A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame or as part of a team player versus monster event. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series or are somehow related to the main antagonist(s).
Some monsters that are commonly referred to as bosses are very powerful monsters that are commonly fought by teams of players in search of highly valuable drops. Many bosses have extremely high combat levels, and all of the strongest monsters in the game are bosses. Bosses are typically immune to a combination of either stun, poison, or reflect damage. Even fewer bosses are immune to a combination of leeching effects (from the Ancient Curses) or status abnormalities (defence drain (not affinity value) or damage increasing hexes), generally recovering from the latter very quickly.
Dwarf multicannons often cannot be set up in the areas of many bosses. Others may have different restrictions; for example, only black equipment may be used to fight the tormented wraith, and Prayer cannot be used during the fights with the final bosses of Recipe for Disaster.
Since the introduction of Kerapac, the bound, all updates that introduce new bosses to the game start a week-long event where Death provides free item reclaims and a ring of death doesn't lose charge upon dying. The event ends at noon seven days after the update that introduces the boss.
PvM bosses[edit | edit source]
Independent high-level bosses[edit | edit source]
These are the most powerful bosses that do not share a lair or dungeon with other bosses. These are amongst the most powerful creatures in RuneScape, and some require a team to be killed.
|Name||Level||Description||Attack Style||Slayer category||Release date|
|Vorago||10,000||Vorago is an enormous and powerful being born from Gielinor's anima mundi. He used to wreak havoc in the past, before he was vanquished by the maul of omens and fell into a long slumber to regain his strength. He re-awakened in the Sixth Age, although he became much more affable to adventurers, instead requesting challenges in combat to prepare himself to combat the threat of gods on Gielinor. Indeed, Vorago is a mighty adversary in combat, with multiple attacks and tactics at his disposal that change weekly to provide a varied fight for players. The fight stresses teamwork between players, as Vorago has many mechanics that require coordination within a team to handle properly. Vorago drops the Seismic wand, Seismic singularity, dual-wielded level 90 Magic weapons, and Tectonic energy, which is used to make Tectonic armour with level 91+ Runecrafting, tier 90 magic power armour.||Melee
|N/A||3 July 2013|
|Solak||7,000||Solak, the Grove Guardian, is an anima being known as a walker, who was tasked by Guthix to protect The Lost Grove from those who would try to use its power. By the time of the Sixth Age, he had fallen under the control of an elf named Erethdor, who had succeeded in almost completely taking over Solak's mind. With Solak's power now at his disposal, Erethdor uses the full extent of the grove guardian's arsenal against his opponents, many of which inflict unique blight damage. Players fight alongside Merethiel, Erethdor's sister, in an intended group size of between 2-7 players to remove his hold over Solak. He is considered to be one of the most challenging group bosses, in part due to his mechanics being very punishing to the entire group if even one player makes a mistake. Upon destroying Erethdor for good and freeing Solak from his control, Merethiel will reward each of her champions with valuable loot; most notably the Blightbound crossbow and its off-hand variant, dual-wielded level 92 Ranged weapons, and Erethdor's grimoire, a powerful pocket slot item. Merethiel can also reward players with cosmetic unlock items for her stave and the blightbound lasher pet. She may also rarely reward players with a pair of cinderbane gloves or an ancient elven ritual shard.||Melee
|N/A||29 May 2018|
|Barrows - Rise of the Six||650 x 6||Barrows - Rise of the Six is an upgraded version of the original Barrows minigame. Players fight the six Barrows brothers simultaneously, with three brothers on two sides separated by a shadow portal in the middle of a single room. They have been empowered by Sliske's experiments in the Shadow Realm. The brothers are massively enhanced and in terms of difficulty, on par with Vorago. If all brothers are killed, the chest can be looted. Possible loots include level 90 shields and Malevolent energy, which is used to make Malevolent armour, tier 90 melee power armour, with level 91+ Smithing.||Magic
|N/A||13 November 2013|
|Araxxor and Araxxi||2,500 and 3,000||Araxxor is a large araxyte spider found in the Araxyte Hive, along with its mate Araxxi; both of whom are feared by the vampyres. Players can "customise" the fight by taking different paths, which change every 4 days. Araxxor fights primarily with one of the three styles of combat per encounter at random, or forced to use the style weak to the player if an Araxyte pheromone is carried in the inventory. It is a fight to the death, as there is no way to leave upon entering the den and players cannot teleport out of the hive until Araxxi is defeated. Boasting a large variety of mechanics, they also have an enrage mechanic where consecutive kills and certain mechanics cause Araxxor and Araxxi's enrage to increase, capping at 300%, which increases the damage of their regular attacks and special attacks. However, the enrage will reset back to 0% at the start of each day, or if an Araxyte pheromone is released. Araxxi drops components of the Noxious weaponry, level 90 two-handed weapons.||Magic
|N/A||28 July 2014|
|Kalphite King||2,500||The Kalphite King is the king of the exiled kalphites, found in the Exiled Kalphite Hive south-east of the Bandit Camp Lodestone in the desert. One of the first bosses to utilise the mechanics of the Evolution of Combat, the Kalphite King utilises many abilities and mechanics, including charging, digging, and one-hit attacks. He is also able to change his attack style and weakness throughout the fight, using different abilities with each style. It is known for dropping Drygore weaponry, level 90 main and off-hand melee weapons in three styles: maces, rapiers and longswords, along with the perfect chitin, an item required to create level 90 defenders.||Magic
|Kalphites||14 January 2013|
|WildyWyrm||1,337||The WildyWyrm may occasionally spawn in place of a regular lava strykewyrm. They can wander across the whole Wilderness and share the same attack mechanics as regular lava strykewyrms, albeit being far more powerful than their normal counterparts. It shares their unique drops, the wyrm heart, wyrm spike and wyrm scalp with their cousins but with a better drop rate. All players who participate in defeating the WildyWyrm will receive their own loot, however only one player can receive a unique drop per kill.||Melee
|Lava strykewyrms||21 February 2011|
|Queen Black Dragon||900||The Queen Black Dragon is the first dragon ever created by Kerapac. She is located in the deepest sector of the Grotworm Lair, requiring 60 Summoning to face her. She can only be fought alone, and attacks her opponents with a multitude of special attacks and extremely potent dragonfire, necessitating the use of an anti-dragon shield or super antifire potions in order to withstand it. She is fought in four stages; at the end of each the player must activate an artefact. The Queen Black Dragon cannot be killed; instead, once the fourth artefact is activated, she will return back into her slumber and the fight will end, allowing the player to enter the rewards room and open the coffer. In addition her generous normal rewards, she also drops the rare Dragon kiteshield drop, Dragonbone Upgrade Kit, and pieces of the Royal crossbow. As she is a black dragon, she can also drop a draconic visage and black dragon eggs for the Player-owned farm.||Melee
|Black dragons||22 May 2012|
|Corporeal Beast||785||The Corporeal Beast is the physical incarnation of the Spirit Beast, which was brought into existence as an opposite consequence of the destruction of the spirit beast in the spirit realm, and may be fought after completion of Summer's End. With a combat level of 785, the Corporeal Beast is not meant to be taken lightly. It boasts very strong attacks, high defence, and a 50% reduction to damage from all weapons except spears. It also has the unique ability to consume summoning familiars, preventing players from using a combat familiar or beast of burden to aid them. Those who are able to vanquish the beast may rewarded with a spirit shield or a holy elixir to create its blessed variant. The Corporeal Beast is more notably the only monster that drops sigils for upgrading a blessed spirit shield into a spectral, divine, elysian or arcane spirit shield. With the exception of the spectral spirit shield, these shields provide damage shaving effects at the cost of Prayer.||Melee
|N/A||15 September 2008|
|The Magister||899||Oreb the Magister is Nomad's former master who has now found his way to the Sophanem Slayer Dungeon, awaiting the player at the First Gate of the Grim Underworld. Requiring level 115 Slayer to defeat, the Magister is a powerful adversary that utilises the corruption mechanic found within the Sophanem Slayer Dungeon, and also has the ability to drain the player's Constitution level, thereby decreasing their maximum lifepoints and the amount restored from food. He must be fought alone, and one Key to the Crossing must be sacrificed per fight. His most notable drop is phylactery, which can be shattered to obtain scraps of scripture used to create blessings. These blessings can be used to upgrade the Khopesh of the Kharidian and its off-hand into the Khopesh of Tumeken and Elidinis, which are tier 92 dual-wielded melee weapons. The Magister also drops the unique gloves of passage, which are tier 85 melee power gloves that increase the next ability's damage by 7% after Havoc is used.||Melee Magic Ranged||Soul devourers (Slayer helmet does not work)||3 July 2017|
|Raksha, the Shadow Colossus||6,000||Raksha is an ancient rex dinosaur turned into a shadow colossus following an encounter with the Codex. He was inadvertently brought forward to the present time by Kerapac alongside the rest of Anachronia using the Needle and reawakened from his coma due Kerapac's generation of shadow anima. Under the direction of Raksha's custodian, The Keeper, players may fight the shadow colossus in a solo or duo instance. Raksha fights with slow but powerful attacks from all three styles of combat, necessitating frequent prayer switching throughout the fight in order to survive and deal with his other mechanics. Upon defeating Raksha, The Keeper may reward players with ability codices for unlocking the Divert ability and the greater versions of Ricochet and Chain. The Keeper can also award laceration boots or blast diffusion boots, which are otherwise obtained from slayer creatures on Anachronia, or the unique fleeting boots which are exclusively obtained from defeating Raksha. Finally, The Keeper can award shadow spikes, which can be used to upgrade the any of the three aforementioned boots to their enhanced variants, increasing them from tier 80 to tier 90.||Melee Magic Ranged||N/A||7 December 2020|
God Wars Dungeon[edit | edit source]
For each warring deity in the God Wars Dungeon, there is a very powerful leader commonly referred to as a "general". Each general also has three bodyguards, one of which uses each style of combat: Melee, Magic, and Ranged (with the exception of Nex, who has four bodyguards and all of them use magic). In addition to the 60 Strength or 60 Agility required to enter the God Wars Dungeon, each general's encampment has further requirements to enter.
