Auto disassembler mk. II
|Auto disassembler mk. II|
|Release||18 September 2017 (Update)|
• Withdraw products
|Examine||Smashes, mashes and sucks. My items will be components in no time!|
|doc • Talk page|
Every hour, on the hour, the auto disassembler will process up to 60 items deposited in it, consuming up to 230 machine charge. Building it requires 40 of the power allotment supplied by the generator. It can hold up to 13,000 items over the three input slots. Researching the auto disassembler mk. II blueprint awards 5300 Invention experience.
Items which are disassembled in batches count towards the item limit as once per item, not once per batch. For example, arrows are disassembled in batches of 50. This machine can process a maximum of 13,000 arrows, not 650,000.
Once the auto disassembler has processed some items, the resulting materials will be placed in a pouch of components in the output slot. When the pouch is withdrawn, all the materials (including junk) will be added directly to the bag of materials. The auto disassembler also accounts for the player's researched level of junk chance reduction, but the Invention master cape perk does not apply to the machine.
|Discover: Auto disassembler mk. II|
|Power required: 40|
Analysis[edit | edit source]
The auto disassembler mk. II disassembles 60 items per hour at a cost of 230 machine charge. Thus, each item costs 3.8 machine charge to process - an equivalent of 118.2 coins per item.
The auto disassembler mk. II processes 1,440 items per day at a cost of 5,520 machine charge (just under 2 divine charges). When completely filled, it will take 9 days 1 hour to disassemble the 13,000 input items, using 49,910 machine charges (under 17 divine charges).
Update history[edit | edit source]
Trivia[edit | edit source]
The animation the auto disassembler mk. II has in the Invention Guild shows it disassembling a myriad of superior dragon weapons, even though those cannot be disassembled.