Barrows: Rise of the Six
Barrows: Rise of the Six is the sequel to the standard Barrows minigame. It was released on 13 November 2013. It features a team of one to four players fighting against all six of the Barrows Brothers: Ahrim, Dharok, Guthan, Torag, Verac, and Karil. All six brothers, however, have been greatly enhanced by Sliske's experiments in the Shadow Realm, each increasing from level 150 and 12,000 life points to level 650 and 50,000 life points. Players distribute themselves across the two sides or on one side of the arena and must defeat all six brothers within a 30 second time frame of the last defeated brother to obtain rewards.
The entrance to the minigame can be found west of the entrance to the Barrows within a well that is surrounded by four outbuildings (do not cross bridges). It is marked on the minimap by a well icon (blue water drop). The quickest way to get there is using Drakan's medallion, which is unlocked during The Branches of Darkmeyer. Alternatively, players may travel through The Hollows and use the swamp boat. Teams of four can use the Grouping System, though one player must have a Barrows totem with them. The table to the right shows the daily rotation of the brothers.
Obtaining all of Barrows: Rise of the Six unique drops and having unlocked all Barrows bobbleheads will unlock the [Name], Banisher of Shadows title.
The fight[edit | edit source]
Remember that this is a fight to the death! Players cannot teleport out of the fight; the only way out is through victory or defeat. Teleports are disabled in the dungeon.
If the player dies in the tunnels, their grave will be sent to the boss' graveyard section, much like Vorago's graveyard chamber.
Before the fight[edit | edit source]
Each encounter requires an instance, requiring one Barrows totem each. Instances may be set to 1-4 players as of 12 December 2016. Only the player making the instance needs to pay the Barrows totem. This is also true for Ironmen. Totems are obtained as a common reward from the original Barrows activity or bought from the Grand Exchange.
Once inside, there is a randomly generated corridor containing 0-4 bridges. At the end of the tunnel there are four pressure plates for entry into the fight area. All players in the instance must stand on the pressure plates to enter the fight area. The distribution of team members on the pressure plates does not matter - 2 and 2, 3 and 1, 4 together on one side, or any combination depending on the number of players allowed by the instance. If someone lobbies after entering through the first portal, they cannot re-enter by standing on the pads alone. The team members inside the portals can either lobby and re-enter the instance or create a new instance.
When all players are inside the arena, one of them must click to disrupt the portal. A mask of Sliske will ask them if they are ready to fight (a quick-fight option is available also). Upon accepting, the 6 brothers spawn with 3 on both sides. The distribution of the brothers changes daily at 00:00 GMT. Once the fight has begun, no one can join the instance.
After the fight[edit | edit source]
A cutscene will play once all 6 brothers are defeated, and a reward chest will appear on the west side of the arena. Players on the east side must jump over the chasm where the shadow portal was. Luck of the Dwarves can affect the rewards in the chest.
Should the player's inventory be full, rewards will be dropped on the ground. If the player's inventory is partially full the following priority is used to fill the inventory: Shield, Main Drop, Malevolent Energy, and then Charms. If assigned as a Soul Reaper task, the kill will only count if the player dealt damage and survived the encounter. Any players who died during the encounter cannot loot the chest and the kill will not count towards their Beasts tab and Soul Reaper assignment.
When a player steps over the western pressure pads (with the large chasm layout) or just before the stone arc (double fork), the dungeon will begin to collapse due to the destruction of the shadow portal which was supporting it. The dungeon also gains visual changes; the bridges have collapsed, and parts of the ground are now leaking harmful shadow energy which deals up to 1,000 damage every 2 ticks in a 4x3 radius. Parts of the wall and ceiling will also collapse as players escape the tunnel, dealing moderate damage to anyone caught in the rubble. In place of the destroyed bridges is a crossable ledge which is slower and only one player can cross at a time or a pillar/vine that can only support one player before disappearing for good. Players have 30 seconds to escape the tunnel before it starts exploding and dealing irregular hits of up to 1,200 damage.
The malevolent energy claimed from the chest is unstable until the player is safely out of the tunnel. Leaving the tunnel in any way besides running back through it will cause the unstable energy to be destroyed. All other regular loot will be kept.
