Quick guide for Birthright of the Dwarves

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Queen help book.png
This quest has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Starting out[edit | edit source]

If you have just finished King of the Dwarves, you must leave Keldagrim and come back or re-log to make Veldaban appear.

  • Talk to King Veldaban on the top floor of Keldagrim Palace. (Chat 1132)

Investigating the spies[edit | edit source]

Items needed: 2 inventory spaces
  • Enter the cave west of the Keldagrim bank and talk to Lieutenant Brae. (Chat 13)
  • Talk to Vigr.
  • Talk to Brendt. (Chat 22)
  • Talk to Grundt. (Chat 3)
  • Talk to Brendt. (Chat 3~~)
  • Talk to Klaas. (Chat 1123)
  • Go to the western ground floor[UK]1st floor[US] of the palace and right-click "Search" the furnace in the north-eastern room.
  • Read the bundle of letters.
  • Go to the King's Axe Inn, south of the bank, and talk to Meike. (Chat 1112)
  • Return to the cave the suspects are in.
  • Talk to Vigr. (Chat 1~)
  • Talk to Klaas. (Chat 1~)
  • Return to King Veldaban. (Chat 112)

Taverley chaos dwarves[edit | edit source]

Items recommended: Combat equipment
  • Go to the Taverley Dungeon and kill chaos dwarves until Ikadia the Exile appears.
  • After she talks to you and teleports away, go to the chaos druid circle in the north-eastern corner of the dungeon and talk to her. (Chat 2)
  • Defeat her and talk to her again. (Chat ~~)

Yanille's Watchtower Wizard[edit | edit source]

Items needed: No follower, 5 free inventory spaces
  • Go to the Watchtower just north-west outside the wall of Yanille and talk to the Watchtower Wizard on the top floor. If you do not have the Watchtower quest completed, Climb-up the Trellis on the northern side of the Watchtower. (Chat 1~1) You'll be given a memory wand. Keep the wand for the rest of the quest, do not destroy it.
  • Use the wand on the 4 floating objects.
  • Catch all the loose memory fragments.
  • Investigate each memory void. Based on the text that appears, use the corresponding memory fragment on the memory void following the table below:
Original object Text Correct fragment Result
Kebab Walking stick, spiky hair, twirly moustache. Hreidmar fragment.png Hreidmar fragment Hreidmar chathead.png Hreidmar
Beer What would a Gnome be doing here? Gnome emissary fragment.png Gnome emissary fragment Gnome emissary chathead.png Gnome Emissary
Beer I wonder where he got that scar. Grimsson fragment.png Grimsson fragment Colonel Grimsson chathead.png Colonel Grimsson
Kebab It's not natural for a dwarf to look like that. Chaos dwarf fragment.png Chaos dwarf fragment Chaos dwarf chathead.png Chaos dwarf
  • After the cut-scene, return to Veldaban. (Chat 1~122)

The assault on the Red Axe[edit | edit source]

Items recommended: Food, sign of life, run enhancing items
The entrance to the Barendir tunnels.
  • Enter the Barendir caves south of west Keldagrim and then enter the cave to the far north. The caves can be accessed by selecting "Travel" on the Dwarven Boatman on the eastern side of Keldagrim near the northern bridge, or selecting "Cross-river" on the Dwarven Ferryman to the south of western Keldagrim.
  • Talk to Veldaban.
  • Talk to Nulodion.
  • Fire the cannon. This part is not a safe death. Should you die, your gravestone will be a short walk inside the Barendir caves.
  • After the cut-scene, stand behind the pillars to get the cannons to shoot them down, and sabotage the cannons as you progress. Do not stand near a cannon if it is about to explode, as it will hit for 5,000+ damage. Praying against range is strongly recommended.
  • After destroying all 5 cannons, walk up onto the platform with Grimsson.
  • Pull the lever and get in the mine cart.

