B.A.N.K. Stander? (edit)? (edit)
? (edit)UsedUnused? (edit)16 May 2016 (Update)4 July 2016 (Update)? (edit)YesGenerates charge in bank areas. Automatically consumed when full to give invention materials.NoNo? (edit)falsefalse? (edit)YesNoYestrueYesNoinfobox-cell-showntruefalseNo? (edit)falsefalseNo? (edit)falsefalseNofalseNoNo? (edit)falsefalseAre you sure you want to destroy this object? You must manufacture another one at an Invention workbench? (edit)Wear, Check charges, Destroytrue? (edit)Check charges? (edit)? (edit)? (edit)falsefalseB.A.N.K. Stander0? (edit)Not soldNo data to display-? (edit)-11 coin? (edit)alwaysreclaimable-11-11-14? (edit)Always kept outside WildReclaimable
Reclaim: 1
Sacrifice: 4--false? (edit)0.6? (edit)? (edit)Not alchemisableNot alchemisable? (edit)0.5 kg0.5? (edit)surface? (edit)3740737705? (edit)3740737705MRIDMRID • recipeMRID • recipe? (edit){"edible":"no","examine":"Generates charge in bank areas. Automatically consumed when full to give invention materials.","tradeable":"no","lowalch":false,"weight":0.5,"highalch":false,"destroy":"Are you sure you want to destroy this object? You must manufacture another one at an Invention workbench","lendable":"no","disassembly":"no","members":"yes","gemw":false,"bankable":"yes","name":"B.A.N.K. Stander","stacksinbank":"yes","stackable":"no","noteable":"no"}{"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"always","name":"B.A.N.K. Stander","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"no","release_date":"16 May 2016","id":"37407","release_update_post":"Invention Tech Trees Update - New Devices - Griffon Outfit","lendable":"no","destroy":"Are you sure you want to destroy this object? You must manufacture another one at an Invention workbench","highalch":false,"weight":0.5,"lowalch":false,"tradeable":"no","examine":"Generates charge in bank areas. Automatically consumed when full to give invention materials.","version":"Used"}{"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"yes","death":"reclaimable","name":"B.A.N.K. Stander","bankable":"yes","gemw":false,"equipable":"no","disassembly":"no","release_date":"4 July 2016","id":"37705","release_update_post":"4th July Event - Vic the Trader is Back! - Patch Notes","lendable":"no","destroy":"Are you sure you want to destroy this object? You must manufacture another one at an Invention workbench","highalch":false,"weight":0.5,"lowalch":false,"tradeable":"no","examine":"Generates charge in bank areas. Automatically consumed when full to give invention materials.","version":"Unused"}Versions: 2 Item JSON: {"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"no","death":"always","name":"B.A.N.K. Stander","bankable":"yes","gemw":false,"equipable":"yes","disassembly":"no","release_date":"16 May 2016","id":"37407","release_update_post":"Invention Tech Trees Update - New Devices - Griffon Outfit","lendable":"no","destroy":"Are you sure you want to destroy this object? You must manufacture another one at an Invention workbench","highalch":false,"weight":0.5,"lowalch":false,"tradeable":"no","examine":"Generates charge in bank areas. Automatically consumed when full to give invention materials.","version":"Used"}Item JSON: {"edible":"no","members":"yes","noteable":"no","stackable":"no","stacksinbank":"yes","death":"reclaimable","name":"B.A.N.K. Stander","bankable":"yes","gemw":false,"equipable":"no","disassembly":"no","release_date":"4 July 2016","id":"37705","release_update_post":"4th July Event - Vic the Trader is Back! - Patch Notes","lendable":"no","destroy":"Are you sure you want to destroy this object? You must manufacture another one at an Invention workbench","highalch":false,"weight":0.5,"lowalch":false,"tradeable":"no","examine":"Generates charge in bank areas. Automatically consumed when full to give invention materials.","version":"Unused"}SMW Subobject for UsedExamine: Generates charge in bank areas. Automatically consumed when full to give invention materials.Tradeable: falseIs variant of: B.A.N.K. StanderLocation restriction: surfaceKept on death: alwaysWeight: 0.5Value: 1Bankable: trueLendable: falseDisassembleable: falseIs members only: trueStacksinbank: falseStackable: falseItem name: B.A.N.K. StanderRelease date: 16 May 2016Version anchor: UsedNoteable: falseItem ID: 37407
SMW Subobject for UnusedExamine: Generates charge in bank areas. Automatically consumed when full to give invention materials.Tradeable: falseIs variant of: B.A.N.K. StanderLocation restriction: surfaceKept on death: reclaimableWeight: 0.5Value: 1Bankable: trueLendable: falseDisassembleable: falseIs members only: trueStacksinbank: trueStackable: falseItem name: B.A.N.K. StanderRelease date: 4 July 2016Version anchor: UnusedNoteable: falseItem ID: 37705
The B.A.N.K. Stander is an Invention device in the cave goblin technology tree. It requires 35 Goblin Currency and 60 Invention to unlock. To unlock a blueprint in a tier, at least one blueprint in the previous tier must be unlocked (though it doesn't have to be researched).
It will accumulate charges while being one space away from a bank while held in the inventory or equipped. The device gains 3.33% charge every 10 game ticks, reaching full charge after 300 game ticks (3 minutes). It will charge until 100% at which point it will explode, giving 5 sets of 25 random common parts (excluding crystal) and 4 sets of 1 uncommon component (excluding refined).
In addition, it will also have a 1% chance of giving 1 rare component. If a B.A.N.K. Stander produces materials that the player already has 100,000 of, the player simply doesn't receive those materials. The other materials generated are unaffected.
The device gains charge even while doing other activities, so long as it is held while on an applicable tile. As a rule of thumb, if a tile cannot heal life points, then it cannot charge the device. The B.A.N.K. stander can be worn in the pocket slot, allowing it to gain charge while training other skills without using up an inventory space. B.A.N.K. standers do not gain any charges while the bank or collection box interface is open, however they do gain charges while using the Grand Exchange.
If a player is holding more than one B.A.N.K. Stander, the one equipped will be the first to gain charge; otherwise, the first B.A.N.K. Stander in the inventory will always be the first to gain charge. These rules are true even if another B.A.N.K. Stander holds more charge.
SMW Subobject for UsedEquipment armour: 0.0PvP damage reduction: 0Is variant of: B.A.N.K. StanderWeapon accuracy: 0Ranged bonus: 0Prayer bonus: 0Equipment tier: 0Weapon attack speed: noEquipment JSON: {"ranged":0,"class":"none","lp":0,"tier":0,"speed":"no","damage":0,"armour":"0.0","slot":"pocket","strength":0,"magic":0,"prayer":0,"accuracy":0}Magic bonus: 0Combat class: noneWeapon damage: 0Strength bonus: 0Equipment life points: 0Is cosmetic recolour: falsePvM damage reduction: 0Equipment slot: pocket
Banks in the following locations do not count as bank areas for the purpose of generating charges.
The following areas work, but are not bank areas.
B.A.N.K. Stander |  |  |  |
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1,110 XP | 400 XP | 3 (1.8s) | - |
Requirements |
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Invention level | 60 |
Discover: B.A.N.K. Stander |
Members only |
Materials |
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Item | Quantity | Price | Total |
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 | Adamant bar | 1 | 2,645 | 2,645 |
 | Refined components | 10 | 1,204 | [r 1]12,040 |
Total price | 14,685 |
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- ^ Based on the price of Junk refiner (assumes production of 20 components)
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!