|Release date||14 November 2016 (Update)|
|Removal date||11 March 2019 (Update)|
|Currency||Bounty Hunter points|
|Infobox • Talk page|
Bounty Hunter was a dangerous player-versus-player minigame that took place in the Wilderness. In it, players could fight assigned targets (bounty kills) or other players (rogue kills). A minimum combat level of 20 was required to participate in this minigame. It was removed in an update on 11 March 2019.
The re-released Bounty Hunter used elements from the original Bounty Hunter system, as well as Bounty Hunter worlds.
Gameplay[edit | edit source]
Bounty Hunter can be played on two dedicated worlds. World 106 is for Evolution of Combat mode, and World 97 is for Legacy Mode. On these worlds, players are restricted to only being able to enter Edgeville, the Varrock Grand Exchange, and the Wilderness. Trying to quick hop to a Bounty Hunter world will warn the player that they will be teleported to Edgeville and will give the player a confirmation message. In a Bounty Hunter world, players can't teleport, trade, deposit or withdraw from their Money pouch, drop items, or duel.
When logging into a Bounty Hunter world, players gain the option to join or leave the queue for being assigned a target. Players can set Target Auto-Queue in the Bounty Hunter Options to instantly be queued for a target when they log in or after a bounty kill/death. After being assigned a target, a hint arrow showing the target's location is shown to help the player find their target. Upon unlocking Bounty Teleport, the player can teleport directly to their target. The player's objective is to kill their target. If the player doesn't have a target assigned, they are still able to gain rating and upgrade Bounty emblems by killing other players, but rating and Bounty emblem upgrades are earned at a lower rate in this way.
Matchmaking[edit | edit source]
Players' bounty targets are assigned based on having similar Matchmaking Ratings. Players' Matchmaking Ratings place them inside brackets of players with similar skills who they are most likely to be matched against. The difference between bounty targets' ratings depend on how long the players have been waiting - with a larger difference being used the longer the players have been waiting for a target. It takes a minimum of 5 minutes to be assigned a target, and if a player hasn't been assigned a target after 30 minutes, the player will force a target. In the Bounty Hunter Options, players can set a Combat Difference (1-50) for their targets. The number can be above or below the player's current combat level. For example, a player with a combat level of 100 and a Combat Difference of 10 will receive targets with a combat level of 90-110.
Matchmaking Rating (MMR) is an ELO-based system, rewarding players for fighting others closer to their skill level. Players start with a MMR of 1,500 and will have to go through 5 Placement Bounties. These Placement Bounties will set the player's rating based on the player's performance. More rating is gained for defeating a stronger opponent, and more rating is lost when being defeated by a weaker opponent. Fighting the same player continuously prevents the player from gaining rating for some time. MMR is used to match up players who want to fight. There is also a rating in which the player is ranked on the highscores.
Penalties[edit | edit source]
To prevent players from stalling as much time as possible to make their target forfeit the fight, tight restrictions were set, and breaking these rules will cause the player a penalty. Each penalty counts as a loss, so the player will lose rating and may also be restricted to participate in Bounty Hunter for a period of time. This doesn't count as a win for the other player though. Penalties only occur when a player has been assigned a bounty target, so these rules don't apply to rogue fights.
Clearing target[edit | edit source]
Players would be penalised for clearing their Bounty Target. This just results in a loss.
Logging out[edit | edit source]
Players are not allowed to log out of a Bounty Hunter world for more than 6 minutes. When the player's target has logged out or switched worlds, the following message appears in the chat box: Your target has left this world, they have X minute(s) to return. You should remain logged in, otherwise you may be penalised for leaving if they return. When the player's target's logged out timer has run out, the following message appears in the chat box: Your target has left this world for more than 10 minutes so has been cancelled.
This results in an hour penalty from being assigned bounty targets.
Safe zone[edit | edit source]
Players are not allowed to stay in the safe zone for too long. This results in a 30-minute penalty from being assigned bounty targets.
Ditch camping[edit | edit source]
Ditch camping is when a player attacks their target and then instantly runs back to the safe zone repeatedly. This is unfair because the Ditch camper is safe from attacks. When leaving the Wilderness, the following message appears in the chat box: You are joining/leaving the wilderness too often. Subsequent attempts may incur a penalty.
This results in a 30-minute penalty from being assigned bounty targets.
