Quick guide for Birthright of the Dwarves
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Overview[edit | edit source]
Start point | ![]() | ||
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Member requirement | ![]() | ||
Official difficulty | ![]() | ||
Official length | Very Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
Recommended: | ||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Starting out[edit | edit source]
Items needed: 1 inventory space
If you have just finished King of the Dwarves, you must leave Keldagrim and come back or re-log to make Veldaban appear.
- Talk to King Veldaban on the top floor of Keldagrim Palace.
Investigating the spies[edit | edit source]
Items needed: 2 inventory spaces, Royal dwarven seal
- Enter the cave west of the Keldagrim bank and talk to Lieutenant Brae.
- Talk to Vigr.
- Talk to Brendt.
- Talk to Grundt.
- Talk to Brendt.
- Talk to Klaas.
- Go to the western ground floor[UK]1st floor[US] of the Consortium and right-click "Search" the furnace in the north-eastern room.
- Read the bundle of letters.
- Go to the King's Axe Inn, south of the bank, and talk to Meike.
- Return to the cave the suspects are in.
- Talk to Vigr.
- Talk to Klaas. `
- Don't forget to judge all the dwarfs and make sure they are gone. Otherwise you won't find Veldaban in the cave later on.
- Return to King Veldaban.
Taverley chaos dwarves[edit | edit source]
Items recommended: Combat equipment
- Go to the Taverley Dungeon and kill chaos dwarves (south of the Lesser Demons) until Ikadia the Exile appears.
- After she talks to you and teleports away, go to the chaos druid circle in the north-eastern corner of the dungeon and talk to her.
- Defeat her and talk to her again.
Yanille's Watchtower Wizard[edit | edit source]
Items needed: No follower, 5 free inventory spaces
- Go to the Watchtower just north-west outside the wall of Yanille and talk to the Watchtower Wizard on the top floor. If you do not have the Watchtower quest completed, Climb-up the Trellis on the northern side of the Watchtower. You'll be given a memory wand. Keep the wand for the rest of the quest, do not destroy it.
- Use the wand on the 4 floating objects.
- Catch all the loose memory fragments.
- Investigate each memory void. Based on the text that appears, use the corresponding memory fragment on the memory void following the table below:
Original object | Text | Correct fragment | Result |
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Kebab | Walking stick, spiky hair, twirly moustache. | ![]() |
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Beer | What would a Gnome be doing here? | ![]() |
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Beer | I wonder where he got that scar. | ![]() |
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Kebab | It's not natural for a dwarf to look like that. | ![]() |
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- After the cutscene, return to King Veldaban.
The assault on the Red Axe[edit | edit source]
Items recommended: Food, sign of life, run enhancing items
- Enter the Barendir caves south of west Keldagrim and then enter the cave to the far north. The caves can be accessed by selecting "Travel" on the Dwarven Boatman on the eastern side of Keldagrim near the northern bridge, or selecting "Cross-river" on the Dwarven Ferryman to the south of western Keldagrim.
- Proceed to the end of the tunnel and enter the cave at the end.
- Talk to Veldaban. If Veldaban isn't there make sure the cave with suspects is empty.
- Talk to Nulodion. He'll give you Explosive gears.
- Fire the cannon. This part is not a safe death. Should you die, your gravestone will be a short walk inside the Barendir caves.
- After the cutscene, stand behind the pillars to get the cannons to shoot them down, and sabotage the cannons as you progress. Do not stand near a cannon if it is about to explode, as it will hit for 5,000+ damage. Praying against range is strongly recommended.
- After destroying all 5 cannons, walk up onto the platform with Grimsson.
- Pull the lever and get in the mine cart.
Repairing the memories[edit | edit source]
Items needed: 3 free inventory spaces, memory wand
- Enter the cave.
- After the cutscene, use the wand on the royal Red Axe standard (flag, west of Veldaban), the Zamorakian Chaplain, and the chaos dwarf standing next to him.
- Catch all the loose memory fragments.
- Investigate each memory void. Based on the text that appears, use the corresponding memory fragment on the memory void following the table below:
Original object | Text | Correct fragment | Result |
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Chaos dwarf | He doesn't want to be here. | ![]() |
Dwarf conscript |
Zamorakian chaplain | Guthix won't help us now. | ![]() |
Guthixian chaplain |
Red Axe Standard | Eight coloured segments on a flag. | ![]() |
Consortium Standard |
- Talk to Veldaban.
