Battle of the Monolith (miniquest)
|Battle of the Monolith (miniquest)|
|Release date||24 May 2021 (Update)|
|Quest series||Elder Gods|
|Main developer(s)||Mod Raven, Mod Shrike|
|Quality assurance||Unknown edit|
|Infobox • Talk page|
Battle of the Monolith (miniquest) is the second chapter of the Elder God Wars narrative, focusing on Zaros attempting to capture the mysterious monolith following the events of Azzanadra's Quest. Its first part was released on 24 May 2021, with the latter three parts being released during a four-week long event. After the event, the miniquest will become permanent content. Completing parts of the miniquest during the event awards a temporary experience buff usable anywhere in the game. The player will also be able to catch up on any phases they might have missed during the event. The miniquest cannot be completed until the final week of the event.
The Battle of the Monolith is instanced and focuses on defending the monolith using mechanics inspired by a segment of Desperate Measures quest, with the player commanding a number of characters with various special abilities. However, this time the player will be able to directly engage in combat as well, with combat involving scaling based on the player's levels. The initial factions defending the monolith consist of an alliance of Serenists, Saradominists and Guthixians, with more allies and enemies appearing each week of the event.
The miniquest does not have any requirements other than completion of Archaeology tutorial, but the completion of Azzanadra's Quest and The Brink of Extinction is recommended and the miniquest will be required for the next chapter of the storyline which will follow it soon after. It will also award the Shard of Erebus, also intended for future content. Pre-release information has also revealed that it will be useful to have level 75 Slayer, 74 Archaeology and 74 Magic for future content which will follow soon after the miniquest.
- 1 Overview
- 2 Starting off
- 3 Protecting the Monolith
- 4 Rewards
- 5 Achievements
- 6 Required for completing
- 7 Transcript
- 8 Gallery
- 9 Development history
- 10 Update history
- 11 References
Overview[edit | edit source]
|Start point||Ali the Wise or Wizard Trindy at the Archaeology Campus.|
|Member requirement||Members only|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.
|Enemies to defeat|
Starting off[edit | edit source]
Head to the Archaeology Campus to begin the miniquest. Talk to Wizard Trindy (alias for Trindine) and Ali the Wise (alias for Wahisietel) north-east of the Archaeology Guild. Having anticipated your arrival, Wizard Trindy states that you have arrived on time. Ali the Wise on the other hand, does not appear to be actively going against you. They reveal that Acting Guildmaster Reiniger has discovered a massive ancient door north of the guild which may lead to an intact part of the ancient Zarosian capital, Senntisten.
Protecting the Monolith[edit | edit source]
With the plan in motion, the Zarosians launch their attack on the Monolith to capture it, fighting a combined alliance of Serenists, Saradominists and Crux Eqal. Seren will appear and tell you to defend the barricade at all costs. She will leave Helwyr, Commander Zilyana and Thaerisk Cemphier in your command to defend the barricade.
In each of the battles the player must fend off against three waves of Zarosians in a manner similar to Kerapac's dinosaur attack in Desperate Measures. Before the player starts the battle, colored wisps move along the path the enemies would travel; this helps in determining where to place your allies before starting.
The three or four allies are able to win the battle without the player actively participating in combat, and doing so will reduce the risk of death during first and second battles.
To replay the most recent battle, talk again to Ali the Wise or Wizard Trindy. Each successful battle rewards 60 minutes of 10% extra experience, up to 180 minutes total.
The first battle[edit | edit source]
The enemies only consist of the weak Temple Knights and slightly stronger Abyssal Prowlers, who appear on the final wave. The enemies spawn from the gate leading to the Kharidian Desert in the south-west and at the bridge leading to the Polypore Dungeon in the south-east, and attack the barricade defences leading to the mysterious monolith in the north. The knights have 10,000 health and can use abilities, while the prowlers have 35,000 health but only attack the barricade.
While all three allies are powerful themselves, it is recommended to place all of them near the barricade. Helwyr is the strongest of the trio, with his bleed and mushroom poison attacks quickly decimating all enemies in reach; when paired with Zilyana, they can easily kill any enemy that attempts to attack the barricade. Thaerisk is a ranged fighter and can be placed further away to soften up incoming enemies. If all three are near the barricade, then the target settings (closest, furthest away, strongest, weakest) do not need to be set.
West of Helwyr in front of the Tree of Balance is a separate brief battle between Saradomin and Nex. See the transcript section for their dialogue.
During this battle, the bank inside the exam centre is available for any skilling that requires a bank.
The second battle[edit | edit source]
Talk to Ali the Wise. He will believe that the fighting will end soon as the Zarosians are evenly matched, but realizes he has spoken too soon.
