Big Chinchompa

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For the summoning familiar, see Giant chinchompa.
For the achievement, see Big Chinchompa (achievement).
Bandages (Fist of Guthix).png
This is a safe Distraction and Diversion.
If you die, you will not lose any of your items.

Big Chinchompa is a members-only Hunter Distraction and Diversion (D&D) that can be done twice daily. Big Chinchompa allows players to enter the lairs of massive plutonial chinchompas, catch native soporith moths, and feed them to the chinchompas in order to put them to sleep. Big Chinchompa is organised by the gnomes Nyriki Tapio and Mieliki Tapio, who wish to use the plutonial chinchompas for their mysterious alchemical experiments.

The D&D awards Hunter experience as well as competence points that can be spent on additional experience, a handful of Hunter-related items, or access to instanced private hunting areas.

Time until start: 19 minutes
(wrong?)

Requirements[edit | edit source]

No skill levels or quests are required to play Big Chinchompa. However, different soporith moths have different Hunter requirements to catch. Additionally, one of the several locations in which the D&D can start is Isafdar, which requires the player to have begun Regicide to access.

Starting a game[edit | edit source]

The cave entrance which leads to the plutonial chinchompa's lair.
The location of the orange portal in the Gnome Stronghold.

Once every hour, at half past the hour, Nyriki Tapio will emerge from the ground at one of the various Hunter areas across Gielinor. Players can enter a Big Chinchompa game by climbing down the hole he leaves in the ground. For several minutes before his arrival, the ground will frequently rumble and the screen will shake slightly.

While players can track down Nyriki on their own, it is far faster to take his portal at his and Meiliki's house in the Tree Gnome Stronghold, directly south of the Gnome Agility Course. The portal tells players where he will next appear, as well as how long until he appears, and it can be used three times per day as a direct teleport to his next location.

To quickly learn when the next game will begin, players can use the D&D tracker, or speak to Mieliki via the NPC Contact spell. Alternatively, it is simple to remember that a Big Chinchompa game will always start at the half past every hour.

Gameplay[edit | edit source]

Big Chinchompa takes place in a large cavern, in the middle of which is the nest of a large plutonial chinchompa. The objective of the game is to catch soporith moths and feed them to the chinchompa in order to put it to sleep. A game of Big Chinchompa lasts 20 minutes, or until the chinchompa eats enough moths and falls asleep. Players can join a game that is already in progress, but can only join two games per day.

Growing around the lair are a large number of small trees. Soporith moths will frequently hatch from cocoons that hang on the branches of the trees. Players can either catch moths directly from the air, or click on shaking trees to catch them as they hatch. Moths can be caught barehanded and stored in the moth jar that Nyriki will hand players at the start of a game. The jar holds up to 15 moths, and once full, it must be emptied into the chinchompa's nest; this awards Hunter experience and competence points for each moth caught, and increases the chinchompa's drowsiness. A bar on the left side of the minigame interface measures the current drowsiness level, and once it fills to 100%, the chinchompa falls asleep and the game ends. If a player still has moths in their jar when the game ends, they are awarded experience and points for them as normal.

Protea flowers grow at each corner of the lair. These flowers attract soporith moths when wielded by players. With a protea flower equipped, players will occasionally attract the highest-level moth they can catch and automatically attempt to capture it, though success is not guaranteed.

A game of Big Chinchompa takes place on a world that is dedicated to it. Players from different worlds will all play together in a single game. Soporith moths and shaking trees are instanced, so there is no player-to-player competition for moths. However, if there are many players playing the game, the bar will likely fill faster thus making it somewhat harder to get the maximum 1500 points before the bar is full.

With at least 78 Hunter to catch grey soporith moths, players can gain up to around 33,000 experience each game, which usually takes between 15~20 minutes.

Soporith moths[edit | edit source]

Image Colour Required level Experience Points
Red soporith moth detail.png Red soporith moth 1 15 1
Orange soporith moth detail.png Orange soporith moth 13 50 2
Yellow soporith moth detail.png Yellow soporith moth 26 150 5
Green soporith moth detail.png Green soporith moth 39 250 8
Blue soporith moth detail.png Blue soporith moth 52 300 12
Purple soporith moth detail.png Purple soporith moth 65 320 15
Grey soporith moth detail.png Grey soporith moth 78 400 18
Black soporith moth detail.png Black soporith moth 91 450 21

Rewards[edit | edit source]

The Big Chinchompa reward shop
Audio options icon.png
Game complete!

Feeding moths to the chinchompa awards players with competence points that may be spent on various rewards. Up to 1,500 points may be earned per game, and players may hold up to 20,000 points at once before needing to spend some in order to earn any more. Players can obtain rewards from Nyriki after a game is completed, or from Mieliki at any time. Players can only have 30,000 of one quota hunter ticket. Afterwards, they must use them in order to buy more.

