Bouldabass & edicap potato
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Bouldabass & edicap potato | |
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Release | 12 April 2010 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | Yes |
Equipable | No |
Stackable | No |
Disassembly | Restricted |
Noteable | Yes |
Edible | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Eat, Drop-X |
Values | |
Value | 240 coins |
High alch | 144 coins |
Low alch | 96 coins |
On death | Always a safe death |
Weight | 0.5 kg |
Examine | |
Yum...an edicap potato filled with some Bouldabass. Nice! (Tier 7) | |
Advanced data | |
Item ID | 18151 |
Links | MRID • recipe |
FAQ • doc |
The bouldabass & edicap potato is a unique food used in the Dungeoneering skill and can only be found in Daemonheim. It is made by using a baked cave potato with a cooked bouldabass and an edicap mushroom. The other ingredient must be in the inventory in order to make this food. It heals up to 1725 life points depending on the player's Constitution level and requires level 69 Cooking to make.
Creating and eating a bouldabass & edicap potato in a boss fight completes the Get Stuffed achievement.
Creation[edit | edit source]
![]() | - | ![]() | ![]() | |
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87.6 XP | - | 1 (0.6s) [recipe 1] | - | |
Requirements | ||||
![]() | 69 | |||
![]() | ||||
Materials | ||||
Item | Quantity | Price | Total | |
![]() | Bouldabass potato | 1 | N/A | - |
![]() | Edicap mushroom | 1 | N/A | - |
- ^ All items are finished at once.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 69) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level) let(itemName, "This")
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing, itemName + " will heal " + heal + " life points at level " + constitutionLevel + " while in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Update history[edit | edit source]
Dungeoneering Potatoes | |
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Raw | |
Regular | |
Gissel | |
Edicap |