The Zarosians, including Azzanadra, Char, Nex, and three Temple Knights will be outside the Codex where Zaros will teleport in, having been forced to intervene once more. He states that Gielinor is a lost cause and will leave, but believes that he can find what he seeks on the other side - Erebus, having the necessary tools to guide him through and protect him. Seren will teleport in and implores that they work together, but Zaros refuses, as the Elder Gods are different from them. The only way he will be stopped is if she kills him, but Seren refuses to do so and teleports away. Zaros reveals that the Codex was not initially used to store information, but instead to seal up patches of the shadow realm which would endanger Gielinor if left unchecked. Azzanadra asks Zaros if he may accompany him to Erebus, but Zaros declines, stating that the atmosphere there will kill him. Azzanadra then offers to prepare the world for his return.
As Zaros opens up the Codex and enters, Shadow Cacklers begin leaking from the Codex. Saradomin becomes alarmed by this and orders the alliance to repel the otherworldly monsters. Azzanadra offers aid, which Saradomin initially refuses as the Zarosians had caused the problem, but Azzanadra points out that the shadow monsters are too powerful to handle. Saradomin will begrudgingly accept Azzanadra's ceasefire. He tells you that he will leave the forces at your command, along with the Zarosians, to protect the northern and southern barriers while he and Azzanadra try to handle the situation. This time the barricades are set up to prevent the cacklers leaving the monolith from reaching the rest of Gielinor. Nex will join alongside Thaerisk, Helwyr and Zilyana.
All waves include Shadow Cacklers, level 107 monsters with 14,000 health. They are weak to slashing attacks. Waves 2 and 3 will begin adding elite variants, which are level 111 with 24,000 health. Elite variants are indicated with a dark shadow ball behind them. The cacklers attack with melee, but will only attack the player if they don't sense a barricade nearby.
All three waves target the southern barricade, with the northern one becoming a target in waves 2 and 3. In wave 3, some of the cacklers will take a faster path to the northern barrier.
One possible setup is to place Helwyr and Zilyana at the southern barricade, right next to the barricade so that they can hit enemies that may make it all the way to the barricade, and move Nex and Thaerisk to the northern barricade. This setup will not need you to move anyone during the battle and allows you to do whatever you please in the area without participating in the battle any further. Sometimes Helwyr or Zilyana will not be able to attack if they are placed between the barricades as the monsters will end up underneath them, so make sure you place them next to the barricade and not between the barricades.
The third battle[edit | edit source]
Talk to Ali the Wise or Wizard Trindy. Trindine will inform you that the shadow cacklers are too powerful for the alliance; they can't push them back behind the Codex, and the harmful shadow anima it is spewing out is weakening some of them before they can even fight. She can also sense larger, more dangerous beings waiting for their chance beyond the Codex, and asks you who to call on for reinforcements. Suggest the TokHaar, as they are Ful's creations, and seeing the danger the shadow creatures pose will rouse them to defend their greatest work.
Head to the Fight Kiln's entrance and select the monolith option upon interacting with it. Upon approaching TokHaar-Hok, he will notice that you smell of anathema and asks what you have done. You will tell him that it wasn't your fault and inform him of the situation at the Monolith. Hok will not appear to respond to help, stating that he is looking into the protocols that the Masters had given him in such an emergency. Return to the Archaeology Campus and speak to Ali the Wise.
A cutscene will begin in which the TokHaar have joined to repel the shadow invaders. Saradomin will inform you that the shadow creatures have broken through the initial defences and are now trying to attack an enclosure east of Gower farm in which the injured are recuperating in, along with the eastern gates of Varrock. Alongside the previous defenders, TokHaar-Hok and one TokHaar-Mej and TokHaar-Xil will join the battle.
All three waves target the north barricade of the enclosure in the eastern Gower farm, with the eastern gates of Varrock becoming a target in waves 2 and 3 and the southern barricade of the enclosure becoming a target in wave 3. As with before, the monsters spawn from the Codex and players can shift their aggression towards them for a majority of the battle by attacking them before they can leave the walkway. Some enemies may spawn out of bounds, but will automatically teleport outside to the surrounding area and cannot be provoked into attacking the player. TokHaar-Hok can deal strong double blows to the enemies, TokHaar-Mej's attacks can bind them in place, and TokHaar-Xil's attacks ricochet to multiple targets.
One possible setup is to place Helwyr and Zilyana at the north barricade of the Gower farm enclosure, Nex and Thaerisk in front of the barricade to the south of the enclosure, and TokHaar-Hok, TokHaar-Mej, and TokHaar-Xil in front of the eastern gates of Varrock.
The fourth battle[edit | edit source]
The alliance manages to repel the shadow invaders. Char, next to the portal, blows the Frostenhorn in victory, but this causes the Codex to suck her inside, to Nex's horror. Azzanadra is determined to close the Codex, despite Nex's fears that it will take him in too. Azzanadra successfully closes the Codex, but is transformed into a god from the backlash.
In the aftermath of the battle, the TokHaar look at what the surface dwellers have done. Seeing the damage, they inexplicably attack their former allies, knowing they will have to rebuild everything from scratch once more. Ali the Wise asks Azzanadra if he can still fight. Azzandara is slightly dazed, but states that he can. Nex is worried over Char's fate, but Azzanadra states that his work is done.