Image Name Cost Required level Description
Swamp lizard quota ticket.png Swamp lizard quota ticket 4 29 Entitles you to catch one swamp lizard in Nyriki's private hunting grounds.
Carnivorous chinchompa quota ticket.png Carnivorous chinchompa quota ticket 6 63 Entitles you to catch one carnivorous chinchompa in Nyriki's private hunting grounds.
Pawya quota ticket.png Pawya quota ticket 8 66 Entitles you to catch one pawya in Nyriki's private hunting grounds.
Polar kebbit quota ticket.png Polar kebbit quota ticket 15 70 Entitles you to catch one polar kebbit in Nyriki's private hunting grounds.
Grenwall quota ticket.png Grenwall quota ticket 10 77 Entitles you to catch one grenwall in Nyriki's private hunting grounds.
Protea flower.png Protea flower 1 1 When there are no soporith moths around, the flower is a fun weapon.
Swamp toad.png Swamp toad 12 1 Handy in Herblore and Summoning.
Flax.png Flax 2 1 Handy in Crafting.
Swamp tar.png Swamp tar 4 1 This may be used to make food for salamanders and swamp lizards.
Hunter XP lamp (Big Chinchompa).png Hunter XP lamp 1,000 1 A lamp worth 5,000 Hunter experience.

Private hunting areas[edit | edit source]

Players can exchange competence points for tickets that allow them to catch a number of Hunter creatures in Nyriki's private hunting grounds. One ticket is consumed when a creature is caught. The private hunting grounds are accessible in Nyriki and Mieloko's house in the Tree Gnome Stronghold, near Nyriki's portal. It is possible to invite other players into an instance so long as those players possess at least one ticket for the area. It is possible to enter the private hunting portal to find another player utilising the hunting area. There is no need to switch worlds looking for an empty private hunting area; just step out of the portal and back in and you will be in your own private instance. (This may take more than one try to get your private hunt area.)

Crystallise cannot be used inside private hunting areas.

Experience and price analysis[edit | edit source]

Item GE Price Coins earned per competence point, not including cost of bait Coins earned per competence point, including cost of bait[1] Xp per Competence Point
Swamp lizard.png Swamp lizard [2] 4,334 1,083.5 1,083.5 38
Red chinchompa.png Red chinchompa [2] 749 124.83 124.83 44.166
Raw pawya meat.png Raw pawya meat [2] 661 82.63 -264.88 50
Polar kebbit fur.png Polar kebbit fur [2] 4,406 293.73 293.73 16.666
Grenwall spikes 1.png Grenwall spikes (18-21) [2] 861 1,549.8 - 1,808.1 1,612.9 [3] 72.6
Swamp toad.png Swamp toad 257 21.42 21.42 0
Flax.png Flax 88 44 44 0
Swamp tar.png Swamp tar 171 42.75 42.75 0
Hunter XP lamp (Big Chinchompa).png Hunter XP lamp 0 0 0 5
  1. ^ This does not account for any lost bait, nor any extra drops (e.g. herbs from grenwalls or bones from kebbits).
  2. ^ a b c d e Requires buying tickets and hunting the creatures.
  3. ^ Assuming an average of 19.5 spikes per grenwall

Gallery[edit | edit source]

Achievements[edit | edit source]

  • Big Chinchompa (RuneScore.png 5) – Score 1,111 in a session of the Big Chinchompa minigame.

Notes[edit | edit source]

  • Players can obtain strange rocks and key tokens from Big Chinchompa.
  • Players have unlimited run energy during Big Chinchompa.
  • The Hunter experience boost from an enhanced yaktwee stick works with Big Chinchompa, but only when the moth jar is emptied.
  • While collecting moths it is advised to keep a protea flower equipped.
  • The visible Hunter boost from the Mud Bath Spa in the city of Oo'glog can be used to increase the tier of moth you can capture, and can aid in your xp and point gain, during the boosts time.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 9 April 2018 (Update):
    • One of the Piscatoris Clue Scroll scans has been adjusted slightly to no longer clash with the Big Chinchompa spawn in that area.
  • ninja 12 February 2018 (Update):
    • The Big Chinchompa moth collection messages can now be filtered via the game message toggle on the chat window.
    • Various interfaces used during the Big Chinchompa D&D have been updated to match current interface layouts.
  • hotfix 11 September 2017 (Update):
    • Catching a single creature in the private hunting ground no longer deletes multiple tickets.
  • ninja 8 May 2017 (Update):.
    • The amount of Big Chinchompa quota tickets that can be bought with competence points has been increased to 30,000.
  • patch 16 March 2015 (Update):
    • Tweaked the Big Chinchompa and Fish Flingers entries on the game clock favourites tracker to be more clear.
  • ninja 9 February 2015 (Update):
    • The Big Chinchompa start time has been moved to 30 minutes past each hour.

Trivia[edit | edit source]

  • The Super September challenge for 27 September 2013 was to finish a game of Big Chinchompa. This caused large numbers of players to flock to the D&D, many of whom were unable to enter the game due to the sudden surge of activity filling up the instance worlds. Following complaints, Jagex changed the challenge partway through the day to only require players to attempt to enter Nyriki's portal.
  • If the player is talking to Nyriki Tapio, when the game ends, he'll interrupt them with the message "Oops, I see the hunt's ended while we were yakking".
  • The update of 14 January 2019 replaced the option to buy a custom amount of Hunter experience at a 5 XP per point ratio with the option to buy a 5,000 XP lamp for 1,000 points.