Nex drops tier 80 armour and weaponry, Nex (Angel of Death) drops tier 92 weaponry and tier 99 prayers, and the generals drop tier 70 armour and tier 75 weaponry. Apart from Nex, each of these generals also has a unique hilt to make their version of the Godsword, which has various effects.
|Name||Level||Entry Requirement||Description||Attack Style||Slayer category||Release date|
|Nex: Angel of Death||7,000||70 Ranged
||Infused with ancient power from her own creation, Nex: Angel of Death is the upgraded boss encounter with Nex. Players will find they must co-operate as a team to bring her down, though Players who bring her down are immensely rewarded, and have a chance of obtaining valuable rewards such as the Wand of the praesul and the imperium core, dual wielded tier 92 magic weaponry, the Praesul codex, which unlocks level 99 curses, and four different cosmetic chests. Up to 50 players can face her at once, however groups of 7 or less players have a better chance of receiving her more valuable rewards.||Magic
|N/A||30 January 2017|
||Nex is the leader of the Zarosian army trapped within the God Wars Dungeon by the forces of Saradomin, Zamorak, Bandos and Armadyl. She has a number of immensely powerful attacks in her arsenal, some of which can hit up to 6848 damage. Rather than following the trend of other God Wars Dungeon bosses and having three bodyguards, Nex is assisted by four mages, each of which represents one of the elements of the Ancient Magicks. Reaching her requires assembling a key to bypass the frozen door, the four pieces of which may be dropped within the monsters of the Saradominist, Zamorakian, Bandosian and Armadylean encampments. Thus, Nex effectively has all of the requirements of the other God Wars Dungeon bosses to reach. Nex drops many unique items: Torva armour, Pernix armour, and Virtus armour, which are three full sets of power armour, and the Virtus wand, Virtus book, and zaryte bow. Her minions and bodyguards drop ancient ceremonial robes.||Magic
|N/A||10 January 2011|
|K'ril Tsutsaroth||650||70 Constitution||K'ril Tsutsaroth is the level 650 demonic general of Zamorak. His melee attacks can poison players although it is not as strong as it was prior to the Evolution of Combat. He can occasionally use a special ability dealing massive typeless damage to his target and draining their prayer points by half. His bodyguards are the demons Tstanon Karlak, Zakl'n Gritch and Balfrug Kreeyath. He drops the Zamorak hilt, and he and his bodyguards also drop the robes of subjugation, Zamorakian spear, and steam battlestaff.||Magic
|Greater demons||28 August 2007|
|General Graardor||624||70 Strength||General Graardor is one of the last known living ourgs. He is the level 624 general of Bandos and is the most popular God Wars Dungeon general to kill, despite his devastating Melee and Ranged attacks. His bodyguards are Sergeant Strongstack, Sergeant Grimspike and Sergeant Steelwill. General Graardor drops the Bandos hilt and guaranteed ourg bones, and he and his bodyguards drop Bandos armour.||Melee
|N/A||28 August 2007|
|Commander Zilyana||596||70 Agility||Commander Zilyana is the level 596 Icyene general of Saradomin, attacking rapidly and accurately with both Melee and Magic. Players should avoid using blood spells against Zilyana, as their continued use will cause her to become enraged, increasing her attack power considerably and making her much more dangerous. Her bodyguards are Starlight, Growler and Bree. She drops the Saradomin hilt, and she and her bodyguards drop the Saradomin sword, Armadyl crossbow, and amulets of Saradomin.||Magic
|N/A||28 August 2007|
|Kree'arra||580||70 Ranged||Kree'arra the Aviansie is the level 580 general of Armadyl. Being a guardian and leader of the aviansie, he cannot be attacked with melee weapons, though he uses all three combat styles himself. His bodyguards are Flight Kilisa, Flockleader Geerin and Wingman Skree. Kree'arra himself drops the Armadyl hilt, and he and his bodyguards drop Armadyl armour.||Magic
|Aviansies||28 August 2007|
Heart of Gielinor[edit | edit source]
Heart of Gielinor, the sequel to God Wars Dungeon, is set in the Sixth Age. Like God Wars Dungeon, it also features four warring factions, each with a unique and powerful boss. The warring factions are the armies of Sliske, Zamorak, Zaros, and Seren — the four entities from Freneskae. Similarly to the God Wars Dungeon, each faction requires a specific skill requirement to enter which requires level 80 in their respective skill.
With the exception of Telos, all the generals drop Dormant anima armour, which can be powered with a god crest (obtained from killing the bosses) to create level 80 power armour, which can be upgraded into level 85 by using essences, which are also dropped by the bosses. They also drop unique level 85 weaponry, which has the power of a level 80 weapon but the accuracy of a level 90 weapon.
|Name||Level||Entry Requirement||Description||Attack Style||Release date|
|Telos, the Warden||2,000||80 Magic
||Telos is an anima knight created by the Elder Gods and born from the anima in the Heart of Gielinor, acting as a fail-safe to defend it from those deemed a threat. However, Soothsayer Sybil realised that Telos is only interested in defending the Heart, and could be a threat to the rest of Gielinor's inhabitants. Thus, she has tasked the World Guardian with dealing with Telos before it becomes too powerful. Telos has four (or five if enrage is over 100%) different phases where both the player and Telos descend deeper into the Heart as the fight progresses. Telos uses both melee and magic, in addition to having unique abilities in each phase reminiscent of the warring generals above him. Telos has a unique risk-reward system where players have the option to either claim their loot or put it on the line and increase Telos's enrage. Telos gains increased damage output and new mechanics as his enrage climbs. Should the player die, a significant portion of their loot will be lost and the streak will be ended, but the longer a player can continue a successful kill-streak, the more lucrative the rewards become. Telos's enrage can increase up to a maximum of 4,000%, however reaching higher enrages requires immense dedication and complete mastery of the boss fight, providing a significant combat challenge for even the most skilled players. Telos drops level 92 dormant god weaponry, which is powered by three orbs that he also drops. They are the best 2-handed weapons in-game outside of Dungeoneering. In addition to this, he also drops a codex that unlocks the Reprisal ability.||
|27 June 2016|
|Gregorovic||1,000||80 Prayer||Gregorovic is the general of Sliske's army. Once a human, desperately trying to fight death, he eventually sold his soul to Sliske in return for eternal life. Gregorovic uses a combination of Ranged and Melee attacks. His attacks are extremely poisonous, which makes using countermeasures a requirement. He has the ability to summon spirits which will increase the potency of his attacks; during the fight, he will also spawn two weak clones of himself. Gregorovic drops the Crest of Sliske, which can be combined with Anima Core equipment, the Shadow glaive level 85 thrown weaponry, as well as several useful items.||Ranged
|7 March 2016|
|Twin Furies||1,000 x 2||80 Ranged||The Twin Furies — Nymora, the Vengeful and Avaryss, the Unceasing are the Zamorakian generals in the Heart of Gielinor. They are Avernic demons who have been in Zamorakian service since the Gielinorian God Wars. The player simultaneously fights both Nymora and Amaryss, thus needing to expect damage from two sides. The furies, however, share their health pool, so abilities attacks that hit multiple targets are much more potent against them. Nymora mainly uses Ranged attacks, while Avaryss focuses on Melee. They also use several special attacks involving their environment. They drop Blade of Avaryss and Blade of Nymora, level 85 swords, and the Crest of Zamorak, as well as many general useful items.||
|7 March 2016|
|Vindicta||1,000||80 Attack||Vindicta is the level 1,000 Zarosian general in the Heart of Gielinor. She is a Dragon Rider, daughter of Morvannon and Hannibus, who grew up in the Grotworm Lair and is now seeking to avenge the murder of Morvannon. She is accompanied in the fight by her mount, Gorvek. Vindicta's auto-attacks hit very hard, her mount Gorvek will also use dragonfire in the fight. Halfway through the fight, Vindicta will mount Gorvek and the two will fight together. Vindicta drops the Dragon Rider lance, the Crest of Zaros and various general items.||Melee||7 March 2016|
|Helwyr||1,000||80 Magic||Helwyr is the Seren general in the Heart of Gielinor and a member of the Cywir Clan of the elves. He has taken on the form of a large predator he slew while on Tarddiad. He will also summon mushrooms in his arena which puff out a stunning and damaging gas, he can call Cywir alphas to his aid, and can also cause typeless damage bleeds that worsen the more bleeds players sustain until they are cleared using Freedom. Helwyr drops the wand and orb of cywir elders, dual-wielded magic weapons, the Crest of Seren and various general items.||Melee||7 March 2016|
Elder God Wars Dungeon[edit | edit source]
Located within an intact portion of the city of Senntisten, the Elder God Wars Dungeon follows the narrative continued from the City of Senntisten quest. With the player's help, Azzanadra has moved the eggs of the Elder Gods to a cathedral within the city, where Armadyl, Zamorak, Saradomin and Seren are attempted to draw out their anima to prevent them from hatching. In response, the four Elder Gods–Jas, Ful, Wen and Bik–have sent their forces to reclaim their eggs, and if they succeed, they will most likely precipitate The Great Revision, destroying the entire universe.