Saradomin will then come in and inform you that the TokHaar are attempting to march on the Codex to destroy it and entrusts you to protect the barricades before teleporting out.
Unlike the previous two weeks, the TokHaar will attack the player upon being struck regardless of how close they are to the barricade. They are far more stronger than the shadow cacklers and knights.
Wave one targets the southern barricade, which consists of TokHaar-Kets and TokHaar-Mejs, and they appear from the pass to Al-Kharid. Waves two and three begin targeting the northern two barricades, and TokHaar-Xils are added to the mix, who spawn south of the Lumber Yard. Wave three also introduces TokHaar-Yt-MejKots into the fray. The northern spawns split up right in front of Varrock's eastern gate.
Helwyr can easily handle the southern barrier for all three waves. Nex and Thaerisk can be placed in between the two northern barricades to protect both of them, and Zilyana can be placed in front of the northern barricade as it takes the most damage.
Rewards[edit | edit source]
- Completing the battles during the event: Battle of the Monolith boost, yielding 60 minutes of 10% extra experience. Stackable up to 180 minutes by replaying the most recent battle. (Does not apply for Ironman Mode accounts.)
- Shard of Erebus
Achievements[edit | edit source]
- Battle of the Monolith (miniquest) ( 10) – Complete this Intermediate miniquest.
Required for completing[edit | edit source]
Battle of the Monolith (miniquest) is directly required for the following quests/miniquests:
Transcript[edit | edit source]
Gallery[edit | edit source]
Released content[edit | edit source]
Upcoming content[edit | edit source]
Spoilers ahead! This section contains spoilers for upcoming content based on the game's cache files. Continue at your own risk.
Development history[edit | edit source]
The announcement of the new chapter has been first mentioned in a newspost published on 17 May 2021. On 19 May a Developer Blog called Reiniger's Research Notes has been released, providing narrative background for the upcoming content. The Battle of the Monolith has been officially announced with a trailer during a stream on 21 May 2021, following seven hours countdown with the animation of the monolith in the background. The content has been developed by Mod Raven and Mod Shrike and the work on it has started after the development of Azzanadra's Quest.
It has been stated that while the content bears some similarities to the world events, it is not considered one due to expectations that come with them and having personal focus rather than community one, as well as not featuring some aspects associated with world events, like PvP.
Update history[edit | edit source]
- update 7 June 2021 (Update):
- As Zaros' plan creates unlikely alliances and new enemies, the battle nears its climax... combat is calling!
- But there's more, brave hero - this is also your chance to prepare for another great challenge that lies ahead. Join the battle and take this opportunity to train up to 75 Slayer, 74 Archaeology and 74 Magic. Let's just say you're going to need it for what's coming...
- update 1 June 2021 (Update):
- Make your way to the Archaeology Guild to check out the second week of the Battle of the Monolith! Last week, Seren and Saradomin's forces faced off against the Zarosians - but anything can change in the tide of battle, and today's foes might just become tomorrow's friends.
- Non-Iron accounts will get a nice 10% XP boost for participating while the event is live - and every warrior will find themselves rewarded with a mysterious shard that just might help you out when the Elder God Wars kick off for real…
- hotfix 25 May 2021 (Update):
- The 10% XP boost from Battle of the Monolith now expires correctly and no longer applies to Ironmen.
- update 24 May 2021 (Update):
- Added to game.
- The next chapter of the Elder God Wars saga is here! Following the events of Azzanadra's Quest old friends have become terrible foes, and certain factions have decided it's time to knock some sense into each other. Their stage is the Archaeology Guild, their audience, the looming shadow of the Monolith.
- From now until June 21st you'll get to take part in one of the biggest battles Gielinor has ever seen. Over the next four weeks you'll get a front row seat, so sharpen those swords, craft those runes, and nock those arrows - the Battle for the Monolith is one event you won't want to miss.
- The first week's battle is playable right now at the Archaeology Guild. You'll want to check back each week to catch all the action, since you'll get a nifty XP buff for participating in the battle while it's live.
- Courageous warriors will be rewarded with a mysterious shard at the end of the event. Who knows, it might just come in handy when you're on the front lines of the Elder God Wars...
- Added to game.
References[edit | edit source]
- ^ a b c d e (5PM) Elder God Wars Reveal - Friday, May 21st. Twitch. 21 May 2021. (Archived from the original on 2 June 2021.)
- ^ a b c Jagex. "Battle of The Monolith - Coming Soon." 21 May 2021. RuneScape News.
- ^ Mod Raven. Use of the shard. Discord. 21 May 2021. "Permanent. It's almost like we have something that could use a shard coming up... can't think what that would be though... hrmmm"*
- ^ Mod Jack. Development chronology. Discord. 21 May 2021. "this was after AQ because it was also raven"*
- ^ Mod Jack. Content category. Discord. 21 May 2021. "it doesn't fit cleanly into any of our existing content categories and we don't want to label it with any of them because it's more and less than all of them"*
Wars and battles