A bane bar is a metal bar refined through the Smithing skill by smelting two banite ore together, either using a furnace or the Superheat Item spell. Smelting a bane bar requires a Smithing level of 80, and grants 21 Smithing experience. Bane bars can be smelted 25% and 50% faster beginning at Smithing levels 86 and 89, respectively. Additionally, starting at Smithing level 81, there is a chance of smelting an extra bar without consuming additional ores.
Bane bars can be forged at an anvil into bane equipment. A list of items produced from bane bars and their requirements may be found here.
There is a creature in Fremennik legend more dangerous and terrifying than any other. Jormungor, a wyrm said to be so vast and ancient that he encircles the whole of Gielinor, sleeping deep beneath the ground at the crown of the world. The stories call Jormungor the Great Wyrm of Hatred, for he is said to bear such utter loathing for all other beings that his mere touch is lethal to everything that moves.
The scholars of the Moon Clan believed Jormungor to be merely a myth, a tale told by the superstitious Fremennik. They believed this up until the fifth age, when the Fremennik discovered a strange new ore on the island of Jatizso. This dark purple rock seemed to almost seethe with menace, and the Fremennik could not make use of it. They could smelt it, but no warrior wished to wield a weapon that filled their heart with dread, and they believed the metal cursed. They named it the Flesh of Jormungor and left it well alone.
The scholars thought this a coincidence, until several more deposits were discovered in the north, winding a sinuous pattern across the top of the world. Despite this grim omen, the Moon Clan could not unlock the secrets of the metal, nor could they find any other trace of an entity buried in the earth.
Decades later, a powerful warrior named Koschei, who knew neither fear nor death due to the enchanment laid upon him, made a weapon from the Flesh of Jormungor, a great axe named Balmung for the slaying of dagannoths and other threats. Koschei, who was wise in the way of magic due to a heritage he had forgotten, worked magic into the weapon as he wrought it, and the enchantment was completed later by an adventurer who slew many dagannoths with the weapon. Once correctly 'tuned' against the dagannoths, the weapon's aura of dread disappeared, and it became extremely effective at slaying its chosen foe.
In the sixth age, Koschei has trained a handful of Fremennik smiths in his techniques, and they are able to make melee weapons out of the metal which can be 'tuned' against specific races of creature.
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|21 XP||-||3 (1.8s) [r 1]||7,572|
| Smithing level||80|
| Members only|
This is an auto-generated list (update now
), and shows the first 100 items alphabetically. For all items, click here
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 11 March 2019 (Update):
- The Smithing levelling benefit for smelting extra Bane bars was missing from the Smithing skillguide, and has now been added.
- patch 21 January 2019 (Update):
- Updated Smithing skillguide for Bane heat upgrades.