- In the next memory, use the wand on the two trolls directly next to Grimsson and repeat the memory fragment process following the table below:
Original object | Text | Correct fragment | Result |
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Dwarf Bone | Broken rocks. | ![]() |
Dwarf Bone |
Small troll | He doesn't want to be here. | ![]() |
Dwarf conscript |
- Talk to Grimsson (his dialogue won't appear while he's busy fending the trolls).
- In the next memory, use the wand on Zamorak and repeat the memory fragment process.
- In the next memory, use the wand on the 3 dwarves, catch the memory fragments only when they're not labelled "dangerous", and repeat the process following the table below:
Original object | Text | Correct fragment | Result |
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Old Dwarf | Walking stick, spiky hair, twirly moustache. | ![]() |
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Grumpy Dwarf | I wonder where he got that scar. | ![]() |
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Beardless dwarf | What would a gnome be doing here? | ![]() |
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Veldaban of the Red Axe[edit | edit source]
Items recommended: Combat equipment
- Kill Grunsh or let him go.
- Enter the eastern doorway and go up to the 1st floor[UK]2nd floor[US].
- Try to open the door with the chaos dwarf behind it.
- Talk to one of the directors.
- Kill 7 of the 8 directors.
- Talk to the remaining director.
- Go upstairs to the top floor of the palace.
The final confrontation[edit | edit source]
Items needed: No follower
Items recommended: Magic combat equipment and food
Items recommended: Magic combat equipment and food
You can teleport out at any time. When you return, the fight will resume from after the last person you killed (Grimsson, Chaos Grimsson, or Chaos Hreidmar). If you place a dominion marker during the first phase of the fight, you will lose it. To retrigger the fight, enter the north cave in the Barendir tunnels.
- Talk to Grimsson and begin the fight.
- Kill Grimsson. Use the Provoke ability when he is attacking Veldaban to make him attack you instead. If Veldaban dies, you will respawn outside the cave and need to re-enter and try again from the start.
- Kill Chaos Grimsson. Try to lure and isolate him on the side with the stairs, just outside the main room. When his adrenaline bar fills up and he's about to charge you, go down the stairs and wait for 10 seconds before coming back up.
- Kill Chaos Hreidmar.
- Either kill or save Veldaban.
- Speak with any director.
- Quest complete!
Rewards[edit | edit source]
- 2 quest points
- 100,000
experience
- 100,000
experience
- 200,000
experience
- 30 each of rune, adamant, and mithril bars (worth 228,330 coins)
- Ability to fight chaos giants in Barendir
- Access to 3 new dragon weapons:
- Main and off-hand dragon throwing axes, dropped by chaos giants
- Dragon battlestaff, sold in Quality Weapons Shop
- Main and off-hand dragon warhammers, sold in Vigr's Warhammers shop
- Access to the lava geyser in the Lava Flow Mine, which has a chance to reward fragments of the Imcando pickaxe
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Additional rewards/activities
- A further 250,000
experience in chunks of 20,000 to 33,000 experience, with requirements ranging from 81 to 95 Mining, when mining the Ancient Keldagrim ruins north of West Keldagrim. Boosts will work to mine ruins that are beyond your current level.
- If Veldaban survives, the player can offer to use the memory wand to restore his memories of Hilda. He is initially reluctant, afraid of how much he may have made up about her but, if the player encourages him, agrees. He doesn't share his revelations, saying that it's between him and her memory, but thanks the player for doing so. Veldaban can be found in the throne room above the Trade Octagon or in the Laughing Miner Pub on the east side of the city, depending on the player's choice. The wand can be fetched from the Watchtower Wizard if the player destroyed it earlier in the quest.
- It can also be used on the Drunken Dwarf in the north of East Keldagrim regardless of the outcome of the quest. However, if the player chooses to find the rightful king of Keldagrim, it will have no effect on him.
- It can also be used on the Drunken Dwarf in the north of East Keldagrim regardless of the outcome of the quest. However, if the player chooses to find the rightful king of Keldagrim, it will have no effect on him.
- Music unlocked
- Chaos Theory, in the Red Axe base's palace
- Memories of Keldagrim, in the memories of Keldagrim
- Rage of the Red Axe, when fighting Grimsson and Hreidmar
- Red Axe Retribution, when assaulting the Red Axe base
Required for completing[edit | edit source]
Birthright of the Dwarves is not currently required for any quests or miniquests.
Part 5 of the Rise of the Red Axe quest series | |||||
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