg Yes check.svg Yes check.svg
Jovial Happy+ This animal always sees the glass as half full. Yes check.svg Yes check.svg X mark.svg
Immune Healthy++ This animal is practically immune to disease. X mark.svg Yes check.svg Yes check.svg
Robust Healthy+ This animal is more resistant to disease. Yes check.svg Yes check.svg X mark.svg
Studly Breeding++ This animal has a much higher breeding chance than other animals. Yes check.svg Yes check.svg Yes check.svg
Virile Breeding+ This animal has a higher breeding chance than some others. Yes check.svg Yes check.svg X mark.svg
Frost Breath Shiny unlock (Dragons only) A breeding pair of dragons with Frost Breath and Poisonous Breath and Shock Breath between them allows for a Royal Dragon to be bred. Does not increase base chance for Shiny offspring. Yes check.svg Yes check.svg Yes check.svg
Poisonous Breath Yes check.svg Yes check.svg Yes check.svg
Shock Breath Yes check.svg Yes check.svg Yes check.svg

The master farmer outfit gives a better chance of positive traits from breeding.

Animals can have between one and three traits on birth. To increase the chance of having three traits, purchase the multiple trait boosts from the Farmers' Market. Use the animal trait re-roller to obtain the Genetic Mutation and/or Genetic Instability multi-trait traits. After obtaining three-trait animals, use the trait re-roller to obtain shiny traits.

There is a 0.1% chance (1/1,000) for players to receive rare "shiny" animals from breeding. Sparkling (+2% shiny chance in slot 1/2/3), Glistening (+3% shiny chance in slot 2/3), and Radiant (+5% shiny chance in slot 3) traits replace the base 0.1% chance. All traits stack, so a perfect pair of parents would provide a 20% shiny chance per birth. Any shiny traits on the offspring also add to the chance. An offspring with Sparkling/Glistening/Radiant on top of perfect parents would have a 30% chance of being shiny.

For Royal Dragons, since they require the three breaths on the parents as well as the child being born black, have an extra 5% base chance naturally. A perfect pair of adult or elder black dragons (Breath1/Breath2/Radiant and Breath3/Glistening/Radiant) would have a total of 18% shiny chance. This becomes 28% if the offspring is born with Sparkling/Glistening/Radiant.

Shiny animals have a different appearance to regular ones when older than the child stage; the word 'Shiny!' appears on the 4th line below Gender when mouse-over only in the inventory or bank; not in the pen. They give +25% more Farming experience as they are raised and, when sold to the buyer, count as a "wildcard" for the buyers' preferred breed. 'Shiny!' animals do not help breed more shiny animals; they must have one of the shiny traits in order to do so.

Breed of offspring[edit | edit source]

  • Interbreeding of the variants of the same species is possible. For example, a common brown rabbit and a Piscatorian cottontail rabbit can produce offspring.
  • In general, offspring can be any breed, though the chance of being the same breed(s) as the parents is higher. The exceptions are common brown rabbits, chinchompas, and dragons:
    • A pair of common brown rabbits can only produce other common brown rabbits or jackalopes.
    • Chinchompas can only produce offspring of the same breed(s) as the parents, or golden chinchompas.
    • Dragons can only breed offspring of the same or the next tier (green→blue→red→black).
  • Breeding kandarin cows with the touch of vanilla, strawberry scent, or chocolatey goodness traits have an increased chance to result in a vanilla cow, strawberry cow, or chocolate cow, respectively. These traits are not required to breed a flavoured cow, but will make it much easier to do so.
  • On the Anachronia Dinosaur Farm, any variant within each breed can produce offspring of any variant within the same breed - interbreeding of variants in the same breed is possible.
    • Interbreeding between different breeds (e.g. Bagrada Rex and Corbicula Rex) is not possible.
    • Different jadinkos are considered of the same species and can interbreed.

Season-specific breeds[edit | edit source]

When breeding some animals at the Manor Farm, namely sheep and spiders, the breed will depend on the current player-owned farm season or the time of day. The natural farm seasons follow those in the northern hemisphere. For example, summer begins on the real-life June solstice, which is 21 June, and presumably autumn, winter, and spring begin on the September equinox, December solstice, and March equinox. However, this can be artificially manipulated using a seasonaliser after purchasing a seasonaliser wheel from the Farmers' Market for 5,000 beans.

Anachronia livestock do not have any season-specific breed variants.