Unlike the previous two God Wars Dungeons, the four "fronts" of the Elder God Wars Dungeon were not made available all at once. Instead, they were released in monthly updates starting with Jas' army, the Nodon Front, and ending with Ful's army, the TzekHaar Front. The dungeon also differs by having no killcount or skill requirements to face the bosses within, and the generals each offer a different style of combat challenge.
|Name||Level||Description||Attack Style||Slayer category||Release date|
|Kerapac, the bound||3,000||Enslaved by Jas once again and driven by the pain of the curse, Kerapac has been forced to lead an army of Nodon dragonkin to reclaim the eggs of the Elder gods. With The Needle at his side and wielding the legendary Staff of Armadyl, he uses both Elder Artefacts to destroy anyone who opposes him, using the staff to launch devastating magic attacks at his targets and The Needle to reverse time and prevent his own defeat. Kerapac is a 4-phase boss and can be fought in groups of 1-3 players, retaining the same amount of lifepoints and rewarding the same total amount of loot for any group size. Players who face him will also be granted the unique "time warp" ability, which records their position, life points and ability cooldowns and returns to these values 10 seconds later. In addition to a normal mode, Kerapac has a hard mode which increases his total life points, alters some of his mechanics, and completely changes the fourth phase, making the fight far more challenging. Players who defeat Kerapac may receive an ability codex to upgrade Concentrated Blast to its greater variant, a Scripture of Jas that serves as a strong pocket slot item, Manuscripts of Jas to charge the scripture, or his wrist wraps, which affect the Dragon Breath and Combust abilities. Exclusively in hard mode, Kerapac may also drop the symbol, gem or shaft of the Fractured Staff of Armadyl, a very powerful tier 95 staff with a special attack that launches extra spells every time a critical hit occurs.||
|Nodon dragonkin||26 July 2021|
|Arch-Glacor||7,000||Hailing from the frigid world of Leng, this monstrous glacor was brought to the city of Senntisten alongside its smaller kin by Wen to aid their effort to reclaim the Elder god eggs. The fight with the Arch-Glacor can be customised by speaking to various mages keeping the creature's powers in check, allowing mechanics to be toggled on or off depending on the player's preference. Enabling more mechanics will make the fight more difficult overall, but will also increase the rewards appropriately. In normal mode, dying is treated as a safe death, and there is no restriction to the number of players that can take on the Arch-Glacor at once. However, players who can defeat the Arch-Glacor with all mechanics enabled in a solo encounter will gain access to hard mode. In hard mode, the Arch-Glacor must be fought alone in a similar manner to Telos, where loot is obtained in a streaking system, enrage increases with consecutive kills, and it is no longer possible to teleport out until the Arch-Glacor is defeated. Rewards for defeating the Arch-Glacor include dark nilas, which is used to craft various items including the dark ice shard and dark ice sliver: tier 85 dual-wield melee weapons that allow the use of Hurricane. It can also drop a Scripture of Wen that serves as a strong pocket slot item, and a Leng artefact which are used to enhance gloves of passage, Kerapac's wrist wraps and nightmare gauntlets, increasing them from tier 85 to tier 90. Finally, exclusively in hard mode, it can drop a Frozen Core of Leng, which is used to upgrade the dark ice shard and sliver to the Dark Shard of Leng and Dark Sliver of Leng, respectively. This increases them to tier 95, and adds a special attack which increases the damage cap of melee attacks by 30%.||
Melee Ranged Magic
|Glacors (Slayer helmet does not work in hard mode)||31 August 2021|
|Croesus||6,000||Croesus is a sentient, highly dangerous fungus that invaded the city of Senntisten over 7,000 years ago before it fell into a dormant state beneath the city's graveyard. Bik found and revived Croesus, taking control of the organism to attack the cathedral and reclaim the Elder god eggs. Now, Gorvek has recruited the World Guardian and fellow adventurers to fight back against the creature. Unlike other bosses, Croesus is a skilling boss that is fought using non-combat skills, specifically Hunter, Mining, Fishing and Woodcutting. The goal of the battle is to use these skills to collect fungus growing on large creatures and fallen guards to restore four different statues around the graveyard. Once restored, the statues can be prayed to in order to awaken the spirits of great heroes of the Second Age, subduing Croesus and exposing its core, giving the combatants an opening to damage the creature. Instead of doing damage, Croesus' attacks drain the player's stats. If player's stats are drained too much, they will be forced out of the encounter. In addition, the encounter will end early if Croesus' meter reaches 100%, or if the party fails to destroy Croesus' core after praying to all four statues. However, if the core is defeated, each player in the party will be rewarded based on their contribution to the kill. Possible rewards include incomplete pieces of the Cryptbloom armour, a set of tier 90 magic tank armour with unique set effects; the Scripture of Bik, which can give experience bonuses and clue scrolls while skilling when active; the Croesus sporehammer and Croesus foultorch, used to create the Tagga's corehammer and Sana's fyrtorch off-hand items, providing benefits to mining and woodcutting respectively; and a Croesus spore sack, which is used to create the seed bag for storing 40 different types of seeds.||N/A||N/A||27 September 2021|
|TzKal-Zuk||14,000||Zuk, Champion of the Fire, is a former human gladiator who ascended to become a demigod warlord after becoming the first outsider in history to best the TokHaar, claiming the Elder Kiln itself as his prize. Ful has reforged the TokHaar into the battle-hearted TzekHaar to reclaim her egg, choosing TzKal-Zuk to lead her army. Similar to the TzHaar Fight Caves and Fight Kiln, players who challenge Zuk must fight alone against hordes of TzekHaar, including alternative versions of Jad and Har-Aken. At the end of his gauntlet, TzKal-Zuk will face you himself, demonstrating his exceptional power. His arsenal includes powerful melee and magic attacks, the ability to inflict Geothermal Burns, reduce the player's constitution level, area denial, and one-hit attacks that must be intercepted. Players who succeed in all three of Zuk's mini challenges and defeat him in a single run without dying will gain access to hard mode, where the TzekHaar are even stronger and only one checkpoint is permitted right before the fight with Zuk. Rewards for defeating Zuk in both modes include the Magma Tempest ability codex and the Scripture of Ful. Exclusively in hard mode, players may obtain either the blade, core or hilt of the Ek-ZekKil: a tier 95 two-handed melee weapon with a special attack that places a burning bleed on a target which can be extended by other bleeds. Those who defeat Zuk without dying or using any checkpoints will recieve an igneous stone, which can be combined with the TokHaar-Kal capes from the Fight Kiln to make the igneous Kal-Ket, igneous Kal-Mej and igneous Kal-Xil. These upgraded capes are the strongest capes available for their respective style, and they bolster the Overpower, Omnipower and Deadshot abilities, respectively. Finally, players who manage to complete hard mode flawlessly will earn the right to combine all three igneous capes together to form the igneous Kal-Zuk, an all-class cape that combines the style bonuses and passive effects of all three igneous capes.||
|N/A||25 October 2021|
Elite Dungeons[edit | edit source]
The three elite dungeons; the Temple of Aminishi, Dragonkin Laboratory, and The Shadow Reef have three bosses in each dungeon. Each boss is fought in order as the player(s) progress deeper into the dungeon.