League[edit | edit source]
Players are placed in a league based on their rating. There are 14 leagues named after the different kinds of revenants:
Rewards[edit | edit source]
Bounty Hunter points can be used to buy various rewards from the Reward Shop. Bounty Hunter points can be earned by converting Bounty emblems into points. Bounty emblems are received and upgraded by killing players. The player must hold the emblem in their inventory as a kill is made for a chance to upgrade it. The chance of an emblem upgrading is more likely when killing a bounty target with higher rating than the player and when the emblem has not upgraded on previous kills. Rogue kills may also upgrade emblems but less often than bounty kills. In the Wilderness, Bounty emblems are always lost on death to your opponent.
|Bounty emblem (t1)||10|
|Bounty emblem (t2)||25|
|Bounty emblem (t3)||60|
|Bounty emblem (t4)||150|
|Bounty emblem (t5)||400|
|Bounty emblem (t6)||1,000|
|Bounty emblem (t7)||2,500|
|Bounty emblem (t8)||6,000|
|Bounty emblem (t9)||15,000|
|Bounty emblem (t10)||40,000|
|Reward||BH points||GE price||GP/BH point||Description|
|Wilderness hilt||2,000||45,073||23||Used to upgrade a dragon claw, dagger, longsword, mace, or scimitar (or their off-hand versions) to tier 70.|
|Large rune pouch||4,000||20,483,733||5,121||Ammo slot item that can store up to 16,000 each of three unique runes.|
|Adrenaline crystal × 10||1,000||80,540||81||Used to upgrade an adrenaline potion (3) or replenishment potion (6) to increase the adrenaline (or special attack energy) to 30%.|
|Ancient warriors' equipment patch||4,000||257,745||64||Can be used to upgrade Ancient Warriors' equipment to tier 88 and makes them augmentable.|
|Revenant Pet||4,000||N/A||N/A||A pet which can become any revenant up to your current Bounty Hunter League.|
|Random brawling gloves||20,000||N/A||N/A||A random pair of brawling gloves.|
|Annihilation||30,000||7,342,905||245||An augmentable tier 87 two-handed melee weapon with a powerful special attack.|
|Decimation||30,000||37,412,687||1,247||An augmentable tier 87 two-handed ranged weapon with a powerful special attack.|
|Obliteration||30,000||13,630,936||454||An augmentable tier 87 two-handed magic weapon with a powerful special attack.|
|Amulet of the forsaken||2,000||15,093,606||7,547||Wearing this amulet increases the effects of the Barrows' armour sets.|
Credits[edit | edit source]
|Databox • Talk page|
Update history[edit | edit source]
- patch 13 January 2020 (Update):
- The bounty hunter weapons now display in the skill guides as before they were not there - you will find these weapons in their respective skill guides at level 87.
- hotfix 8 March 2019:
- Added a login message for Ironmen who have either Bounty Hunter emblems or Bounty Hunter points left, warning them that they will lose them with Monday’s game update: 
- Players can no longer gain or upgrade Bounty Hunter emblems.
- patch 13 March 2017 (Update):
- Logging out in Bounty Hunter safe zones once again runs the countdown to the penalty timer.
- patch 9 January 2017 (Update):
- Attempting to hop to a Bounty Hunter world now has an extra confirmation step, since you are very likely to be moved to Edgeville.
- hotfix 16 November 2016 (Update):
- Reduced the re-queuing penalty in Bounty Hunter when losing a target via the safety timer to 30 minutes, and clearing a target to 5 minutes.
- Ironmen can no longer purchase the tier 87 weapons or the necklace from the Bounty Hunter store.
- A login check to remove tier 87 weapons and the necklace from Ironmen has been added, refunding the Bounty Hunter points.
- Rogue kills no longer reset a player's assigned Bounty Hunter target.
- hotfix 15 November 2016 (Update):
- Players can no longer request a new Bounty Hunter target if they lost a target due to logging out for 60 minutes, or from cancelling their target for 15 minutes.
- Repeatedly jumping in and out of the Wilderness on a Bounty Hunter world no longer prevents the safety timer from working.
- Logging onto a non-Bounty Hunter world will now clear the current target and impose a penalty.
- The 10-minute wait to get a new target when the opponent has left has been reduced to 6 minutes.
- patch 9 November 2010 (Update):
- The Bounty Worlds target script has been further tweaked to improve the time it takes to gain a target.
- patch 13 January 2009 (Update):
- The message you get at Bounty Hunter when the crater is full has been updated.
References[edit | edit source]
- ^ a b c d e Cannot be bought by Ironmen.
- ^ a b Jagex. Mod Shauny's Twitter account. 8 March 2019. (Archived from the original on 8 March 2019.) Mod Shauny: "Added a login message for Ironmen who have either Bounty Hunter emblems or Bounty Hunter points left, warning them that they will lose them with Monday’s game update. Players can no longer gain or upgrade Bounty Hunter emblems."
Bounty Hunter (removed)