Pre-game creation[edit | edit source]
Players should know that there are a total of 10 normal waves of Barbarian Assault, with the last wave containing the Penance Queen. Players must play the waves in order from 1 through 10.
Note that players cannot take their own Runes, food, potions, or familiars into the game. Arrows and bolts can be taken in, and free runes are provided for the Attacking role by pulling the Attacker lever. Meleers need to take their own weapons. All roles should take good armour, but non-attackers have no need for ammo or weapons until wave 10.
Once a player is prepared to enter a game, they should start off by heading to Wave 1. There, they can either recruit other players to be on their team, or be recruited by another player to be on their team.
Recruiting[edit | edit source]
In a team, there is one leader and four players. There are only four roles in a team, requiring that two players be of the same role.
To start a game in the numbered rooms, a player wishing to be a leader must obtain a recruitment scroll from the table, and use it on any four players (as long as they are not in a group already). When a leader requests a player to join their group, the player will be able to choose their role and see the other team members. The recruiting leader will see the player's level in their currently selected role, and will be able to accept or decline their offer. The recruiting leader must also select their own role by right-clicking the scroll and selecting "write-role". Waiting for an open role, instead of recruiting, is only recommended if the player has a high combat level (100+), as recruiters tend to avoid players whom they think might be inexperienced or might die easily (especially in later waves).
If a player does not fit the leader's requirements, or does not help out the team, they may wish to kick the player. To kick a player from the team, use the scroll on them, then click the red X next to their name. The role they were occupying then becomes free again for the leader to pick another player. If none of the teammates leave or are kicked from the team upon completing a wave, the next wave will start automatically in 15 seconds or 15 seconds after the leader closes the points interface.
Recruiting examples[edit | edit source]
There are many ways to notify the people in the room whether you are trying to recruit or be recruited. You should also note the type of game you are recruiting for or wish to be recruited for, "nm" for Normal mode and "hm" for Hard mode. The following things should be said allowed to achieve this:
- "[Role] here"
- The player is willing to join a team as the said role. Abbreviating the roles to the first letter also works and is easier to type.
- (Eg. "Nm attacker here" or "Hm d/h/c here")
- "Lvl [#] [role] here"
- The player is willing to join a team, and is experienced in their selected role. The meaning of the numbers can be found here. For Normal mode higher levels aren't too important but the higher your level the more likely you'll be invited to a team. For Hard mode having level 5 in roles is quite important, specifically for the Collector and Defender roles. Having a higher Attacker role is convenient for killing the penance faster as it raises your minimum hit by 100 (10 in legacy) per level. Healer level is less important when teams are experienced, and extremely important when teams are inexperienced.
- (Eg. "Lvl 5 Healer here")
- "[Mode] + [Role(s)]"/"Need [Role]"
- The player is leader of a group and needs the said role(s) to start the next game. Group leaders may also call for "to-go" players by saying "[Role] to go needed". Another way of saying this is "[Role's First Letter]2G".
- (Eg. Hm+d, Nm+4 or Nm+aadh, "Need Attacker, A2G")
Rooms may become crowded at times and be full of text above player's heads. For all of these sayings, it may be helpful to also list a whole or part of your username so that people can easily see where you are if needed. (Eg. "A2G - Jimmybob" "Collector here - Elfinlocks")
Player roles[edit | edit source]
In each team, there are five players. There must be at least one person assigned to each role in a team, and two people assigned to one role, as there are only four roles. Players cannot change their role once they enter the game.
When a game begins, players are given an "Icon", which is worn in the pocket slot and cannot be unequipped. It is not displayed at the player's feet.
Note: Any player may fire the Egg Launcher. Firing the Egg Launcher will not cause the player or the team to lose Honour points. It is provided to assist teammates in need of help to kill Penance monsters and support teammates.
Penance creatures[edit | edit source]
There are four different types of Penance in each wave: Runners, Healers, Fighters, and Rangers. Each of them drop red, green and blue eggs upon being killed. If anyone who is not a Collector tries to pick them up, they will receive a message saying that they cannot collect them.
Penance Ranger[edit | edit source]
Penance rangers are winged creatures which shoot green Ranged projectiles at players. Their projectiles can cause quite a bit of damage if the player is not wearing sufficient armour.
Penance Fighter[edit | edit source]
Penance fighters are vicious creatures with claws who attack using melee. If not wearing sufficient armour, their attacks may be something to worry about.
Penance Runner[edit | edit source]
Penance runners can not physically harm the player, but they can make the whole team lose points if not dealt with carefully. Penance runners make it their job to run from the north entrance to the south exit, escaping the players' hostility. If a runner escapes, 3 Honour points are deducted from every team mate's final reward for that wave, doubled for the defender.
Penance Healer[edit | edit source]
Penance healers run around the field, poisoning healers and healing other enemy penance significantly.
References[edit | edit source]