Temple of Aminishi[edit | edit source]
|Name||Level||Description||Attack Style||Release date|
|The Sanctum Guardian||850||A massive Crassian sent to the Temple of Aminishi to guard the inner sanctum from outsiders and curious acolytes alike. Her ranged attack is a targeted, 3x3 AoE attack that can be avoided by running away from the spot the projectile was fired at. She also uses the pool she resides in to collect water and unleash a powerful blast that can severely damage players hit by them, and finally exhale corrupted energy which proves fatal if stood in the longer it persists. She is also able to expel a large torrent of water in an anticlockwise direction around her arena, severely damaging any players who get caught in the deluge. She usually drops onyx dust, but may occasionally drop a fishy treat instead, which is an item that can be used on her to automatically skip the fight.||
|25 June 2018|
|Masuta the Ascended||1,000||One of the members of the Council of Seven who is an extremely powerful warrior after numerous years of training. He has many attacks at his disposal, all of which are extremely dangerous if not avoided or dealt with. He has three "phases"; the first phase initiating simple combat where he can create clones to attack players, spin and deal gradually increasing damage and unleash barrages of corrupted energy. In the second phase, he summons numerous thrashing waters to attack the player, and in the final phase, he solely focuses on ranged attacks and his corrupted energy meteor strike attack. He usually drops onyx dust, but may ocassionally drop his warspear instead, which is a level 82 halberd-type spear weapon.||
|25 June 2018|
|Seiryu the Azure Serpent||10,000||One of the four guardians of the Wushanko Isles, it is considered the purest by the Acolytes of Seiryu, who worship it. However, the order was soon led astray and instead restrained Seiryu, subjecting it to black crystals and slowly corrupting it. Seiryu is the final boss of the Temple of Aminishi, and has numerous attacks which can be fatal if carelessly dealt with. As players knock Seiryu out of commission, they must destroy the three black crystals on the collar restraining him to free him of the corrupting influence. Seiryu then rewards players as he is finally free with ancient scales, which can be used to upgrade the level 90 sirenic armour to its elite variant, which is level 92.||
|25 June 2018|
Dragonkin Laboratory[edit | edit source]
|Name||Level||Description||Attack Style||Slayer Category||Release date|
|Astellarn||1,200||The first celestial dragon made by the Dactyl Dragonkin, Astellarn has become crazed due to being subjected to Abyssal magics, prompting her to attack anything on sight. She is capable of using all three forms of combat, and can summon pulsars to assist her in battle. Upon reaching 200,000 health, she phases in and out of reality, forcing players to use a stabilised wyrmhole to be in phase and deal full damage to her. She initially summons an unstable variant, which can be stabilised by luring a neutron star onto it. One neutron star is summoned for each wyrmhole conjured. Astellarn can drop onyx dust or the Greater Flurry ability codex, which turns Flurry into its greater version.||
|Celestial dragons||13 August 2018|
|Verak Lith||1,500||Known as Flametongue during the God Wars, Verak Lith is a stronger version of the King Black Dragon. Though tolerant, he has been agitated due to numerous Dragonkin experiments and now takes care of a brood of heavily imbued poison, ice and shock eggs that deemed him a failure. Having survived the God Wars, Verak Lith was imprisoned in the Dragonkin Laboratory where he still resides in to this day. He has powerful abilities at his disposal, including summoning spires to protect him from incoming attacks, launching ice, poison or shock imbued energy at players, can call in black dragons to assist him and launch flame vortices. Verak Lith drops onyx dust or the Greater Fury ability codex, which turns Fury into its greater version.||
|Black dragons||13 August 2018|
|Black stone dragon||2,500||Created by the Dactyl Dragon Kerapac from his son's remaining batch, he imbued this particular dragon with black stones, which in turn caused it to be corrupted. Kerapac sealed the dragon away for fear of her uncontrollable nature with numerous wards to ensure she could never break free after the destruction of an unknown specimen. She has numerous abilities at her disposal, and during the early stage of the fight, black hands appear to protect her. As the fight progresses, she can summon flaming spirals of energy and launch bursts of energy at nearby players when she flies. Rewards include the Greater Barge ability codex, which turns Barge into its greater version, or draconic energy, which can be used to upgrade the level 90 tectonic armour to its elite variant, which is level 92.||
|Gemstone dragons||13 August 2018|
The Shadow Reef[edit | edit source]
|Name||Level||Description||Attack Style||Release date|
|Crassian Leviathan||1,500||A leviathan of the deep seas blessed by The Ambassador in response to the World Guardian's imminent attack on Ulthven Kreath. It has five heads and inhabits an underwater shipwreck. The Leviathan can launch a stream of poison and use its head to crush anyone caught in its path. It is also capable of healing itself, though poisoning it can reduce the amount of health it can heal. Apart from its lore book, the Crassian Leviathan has no unique drops.||
|25 February 2019|
|Taraket the Necromancer||1,200||An undead Dactyl Dragonkin, Taraket specialises in summoning hordes of undead to overwhelm his enemies. He does this through shattering crystals positioned around the side of the room, or conjuring a rift of undeath. Taraket himself attacks his victims with powerful magical breath, or can use Death's Swiftness to launch ranged projectiles. As the fight progresses, Taraket can summon a line of ghosts to trample anyone caught in their path. Apart from his lore book, Taraket has no unique drops.||
|25 February 2019|
|The Ambassador||5,500||True name Kranon, he attempted to perform a ritual to combat the Curse as a Dragonkin. He was warped following the ritual's failure, but was broken free of the curse in the process and wants to perform the ritual again to spread it all over Gielinor. He is the reason behind Seiryu and the black stone dragon's corruption, and the mastermind behind a scheme that threatens all life. Fought in the depths of the Shadow Reef, he has numerous attacks and abilities at his disposal that can kill players in seconds. Nearing the end of the fight, he conjures numerous black hands to heal him and can also launch a barrage of raw energy which can quickly kill the player if not dealt with accordingly. Rewards include components for the eldritch crossbow, a level 92 two-handed crossbow with a powerful special attack that causes the Soul Split curse to deal extra damage to a target instead of healing the player.||
|25 February 2019|
Monastery of Ascension[edit | edit source]
The Legiones are extremely powerful members of the Order of Ascension. They may only be fought with 95 Slayer after their respective Keystone is obtained, which are dropped by other members of the order, and they themselves are capable of dropping them. While they are usually fought alone, two players can kill them together (through social slayer) and they are level 304, each having a special ability that makes them different from the rest, although they are all capable of throwing electricity on the floor, similar to Commander Zilyana in hard mode. They are capable of dropping signets for the Ascension crossbow and the Off-hand Ascension crossbow, level 90 dual-wielded crossbows. All of the Legiones count for ascension members slayer tasks.
|Name||Special ability||Release date|
|Legio Primus||His lightning strikes become increasingly powerful as his lifepoints deplete.||4 June 2013|
|Legio Secundus||He uses lightning strikes more frequently as his lifepoints deplete.||4 June 2013|
|Legio Tertius||He summons fellow Ascended to aid him at certain lifepoint thresholds, including three Rorarii at 75%, a Gladius at 50% and a Capsarius at 25%.||4 June 2013|
|Legio Quartus||He teleports the player next to or near him every time 25% of his maximum lifepoints are depleted.||4 June 2013|
|Legio Quintus||He creates the Line of Ascension, which deals heavy damage when walked over or on.||4 June 2013|
|Legio Sextus||He uses lightning exclusively, which persist longer on the battlefield||4 June 2013|
Rex Matriarchs[edit | edit source]
The Rex Matriarchs are three powerful female rex dinosaurs that were enhanced by Kerapac by the addition of various traits grafted from Raksha. Their lair is located in the Spirit Grove on Anachronia, which can be accessed via a teleportation device on the east side of the grove. At level 888, they are considered to be the spiritual successors of the Dagannoth Kings and share many similarities, however, the Rex Matriarchs possess unique mechanics, attack with two different combat styles each, and have extremely high resistance to combat styles they are not weak to instead of complete immunity. Like Raksha and unlike the other dinosaurs on Anachronia, they have no slayer requirement to be fought. However, the Rex Matriarchs count for dinosaur slayer tasks.
All three dinosaurs drop four different pieces of Laniakea's spear, a tier 82 halberd-range spear with tier 75 accuracy and tier 90 damage that is inherently poisonous and boosts poison damage by 5%. They also drop hearts which can be combined with 10 of each of the rings dropped by the Dagannoth Kings to form much stronger rings with passive effects. All three can drop the Heart of the Berserker, which can be combined with 10 berserker rings to create the reaver's ring, a hybrid ring that boosts critical strike chance by +5% at the cost of -5% to hit chance. The other three hearts are dropped exclusively by specific dinosaurs. They are also able to drop unchecked eggs for the Anachronia Dinosaur Farm.
