Barrows: Rise of the Six

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Invasion plans.png
This article has a strategy guide.
All information on mechanics, setups, and tactics is on the subpage.
Coins 10000.png
This article has a money making guide here.
Please add tips to the subpage, rather than the article below.
The entrance to the fight

Barrows: Rise of the Six is the sequel to the standard Barrows minigame. It was released on 13 November 2013. It features a team of one to four players fighting against all six of the Barrows Brothers: Ahrim, Dharok, Guthan, Torag, Verac, and Karil. All six brothers, however, have been greatly enhanced by Sliske's experiments in the Shadow Realm, each increasing from level 150 and 12,000 life points to level 650 and 50,000 life points. Players distribute themselves across the two sides or on one side of the arena and must defeat all six brothers within a 30 second time frame of the last defeated brother in order to obtain rewards.

The entrance to the minigame can be found west of the entrance to the Barrows within a well that is surrounded by four outbuildings (do not cross bridges). It is marked on the minimap by a well icon (blue waterdrop). The quickest way to get there is using Drakan's medallion, which is unlocked during the Branches of Darkmeyer. Alternatively, players may travel through The Hollows and use the swamp boat. Teams of four can use the Grouping System, though one player must have a Barrows totem with them. The table to the right shows the daily rotation of the brothers.

Obtaining all of Barrows: Rise of the Six unique drops and having unlocked all Barrows bobbleheads will unlock the [Name], Banisher of Shadows title.

25 February 2020

The Fight[edit | edit source]

Remember that this is a fight to the death! Players cannot teleport out of the fight; the only way out is through victory or defeat. Teleports are disabled in the dungeon.

Before the Fight[edit | edit source]

The portal into the Shadow Realm

Each encounter requires an instance, requiring one Barrows totem each. Instances may be set to 1-4 players as of the 12 December 2016 update. Only the player making the instance needs to pay the Barrows totem. This is also true for Ironmen. Totems are obtained as a common reward from the original Barrows activity or bought from the Grand Exchange.

Once inside, there is a randomly generated corridor containing 0-4 bridges. At the end of the tunnel there are four pressure plates for entry into the fight area. All players in the instance must stand on the pressure plates to enter the fight area. The distribution of team members on the pressure plates does not matter - 2 and 2, 3 and 1, 4 together on one side, or any combination depending on the number of players allowed by the instance. If someone lobbies after entering through the first portal, they cannot re-enter by standing on the pads alone. The team members inside the portals can either lobby and re-enter the instance or create a new instance.

When all players are inside the arena, one of them must click to disrupt the portal. A mask of Sliske will ask them if they are ready to fight (a quick-fight option is available also). Upon accepting, the 6 brothers spawn with 3 on both sides. The distribution of the brothers changes daily at 00:00 GMT. Once the fight has begun, no one can join the instance or fight area if they have died, disconnected, or did not enter the fight area after the second portal. Dying in the fight will send the player's grave to the graveyard section of the dungeon, accessed by right-clicking the well.

After the fight[edit | edit source]

A cutscene will play once all 6 brothers are defeated, and a reward chest will appear on the west side of the arena. Players on the east side must jump over the chasm where the shadow portal was. The Luck of the dwarves can affect the rewards in the chest.

Should the player's inventory be full, rewards will be dropped on the ground. If the player's inventory is partially full the following priority is used to fill the inventory: Shield, Main Drop, Malevolent Energy, and then Charms. If assigned as a Soul Reaper task, the kill will only count if the player dealt damage and survived the encounter. Any players who died during the encounter cannot loot the chest and the kill will not count towards their Beasts tab and Soul Reaper assignment.

When a player steps over the western pressure pads (with the large chasm layout) or just before the stone arc (double fork), the dungeon will begin to collapse due to the destruction of the shadow portal which was supporting it. The dungeon also gains visual changes; the bridges have collapsed, and parts of the ground are now leaking harmful shadow energy which deals up to 1,000 damage every 2 ticks in a 4x3 radius. Parts of the wall and ceiling will also collapse as players escape the tunnel, dealing moderate damage to anyone caught in the rubble. In place of the destroyed bridges is a crossable ledge which is slower and only one player can cross at a time or a pillar/vine that can only support one player before disappearing for good. Players have 30 seconds to escape the tunnel before it starts exploding and dealing irregular hits of up to 1,200 damage.

The malevolent energy claimed from the chest is unstable until the player is safely out of the tunnel. Leaving the tunnel in any way besides running back through it will cause the unstable energy to be destroyed. All other regular loot will be kept.

