All Fired Up (minigame)
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All Fired Up | |
---|---|
Release date | 26 August 2008 (Update) |
Members | Yes |
Location | Around Wilderness |
Participants | 1 |
Skills | Agility, Construction, Crafting, Firemaking, Prayer, Smithing |
Currency | None |
Spotlight | No |
HiScores | No |
Tutorial | No |
Custodians | No |
Music | No |
Developers | Unknown edit |
Infobox • Talk page |
All Fired Up (sometimes simply called the Beacon Network) is a minigame released on 26 August 2008. The goal of the activity is to light a series of beacons, a concept initiated by King Roald III to make use of fires as a warning signal in the event of an emergency.
In total, there are 14 beacons in the beacon network, with each beacon requiring 20 un-noted logs of your choice to light. To fully complete this minigame, players must have level 92 Firemaking (or 90 with the god banner boost), along with several other requirements and completion of certain quests to be able to access all 14 beacons. If the player is opted into PvP, they will receive a warning prompt about it when attempting to enter the Wilderness from any beacon within or next to the Wilderness.
See the summarised walkthrough for a brief and simple guide for the minigame or the thorough walkthrough for a comprehensive, step-by-step guide suitable for those aiming for the Inferno adze reward.
Requirements[edit | edit source]
Players may partially complete the minigame without fulfilling all requirements, they will still receive the rewards according to the progress they achieved in the minigame. Players looking for alternative methods for training Firemaking should not be intimidated with all of these requirements. See the Network information section below for the individual requirements for each beacon.
Note that players must reach the skill requirements themselves, as player assisting will not allow players to access these beacons. Boosts, however, could be used to light beacons.
Lighting all beacons[edit | edit source]
The following requirements are needed to light all fourteen beacons to gain all three rewards in the minigame. It is also the requirements of My Adze is Bigger Than Yours.
Skills[edit | edit source]
- 64
Agility [B]
- 42
Construction
- 60
Crafting
- 31
Prayer
- 56
Smithing
- 70
Smithing or 59
Construction
- 60
Strength [B]
- 92
Firemaking [B]
Quests[edit | edit source]
- Completed All Fired Up
- Completed Land of the Goblins to light the beacon in Goblin Village
- Started Troll Stronghold
Items[edit | edit source]
The list does not include the logs used to fuel the beacons. See the strategy of Lighting the beacons for further information.
- These items are only needed to repair a few beacons once.
- 2 (or 4) iron bars [1]
- a needle and 3 jute fibres
- 2 (or 4) planks (any type) [1]
- 4 (or 8) nails [1]
- Climbing boots or Rock climbing boots (if not using Trollheim teleport)
Beacon keepers[edit | edit source]
For beacon keepers to watch after the beacons, here are some extra requirements to unlock them. It is also the requirements of I Can See For Miles and Miles.
Skills[edit | edit source]
Quests[edit | edit source]
- Completed Garden of Tranquillity for access to white tree fruits
- Completed Heroes' Quest for lava eels
- Completed Icthlarin's Little Helper for the Catspeak amulet, completed A Tail of Two Cats for keeper information
- Completed Family Crest, Troll Romance and My Arm's Big Adventure to unlock two beacon helpers
Activities[edit | edit source]
- Completed all four levels of the Stronghold of Security
- Learn about the Grand Exchange from the Grand Exchange Tutor
Items[edit | edit source]
Log storage[edit | edit source]
Player may use log storage boxes to keep logs or exchange noted logs for lighting the beacons faster and smoother. It requires players to complete the Varrock Elite achievements to be usable.
One of the achievements in the group related to the minigame is It All Adze Up, which requires
- Equipping Inferno adze and cutting a tree on tree patch, which requires
- Having all fourteen beacons lit at the same time and following additional skills,
- 15
Farming [B]
- 61
Woodcutting
- Or alternatively harnessing the Always Adze relic power, which requires
- Having ten beacons lit at the same time to obtain fire gloves and following additional skills,
- 83
Archaeology [B]
- 35
Dungeoneering
- 83
Fishing
Recommended[edit | edit source]
Travelling between beacons by simple running takes time. It also has a risk that the beacons run out of fire during the travel, so the players may miss a chance to obtain rewards. Teleportation and items keeping run energy would help players to travel faster to shorten the travel time.