|Name||Description||Attack Style||Release date|
|Rathis||Rathis is the ranged Rex Matriarch, and is weak to stabbing attacks. She primarily attacks with ranged by launching spines, but will occasionally attack with melee by ramming her target. Her special ability involves lobbing two poison orbs into the air, which land and cause high ranged damage to anyone in the vicinity while leaving a large pool of poison on the ground. Players standing in these pools will absorb the poisonous liquid, dealing rapid poison damage which can be mitigated through poison immunity. This poison inflicts a "Corrosion" debuff that temporarily increases the damage her target takes. Eventually, Rathis will reabsorb any leftover poison on the ground to heal herself. In addition to parts of Laniakea's spear and the Heart of the Berserker, Rathis exclusively drops the Heart of the Archer. This can be combined with 10 archer's rings to create the stalker's ring, a ranged ring that provides +3% critical strike chance when using bows. Rathis can occasionally drop an unchecked corbicula rex egg as well.||Ranged
|19 April 2021|
|Pthentraken||Pthentraken is the magic Rax Matriarch, and is weak to arrows. She primarily attacks with magic by firing balls of lightning, but will occasionally attack with ranged by lobbing a boulder at her target. Pthentraken's regular attacks are much more damaging compared to the other two Rex Matriarchs, making her more dangerous to fight. Her first special ability involves summoning four lines of lightning that deal massive magic damage to anyone caught in their path, however, the damage can be drastically reduced by wearing insulated boots. The other ability involves an overhead timer on her target, which momentarily causes a geyser of energy to erupt from them. Standing in the geyser deals heavy typeless damage, but also grants an "Overcharged" buff for 30 seconds which allows for unlimited use of Surge. In addition to parts of Laniakea's spear and the Heart of the Berserker, Pthentraken exclusively drops the Heart of the Seer. This can be combined with 10 seers' rings to create the channeller's ring, a magic ring that provides +4% critical strike chance per hit of channelled abilities. Pthentraken can occasionally drop an unchecked pavosaurus rex egg as well.||Magic
|19 April 2021|
|Orikalka||Orikalka is the melee Rex Matriarch, and is weak to fire spells. She primarly attacks with melee by biting her target, but will occasionally attack with magic by expelling icy breath. Her first special attack involves launching freezing orbs at all nearby targets that deal high magic damage and inflict a "Frostbite" debuff, which drains run energy and halves the speed that players can use abilities for 30 seconds. Her second ability involves causing multiple fissures to open around her, dealing massive melee damage before erupting. Players with the Frostbite debuff that stand in the eruptions will "thaw out" and have the effect removed, gaining a huge surge of adrenaline instead. In addition to parts of Laniakea's spear and the Heart of the Berserker, Orikalka exclusively drops the Heart of the Warrior. This can be combined with 10 warrior rings to create the champion's ring, a melee ring that provides +3% critical strike chance against bleeding targets. Orikalka can occasionally drop an unchecked bagrada rex egg as well.||Melee
|19 April 2021|
Independent mid/low-level bosses[edit | edit source]
|Name||Level||Description||Attack Style||Slayer category||Release date|
|Exiled Kalphite Queen||356||The Exiled Kalphite Queen is the ruler of the exiled kalphites, found at the bottom of the Exiled Kalphite Hive in the Kharidian Desert. She is essentially a harder version of the Kalphite Queen, released as a side boss to the Kalphite King. However, apart from the unique drops she shares with her regular counterpart, the Exiled Kalphite Queen drops more valuable common loot.||Magic
|Kalphites||14 January 2013|
|Kalphite Queen||333||The Kalphite Queen is the ruler of the kalphites; she can be found at the bottom of the Kalphite Hive in the Kharidian Desert. Unlike many other bosses, she has two forms, both of which are level 333, and she uses protection prayers to block different attack styles. Her attacks are extremely accurate and very deadly for players who are unprepared for them. She drops the dragon chainbody and dragon two-handed sword; she also drops her head, which can be mounted in a player-owned house.||Magic
|Kalphites||7 September 2004|
|Chaos Elemental||305||The Chaos Elemental is a level 305 creature of pure chaos that resides in deep Wilderness, near the Rogues' Castle. In addition to attacking with all three combat styles, it can teleport players around it and unequip their items. It drops the dragon two-handed sword, and various pieces of Ancient Warriors' Equipment. It is generally killed for its boss pet, as revenants have a better chance of dropping the other items required for its log. It is one of the few free-to-play bosses.||Magic
|N/A||20 February 2006|
|King Black Dragon||276||The King Black Dragon is an enormous, three-headed dragon who uses various different dragonfire-based attacks which can freeze and poison the player. He also uses a melee attack. He has various drops, including the Draconic visage, Dragon-rider boots and the Dragon Rider Gauntlets. It is one of the few free-to-play bosses.||Magic
|Black Dragons||24 September 2002|
|Giant Mole||230||The Giant Mole is, true to its name, an enormous mole, level 230, that lives in its lair under Falador Park. During combat the Giant Mole attacks with melee and burrows around its rather large lair, gaining different special abilities in each area. It drops various items, such as Mole claws and Mole skins which can be traded to Wyson for bird's nests. It also drops clingy moles and numbing roots. It is one of the few free-to-play bosses.||Melee||N/A||7 March 2006|
|Tormented Wraith||42||The tormented wraith is the level 60 spirit of a being who was tortured and killed by the Black Knights. It roams the Dark Warriors' Fortress in the Spirit Realm, eternally seeking revenge on the Black Knights who tortured it. Because of its extreme animosity towards the Black Knights, only black weapons may be used to fight it. The tormented wraith is one of the two monsters (the other being the Corporeal Beast) to drop holy elixirs, which are used to create blessed spirit shields.||Magic||Ghosts||15 September 2008|
|Dragith Nurn||26||The undead Dragith Nurn can be found in the Lumbridge Catacombs, where he imprisoned himself prior to his death to avoid his undead creations from overrunning Lumbridge. He has risen from his grave due to an enchantment he cast upon himself, however, and his tomb is once again accessible due to the efforts of three Zamorakian cultists. Dragith can only be fought after The Blood Pact. He drops the fifth and final part of the Mask of Dragith Nurn. He is one of the few Free-to-play bosses.||Magic
|Undead||15 March 2010|
|Abomination||N/A||The Abomination from the last battle of Hero's Welcome can be fought again by using the "refight" option on the Banite ore rockfall. It brings quite a challenge, shattering the environment in its rage to deal area-of-effect lasting fire and rockfalls. It is known for its extremely rare and valuable abomination cape, although it also possesses the highest drop rate for the dragon full helm outside of chewed bones.||Melee||N/A||29 June 2015|
Dagannoth Kings[edit | edit source]
Three level 303 Dagannoth Kings lair deep under Waterbirth Island. Altogether the Kings drop several unique items, such as Seercull, dragon hatchets, berserker rings and mud battlestaves. They also drop a variety of Fremennik-related arms and armour, such as archer helms and skeletal armour. They all count as Dagannoths for a slayer task.
|Name||Description||Attack Style||Release date|
|Dagannoth Supreme||Dagannoth Supreme is the ranged Dagannoth King, and therefore is weak to stabbing attacks. Since he is the only one of the three who is vulnerable to melee attacks, Balmung can be used against him. He is the only King to drop Spined armour, Archers' rings and the Seercull.||Ranged||7 November 2005|
|Dagannoth Prime||Dagannoth Prime is the magic Dagannoth King, and therefore is weak to arrows. He is the most dangerous of the three, as his magic attacks hit much harder than the attacks of the other kings. He is the only King to drop Skeletal armour, Seers' rings and mud battlestaves.||Magic||7 November 2005|
|Dagannoth Rex||Dagannoth Rex is the Melee Dagannoth King, and therefore is weak to fire. Due to lacking long-ranged attacks, he can be safe-spotted quite easily near the edge of the arena. He is the only King to drop Rock-shell armour, Warrior rings and Berserker rings.||Melee||7 November 2005|
Raids bosses[edit | edit source]
Raids are sequences of boss fights. Currently, the only raid is Liberation of Mazcab.
Liberation of Mazcab[edit | edit source]
|Name||Level||Description||Attack Style||Release date|
|Beastmaster Durzag||2,000||Beastmaster Durzag is the first boss of Liberation of Mazcab. Before fighting Durzag himself, the team will face airut, chargers, and his pet beast, Cormes. During the fight, Beastmaster Durzag calls two pets, Krar and Tuz, along with many Chargers to assist him throughout the fight. Beastmaster Durzag can be looted once every 48 hours for a chance of Achto Primeval, Tempest and Teralith equipment, along with a general Mazcab ability codex. Very rarely, he can also drop the Lil' Tuzzy pet, or a pair of razorback guantlets like his normal airut brethren.||Magic
|13 July 2015|
|Yakamaru||10,000||Yakamaru is the second boss of Liberation of Mazcab. It is fought on a beach in Mazcab with several pools of water and can only be fought after Beastmaster Durzag has been defeated. Throughout the fight, Yakamaru will jump into several pools, granting it new abilities while it stays in them. In the penultimate stage of the fight, he creates multiple mirages of itself which must all be defeated before finishing it off. Yakamaru can spawn Jellyfish to aid it throughout the fight. Like Beastmaster Durzag, Yakamaru can be looted once every 48 hours for a chance of Achto Primeval, Tempest and Teralith equipment, along with a general Mazcab ability codex.||Magic
|13 July 2015|
Minigame bosses[edit | edit source]
Bosses that are fought during a minigame.
|Name||Level||Minigame||Description||Attack style||Release date|
|Har-Aken||800||Fight Kiln||Har-Aken is the final boss of the Fight Kiln minigame, having a combat level of 800. It is the strongest of all lava creatures (TzHaar and TokHaar). It is an extremely large creature consisting of a single head and multiple tentacles, which either use Ranged or Magic. Har-Aken's head is submerged in the lava, but will occasionally surface above, and players should use this opportunity to severely wound or kill it before it dives back into the lava. Players who defeat Har-Aken can be given a TokHaar cape of their choice or an uncut onyx for their efforts.