Rewards[edit | edit source]

Rise of the Six has 5 unique rewards, including malevolent energy which can be used to smith malevolent armour and create Bobblehead pets. The tier 90 kiteshields (Merciless, Malevolent, and Vengeful) are also obtained through this boss. Barrows amulets from the reward chest can be used for the regular Barrows minigame.

Estimated earnings[edit | edit source]

Individually the average value of each chest is 749,150.95 coins, consisting of 459,082.5 coins from malevolent energies, 61,214.54 coins from shields, and 228,853.91 coins from other drops.

100% drops[edit | edit source]

One energy is always received from the chest; however, there is a 50% chance to obtain a second piece of energy.[1] It always comes in unstable form. In order to stabilize it, the player must escape the dungeon without lobbying or dying.

The value of 1 stable malevolent energy is 306,055 coins.

Item Members Quantity Rarity GE price High Alch
Malevolent energy (unstable).png: RS3 Barrows: Rise of the Six drops Malevolent energy (unstable) with rarity Always in quantity 1-2Malevolent energy (unstable) (m)P2P icon.png1–2AlwaysNot soldNot alchemisable

Charms[edit | edit source]

No charmGold charm.pngGreen charm.pngCrimson charm.pngBlue charm.png
Represents a 90% confidence range based on a sample of 177 kills.
4 charms are dropped at a time.
Add data to the log (requires JavaScript).

Main drops[edit | edit source]

All drops share the same drop rate of 1/11.[1]

Item Members Quantity Rarity GE price High Alch
Barrows amulet.png: RS3 Barrows: Rise of the Six drops Barrows amulet with rarity 1/11 in quantity 3-10Barrows amulet (m)P2P icon.png3–101/116,771-22,570Not alchemisable
Huge plated rune salvage.png: RS3 Barrows: Rise of the Six drops Huge plated rune salvage with rarity 1/11 in quantity 6-10 (noted)Huge plated rune salvageF2P icon.png6–10 (noted)1/11231,258-385,430240,000-400,000
Magic logs.png: RS3 Barrows: Rise of the Six drops Magic logs with rarity 1/11 in quantity 190-210 (noted)Magic logsF2P icon.png190–210 (noted)1/1175,620-83,58036,480-40,320
Raw rocktail.png: RS3 Barrows: Rise of the Six drops Raw rocktail with rarity 1/11 in quantity 120-150 (noted)Raw rocktail (m)P2P icon.png120–150 (noted)1/11459,600-574,50043,200-54,000
Black dragonhide.png: RS3 Barrows: Rise of the Six drops Black dragonhide with rarity 1/11 in quantity 60-80 (noted)Black dragonhideF2P icon.png60–80 (noted)1/11216,900-289,2002,880-3,840
Onyx bolts (e).png: RS3 Barrows: Rise of the Six drops Onyx bolts (e) with rarity 1/11 in quantity 50-65Onyx bolts (e) (m)P2P icon.png50–651/11389,050-505,765450,000-585,000
Battlestaff.png: RS3 Barrows: Rise of the Six drops Battlestaff with rarity 1/11 in quantity 35-45 (noted)Battlestaff (m)P2P icon.png35–45 (noted)1/11106,330-136,710147,000-189,000
Runite stone spirit.png: RS3 Barrows: Rise of the Six drops Runite stone spirit with rarity 1/11 in quantity 30-34Runite stone spiritF2P icon.png30–341/1113,470-15,266Not alchemisable
Magic seed.png: RS3 Barrows: Rise of the Six drops Magic seed with rarity 1/11 in quantity 2-4Magic seed (m)P2P icon.png2–41/11171,178-342,356506-1,012
Dwarf weed seed.png: RS3 Barrows: Rise of the Six drops Dwarf weed seed with rarity 1/11 in quantity 6-10Dwarf weed seed (m)P2P icon.png6–101/119,384-15,640228-380
Inert adrenaline crystal.png: RS3 Barrows: Rise of the Six drops Inert adrenaline crystal with rarity 1/11 in quantity 6-10 (noted)Inert adrenaline crystal (m)P2P icon.png6–10 (noted)1/11369,078-615,13014,400-24,000

Tertiary drops[edit | edit source]