Teleport spells[edit | edit source]
Players may use magic tablets to alleviate the actual requirement of Magic level, however, relevant quests are the sole requirement.
- If on the Normal spellbook:
- Level 61 Magic
- Completed Eadgar's Ruse for access to Trollheim teleport
- Completed The Mighty Fall for access to God Wars Dungeon Teleport
- Completed Dream Mentor or The Light Within and Level 96 Magic for Spellbook swap
- If on the Ancient Magicks spellbook:
- Completed Desert Treasure
- Level 72 Magic for Lassar Teleport, for "Near the Monastery" beacon
- Level 78 Magic for Dareeyak Teleport, for two of the beacons in western of Wilderness
- Level 96 Magic for Ghorrock Teleport, for the final beacon
- Completed The Light Within and Level 96 Magic for Spellbook swap
- If on the Lunar spellbook:
- Completed Lunar Diplomacy
- Level 89 Magic for the Ice Plateau Teleport, for the final beacon
- Completed Dream Mentor and Level 96 Magic for Spellbook swap
- To use Skeletal horror Teleport:
- Completed Rag and Bone Man Wish list
- Completed Fur 'n' Seek Wish list
Teleportation items[edit | edit source]
- Games necklace or Combat bracelet to teleport to Burthorpe
- Amulet of glory to teleport to to Edgeville
- Goblin village sphere to teleport to the "Near Goblin Village" beacon
- Wicked hood to teleport to the mind, chaos and earth altars
- Law rune for teleport spells
- Fire, water runes, elemental staff or equivalent items
- Astral runes and Cosmic for Ice Plateau Teleport and Spellbook swap
- Dig Site pendant to Archaeology Campus
- Archaeology journal to teleport to Orry near the Infernal Source Dig Site, by using the dig sites map on the table
- Master archaeologist's outfit or Archaeology teleport to teleport to the infernal source digsite, General Bentnoze and General Wartface directly (Configure quick teleport to save time)
- Obelisk shard or portable obelisk to Wilderness Obelisk in level 13 and 44 Wilderness, optional completion of hard Wilderness achievements
Weight reduction[edit | edit source]
- Exoskeleton headband
- Agile top, wicked robe top or exoskeleton torso
- Agile legs, wicked legs or exoskeleton legs
- Wicked cape, spottier cape or spotted cape
- Penance gloves or exoskeleton bracers
- Boots of lightness
- Infinity ethereal outfit, Blood ethereal outfit, Death ethereal outfit, or Law ethereal outfit
Running[edit | edit source]
- Completed As a First Resort for access to the salt-water spring spa in Oo'glog
- Alternatively, the tier 3 Spa at the Anachronia base camp
- The Endurance relic power gives unlimited run energy
- Globetrotter boots gives temporary unlimited run energy
- Any tier of Explorer's ring
- Super energy potions to restore run energy
- A Beast of Burden that can carry at least 12 items, to save banking trips (Spirit Terrorbird works)
- Spirit terrorbird pouch, with several Tireless Run scrolls
- Double Surge codex, to unlock the ability to surge twice
- Bladed Dive, an extra movement ability
- Mobile perk or Shadow's Grace relic power, to reduce the cooldown of movement abilities by 50%
Stat recovery[edit | edit source]
There is a beacon in a bad environment near the God Wars Dungeon entrance reducing the players' overall stats.
- Super restore potion to recover from the stat reduction
Gameplay[edit | edit source]
To start the minigame, you must have completed the All Fired Up quest; one of the rewards from the quest is access to the beacon network.
The objective of the activity is to keep as many beacons lit at the same time as possible. There are a total of 14 beacons in the beacon network which are indicated on the world map and minimap by the Fired Up Beacon icon ().
On the basis of the number of beacons kept lit at the same time, the rewards are broken into three groups: 6 beacons, 10 beacons, and all 14 beacons. Players can obtain all three rewards in a single trip, provided they have 92 Firemaking. To get the rewards, players will have to speak with King Roald III in Varrock Palace.
Strategy[edit | edit source]
Before making an attempt to the activity, the following must be done to eliminate waste of time:
- All the beacons should be filled with logs (they will not disappear),
- All log storage boxes may be filled with logs,
- The necessary repairs must be performed and,
- The keepers must be aided,
- All stats must be recovered.
See "Network information" for beacon and keeper requirements.