An alternate version of Har-Aken known as TzekHaar-Aken is encountered in the TzekHaar Front, serving as the penultimate boss. Not only is it stronger than the original, but it also has the ability to bombard the player with lava which deals high damage, drains adrenaline and halves the rate which players gain adrenaline for a short time. TzekHaar-Aken kills contribute to a player's killcount for Har-Aken, and they are also capable of dropping the volcanic shard to unlock the boss pet.
|14 February 2012|
|TzTok-Jad||702||TzHaar Fight Cave||TzTok-Jad is the final boss of the TzHaar Fight Cave minigame. It is level 702 and is extremely dangerous as all of its attacks, which hit from every side of the combat triangle, can each deal up to 9000+ damage. Additionally, TzTok-Jad summons Yt-HurKot to rapidly heal it once it reaches half health. The reward for defeating TzTok-Jad is 16,064 tokkul and the much-coveted fire cape. Kuradal the Slayer master will sometimes assign the entirety of the TzHaar Fight Cave minigame as a Slayer assignment; under these circumstances, another reward for defeating TzTok-Jad is 25,000 Slayer experience.
Alternate versions of TzTok-Jad, known as TokHaar-Jad and TzekHaar-Jad, are encountered in the Fight Kiln and TzekHaar Front, respectively. Although they can hit harder, they are easier to defeat since they do not summon Yt-HurKot to heal themselves. However, they do contribute towards a player's killcount for TzTok-Jad.
|4 October 2005|
|Penance King||None||Barbarian Assault||The Penance King is the boss of the hard mode version of Barbarian Assault. Like the Queen, he cannot be damaged by conventional weapons. The team must gather materials to create the only weapons that can, flamethrowers, and read an incantation from their scrolls in the correct order to make him vulnerable to the flamethrowers.||Melee||26 August 2014|
|Penance Queen||None||Barbarian Assault||The Penance Queen is the boss of the Barbarian Assault minigame; she is fought during the tenth and final wave. She uses rapid melee and Ranged attacks and can only be damaged with omega eggs fired from the egg launcher. Defeating her earns players 80 honour points in their chosen roles, and 5 points in the other roles.||Melee
|4 January 2007|
|Avatar of Creation and Avatar of Destruction||65||Soul Wars||In the Soul Wars minigame are two colossal avatars, the Avatar of Creation and Avatar of Destruction. Both are level 65. Each avatar is on one team's side, and the ultimate objective of Soul Wars is for each team to defeat its opposing team's avatar. Each avatar has a certain Slayer level required to fight it; the level can be lowered by team members using soul fragments on soul obelisk, or raised by players burying bones on their grave. Chances to raise avatar's level by burying bones is 50%||Melee||10 February 2009|
|Barrows brothers||150 x 8||Barrows||The seven Barrows brothers can be thought of as bosses, as each is quite powerful and they are fought separately during the Barrows minigame. The brothers are all level 150 except for Akrisae, who is level 115. Their combat styles are Ahrim the Blighted (magic), Dharok the Wretched (melee), Guthan the Infested (melee), Karil the Tainted (ranged), Torag the Corrupted (melee), Verac the Defiled (melee), Akrisae the Doomed (magic), and Linza the Disgraced (melee). The Ritual of the Mahjarrat is required in order to fight Akrisae. Kindred Spirits is required in order to fight Linza. Each is an undead spirit and wears a certain set of equipment that gives a certain set effect; this equipment, known as Barrows equipment, can be obtained from the activity. Players can also loot other unique items from the Barrows crypt, including the amulet of the forsaken which boosts the set effects of barrows armour, barrows totems to participate in barrows: rise of the six, and corruption sigils for creating tier 70 defender variants.||Magic
|9 May 2005|
Distraction and Diversion bosses[edit | edit source]
Those bosses have restrictions on when they can be fought, or how many times they can be fought at any given time.
|Name||Level||D&D||Description||Restriction(s)||Attack style||Release date|
|Agoroth||None||Agoroth||Agoroth is a large Crassian, who emerges from the Empress after four of his tentacles have been defeated. His attacks include a water jet that knocks the player back to the back of the boat where the boss fight is situated, where upon his large tentacles hit the player for a large amount of damage and melee attack where he snaps the player with his claws. After his health depletes halfway, every other attack from the player will be blocked, and Agoroth will spray acid from above, dealing damage, and the only way to avoid this is to either run away from shaded spots, as acid will land there, or walk up the ladders in the rear of the ship. Run up the ladders at the rear of the ship to shield from any of his attacks (melee or ranged).||Twice a week (members);
Once a week (Free-to-play players)
|Melee||22 April 2014|
|Cliff||Scaled||Troll Invasion||Cliff is a mighty troll encountered during the final wave of the Troll Invasion Distraction and Diversion. He attacks with all three combat styles, hits very hard, and can teleport players around. He may be fought once a month for an experience reward, or unlimited times for fun.||Once a month||Magic
|14 June 2011|
|Demon boss||200||Demon Flash Mobs||Demon bosses are encountered as part of the Demon Flash Mobs Distraction and Diversion. They serve as the main boss of the activity, although only one appears within each mob. It is protected by six imp heralds, four lesser demons and two black demons; the latter two it will devour to recover lost health. Its name and, to some degree, its appearance is random, but the prefix and suffix of its name will affect its abilities. It is killed for Demonic title scrolls and Demon slayer equipment.||Appears in random locations||Magic
|28 January 2013|
|Bork||107||Bork||Bork is a level 107 ork who resides in the Chaos Tunnels, and is loyal to the Dagon'hai faction of Zamorakians. Bork is fought at the conclusion of the miniquest The Hunt for Surok, and can be killed once per day thereafter. He gives 5,000 Slayer experience the first time he is killed, and 1,500, 3,000, 4,000, or 8,000 experience every time he is defeated afterwards. In addition to his powerful melee attacks, Bork can summon several Ork legions to assist him, which use melee and Ranged. Additionally, Surok Magis (or an anonymous but functionally equivalent Dagon'hai Elite mage after the miniquest) will attack any players who challenge Bork with very powerful Magic attacks. Bork can be slain daily for his Slayer experience and his guaranteed drop of various charms and gems.||Once per day||Melee||4 March 2008|
|Nomad||1,001||Memory of Nomad||A memory of Nomad can be fought in the Underworld after completing Nomad's Elegy. It is essentially a more powerful version of the Nomad boss fight from the quest. Rewards include different soul capes depending on how fast the Memory is defeated, as well as a slew of valuable loot to make the challenge worthwile.||Once per week||Typeless Melee||26 September 2016|
|Skeletal horror||91, 86, 84, 81||Skeletal horror||The skeletal horror is a level 91 amalgamation of bones gathered from various monsters across RuneScape at the behest of the Odd Old Man. It may be fought once per week, giving 10,000 Slayer experience and 7,000 Prayer experience the first time it is defeated, and up to 12,500 Slayer experience and 10,000 Prayer experience each time thereafter. The skeletal horror uses melee and Magic attacks, and as the battle progresses, its limbs fall off. Its two drops can be an clue scroll (elite) and a Crystal triskelion fragment. Players who have completed the Pieces of Hate quest will have a drastically improved chance of the clue scroll (elite) being upgraded to a clue scroll (master).||Once a week||Magic
|10 August 2009|
|Phoenix||84||Phoenix Lair||The Phoenix is a level 84 avian of fire that may be fought, once per day, after completion of the In Pyre Need quest. She uses powerful Magic attacks in combat, and once defeated, she must be set aflame on the pyre in her lair; she will rise from the ashes as a hatchling, and will have fully regrown by the next day. The first time she is defeated, she gives 5,000 Slayer experience, 7,500 Firemaking experience, and 3,000 Fletching experience; for each kill thereafter the Slayer experience is reduced to 500, but the other experience rewards do not change. Additionally, she will reward players with 5 phoenix quills each time she is defeated. If players are lucky, they may also gain the opportunity to adopt a phoenix eggling as their own for prevailing against the phoenix.||Once per day||Magic||6 January 2009|
|Champion's Challenge bosses||Varies||Champion's Challenge||The Champion's Challenge Distraction and Diversion features killing champions of 12 different races, who have been summoned to the Champions' Guild using Champions' scrolls. They vary in size and combat level.||Must have a Champions' scroll||Varies||12 December 2005|
Quest bosses[edit | edit source]
A large number of quests involve and/or conclude with a battle against a powerful monster, which often is or is related to the quest's main antagonist. Except where otherwise noted, these bosses cannot be fought once their respective quests have been completed. However, many of them could be fought after in the Dominion Tower, after some other requirements have been met.
The Armour of Trials set earned from spending quest points at May's Quest Caravan provides +1% damage reduction per armour piece worn per death against quest bosses, up to a maximum of 5% per piece, or 25% damage reduction for the full set worn. In addition, the Vanquish weapon gains a +5% damage boost against quest bosses per death, up to a maximum of 25% with 5 deaths.
A sub-boss is a powerful or semi-powerful monster fought as a prelude to the actual boss fight.
- The Abomination is the mutated form of Tarshak the dragonkin and is battled during Hero's Welcome.