Season-specific animal breeds
Season Spring Summer Autumn/Fall Winter 21:00-09:00 UTC
Sheep Springsheared ewe & Springsheared ram Summerdown ewe & Summerdown ram Fallfaced ewe & Fallfaced ram Winterwold ewe & Winterwold ram Black ewe & Black ram
Spiders Fever spider Giant spider Corpse spider Ice spider Night spider

Breeding success[edit | edit source]

The information in the following table applies to the breeding pen. Breeding in the other pens has the following differences:

  • In the small pen breeding will take 1.5x longer
  • In the medium pen breeding will take 2x longer
  • In the large pen breeding will take 3x longer

Manor Farm breeding success[edit | edit source]

Animals Breeding rate Max breed time Success chance Average time (Base) Average time (With tier 2 rabbit perk)
Rabbit 5 minutes 25 minutes 40% 12 minutes 11 minutes
Chicken 50 minutes 250 minutes (4h 10m) 45% 106 minutes (1h 46m) 98 minutes (1h 38m)
Chinchompa 150 minutes (2h 30m) 750 minutes (12h 30m) 60% 248 minutes (4h 8m) 227 minutes (3h 47m)
Sheep 100 minutes (1h 40m) 500 minutes (8h 20m) 45% 212 minutes (3h 32m) 196 minutes (3h 16m)
Spider 180 minutes (3h) 900 minutes (15h) 50% 349 minutes (5h 49m) 322 minutes (5h 22m)
Zygomite 500 minutes (8h 20m) 2,500 minutes (41h 40m) 70% 713 minutes (11h 53m) 649 minutes (10h 49m)
Cow 300 minutes (5h) 1,500 minutes (25h) 70% 428 minutes (7h 8m) 390 minutes (6h 30m)
Yak 400 minutes (6h 40m) 2,000 minutes (33h 20m) 60% 660 minutes (11h) 604 minutes (10h 4m)
Dragon 1,000 minutes (16h 40m) 5,000 minutes (83h 20m) 80% 1,250 minutes (20h 50m) 1,137 minutes (18h 57m)
  • Average breeding times assume no bonuses from traits, taking into account the bad luck mitigation of the breeding pen.

Anachronia Dinosaur Farm breeding success[edit | edit source]

Animals Breeding rate Max breed time Success chance Average time (Breeding Pen)
Base t1 of Rabbit Perk t2 of Rabbit Perk
Frog 200 minutes (3h 20m) 1,000 minutes (16h 40m) 60% 330 minutes (5h 30m) 308 minutes (5h 8m) 302 minutes (5h 2m)
Salamander 1,005 minutes (16h 45m) 5,025 minutes (83h 45m) 50% 1,948 minutes (32h 28m) 1,821 minutes (30h 21m) 1,794 minutes (29h 54m)
Jadinko 700 minutes (11h 40m) 3,500 minutes (58h 20m) 70% 998 minutes (16h 38m) 933 minutes (15h 33m) 909 minutes (15h 9m)
Varanusaur 800 minutes (13h 20m) 4,000 minutes (66h 40m) 70% 1,141 minutes (19h 1m) 1,066 minutes (17h 46m) 1,039 minutes (17h 19m)
Brutish dinosaur 1,100 minutes (18h 20m) 5,500 minutes (91h 40m) 80% 1,375 minutes (22h 55m) 1,285 minutes (21h 25m) 1,250 minutes (20h 50m)
Arcane apoterrasaur 1,100 minutes (18h 20m) 5,500 minutes (91h 40m) 80% 1,375 minutes (22h 55m) 1,285 minutes (21h 25m) 1,250 minutes (20h 50m)
Spicati apoterrasaur 1,200 minutes (20h) 6,000 minutes (100h) 80% 1,500 minutes (25h) 1,402 minutes (23h 22m) 1,364 minutes (22h 44m)
Oculi apoterrasaur 1,300 minutes (21h 40m) 6,500 minutes (108h 20m) 80% 1,625 minutes (27h 5m) 1,519 minutes (25h 19m) 1,478 minutes (24h 38m)
Scimitops 1,100 minutes (18h 20m) 5,500 minutes (91h 40m) 80% 1,375 minutes (22h 55m) 1,285 minutes (21h 25m) 1,250 minutes (20h 50m)
Asciatops 1,200 minutes (20h) 6,000 minutes (100h) 80% 1,500 minutes (25h) 1,402 minutes (23h 22m) 1,364 minutes (22h 44m)
Malletops 1,300 minutes (21h 40m) 6,500 minutes (108h 20m) 80% 1,625 minutes (27h 5m) 1,519 minutes (25h 19m) 1,478 minutes (24h 38m)
Bagrada rex 1,200 minutes (20h) 6,000 minutes (100h) 80% 1,500 minutes (25h) 1,402 minutes (23h 22m) 1,364 minutes (22h 44m)
Corbicula rex 1,200 minutes (20h) 6,000 minutes (100h) 80% 1,500 minutes (25h) 1,402 minutes (23h 22m) 1,364 minutes (22h 44m)
Pavosaurus rex 1,400 minutes (23h 20m) 7,000 minutes (116h 40m) 80% 1,750 minutes (29h 10m) 1,636 minutes (27h 16m) 1,591 minutes (26h 31m)
  • Average breeding times assume no bonuses from traits, taking into account the bad luck mitigation of the breeding pen.