Lighting the beacons[edit | edit source]
To light a beacon, the brazier must first be filled with 20 unnoted logs of the same type. Any types of logs, which are able to light, may be used. The better the logs, the longer the beacon will stay alight.
It may be useful for players to use maple or yew logs for most beacons if they want to save expenses or effort to gather the required logs, especially if they are using the network to gain experience rather than trying to earn the rewards.
Once a beacon is lit, the player may provide the beacon keepers with an additional 5 logs to watch the beacon on the player's behalf. In addition, a player may add the 5 logs to the weakened beacon themselves to restore a beacon to its full strength. Providing extra logs to the beacon keepers does not give any additional experience, but it does provide some added time to the lit beacons. Meeting the requirements to interact with the beacon keeper also allows players to check on the status of the network at that particular beacon.
Available logs[edit | edit source]
Below is an estimated time for how long each type of log burns:
Log | Firemaking level | Total burn time | Time to dying | Price per beacon [b 1] |
---|---|---|---|---|
Regular logs | 1 | 12 minutes 42 seconds | 5 minutes 36 seconds | 15,300 |
Achey tree logs | 1 | 13 minutes 6 seconds | 6 minutes | 31,520 |
Oak logs | 15 | 13 minutes 45 seconds | 6 minutes 39 seconds | 14,380 |
Willow logs | 30 | 14 minutes 6 seconds | 7 minutes 3 seconds | 13,820 |
Teak logs | 35 | 14 minutes 27 seconds | 7 minutes 24 seconds | 4,920 |
Arctic pine logs | 42 | 14 minutes 48 seconds | 7 minutes 45 seconds | 10,540 |
Maple logs | 45 | 15 minutes 30 seconds | 8 minutes 27 seconds | 4,640 |
Acadia logs | 47 | 21 seconds | N/A | 20,760 |
Mahogany logs | 50 | 15 minutes 57 seconds | 8 minutes 54 seconds | 21,700 |
Eucalyptus logs | 58 | 15 minutes 57 seconds | 8 minutes 54 seconds | 19,300 |
Yew logs | 60 | 16 minutes 36 seconds | 9 minutes 30 seconds | 7,480 |
Magic logs | 75 | 17 minutes 18 seconds | 10 minutes 15 seconds | 10,640 |
Elder logs | 90 | 17 minutes 57 seconds | 10 minutes 54 seconds | 191,660 |
- ^ Calculated using 20 logs per beacon
It is possible to light all 14 beacons using only regular logs; the entire network may be lit in as little as 7–9 minutes.
Storing log in chests[edit | edit source]
There is one box next to each unlit beacon, and each one is capable of holding 60 logs. With 20 logs also stored in the beacon itself, this allows for each beacon to be lit four times before needing replenishment. Addition and removal of logs from the chest can only be done in amounts of 20 logs, which is the amount needed to add to the beacon. Logs can be placed in the chest in noted form, but can only withdrawn in item form. Therefore the players may hold the noted logs to exchange required amount of item form of logs added to the beacon.
The chests only accept the following types of logs. The players can use elder logs in the minigame but not put in the chests.
Name | Firemaking level required |
---|---|
Logs | 1 |
Achey tree logs | 1 |
Oak logs | 15 |
Willow logs | 30 |
Teak logs | 35 |
Arctic pine logs | 42 |
Maple logs | 45 |
Acadia logs | 47 |
Mahogany logs | 50 |
Eucalyptus logs | 58 |
Yew logs | 60 |
Magic logs | 75 |
Useful tips[edit | edit source]
The Inferno adze can be obtained by lighting the beacons in any order, as long as all 14 are lit simultaneously. Players may therefore find it useful to light the higher level beacons first, as these have higher risks, and should players die in the wilderness/outside the God Wars Dungeon while lighting the higher level beacons, less progress would be lost.
Friends may also help in this minigame to save repeated trips to the bank - a player provides an inventory of logs to some friends and asks them to wait at the beacons. Once the player arrives at a beacon, the friend trades the logs with the player for the next beacon.
Players may save money by using cheaper logs on the beacons that will be lit last. The difference in burn times of magic logs and maple logs is relatively minor, but obtaining the first may be either much more expensive (if you are buying logs), or more time-consuming (if you are cutting them).
Using the salt-water spring after completing As a First Resort, or other replacement will give you unlimited run energy for a temporary period of time, increasing your chance of success/save you money from buying energy restoring items.