Rewards[edit | edit source]
Rise of the Six has 5 unique rewards, including malevolent energy, which can be used to smith malevolent armour and create Bobblehead pets. The tier 90 kiteshields (Merciless, Malevolent, and Vengeful) are also obtained through this boss. Barrows amulets from the reward chest can be used for the regular Barrows minigame.
Estimated earnings[edit | edit source]
Individually the average value of each chest is 984,981.22 coins, consisting of 605,673 coins from malevolent energies, 142,363.53 coins from shields, and 236,944.68 coins from other drops.
100% drops[edit | edit source]
One energy is always received from the chest; however, there is a 50% chance to obtain a second piece of energy. It always comes in unstable form. In order to stabilize it, the player must escape the dungeon without lobbying or dying.
The value of 1 stable malevolent energy is 403,782 coins.
|Item||Quantity||Rarity||GE price||High Alch|
|Malevolent energy (unstable) (m)||1–2||Always||Not sold||Not alchemisable|
Charms[edit | edit source]
|Represents a 90% confidence range based on a sample of 177 kills.|
4 items are dropped at a time.
Main drops[edit | edit source]
All drops share the same drop rate of 1/11.
|Item||Quantity||Rarity||GE price||High Alch|
|Barrows amulet (m)||3–10||1/11||40,092-133,640||Not alchemisable|
|Huge plated rune salvage||6–10 (noted)||1/11||233,484-389,140||240,000-400,000|
|Magic logs||190–210 (noted)||1/11||75,240-83,160||36,480-40,320|
|Raw rocktail (m)||120–150 (noted)||1/11||642,840-803,550||43,200-54,000|
|Black dragonhide||60–80 (noted)||1/11||165,420-220,560||2,880-3,840|
|Onyx bolts (e) (m)||50–65||1/11||393,750-511,875||450,000-585,000|
|Battlestaff (m)||35–45 (noted)||1/11||102,340-131,580||147,000-189,000|
|Banite stone spirit (m)||15||1/11||70,110||Not alchemisable|
|Magic seed (m)||2–4||1/11||54,988-109,976||506-1,012|
|Dwarf weed seed (m)||6–10||1/11||25,926-43,210||228-380|
|Inert adrenaline crystal (m)||6–10 (noted)||1/11||341,922-569,870||14,400-24,000|
Tertiary drops[edit | edit source]
|Item||Quantity||Rarity||GE price||High Alch|
|Malevolent kiteshield (m)||1||1/240||11,436,677||300,000|
|Merciless kiteshield (m)||1||1/240||7,971,732||300,000|
|Vengeful kiteshield (m)||1||1/240||14,758,839||300,000|
Achievements[edit | edit source]
- Shadows Below ( 50) – Survive the shadow beneath the barrows.
- Brothers in More Arms ( 40) – Defeat Rise of the Six on six different occasions, leaving a different brother to last.
- Family Affair ( 0) – Obtained a collection of unique drops from the Barrows Brothers: Rise of the Six.
- Barrowed Power:
- Barrowed Power I ( 5) – Defeat the empowered Barrows Brothers. (X/5)
- Barrowed Power II ( 5) – Defeat the empowered Barrows Brothers. (X/10)
- Barrowed Power III ( 5) – Defeat the empowered Barrows Brothers. (X/25)
- Barrowed Power IV ( 5) – Defeat the empowered Barrows Brothers. (X/50)
- Barrowed Power V ( 5) – Defeat the empowered Barrows Brothers. (X/75)
- Barrowed Power VI ( 5) – Defeat the empowered Barrows Brothers. (X/100)
Trivia[edit | edit source]
- Upon release, a graveyard system was implemented but caused disconnections to players who entered at first. Within a few minutes, a patch was implemented that put the graves right outside the original Barrows entrance. After a hidden update, the system was fixed and graves now appear inside the graveyard rather than outside.
- If a bucket is used on the entrance well, Ahrim the Blighted will appear and fill it with water. He will even have the attack option, although selecting it will do nothing.
- The fight is the third non-quest fight to make use of a cutscene after victory, the first two being Bork and Vorago.
- When looting the chest for the first time, the mask of Sliske will appear and congratulate the player.
- There are several glitches that can occur during and after the fight:
- When Karil/Ahrim teleports to the middle of the field to use Bombard and Shadow Pits respectively while in the Shadow Realm, they remain in the normal realm for the duration of the ability. An even rarer bug can occur where they fail to return to the Shadow Realm, causing the kill to be lost.