To maximise breeding efficiency:

  • Get the mating pair 100% happiness with delicious honeycomb.
  • Get the mating pair 100% health with medicinal honeycomb.
  • Put a mating pair that has Studly trait (Virile would be the second best).
  • Tier 2 rabbit perk: have at least one elder rabbit in both small pens with a totem for each.
  • Enough food all the time.

Information:

  • Parent traits have a slightly higher chance of being inherited than other possible traits. Some traits are more dominant than the others (Chief, Owsla) and are more likely to be passed on compared to other traits. The Ravensworn trait is the only known exception, as it is a mutation of another trait.
  • Mucking out does not affect the chance of breeding.
  • Attractiveness, weight, and speed have no effect on breeding.
  • Having a third mature animal in the breeding pen does not increase the breeding chance. It is better to have just two for having an extra space for a second child.
  • Two babies can be received at once. This happens commonly with rabbits, uncommonly with chickens and chinchompas, rarely with zygomites, and extremely rarely with dragons.
  • The rabbit breeding perk is multiplicative. It would increase the dragons' breeding chance from 80 to 88%.

Breeding ticks[edit | edit source]

The above tables list the cooldown time for when the animals will attempt to breed - this is based on a global timer and is not based on when the animals were added to the pen. The following calculators can be used to list the breeding times for the next X hours (or previous X hours by using a negative number) for specified animals.

Note that:

  • Breeding times occur within that minute - between hh:mm:00 and hh:mm:59 - which can vary between servers.
  • An extra breeding attempt occurs outside of these times each cycle under certain circumstances; it is a consistent glitch.
  • Be aware that selecting rabbits in the calculator results in a significant amount of output due to the short breeding cooldown.

Manor Farm ticks[edit | edit source]

Calculator
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Result
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Anachronia Dinosaur Farm ticks[edit | edit source]

Calculator
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Result
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Achievements[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 24 February 2020 (Update):
    • Salamanders have received a nudge of 'encouragement' from Prehistoric Potterington, and will now breed at faster rates.
  • update 25 November 2019 (Update):
    • Anachronia Dinosaur Farm added to game, allowing breeding of even more animals.
  • update 16 September 2019 (Update):
    • Increased the benefits of shiny enhancing traits.
      • These traits have been doubled in effectiveness, meaning you are much more likely to get a shiny animal if you breed these traits. However, we recognise that breeding traits isn’t an exact science so we’ve made an additional change.
    • Increased the hereditary nature of traits
      • All traits now have a much higher base chance of being passed on to their children. It’s not 100%, but you should see it being much easier to breed the traits you want into your animals, whether it be the shiny boosting traits or traits like jovial and immune.
  • patch 11 March 2019 (Update):
    • Callia the farmhand collector will now correctly collect animals from the breeding pen if you were to leave the area with less than the max amount of animals inside the pen.
    • You will now correctly be informed if the collector can't collect an animal.
  • update 4 February 2019 (Update):
    • Added an "Old Mc" title for completing the POF breeding log (talk to Sam the sheepdog to unlock it).
  • patch 24 September 2018 (Update):
    • Some animal breeding messages have been updated in player owned farm for consistency
    • There was an error in the breeding log for Golden sheep, where the log wouldn't recognise the birth. This is now fixed. Many apologies.
    • We've slightly improved the chance to breed a Daemoncap Zygomite.
  • patch 10 September 2018 (Update):
    • Any new rabbits you breed will now be bankable and tradeable. There were some very strange cases where if you kept your original tutorial rabbits in the breeding pen, then a majority of other bred rabbits would be classed as tutorial ones and therefore not bankable and tradeable. Apologies, but this fix will only tend to new rabbits. You'll have to sell any other untradeable ones you might have in a pen to the Rabbit buyer.
    • Players can now purchase an upgrade that allows animals to breed inside small, medium and large pens.
  • update 3 September 2018 (Update):
    • Player-owned farm added to game.
      • Breeding new animals can result in different perks and traits, and bred animals can even have multiple stackable traits. For example, a bred animal may be less susceptible to disease, or instead return greater than normal XP. Some may have a higher potential to poo gold – yes, you heard us correctly.