Players who don't have access to Trollheim teleport can use the games necklace teleport to Troll Invasion and run along to the beacons near the Trollheim hill. However, this takes a relatively long time and it is therefore recommended to light this beacon first, if using this method.
Network status[edit | edit source]
To keep track of the status of the beacon network, players can:
- Talk-to any beacon keeper and select the chat option: "Can you tell me about other beacons?" or
- Right-click any beacon keeper and select the action: "Information"
- to display a status update similar to the one shown above. Information is available for any neighbouring beacons on the network, or for one station beyond the last beacon that is lit and currently in operation.
- Talk-to and select: "Is it possible to get information about beacons that are further away?" (This option appears only before giving a macaw pouch to a keeper)
- Giving a macaw pouch to a keeper will allow that one keeper to get information about every single beacon in the network permanently, instead of only the two neighbouring them. This is also a requirement for the I Can See For Miles and Miles, a requirement of master quest cape. To give the macaw pouch when one is in your inventory, go through the long "Talk-to" dialogue or just "Use" the macaw pouch on the beacon keeper.
The icons on the map have the following meanings:
Network map[edit | edit source]
Network information[edit | edit source]
The beacon network is made up of 14 beacons along the borders of the Wilderness. Each of them require a certain Firemaking level to light, while some may require additional quests and skills. Some of the beacon keepers may run errands, request gear, and require quests to be completed.
Beacon Identifier | Firemaking Level | Beacon Requirement | Keeper Requirement | Beacon Keeper |
---|---|---|---|---|
Near the River Salve | 43 | None | None | Blaze Sharpeye |
Near the Rag and Bone Man | 43 | None | None | Squire Fyre |
North of the Jolly Boar Inn | 48 | None | Completed Family Crest | Orry |
North of Varrock Palace | 53 | None | Provide the keeper with a white tree fruit (requires the completion of the Garden of Tranquillity quest) | Ube |
Near the Grand Exchange | 59 | None | Learn about the Grand Exchange from the Grand Exchange Tutor | Waldo |
Near Edgeville | 62 | None | Completed all four levels of the Stronghold of Security | Gjalp |
Near the Monastery | 68 | Joined the Edgeville Monastery (requires Level 31 Prayer) | Level 53 Prayer | Brother Fintan |
Near Goblin Village | 72 | Completed the Land of the Goblins | Provide the keeper with a Davy kebbit hat | Stubthumb |
Near Burthorpe | 76 | Level 56 Smithing to repair the climbing pegs for access to the beacon; 2 iron bars are required. | The catspeak amulet (or a cramulet with a catspeak amulet in it) must be equipped to speak with the keeper. A Tail of Two Cats must be completed for keeper information | Doronbol |
East of Death Plateau | 79 | Level 42 Construction to repair the ladder; 2 planks and 4 nails are required | Provide the keeper with a cooked/raw lava eel (requires the completion of Heroes' Quest) | Crate |
By the Trollheim shortcut | 83 | Level 64 Agility and having defeated Dad during Troll Stronghold to access the area | Completed Troll Romance and My Arm's Big Adventure | Egg |
Near the entrance to the God Wars Dungeon | 87 |
|
Level 81 Summoning to speak to the keeper | Nanuq |
Near the small temple in the Wilderness | 89 | Level 70 Smithing with 2 iron bars, or level 59 Construction with 2 planks and 4 nails to repair the ladder | None | No keeper |
On the Frozen Waste Plateau | 92 | None | None | No keeper |
Beacon travel guide[edit | edit source]
Rewards[edit | edit source]
Experience[edit | edit source]
Beacon Identifier | Firemaking level | Firemaking experience for lighting* | Cumulative experience for lighting the beacon network to this point (including bonus lighting exp and glove and ring bonus) |
Experience per log |
---|---|---|---|---|
Near the River Salve | 43 | 216.2 | 824.6 | 41.2 |
Near the Rag and Bone Man | 43 | 235.8 | 2,682.8 | 67.1 |
North of the Jolly Boar Inn | 48 | 193.8 | 4,864 | 81.1 |
North of Varrock Palace | 53 | 178.5 | 7,192.1 | 89.9 |