- Karil's Shadow Dash and Ahrim's Shadow Pits can damage players during the cutscene.
- If Guthan reclaims his spear just as he loses his health, he can still attack players despite being unattackable.
- If the player uses Surge and lands in an area where debris was just about to fall, there is a slight chance that rather than being knocked back and being dealt with damage, they will get stuck. The only way to get out of it is by lobbying or dying.
- Though unattackable by players when defeated, an offensive familiar may continue to attack a defeated brother. While active, they are immune to familiar damage. If the familiar lands a hit against a defeated brother, they will shake violently.
- After defeating the brothers the Adventurer's Log will say: "I defeated the wights of the Shadow Realm X time(s), sealing them back in Sliske's rift."
- Initially, the Shadow Realm ability of the brothers was completely different from the current ability. A brother would forcefully have the player possess their body in the Shadow Realm. The other brothers would follow the player at walking pace, and all five brothers had to be lured into the five gas clouds for the player to return to the normal realm. If they touched the player, they would deal them damage. In the normal realm, that brother would be the "player", where they followed the movements of the player in the Shadow Realm.
- Prior to the 12 December 2016 update, Barrows: Rise of the Six required four players in order to start the fight. This was changed to allow teams to start the fight without needing four players if they were in a smaller team.
- Players can still receive kill-count towards this boss encounter without looting the chest, even though the kill-count is said to be how many chests have been looted in the Quick Chat dialogue.
- As of 1 February 2018, the highest kill count for this boss was 46,387 kills.
- Along with its original version, Rise of the Six does not have any pet unlock items, even though its title requires pets in order to obtain; rather, the pets are made by the player.
Update history[edit | edit source]
- hotfix 1 June 2020 (Update):
- Fixed a bug in which the instance creator was unable to enter the boss arena due to the instance rework. Previously, there was a jumping animation before the instance interface appeared, which was removed with the said rework. In order for the creator to enter the arena, they had to leave their instance, then rejoin it on another player that was inside.
- patch 25 November 2019 (Update):
- patch 10 June 2019 (Update):
- An issue stopping group members from teleporting to Barrows Rise of The Six has been fixed.
- patch 12 December 2016 (Update):
- The RoTS entry mechanic has been changed to allow for fewer than 4 players. Instance creation remains unchanged and will still require one of your party to spend a Barrows totem. As such, you can now play this content with between 1 and 4 players. Simply standing on any of the platforms with that many players will let you begin.
- patch 13 April 2015 (Update):
- Players can no longer teleport from inside the Rise of the Six well entrance as this was causing some camera issues.
- patch 16 February 2015 (Update):
- Some floating torches in the Rise of the Six caverns have been brought back down to earth.
- patch 5 January 2015 (Update):
- Dharok can now be killed by Sunshine or Death's Swiftness in Rise of the Six.
- patch 17 November 2014 (Update):
- You can now add a requirement of 10 minimum kills for Rise of the Six.
- patch 13 October 2014 (Update):
- Finishing a Rise of the Six kill from the Shadow Realm will now correctly award XP.
- ninja 7 July 2014 (Update):
- There is now a 'quick-start' option on the Barrows: Rise of the Six portal.
- patch 3 March 2014 (Update):
- patch 13 January 2014 (Update):
- A section of map used in the Rise of the Six to ensure players have a means to escape when the world is collapsing has been tweaked.
References[edit | edit source]
- ^ a b c d e Mod Timbo. "Revealing Drop Rates." 06 October 201. Developers' Blogs.
- ^ Mod Shauny. Top 10 killers per Boss. Reddit. 2 February 2018. (Archived from the original on 25 January 2019.) Mod Shauny: "Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"
- ^ Mod Shauny. Top 20 Boss Killers by Monster (Data: 13th December 2018). Reddit. 8 January 2019. (Archived from the original on 28 February 2020.) Mod Shauny: "[link to a spreadsheet]"
- ^ Jagex. RuneScape's Twitter account. 27 May 2020. (Archived from the original on 27 May 2020.) RuneScape: "#RSHotfix: Barrows: Rise of the Six instance owners are once again able to enter the instance they created."