Bakriminel bolts

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Bakriminel bolts are bolts fletched from the Bloodwood tree and tipped with bolt tips bought from Mami Rimba. The Bakriminel bolts have a Ranged requirement of 80, as with royal bolts and onyx bolts (e), yet they have a lower damage stat of 720. They can be fired with any crossbow, but due to its Ranged requirement, only the chaotic crossbow, royal crossbow, and other higher-level crossbows can use them at full strength.

Fletching these bolts requires 93 Fletching (it is assistable and boostable) and must be done near the tree – attempting to take the logs or shafts away from the tree causes them to disintegrate. Attaching the bolt tips to the bolt shafts gives 13 Fletching experience per bolt. Unlike metallic bolts, bakriminel bolts do not need any feathers.

Fletching Bakriminel bolts from scratch inside the wilderness will complete the Smooth Bakriminel achievement.

Bakriminel bolts can be retrieved by Ava's devices. Using a Blightbound crossbow or its off-hand variant allows for a 25% chance to save a bolt when fired which stacks together for a 50% chance.

As of an update on 22 January 2018, gem bolt tips can be added to bakriminel bolts to turn them into gem-tipped bakriminel bolts. Unenchanted gem-tipped bakriminel bolts are tier 85 with a damage stat of 816 and require level 90 Ranged in order to be used. Enchanted bakriminel bolts are tier 99 with a damage stat of 912 and require level 99 Ranged. Enchanting gem-tipped bakriminel bolts requires the same runes as their metallic counterparts, with the addition of a blood rune.

Since the current strongest bolt-firing weapons are tier 92 (eldritch crossbow and blightbound crossbows), the bolts themselves are effectively capped at a damage stat of 883. Whenever the effects of an enchanted bakriminel bolt goes off, the bolt is always consumed. If the player is using a blightbound crossbow, there is a 25% chance of saving the bolt. Wielding both the main and off-hand variants will result in a 50% chance to save it.

Combat stats[edit | edit source]

Creation[edit | edit source]

Bakriminel bolts 5.png Bakriminel bolts ×10
Fletching-Hourglass.pngMake-X GE icon.png
130 XP-2 (1.2s) 21,590
Requirements
Fletching Fletching level93
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Bakriminel bolt shafts 5.pngBakriminel bolt shafts10N/A-
Bakriminel bolt tips 5.pngBakriminel bolt tips102002,000
Profit19,590

Products[edit | edit source]

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Special effect[edit | edit source]

When used in PvP situations, bakriminel bolts are able to target specific parts of the enemy and have special effects depending on the body part aimed at. This can be changed any time by right-clicking on the bolts and selecting an option. When triggered, a special effect will be seen along with a chat message.

These special effects come into effect only if the targeted player has either no equipment or magic armour on the particular part of the body being targeted, or if a magic main hand or off-hand weapon is wielded.

The effect only applies to regular bakriminel bolts, as both standard and enchanted gem-tipped bakriminel bolts lose these effects (enchanted gem-tipped bakriminel bolts have the same effects as their metallic counterparts).

Body Part Effect Chance Message displayed
Head Chance to slow their magic casting for the next 30 seconds. Additional specials while the initial special is still in effect will drain the opponent's magic accuracy proportionally to the hit of the special. Further specials will not stack but overwrite if the hit of any consecutive specials were greater than the previous. 1 in 3. The bakriminel bolt weakens your enemy's mystical prowess, reducing their casting speed.
Torso Chance to cause a bleeding effect, dealing 1% of the target's max life points per second for 60 seconds. Additional specials while the initial special is still in effect will add more damage per second to the initial amount, increasing to 1.2%, 1.5%, 1.7% and finally 2% of max life points per hit. Additional specials will not renew the special duration of 60 seconds. 1 in 4. The bakriminel bolt viciously wounds your opponent.
Legs Chance of draining your opponent's run energy equal to 5% of the damage hit by the special. If the special effect happens when the attack drains all of the opponent's remaining run energy or if it hits when the opponent has no run energy then it will bind your opponent for 10 seconds. 1 in 3. The bakriminel bolt drains your enemy's energy.

Disassembly[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • hotfix 6 April 2020 (Update):
    • Fixed an issue where players couldn't fletch Bakriminal bolts if they already had some in their inventory.
  • patch 3 December 2013 (Update):
    • Bakriminel bolts have had their stats altered to compensate for the removal of the pre-Evolution of Combat targeting ability.
  • patch 5 February 2013 (Update):
    • Bakriminel bolts now correctly state on the Grand Exchange that they require Chaotic crossbows to use.
  • patch 10 May 2012 (Update):
    • The Fletching interface for Bakriminel bolts now states the correct quantity of bolts being fletched.
  • patch 27 March 2012 (Update):
    • Logging out and in again no longer stops bleed damage from the bakriminel bolts.
    • Players can once again fire weapons that do not require ammunition with bakriminel bolts equipped.
    • It is now only possible to create 10 bakriminel bolts at a time using the make-x interface.
    • Defence experience is no longer given to players using bakriminel bolts in the "Target: Legs" stance.