Near the Grand Exchange | 59 | 194.3 | 9,536 | 95.7 |
Near Edgeville | 62 | 86.7 | 12,380 (12,137.3 first time) | 103.2 |
Near the Monastery | 68 | 224.4 | 15,215.2 | 108.7 |
Near Goblin Village | 72 | 194.8 | 18,227.1 | 113.9 |
Near Burthorpe | 76 | 195.3 | 21,322.2 | 118.5 |
East of Death Plateau | 79 | 249.9 | 25,405.7 (24,679.8 first time) | 127 |
By the Trollheim shortcut | 83 | 201 | 28,895.9 | 131.3 |
Near the entrance to the God Wars Dungeon | 87 | 255 | 32,570.6 | 135.6 |
Near the small temple in the Wilderness | 89 | 198.9 | 36,313.7 | 139.7 |
On the Frozen Waste Plateau | 92 | 147.9 | 41,579.5 | 148.5 |
Number of beacons alight | Bonus experience* |
---|---|
1 | 608.4 |
2 | 1,622.4 |
3 | 1,987.4 |
4 | 2,149.6 |
5 | 2,149.6 |
6 | 2,514.6 |
7 | 2,555.2 |
8 | 2,758 |
9 | 2,839.1 |
10 | 3,041.9 |
11 | 3,123 |
12 | 3,244.7 |
13 | 3,366.4 |
14 | 4,867.1 |
- Wearing a ring of fire and/or flame gloves grants additional Firemaking experience.
- 608.4 experience is gained for lighting one beacon at any location.
- 39,599.9 experience is rewarded for having all 14 beacons lit without either gloves or the ring. The experience is 41,579.5 for completing the beacon network with the fire ring and gloves being worn.
- If any beacons are still on fire when logs are added to the network, even if the beacon station where you are is extinguished after you had previously lit up the network, no additional bonus will be granted and lighting that beacon will only grant experience for that station alone. This includes adding logs to the network and then shortly afterwards the remaining beacons also become extinguished. To maximise experience earned while lighting the network for training purposes, light all beacons within a short period of time, then wait until all beacons go out before re-loading the network with new logs.
- In terms of experience gained per log, this is assuming that players only put 20 logs in each station and then complete the entire network up to that point, including all bonuses. While not necessarily a faster method of earning experience, it may be possible to earn more experience per log if using willow or oak logs for the beacon network and be able to reduce the costs both in terms of time and money to gather these logs and use them for training purposes. As a firemaking training method, using maple logs is only effective if you have the firemaking level to nearly complete the entire network, where you would otherwise gain more experience simply burning the maple logs in a conventional manner. Yew and Magic logs should only be used if a player is having difficulty claiming a reward.
- You can't use logs coloured with Gnomish firelighters to light beacons.
- When you successfully light 6, 10, or 14 Beacons you will get a message stating you can now pick up your ring of fire, flame gloves, or Inferno adze from King Roald III.
Items[edit | edit source]
- King Roald III will also reward players with items according to the number of beacons simultaneously lit.
Image Item Beacons lit Level Attributes Ring of fire 6 beacons 62 2% more experience per log. Flame gloves 10 beacons 79 2% more experience per log. When worn at the same time as the Ring of fire, this grants a 5% bonus instead of the expected 4%. Inferno adze All 14 beacons 92 See the Inferno adze article.
Level indicated is minimum Firemaking level required; additional requirements may be needed (see above, or beacon network).
Experience chart[edit | edit source]
To show the benefits from the rewards of the minigame while doing normal Firemaking.
- No bonus is the experience gained from burning the log normally.
/
is the experience gained burning the log with the ring of fire or flame gloves (2% bonus).
+
is the experience gained with both the ring of fire and the flame gloves (i.e. 2% + 2% + 1% = 5% bonus).
Note: Using Summoning familiars with ring of fire and flame gloves will not stack the Firemaking bonus gained. For example, using Pyrelord with ring of fire and flame gloves will not add 15% Firemaking bonus, instead it will add 5% + 10 exp. However, a Penance horn or Penance master horn will grant you 200% experience bonus over the total experience gained (including the bonus from the flame gloves and/or ring).