Item Members Quantity Rarity GE price High Alch
Malevolent kiteshield.png: RS3 Barrows: Rise of the Six drops Malevolent kiteshield with rarity 1/240 in quantity 1Malevolent kiteshield (m)P2P icon.png11/240[1]4,945,341300,000
Merciless kiteshield.png: RS3 Barrows: Rise of the Six drops Merciless kiteshield with rarity 1/240 in quantity 1Merciless kiteshield (m)P2P icon.png11/240[1]4,860,191300,000
Vengeful kiteshield.png: RS3 Barrows: Rise of the Six drops Vengeful kiteshield with rarity 1/240 in quantity 1Vengeful kiteshield (m)P2P icon.png11/240[1]4,885,957300,000

Achievements[edit | edit source]

Trivia[edit | edit source]

Concept art of the battle arena
  • Upon release, a graveyard system was implemented but caused disconnections to players who entered at first. Within a few minutes, a patch was implemented that put the graves right outside the original Barrows entrance. After a hidden update, the system was fixed and graves now appear inside the graveyard rather than outside.
  • If a bucket is used on the entrance well, Ahrim the Blighted will appear and fill it with water. He will even have the attack option, although selecting it will do nothing.
  • The fight is the third non-quest fight to make use of a cutscene after victory, the first two being Bork and Vorago.
  • When looting the chest for the first time, the mask of Sliske will appear and congratulate the player, telling them the rewards are theirs if they survive.
  • There are several glitches that can occur during and after the fight:
    • When Karil/Ahrim teleports to the middle of the field to use Bombard and Shadow Pits respectively while in the Shadow Realm, they remain in the normal realm for the duration of the ability. An even rarer bug can occur where they fail to return to the Shadow Realm, causing the kill to be lost.
    • Karil's Shadow Dash and Ahrim's Shadow Pits can damage players during the cutscene.
    • If Guthan reclaims his spear just as he loses his health, he can still attack players despite being unattackable.
    • If the player uses Surge and lands in an area where debris was just about to fall, there is a slight chance that rather than being knocked back and being dealt with damage, they will get stuck. The only way to get out of it is by lobbying or dying.
    • Though unattackable by players when defeated, an offensive familiar may continue to attack a defeated brother. While active, they are immune to familiar damage. If the familiar lands a hit against a defeated brother, they will shake violently.
  • After defeating the brothers the Adventurer's Log will say: "I defeated the wights of the Shadow Realm X time(s), sealing them back in Sliske's rift."
  • Initially, the Shadow Realm ability of the brothers was completely different from the current ability. A brother would forcefully have the player possess their body in the Shadow Realm. The other brothers would follow the player in walking speed, and all five brothers had to be lured into the five gas clouds for the player to return to the normal realm. If they touched the player, they would deal some damage onto them. In the normal realm, that brother would be the "player", where they followed the movements of the player in the Shadow Realm.
  • Prior to the 12 December 2016 update, Barrows: Rise of the Six required four players in order to start the fight. This was changed to allow teams to start the fight without needing four players if they were in a smaller team.
  • Players can still receive killcount towards this boss without looting the chest, even though the killcount is said to be how many chests have been looted in the Quick Chat dialogue.
  • As of 1 February 2018, the highest kill count for this boss was 46,387 kills.[2]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
patch 25 November 2019 (Update):.
  • patch 10 June 2019 (Update):.
    • An issue stopping group members from teleporting to Barrows Rise of The Six has been fixed.
  • patch 12 December 2016 (Update):
    • The RoTS entry mechanic has been changed to allow for fewer than 4 players. Instance creation remains unchanged and will still require one of your party to spend a Barrows totem. As such, you can now play this content with between 1 and 4 players. Simply standing on any of the platforms with that many players will let you begin.
  • patch 13 April 2015 (Update):
    • Players can no longer teleport from inside the Rise of the Six well entrance as this was causing some camera issues.
  • patch 16 February 2015 (Update):
    • Some floating torches in the Rise of the Six caverns have been brought back down to earth.
  • patch 5 January 2015 (Update):
    • Dharok can now be killed by Sunshine or Death's Swiftness in Rise of the Six.
  • patch 17 November 2014 (Update):
    • You can now add a requirement of 10 minimum kills for Rise of the Six.
  • patch 13 October 2014 (Update):
    • Finishing a Rise of the Six kill from the Shadow Realm will now correctly award XP.
  • ninja 7 July 2014 (Update):
    • There is now a 'quick-start' option on the Barrows: Rise of the Six portal.

References[edit | edit source]

  1. ^ a b c d e Mod Timbo. "Revealing Drop Rates." 06 October 201. Developers' Blogs.
  2. ^ Mod Shauny. Top 10 killers per Boss. 2 Feb 2018. "Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"*
  3. ^