Bandit Camp (Wilderness)
|Release||27 February 2002 (Update)|
|Leader||Speedy Keith, Black Heather, Donny the Lad|
|doc • Talk page|
The Bandit Camp is an outlaw stronghold located in levels 17 to 24 Wilderness. It contains numerous bandits that are aggressive towards unskulled players; the weaker Guard Bandits patrolling the edges of the camp, along with Bandit Brawlers and their leaders roaming inside. Prior to entering the camp, it is recommended to have Mr Ex skull you or wield an item with the Committed perk. In addition to keeping the bandits tolerant of the player, it also allows them to use Noterazzo's shop.
Getting there[edit | edit source]
- Teleport to the Wilderness lodestone and head northwest.
- Use the Wilderness obelisk network to teleport to the level 27 obelisk, then moving south.
- Use the Forinthry Dungeon teleport of Wilderness Sword 2, exit the dungeon using the staircase, then head west.
History[edit | edit source]
Most of the camp's history remains unknown, though like many ruins found in the Wilderness, it was presumably an outpost to watch over the Zarosian town of Dareeyak, village its close proximity to the village. It was most likely destroyed during the Gielinorian God Wars though what battle took place there is exactly unknown.
Sometime during the Fifth Age, a group of bandits led by Speedy Keith, Black Heather and Donny the Lad decided to make the ruins their base of operations, having fled into the Wilderness to avoid the authorities of Misthalin. The bandits quickly took advantage of the desolate Wilderness, taking spoils from "tresspassers" and the monsters of the land; all three leaders appear to have a Slayer level of 94, as Heather uses a staff of darkness, Keith uses a strykebow and Donny uses a lava whip.
Speedy Keith explains to players that the bandits are friendly to skulled adventurers because they can tell when someone is marked by their intentions, and trust those who are willing to put themselves at risk, stating that the overly cautious don't belong in the Wilderness.
Following Guthix's death in the Sixth Age, the bandits have kept themselves relatively quiet to avoid unwanted attention. Donny the Lad states that the bandits don't like the warbands scattered across the Wilderness, though he enjoys the healthy competition and points out how being greedy in the Wilderness is dangerous.
Features[edit | edit source]
Bandit Duty Free[edit | edit source]
The bandit camp general store, owned by Noterazzo, is one of the few places to obtain bloodweed seeds, in addition to various items such as materials to create tier 90 power armour. Notterazzo's shop is unique in the fact that he charges less than other places; for example, buying the Stone of binding from the Magic Guild will cost the player 500,000 coins, while Notterazzo himself will charge the player 450,000 coins. The player will need to be skulled in order to use his shop though, or he will refuse to sell items to them. Opening his shop while skulled completes the medium Wilderness task Notatrivialtask.
Originally the store would buy items at High Alchemy prices, though this was changed following the Grand Exchange's release. The lower prices of the items are attributed to the fact that he is not taxed, due to the dangers of the Wilderness.
Wilderness Cape Store and Wandering Bank[edit | edit source]
Neil sells Wilderness team capes ending in the number 7. He is located in (or near) the remains of the building next to the General Store. He is one of the wandering bankers that can be located in the Wilderness and can be easily accessed via the western entrance of the camp.
Tony's Pizza Bases[edit | edit source]
The camp has a kitchen to the north, which contains tomato and cheese respawns. It is also home to an outlaw named Fat Tony, who had to flee Misthalin after he was accused of attempted regicide by poisoning the King's food. The bandits protect him as long as he continues to make pizzas for them.
Tony will sell pizza bases for 4 coins each. This, coupled with the respawns in the room (30 seconds respawn) and the range in the kitchen, means that a player with adequate funds could buy and make pizzas here. They could then be sold to the general store and the money used to continue to buy pizza bases. Creating an Anchovy pizza by scratch in the Bandit Camp and giving it to Fat Tony is a medium Wilderness task A Pizza the Loot.
The major drawback is the slow respawn time of the tomato and cheese (30 seconds-1 minute), and the possibility of PKers dropping by. If the player finds himself/herself in a PK situation, or is in need of more ingredients, they can always change world.
Achievements[edit | edit source]
- A Pizza the Loot ( 10) – Create an anchovy pizza from scratch in the Bandit Camp and give it to Fat Tony.
- Notatrivialtask ( 10) – Persuade Noterazzo in the Bandit Camp to show you his goods.
Update history[edit | edit source]
- patch 26 February 2018 (Update):.
- All existing clue scrolls that historically took players to the bandit camp in the Wilderness have been updated to point to nearby areas.
- patch 8 June 2015 (Update):
- Players can no longer walk through the spears sticking out of the floor at the entrance to the Wilderness Bandit Camp.
Trivia[edit | edit source]
- When entering the camp on the small split of land between pools of lava, the bandits say "You shall not pass!" if you are not skulled. This is a reference to Lord of the Rings.
- The dead trees around the camp used to give charcoal when cut down.
- Legion used to be the main theme of the Bandit Camp before it was changed to Troubled.