Log Firemaking experience Cost per hour For 1 log For 27 logs Per hour No bonus /
+
No bonus /
+
No bonus /
+
Logs
40 40.8 42 1,080 1,101.6 1,134 44,000 44,880 46,200 841,500 Oak logs
60 61.2 63 1,620 1,652.4 1,701 66,000 67,320 69,300 790,900 Willow logs
90 91.8 94.5 2,430 2,478.6 2,551.5 99,000 100,980 103,950 760,100 Maple logs
135 137.7 141.7 3,645 3,717.9 3,825.9 148,500 151,470 155,925 255,200 Eucalyptus logs
193.5 197.3 203.1 5,224.5 5,327.1 5,483.7 212,850 217,107 223,492.5 1,061,500 Yew logs
202.5 206.5 212.6 5,467.5 5,575.5 5,740.2 222,750 227,205 233,887.5 411,400 Magic logs
303.75 309.8 318.9 8,202.6 8,365.2 8,611.3 334,125 340,807.5 350,831.3 585,200 All experience values within this table are correct within 0.25% XP. Hourly experience rate is based on the assumption of burning 1100 logs per hour
Achievements[edit | edit source]
- I Can See For Miles and Miles (
30) – Unlock all beacon keepers and fully unlock the beacon map.
- My Adze is Bigger Than Yours (
25) – Speak to King Roald with the inferno adze equipped.
- Varrock Calls for Aid! (
20) – Light all 14 beacons without using any of the log storage boxes.
- Varrock achievements
- Elite - It All Adze Up (
25) – Incinerate a log with your inferno adze, by cutting a tree in the Varrock Palace farming patch.
- Elite - It All Adze Up (
- Morytania achievements
- Hard - Better Than Cursing The Darkness (
15) – Burn a Haunted Wood torch while wearing the Ring of fire.
- Hard - Better Than Cursing The Darkness (
Update history[edit | edit source]
- hotfix 2 March 2020 (Update):
- Unblocked the path between Burthorpe's military training camp and the nearby All Fired Up beacon.
- patch 16 September 2019 (Update):
- Environment lighting no longer changes suddenly when climbing up to the All Fired Up beacon east of the Burthorpe imperial guard camp.
- ninja 17 September 2018 (Update):
- Ring of fire, flame gloves and inferno adze can now be reclaimed from King Roald if lost without having to replay the All Fired Up game.
- patch 28 August 2018 (Update):
- The Paterdomus beacon has been graphically updated when in the "warning" and "emergency" states of the All Fired Up minigame.
- patch 23 April 2018 (Update):
- Clicking out of the All Fired up inferno adze reward message now completed the respective Tribal Task as expected.
- patch 29 January 2018 (Update):
- Players who try to light the beacons during All Fired Up, having begun but not completed Defender of Varrock previously, will now receive a notification informing them that completion of Defender of Varrock is required in order to light the final beacon.
- patch 16 January 2017 (Update):
- Players can no longer repair the beacon climbing pegs in Burthorpe from within a nearby shop.
- patch 12 December 2016 (Update):
- Missing architecture has been re-added to the Paterdomus beacon.
- patch 21 November 2016 (Update):
- The blocking of Egg's beacon chest uniform when open and closed has been made uniform.[sic]
- update 11 April 2016 (Update):
- Paterdomus temple and Canifis have been graphically updated.
- patch 3 November 2014 (Update):
- Several camera issues previously experienced when climbing up to the Burthorpe beacon have now been fixed.
- patch 13 January 2014 (Update):
- A shortcut has been added from the Wilderness to the firemaking beacon near Ice Mountain.
- patch 28 January 2013 (Update):
- Players should find it easier to speak to Nanuq near the God Wars beacon.
- update 17 October 2012 (Update):
- The Goblin Village has received a full graphical rework.
- patch 7 February 2012 (Update):
- The "putting logs into beacon" animation from All Fired Up has been updated.
- patch 14 June 2011 (Update):
- Some storage boxes by the ‘All Fired Up’ beacons were missing; they have now been replaced.
- patch 25 February 2009 (Update):
- You can no longer jump over the Wilderness ditch into a pile of logs next to one of the Wilderness beacons.
- Nanuq, the beacon network's polar bear, has had its model and textures updated and improved.
- patch 15 October 2008 (Update):
- The beacons scattered throughout the wilderness will now remember how many logs you've stored at each even after an emergency has arisen.
Trivia[edit | edit source]
- The minigame was quoted to essentially be an evolved version of the unreleased Wilderness Tag minigame.[1]
Quests | |
Rewards | |
Beacon keepers | |
Other |
NPCs | |
Locations | |
Miscellaneous |