- Agoroth is the leader of the Crassians and is fought in A Shadow over Ashdale. After the quest, he may be fought for Black pearls or coins, twice a week for members and once a week for F2P players. A stronger variant, the Zogoth, is fought during Pieces of Hate.
- Agrith Naar, a demon summoned to Gielinor by a group of Zamorakians, is fought at the end of Shadow of the Storm.
- Ambassador Jabari is the scheming chancellor of Menaphos and a powerful sorcerer; he is fought at the climax of Our Man in the North.
- Apep and Heru, the bodyguards of Lady Keli, serve as the final battle of Diamond in the Rough.
- The Arzinian Avatar is the boss of Between a Rock....
- Arrg is the strongest mountain troll in the game and is the boss monster of Troll Romance.
- The Balance Elemental is a Guthixian avatar that guards the Stone of Jas. It is one of the final boss monsters of the Grandmaster quest While Guthix Sleeps.
- The Bandos Avatar is the final boss of The Chosen Commander. He is the Goblin High Priest under the control of the god Bandos.
- The Banshee Mistress is the boss of Smoking Kills.
- Barrelchest, a hulking artificial construct controlled by Mi-Gor, is the boss of The Great Brain Robbery.
- A Black Demon controlled by Glough is the final challenge in The Grand Tree.
- The Black Knight Titan is the scourge of the Fisher Realm and is fought during Holy Grail. His wonderfully updated form is the boss of Gower Quest.
- A Black stone dragon is fought during Desperate Measures. It's considerably weaker than its Dragonkin Laboratory incarnation, but still powerful.
- Bouncer is a powerful hellhound, the pet of General Khazard, and is fought during Fight Arena.
- The Cave Wolf Matriarch is fought during Carnillean Rising.
- Char is a powerful Auspah fought at the end of the Master quest, The Firemaker's Curse
- Chronozon is a demon who is the boss of Family Crest.
- Count Draynor is a notorious vampyre who is the boss of Vampyre Slayer. He is one of the few free-to-play bosses.
- The Culinaromancer is a powerful sorcerer who draws his power from food. He is the main antagonist of the Recipe for Disaster quest series and is the final boss of its conclusion, Defeating the Culinaromancer.
- Dad is a mountain troll fought during Troll Stronghold.
- There are a few Dagannoth bosses:
- The Dark Lord is fought during Plague's End. It is a fragment of Seren's mind that was imprisoned inside the Temple of Light but with its voice drove any inside the Underground Pass mad.
- Lensig, under the alias "Dawn", is a witch who is fought during The Death of Chivalry.
- The decaying avatar, a failing Soul Wars avatar, is the sub-boss of the Grandmaster quest Nomad's Requiem.
- Delrith is an ancient demon who was summoned to destroy Varrock; he is the boss of Demon Slayer. He is one of the few free-to-play bosses.
- The Dramen Tree Spirit guards the dramen tree within Entrana Dungeon and is the boss of Lost City. Because of the restrictions on Entrana, no weapons or armour may be used to fight the tree spirit.
- Draugen is a spirit fought as part of The Fremennik Trials.
- Elvarg is a green dragon who has decimated the island of Crandor, where she roosts. She is the final boss of Dragon Slayer and is one of the few free-to-play bosses.
- An Evil Spirit is the boss monster of Rum Deal.
- The Fairy Godfather, along with his army of orks, is the final boss of A Fairy Tale III - Battle at Ork's Rift.
- The Foreshadow is a shadow version of the player created by Sliske, fought during Dishonour among Thieves.
- Ikadia the Exile, the elder leader of the chaos druids, the sub-boss of Birthright of the Dwarves.
- Hreidmar, the Director of the Red Axe, is one of the final bosses of Birthright of the Dwarves, challenged by the player after he transforms into a Chaos Dwarf.
- Colonel Grimsson , the Butcher of Barendir, is the boss of King of the Dwarves. He is also fought, along with Hreidmar, as a Chaos Dwarf at the climax of Birthright of the Dwarves.
- Gadderanks is a human supporter of the vampyric regime in Morytania. He is fought during In Aid of the Myreque.
- General Khazard can be optionally fought during Fight Arena.
- The Giant Roc is a large avian fought atop Trollheim during My Arm's Big Adventure. He has the uncommon ability to knock players around the area with his massive wings.
- A giant scarab is fought at the end of Contact!. Another, weaker scarab is fought close to the end of Dealing with Scabaras.
- The Giant Sea Snake is the boss of Royal Trouble.
- Glod is an enormous giant who resides in the cloud world above the magic beanstalk that players plant during Grim Tales; he is the quest's boss. He can disable prayers and force players towards or away from him.
- The ice demon prowls the halls of the fortress at Ghorrock and is the boss of The Temple at Senntisten.
- The Ice Troll King, leader of the ice trolls, is the boss of The Fremennik Isles.
- The Jungle demon is a powerful demon who serves as the final boss of Monkey Madness.
- the Kendal, a deranged murderer styling himself after a Fremennik demigod, is the boss of Mountain Daughter.
- A Khazard Ogre and Khazard scorpion are the mini-bosses of Fight Arena.
- Koschei the Deathless is a Fremennik warrior who cannot be truly killed. He must be defeated in battle three times in a row as part of The Fremennik Trials.
- Lowerniel Drakan is the tyrannical dictator of Morytania, he is fought in the final battle during The Lord of Vampyrium.
- While Lucien is present at the final battle during The Ritual of the Mahjarrat, players do not directly defeat him. Rather, he summons two enhanced ice titans and two ice demons that players battle.
- Me, who takes the form of players who fight them, is fought at the end of Lunar Diplomacy.
- Melzar the Mad is the keeper of Melzar's Maze. He is a sub-boss of Dragon Slayer. He is one of the few Free-to-play bosses.
- A powerful Moss giant must be fought, without weapons, armour, or Prayer, to obtain the Consecration seed in Roving Elves.
- Nezikchened is a black demon who is fought three times during Legends' Quest, including at the quest's climax.
- Nial Swiftfling is a Fremennik warrior who was cursed and turned into a yeti. He is fought during Glorious Memories.
- Nomad, the mysterious warden of the Soul Wars activity, is also the final boss of the Grandmaster quest Nomad's Requiem, as well as the Master quest Nomad's Elegy. He is extremely powerful, and his Elegy incarnation is widely regarded as one of the most difficult quest bosses to defeat in the game.
- The Pest Queen is the mother of all pests, the scourges of the Void Knights. She is the final boss of the Grandmaster quest The Void Stares Back.
- The Pharaoh of Menaphos, controlled by the dread goddess Amascut, is the final boss of 'Phite Club.
- The Possessed Priest is the boss of Icthlarin's Little Helper.
- Captain Rabid Jack, an undead pirate captain attempting to summon Xau-Tak, is fought as the final boss of Pieces of Hate.
- The Sea Troll Queen, ruler of the sea trolls, is the final boss of Swan Song.
- Sigmund is a supporter of H.A.M. who is fought in three quests: Death to the Dorgeshuun, Another Slice of H.A.M., and The Chosen Commander.
- Sir Leye is a Temple Knight who cannot be defeated by any man alive. Thusly, he must be fought as a woman during Recruitment Drive.
- Sir Mordred is the leader of the Renegade Knights and is fought during Merlin's Crystal.
- Slagilith is an animated golem of rock who is fought during One Small Favour. It can be fought after the quest is complete.
- Slash Bash is a strong zogre who is the boss of Zogre Flesh Eaters.
- The Spirit Beast is the terror of the Spirit Realm. It cannot be fought by conventional means, but nonetheless serves as the bosses for Spirit of Summer and Summer's End. During Summer's End, the Spirit Beast has a combat level of 615; it is technically the strongest quest monster in the game.
- Tarn Razorlor is a necromancer and is the boss of the miniquest Lair of Tarn Razorlor.
- TokHaar-Hok, the spokesman of the TokHaar race and architect of the near-extinction of their cousins, the TzHaar, is the final boss of The Brink of Extinction.
- Tolna is a young boy who succumbed to the evils of what later became known as the Dungeon of Tolna. He is the boss of A Soul's Bane, taking the form of a three-headed monster.
- Treus Dayth, now a ghost, was a follower of Drakan who was sealed within the Abandoned Mine. He is the boss of Haunted Mine.
- Tumeken's shadow is the boss monster of Missing My Mummy. Players must fight him five increasingly difficult times in a row to reunite Senliten's shadow with her body.
- Ulfric is an undead Fremennik who is the boss of Olaf's Quest.
- Ukunduka is the embodiment of Amascut's corruption of Crondis and the final boss of Crocodile Tears.
- Vanstrom Klause, an elite vampyre, is the boss of The Branches of Darkmeyer.
- The Witch's experiment is the final boss of Witch's House and must be fought in four increasingly difficult forms to obtain Harvey's ball.
- The Wyrd, the crazed vampyrised form of Safalaan Hallow, is the final challenge of River of Blood and of the Myreque quest series.
Quests with multiple bosses[edit | edit source]
Some quests have several boss monsters that must be defeated, usually one after the other.
- In Dragon Slayer, the player must face off against Melzar the Mad and against Elvarg.