Repairing the memories[edit | edit source]

Items recommended: 3 free inventory spaces, Memory wand
  • Enter the cave.
  • After the cut-scene, use the wand on the royal Red Axe standard (flag, west of Veldaban), the Zamorakian Chaplain, and the chaos dwarf standing next to him.
  • Catch all the loose memory fragments.
  • Investigate each memory void. Based on the text that appears, use the corresponding memory fragment on the memory void following the table below:
Original object Text Correct fragment Result
Chaos dwarf He doesn't want to be here. Conscript fragment.png Conscript fragment Dwarf conscript
Zamorakian chaplain Guthix won't help us now. Chaplain fragment.png Chaplain fragment Guthixian chaplain
Red Axe Standard Eight coloured segments on a flag. Standard fragment.png Standard fragment Consortium Standard
  • Talk to Veldaban.
  • In the next memory, use the wand on the two trolls directly next to Grimsson and repeat the memory fragment process following the table below:
Original object Text Correct fragment Result
Dwarf Bone Broken rocks. Troll fragment.png Troll fragment Dwarf Bone
Small troll He doesn't want to be here. Dwarf fragment.png Dwarf fragment Dwarf conscript
  • Talk to Grimsson (his dialogue won't appear while he's busy fending the trolls).
  • In the next memory, use the wand on Zamorak and repeat the memory fragment process.
  • In the next memory, use the wand on the 3 dwarves, catch the memory fragments only when they're not labelled "dangerous", and repeat the process following the table below:
Original object Text Correct fragment Result
Old Dwarf Walking stick, spiky hair, twirly moustache. Hreidmar fragment.png Hreidmar fragment Hreidmar chathead.png Hreidmar
Grumpy Dwarf I wonder where he got that scar. Grimsson fragment.png Grimsson fragment Colonel Grimsson chathead.png Colonel Grimsson
Beardless dwarf What would a gnome be doing here? Gnome emissary fragment.png Gnome Emissary fragment Gnome emissary chathead.png Gnome Emissary

Veldaban of the Red Axe[edit | edit source]

Items recommended: Combat equipment
  • Kill Grunsh or let him go.
  • Enter the eastern doorway and go up to the 1st floor[UK]2nd floor[US].
  • Try to open the door with the chaos dwarf behind it.
  • Talk to one of the directors. (Chat 4)
  • Kill 7 of the 8 directors.
  • Talk to the remaining director.
  • Go upstairs to the top floor of the palace.

The final confrontation[edit | edit source]

Items needed: No follower
Items recommended: Magic combat equipment and food

You can teleport out at any time. When you return, the fight will resume from after the last person you killed (Grimsson, Chaos Grimsson, or Chaos Hreidmar). If you place a dominion marker during the first phase of the fight, you will lose it. To retrigger the fight, enter the cave north in the Barendir tunnels.

  • Talk to Grimsson and begin the fight.
  • Kill Grimsson. Use the Provoke ability when he is attacking Veldaban to make him attack you instead. If Veldaban dies, you will respawn outside the cave and need to re-enter and try again from the start.
  • Kill Chaos Grimsson. Try to lure and isolate him on the side with the stairs, just outside the main room. When his adrenaline bar fills up and he's about to charge you, go down the stairs and wait for 10 seconds before coming back up.
  • Kill Chaos Hreidmar.
  • Either kill or save Veldaban.
  • Speak with any director.
  • Quest complete!

Rewards[edit | edit source]

Birthright of the Dwarves reward.png
Additional rewards/activities
  • A further 250,000 Mining experience in chunks of 20,000 to 33,000 experience, with requirements ranging from 81 to 95 Mining, when mining the Ancient Keldagrim ruins north of West Keldagrim. Boosts will work to mine ruins that are beyond your current level.
  • If Veldaban survives, the player can offer to use the memory wand to restore his memories of Hilda. He is initially reluctant, afraid of how much he may have made up about her but, if the player encourages him, agrees. He doesn't share his revelations, saying that it's between him and her memory, but thanks the player for doing so. Veldaban can be found in the throne room above the Trade Octagon or in the Laughing Miner Pub on the east side of the city, depending on the player's choice.
  • It can also be used on the Drunken Dwarf if the player chooses to find the rightful king of Keldagrim, but it will have no effect on him.
Music unlocked

Required for completing[edit | edit source]

Birthright of the Dwarves is not currently required for any quests or miniquests.