- The World Wakes has four boss fights, featuring weaker versions of three of the god wars dungeon bosses: Kree'arra, General Graardor, and K'ril Tsutsaroth as well as a double boss fight with Zemouregal and Enakhra
- Do No Evil features three powerful bosses: Leeuni, Ayuni, and Eruni. Each uses different combat styles and have unique powers.
- Spirits of the Elid has three bosses: The black golem, grey golem, and white golem.
- Desert Treasure has four Zamorakian warriors as bosses: Dessous, Kamil, Fareed, and Damis.
- During Land of the Goblins, five undead goblin priests must be defeated: Snothead, Snailfeet, Mosschin, Redeyes, and Strongbones.
- The Recipe for Disaster quest series culminates in the final subquest, Defeating the Culinaromancer. Six bosses must be defeated: Agrith Na-Na, Flambeed, Karamel, Dessourt, Gelatinnoth Mother and the Culinaromancer himself. Each of these bosses except for the Culinaromancer is a play on another boss of one of the quests required to finish Recipe for Disaster.
- During Dream Mentor, four boss monsters are fought, in order: The Inadequacy, The Everlasting, The Untouchable and The Illusive.
- There is a miniquest, titled the Desert Slayer Dungeon, that is available after completing Smoking Kills. Four boss versions of Slayer monsters are fought: The monstrous cave crawler, the basilisk boss, the mightiest turoth and the kurask overlord.
- During Ritual of the Mahjarrat, General Khazard must be first defeated, and then the player battles two Enhanced ice titans together and then two ice demons at once.
- During The Elder Kiln, a very large number of monsters must be defeated, though not all at once: two TzHaar-Ket (Hardened), two TzHaar-Xil (Hardened), TzHaar-Ket-Yit'tal, twelve lava monsters, three TokTz-Ket-Dill, two Ket-Zek, Yt-MejKot, TokHaar-Hur, TokHaar-Xil, TokHaar-Ket, TokHaar-Mej and the TokHaar-Ket Champion.
- During Underground Pass, the player must fight several monsters to assemble the Doll of Iban. The demons Holthion, Othainian, and Doomion must be fought to obtain Iban's shadow, while giant spider Kalrag must be defeated to obtain Iban's blood. Lord Iban himself is the quest's final challenge, but the player does not directly fight him; instead, the player must dodge his attacks while attempting to throw the Doll into the Well of Voyage.
- At the climax of Sliske's Endgame, the player must survive a three-wave final confrontation. First, basic wight footsoldiers and rangers must be fought, with the addition of imbued and unstable wights as the battle progressed. Sliske will then send his three strongest wights, Nomad, Linza the Disgraced, and Gregorovic, into battle at once. When all are defeated, Sliske himself will challenge the player.
- During Curse of the Black Stone, the player proceeds through all three Elite Dungeons, fighting all nine of the major bosses present along the way (whether regularly or in story mode).
Dominion Tower[edit | edit source]
On 1 November 2011, Jagex released the Dominion Tower, a minigame that allows players to fight bosses from quests they have completed. Players can fight up to 60 unique boss monsters from previous quests, including Nomad, the Pest Queen, Zenevivia, the Balance Elemental, and many others.
Dungeoneering bosses[edit | edit source]
At the end of each floor of Daemonheim is a powerful boss monster that must be defeated in order to complete the dungeon. The levels and strengths of these bosses vary according to a combination of factors, including the dungeon's size and complexity rating, but they will otherwise always have the same qualities. Kal'Ger the Warmonger is the strongest in Daemonheim.
Enrage[edit | edit source]
Enrage increases the damage dealt by the bosses, from both auto-attacks and special attacks.
Araxxor and Araxxi increase their enrage throughout the fight via various mechanics. After killing and looting Araxxi's corpse, the next fight with the pair will add an additional 20% enrage to the fight, stacking with every kill afterwards, capping at 300% (although additional enrage can still be obtained during the fight). Enrage also affects the drop rate of the araxyte pheromone and araxyte pet, although the latter is only affected by enrage gained during the fight. An araxyte pheromone can be broken to reset their enrage level back to 0%.
On 27 June 2016, another boss with enrage, Telos, the Warden, was released. Telos' enrage functions similarly to Araxxor and Araxxi's, but with additional functions. Although the auto-attack scaling is significantly weaker (as a 300% enrage Telos deals far less damage than Araxxi), the damage dealt from his special attacks scales significantly higher in response. Various mechanics are added and/or modified as his enrage increases (such as a final phase in encounters of 100% enrage and higher). The higher Telos' enrage is, the more likely a unique can be rolled, although streaks still play a higher role in the drop rate. Telos does not possess any mechanics that increase his enrage during the fight; this is only applied whenever the player continues their streak after each kill, with a 5-20% enrage stack accumulating to the current level of enrage.
While not technically enrage, Beastmaster Durzag, Yakamaru and Nex: Angel of Death also possess enrage-like mechanics in the form of stacks, although the latter also possesses a passive enrage mechanic throughout the fight. The Liberation of Mazcab bosses' enrage can cause increased damage; Durzag's stacks are applied on the target he is focused on, while Yakamaru's stacks are applied on anyone in front of it as it attacks; the former causes defensive resets, while the latter has a damage multiplier. These may be halved by using Freedom.
Nex's enrage stacks are only focused on the target she is on, although obtaining numerous stacks will cause defensive abilities to reset. Freedom does not reduce her stacks; instead, they are removed when she has not attempted to use melee on her target for a prolonged period of time.
Bosses that prevent teleports[edit | edit source]
|Memory of Nomad||During the first three phases, you may leave via the stairs by the entrance. In the final phase, the player is teleported to the middle of the bridge and trapped there by soul walls on either side so the only options are to win or die.|
|Luminescent icefiend||Dungeon Home Teleport and Gatestone Teleport variants cannot be used to teleport out of the boss room during and after the fight.|
|Yk'Lagor the Thunderous||Dungeon Home Teleport and Gatestone Teleport variants cannot be used to teleport out of the boss room during and after the fight, except whilst standing behind any of the pillars.|
|Hard mode bosses||Gatestone Teleport:
Group Gatestone Teleport:
|Gatestone Teleport variants cannot be used to teleport out of the boss arena during and after the fight.|
Transcript[edit | edit source]
Update history[edit | edit source]
- patch 27 September 2021 (Update):
- Fixed an issue with the Arch-Glacor Hard Mode toggle being affected by other bosses.
- patch 6 September 2021 (Update):
- The Bossing Path can now be removed from the Activity Tracker.
- The Bossing Path, if selected, now advances to the next available boss in the path when the selected boss is first defeated.
- ninja 12 July 2021 (Update):
- Added a boss instance timer.
- The timer includes a button which opens the Boss Collection Log for the enemy you're currently facing.
- The timer can be moved from its default position using Edit Layout mode.
- To turn the timer on or off, navigate to the Information Windows settings menu, which can be found under Gameplay Settings.
- Important note: With this update, you'll see that the timer will show 59 minutes and X seconds (depending when the instance started) instead of the full 60 minutes. This doesn't change the amount of time you have - this is just the first time that exact minutes and seconds remaining have been displayed visually.
- Added new graphics for the boss kill timer.
- Achieving a new best kill time will now show how you've improved compared to your previous best.
- Phase number and enrage percentage are now displayed under the bosses' health bar for both Araxxor and Araxxi.
- The now redundant enrage buff icon has been removed.
- After each boss kill, players will receive a message stating their current kill count. Another message has been added for milestone kill counts.
- The terminology used for the entrances to boss fights is now more consistent and will be labelled either 'instanced encounter' or 'uninstanced encounter'.
- The term 'custom encounter' has been removed.
- Messaging has been added to various places informing Ironmen that they may only enter an instanced encounter.
- Added a boss instance timer.
- patch 26 May 2020 (Update):
- 'Join' and 'Rejoin last instance' options have been added to the right-click/long-press menus on boss instance entrances.
- 'Custom encounter' and 'Enter encounter' options have also been added to various bosses.
- Resolved an issue where players could rejoin a Nex: Angel of Death instance which had already ended and were forced to log out in order to leave.
- patch 2 March 2020 (Update):.
- patch 18 June 2018 (Update):
- Added boss tactics and information to The Magister section of the beasts tab.
- patch 4 June 2018 (Update):
- The option to reset personal best hard mode times for bosses that don't have a hard mode has been removed.
- hotfix 4 July 2017 (Update):
- A bug that was causing 3,100% enrage broadcasts to appear repeatedly has been fixed.
- patch 12 December 2016 (Update):
- Boss rotations and D&D weekly and monthly resets are now auto-tweeted.
- patch 12 September 2016 (Update):
- Bosses are no longer so friendly, and hence will no longer go for peaceful walks with you when you insist on walking with them. The following NPCs/Bosses are affected by this change to prevent "boss walking":
- These bosses gained the ability to attack players, even if their main target was under them. This was to stop players from "walking" high-level bosses and making the fight significantly easier.
- patch 27 July 2015 (Update):
- Several boss mechanics have been updated to work correctly with all current abilities that stun.